Yqatuba |
I had a dungeon I made in a Neverwinter Nights module named "The Halls Of Disappointment" that was originally a joke but eventually I decided to make it serious and said it was named that because anyone who dies there gets trapped as an undead and is disappointed they didn't get to go to the afterlife
Quixote |
A friend and I are working on a Wardian-fantasy campaign setting (as in, Pendleton Ward, creator of "Adventure Time" and "Over the Garden Wall"). In it is a sprawling metropolis that's one part ancient Greece and one part McDonald's Playland.
A place of endless corridors, devious traps and piles of glittering treasure amongst the bones of forgotten heroes past. A place where they sell drinks and snacks between major encounters. A place where terrifying monsters and cursed barrow-kings all punch in for their shift and await the next batch of would-be adventurers.
A place called Dungeontown.
Dale McCoy Jr Jon Brazer Enterprises |
Mudfoot |
I had a dungeon I made in a Neverwinter Nights module named "The Halls Of Disappointment"
You came quite close to a real dungeon: Disappointment Pot in Yorkshire.
SorrySleeping |
Roodpart. Without it being spelled out for the players, it might sound like a Nobles name or something. It is just Trapdoor backwards.
If the players walk up to the entrance, tell them there is a sign that has the name of the dungeon on it. If any player says 'roodpart' after you tell them the sign, a Trapdoor opens and they are sent into the middle of the dungeon instead of the beginning.
zza ni |
'the foretold library'.
-library from a famous prophecy. (kinda contra to the forgotten library and such)
'the roaming city-state'.
-built on drift wood, real drift wood that is.
'the prison of the minds'.
-a prison where the brain of the prisoners is removed and put in jars. leaving the bodies in stasis.
'the unspeakable, not to mention top-secret, espionage base'.
"top-secret?"
"i said not to mention..."
'the never ending party hall'.
-it goes on forever.
and last but not least:
'the other side of the other side'
-where even monsters are afraid to go...
Mark Hoover 330 |
I like dungeons within dungeons. I've crafted a lot of homebrew megadungeons in my time and my players hate my naming conventions. I try to name all the parts to the whole.
One place was called Flamenwing Castle - a megadungeon with a dragon theme overall. However the "castle" was actually once a walled town, now in ruins, with a few different wards inside the ramparts. There were also several outlying districts, and then there were underground levels.
So at Flamenwing Castle for example, you might explore The Nightspire Necropolis, an outer district consisting of a fenced graveyard with a smattering of mausoleums. Now within Nightspire you might seek the Vault of Saint Drude, a fallen paladin interred long after the fall of the castle, who is venerated by dark cultists for his aspect of undeath.
As for silly dungeon names, there's Tunneltown - where all the Small sized, low level monsters just dig through the dirt and loam making endless tunnels. Perhaps you'd like Gretel's Kettle - a candy-themed dungeon where the famous girl of folklore took up the mantle of her former captor. Finally there was Doorsmash - long ago a famous group of adventuring barbarian brothers (high school buddies of mine playing in 1e) found an unnamed labyrinth filled with locked doors, all of which they smashed open regardless of the consequences. They had so much fun with their pastime that they named the dungeon accordingly. It is now said that the spirits of the brothers scatter themselves throughout the dungeon in many rings of the ram and that no door, once repaired, is safe in these halls.