HP 12/12, AC 20
It seems to be a matter of both sides hesitating. GM, in most cases we state our intent pretty clearly. It's up to you to tell us what we perceive, or what happens. At every single doorway we can't just say "we walk through the door and look around the room" because the door might be trapped, or there might be an ambush, When we make a perception check, or any other open-ended roll, we need you to take over our character for a second and tell us what happens. It's alright, really. No one will mind if you make some assumptions about our actions to move the story along. Just be more assertive.
HP 12/12, AC 20
"Goblin den." Kale says, holding a cloth to his face to muffle the smell. "Might want to sort through some of the stuff they've collected and see if any of it might belong to someone." Carefully pushing some of the piles around with his foot to spread them out and take a look at their contents, he says "Keep an eye for anything that looks interesting. It will probably be nothing, but it never hurts to check." Any other ways out?
HP 12/12, AC 20
"At this point, I'm pretty sure anyone in the tower knows we're here." Sir Kale said looking down at the dead goblins and the shattered door. Standard Operation: perception person scans for traps. Disable person breaks them and opens lock. Then I open the door and lead the way into the next area. Rinse, repeat.
HP 12/12, AC 20
I think I've waited long enough. If Rina comes back we can sort out the initiative issues then. Kale came through the door like a battering ram, right into a frightened goblin. He reacted with a soldier's instincts and brought his warhammer down hard. Attack: 1d20 + 5 ⇒ (16) + 5 = 21
HP 12/12, AC 20
I think you're misunderstanding why kale is bashing on the door. He's deliberately not hitting it hard enough to open it. He's just making a lot of noise to cover the sounds of our climbers. I don't want to burst in and kick off the fight before they are in position. The idea is that they climb up, then go in through the trap door so that they can hit the goblins from behind when Kale bursts in. This is all a set-up for a pincer attack. Unfortunately our climbers haven't been posting much, so I've been just stalling for time.
HP 12/12, AC 20
Because goblins are dumb... "Don't waste your ammo. Let them do that." Kale said quietly between thuds. He paused a bat after the goblin bolt struck the door, hoping he gave them the impression they had scared him off. Then he redoubled his efforts, crashing even more loudly and quickly, but still not actually breaching the door. How are our climbers doing?
HP 12/12, AC 20
Naldoc Tisbane wrote: How much longer are we gonna wait? Naldoc asks the knight as he pummels the door. They might come out to us if we wait too long? "Let's hope so. Out here we have the advantage. In there, they do. We wait as long as we have to in order to make sure the fight is in our favor. Don't ever fight an enemy on their terms." Kale said between crashes.
HP 12/12, AC 20
Kane is the last to arrive, but he's glad things hadn't gotten messy without him. He listened, looked up and whispered to the others. "Goblins like traps. We don't want to play this by their rules." He pulled a rope and grapple out of his pack and handed it to Rina. "If you think you can make it up the wall, do it. I'll stay down here and keep their attention. You should be able to get in from a trap door or something once you get to the top. Keep as quiet as you can and we can hit them from both sides." And with that, Kale started crashing against the door. Not hard enough to actually break in, but hard enough to make a lot of noise.
HP 12/12, AC 20
As Naldoc looks back toward the rest of the group who were waiting out of sight of the tower, Kale gives him a nod of encouragement. "looks like they're getting ready to head into the tower. Hoefully they'll be able to ambush whatever's up there keeping watch. If we start hearing fighting, run as fast as you can to back them up."
HP 12/12, AC 20
Kale moves his horse to the ruined house and orders him to Defend it, planting his lance in the ground in the center of the ruin. Defend trick. The horse will stay put and guard the house and himself. Basically, this is just a more agressive form of "stay". Walking back to the rest of the group he pulls his hammer from it's loop on his belt and begins moving down the trail.
|