Jalros

Sir Kale's page

127 posts. Alias of Doomed Hero.


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HP 12/12, AC 20

Stopping at the edge of the pit, Kale looks down and shakes his head. "This is going to be a problem."


HP 12/12, AC 20

Kale walks over to the goblin, not really sure what he was looking for, but knowing he'd either have to help the little creature, or kill it.

"Anyone speak goblin?"


HP 12/12, AC 20

Kale was content to let the archers do their jobs. He stood in front of them, protecting them and waiting in case the spider decided to close the distance.

Readied action, attack first enemy to enter my range.

Readied Warhammer: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 4 ⇒ (2) + 4 = 6


HP 12/12, AC 20

"Good question."

Who's left in the game? Is it just us?


HP 12/12, AC 20

Kale unsnaps a coil of rope off his pack and lowers it down into the hole.

"Why don't you come on out of there."

Sorry, spent a few days sick as hell. Better now.


HP 12/12, AC 20

"Naldoc!" Kale shouts, moving forward to the edge of the sudden pit. "Are you alright!? say something!"


HP 12/12, AC 20

"Not sure. Something a little too wide for the hallway being dragged through?"


HP 12/12, AC 20

It seems to be a matter of both sides hesitating.

GM, in most cases we state our intent pretty clearly. It's up to you to tell us what we perceive, or what happens.

At every single doorway we can't just say "we walk through the door and look around the room" because the door might be trapped, or there might be an ambush,

When we make a perception check, or any other open-ended roll, we need you to take over our character for a second and tell us what happens.

It's alright, really. No one will mind if you make some assumptions about our actions to move the story along.

Just be more assertive.


HP 12/12, AC 20

Kale tried to get his breath back while Naldoc checks the door.


HP 12/12, AC 20

Continue


HP 12/12, AC 20

"Could be. Goblins love their traps."


HP 12/12, AC 20

"Sure. Let's go." Kale said with a not taking to the stairs.


HP 12/12, AC 20

Who had the torch? I don't remember.


HP 12/12, AC 20

"Goblin den." Kale says, holding a cloth to his face to muffle the smell. "Might want to sort through some of the stuff they've collected and see if any of it might belong to someone."

Carefully pushing some of the piles around with his foot to spread them out and take a look at their contents, he says "Keep an eye for anything that looks interesting. It will probably be nothing, but it never hurts to check."

Any other ways out?


HP 12/12, AC 20

perception: 1d20 - 1 ⇒ (6) - 1 = 5


HP 12/12, AC 20

"Unless you think they're waiting for us, let's keep moving."

Kale continues down the tunnel.


HP 12/12, AC 20

"What's that? Tracks? What do they tell you?"


HP 12/12, AC 20

Sir Kale pushes on at a steady pace, wary of danger.


HP 12/12, AC 20

"Might as well take a look. Any light down here will give us away, so there's no real reason to try to be sneaky. I'll take point. Chadwick, you're on rear guard. Coryanne, would you mind carrying a torch for us?"

Order is Kale, Naldoc, Cory, Chad


HP 12/12, AC 20

here


HP 12/12, AC 20

Our monk and sorcerer seem to be gone. I say we move on, and invite a friend or two to join us from other games rather than bother with a full blown recruitment thread.


HP 12/12, AC 20

I'm here. Still guarding the room.


HP 12/12, AC 20

Kale puts away his shield and lights a torch.


HP 12/12, AC 20

Kael stands guard in the center of the room, ready in case of hidden goblins.

"Spread out and take a look around."

Using Detect Evil to scan the room

Kale's Perception is crap. Looking for loot, enemies and secret doors is going to have to be a job for the rest of you.


HP 12/12, AC 20

enjoy the con. :)


HP 12/12, AC 20

Kale opens the door and leads them through.


HP 12/12, AC 20

"At this point, I'm pretty sure anyone in the tower knows we're here." Sir Kale said looking down at the dead goblins and the shattered door.

Standard Operation: perception person scans for traps. Disable person breaks them and opens lock. Then I open the door and lead the way into the next area. Rinse, repeat.


HP 12/12, AC 20

I think I've waited long enough. If Rina comes back we can sort out the initiative issues then.

Kale came through the door like a battering ram, right into a frightened goblin. He reacted with a soldier's instincts and brought his warhammer down hard.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


HP 12/12, AC 20

The door? As in the one I'm about to break down? Is there another door?


HP 12/12, AC 20

Perception: 1d20 - 1 ⇒ (20) - 1 = 19


HP 12/12, AC 20

I'll just wait then. :)


HP 12/12, AC 20

Can we get an initiative list? I know I'm last but I'm not sure who's left to go. Also, how long should I wait for the others to post?


HP 12/12, AC 20

Can we get a description of the layout, or a map?


HP 12/12, AC 20

Initiative: 1d20 + 1 ⇒ (1) + 1 = 2

Hearing the voices inside, Kale hits the door in earnest.


HP 12/12, AC 20

If you want too, you could handle the rolls all at once for their climbing, or just hand-waive them so we can move on.

I think the game is mostly waiting on you to set the scene.


HP 12/12, AC 20

I think you're misunderstanding why kale is bashing on the door. He's deliberately not hitting it hard enough to open it. He's just making a lot of noise to cover the sounds of our climbers.

I don't want to burst in and kick off the fight before they are in position. The idea is that they climb up, then go in through the trap door so that they can hit the goblins from behind when Kale bursts in.

This is all a set-up for a pincer attack. Unfortunately our climbers haven't been posting much, so I've been just stalling for time.


HP 12/12, AC 20

"Someone light a torch. It's going to be dark in there when we move in."


HP 12/12, AC 20

Kale nods. For some reason I thought Chadwick was climbing too.


HP 12/12, AC 20

Because goblins are dumb...

"Don't waste your ammo. Let them do that." Kale said quietly between thuds.

He paused a bat after the goblin bolt struck the door, hoping he gave them the impression they had scared him off.

Then he redoubled his efforts, crashing even more loudly and quickly, but still not actually breaching the door.

How are our climbers doing?


HP 12/12, AC 20
Naldoc Tisbane wrote:
How much longer are we gonna wait? Naldoc asks the knight as he pummels the door. They might come out to us if we wait too long?

"Let's hope so. Out here we have the advantage. In there, they do. We wait as long as we have to in order to make sure the fight is in our favor. Don't ever fight an enemy on their terms." Kale said between crashes.


HP 12/12, AC 20

Kane is the last to arrive, but he's glad things hadn't gotten messy without him.

He listened, looked up and whispered to the others.

"Goblins like traps. We don't want to play this by their rules."

He pulled a rope and grapple out of his pack and handed it to Rina. "If you think you can make it up the wall, do it. I'll stay down here and keep their attention. You should be able to get in from a trap door or something once you get to the top. Keep as quiet as you can and we can hit them from both sides."

And with that, Kale started crashing against the door. Not hard enough to actually break in, but hard enough to make a lot of noise.


HP 12/12, AC 20

"So much for subtlety." Kale said, throwing himself into a run. In his armor, he was the slowest of them. He wished he had his horse.


HP 12/12, AC 20

As Naldoc looks back toward the rest of the group who were waiting out of sight of the tower, Kale gives him a nod of encouragement.

"looks like they're getting ready to head into the tower. Hoefully they'll be able to ambush whatever's up there keeping watch. If we start hearing fighting, run as fast as you can to back them up."


HP 12/12, AC 20

Don't worry about it. Life happens.


HP 12/12, AC 20

Kale hesitates for a moment, not wanting to charge in unnecessarily.

I'll wait on those re-rolls.


HP 12/12, AC 20

"Not a lot we can do about that, unless Chadwick or Naldoc think they are stealthy enough to make it all the way there without being spotted?"


HP 12/12, AC 20

"Never leave enemies behind you." Kane says, agreeing. "Lead on."


HP 12/12, AC 20

"Go ahead." Kale says. "Naldoc, watch our back and keep that bow ready."

We start moving.


HP 12/12, AC 20

Kale moves his horse to the ruined house and orders him to Defend it, planting his lance in the ground in the center of the ruin.

Defend trick. The horse will stay put and guard the house and himself. Basically, this is just a more agressive form of "stay".

Walking back to the rest of the group he pulls his hammer from it's loop on his belt and begins moving down the trail.


HP 12/12, AC 20

"And wait for what, exactly?" Kale says with a shrug. "The off change they might come this way today, sometime?"

Is the path clear/wide enough for a horse, or am I leaving my mount behind?

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