Mage Slayer

Simon Templar Alias's page

41 posts. Alias of Eric Parker 82.


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Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Thanks for taking it down so quickly. Between that bright light and the damage it does with that bite, this could have been a real problem. Simon says as he starts to tend his wound.

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Understood. Simon will also Seek with Perception +6

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Is someone out there? We don't want to hurt anyone. Simon calls as he moves forward. He looks around to see if he sees any tracks similar to the ones at the other ambush site, where the Halflings were.

◆ Stride

◆ Survival check for similar tracks or signs (Experienced Tracker Feat might help)
Survival to look for signs: 1d20 + 6 ⇒ (9) + 6 = 15

◆ Adopt Reflective Ripple Stance, just in case hostilities start

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

What happened to you? It looks like you might need help.

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

I think I can carry the box without much issue.

Monk. Pretty good strength and no Armor. I am currently carrying less than half the bulk that would make me encumbered.

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

An familiar Orc moves up to the group. Apologies, I got turned around and it took a while to catch up. What have we here? he asks looking at the bounty board.

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Reflex save: 1d20 + 7 ⇒ (3) + 7 = 10

◆ Stand up

◇ Activate Potency Crystal on Handwraps of Mighty Blows

◆ Flurry of Blows the Swarm with Potency Crystal effect
flowing wave +6 (disarm, nonlethal, agile, finesse, trip, water): 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Damage 1d6+3 B: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (3) = 10

flowing wave +6 (disarm, nonlethal, agile, finesse, trip, water): 1d20 + 6 - 4 + 1 ⇒ (13) + 6 - 4 + 1 = 16
Damage 1d6+3 B: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (5) = 11

◆ One last swing
flowing wave +6 (disarm, nonlethal, agile, finesse, trip, water): 1d20 + 6 - 8 + 1 ⇒ (20) + 6 - 8 + 1 = 19
Damage 1d6+3 B: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (5) = 13

OK, all the good rolls come at once. Two 20's in one round

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

This is what I understood Getting Stoned to mean in any context

◆ Try to escape from the swarm of stones
Attack roll modifier to escape: 1d20 + 6 ⇒ (11) + 6 = 17

Not sure if that beats the swarms Fort DC. If it does

If the 17 Escapes:

◆ Step out of Swarm

◆ Flurry of Blows the Swarm
flowing wave +6 (disarm, nonlethal, agile, finesse, trip, water): 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5
Damage 1d6+3 B: 1d6 + 3 ⇒ (5) + 3 = 8
flowing wave +6 (disarm, nonlethal, agile, finesse, trip, water): 1d20 + 6 - 8 ⇒ (6) + 6 - 8 = 4
Damage 1d6+3 B: 1d6 + 3 ⇒ (4) + 3 = 7

If the first action does not escape:

◆ Flurry of Blows the Swarm
flowing wave +6 (disarm, nonlethal, agile, finesse, trip, water): 1d20 + 6 - 4 - 2 ⇒ (19) + 6 - 4 - 2 = 19
Damage 1d6+3 B: 1d6 + 3 ⇒ (2) + 3 = 5

flowing wave +6 (disarm, nonlethal, agile, finesse, trip, water): 1d20 + 6 - 8 - 2 ⇒ (17) + 6 - 8 - 2 = 13
Damage 1d6+3 B: 1d6 + 3 ⇒ (3) + 3 = 6

◆ Final strike
flowing wave +6 (disarm, nonlethal, agile, finesse, trip, water): 1d20 + 6 - 8 - 2 ⇒ (7) + 6 - 8 - 2 = 3
Damage 1d6+3 B: 1d6 + 3 ⇒ (4) + 3 = 7

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Can I amend my action then? I assumed this was theater of the mind cause I didn't see a link. If I can Amend, new actions below:

◆ adopt Reflective Ripple Stance

◆ Stride

◆ Flurry of Blows the Swarm
flowing wave +6 (disarm, nonlethal, agile, finesse, trip, water): 1d20 + 6 ⇒ (4) + 6 = 10
Damage 1d6+3 B: 1d6 + 3 ⇒ (4) + 3 = 7

flowing wave +6 (disarm, nonlethal, agile, finesse, trip, water): 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
Damage 1d6+3 B: 1d6 + 3 ⇒ (2) + 3 = 5

Wow. Two 10s to hit

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Simon will do his best to disable the swarm.
Crafting to disable the swarm: 1d20 + 3 ⇒ (2) + 3 = 5

I don't think I can make them stronger.

For his third action, he will adopt Reflective Ripple Stance

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Perhaps I can help reassemble your charming abode.

Athletics to lift and carry: 1d20 + 6 ⇒ (2) + 6 = 8

Oof, I think I threw out my back.

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

I'm afraid it's the latter. Kupyn sent us to gather ingredients for Rock Stew for the Winter Week festivities. How can we help with the problem? Simon asks as he looks around.

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

I think I can smell it. Seems like a good meal.

Sounds like we should start with the root potatoes, so they can soak. Off to see the Dwarves, then?

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Have there been any problems with wolves lately, or do you have a source of meat in mind? Simon asks, those two thoughts oddly cojoined in his mind.

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

A fit looking Orc speaks up from the group. We are always on the lookout for jobs to defray our travelling expenses, and helping during Winter Week sounds like something we can handle. I am Simon Templar.

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Farewell Zanduk. Good luck at the Magaambya Simon calls as the Sphinx departs.

We should return the puzzle box and continue our travels.

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Simon will huddle with the others to discuss possible answers before presenting anything to the sphinx.

I think it might be a map. Maps have legends and scales of distances. Water is usually blue but has no fish. Amp usually has a Compass Rose, and a map is a scaled down version of reality. hey can be folded and carried. Thoughts?

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Tough acts to follow

Perhaps some tips for not leaving signs for people trying to pursue you?

Simon has the Experienced Tracker feat, and will try to show the sphinx some tricks for avoiding people.

Survival: 1d20 + 6 ⇒ (2) + 6 = 8

I think I should expend a Hero Point here

Survival: 1d20 + 6 ⇒ (17) + 6 = 23

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

We're definitely not beasts, and try not to attack without cause. Not everyone likes riddles though.

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

They weren't particularly keen to hang around once we fought back, were they. Simon comments as he watches the creatures depart.

Simon will continue to Seek and look around

Perception to look around: 1d20 + 6 ⇒ (17) + 6 = 23

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Simon ended last turn loading his atlatl.

◆ Strike with atlatl on white

atlatl +5 (propulsive, range increment 60 feet, reload 1): 1d20 + 5 ⇒ (8) + 5 = 13
Damage 1d6+1 P: 1d6 + 1 ⇒ (5) + 1 = 6

Flat check for dazzled DC 5: 1d20 ⇒ 16

◆ reload atatl

◆ Second Strike with atlatl on white

atlatl +5 (propulsive, range increment 60 feet, reload 1): 1d20 + 5 - 5 ⇒ (2) + 5 - 5 = 2
Damage 1d6+1 P: 1d6 + 1 ⇒ (5) + 1 = 6

Flat check for dazzled DC 5: 1d20 ⇒ 8

Looks like two more whiffs

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Simon will try his new Atlatl.

◆ Load the Atlatl with a Dart

◆ Throw the Dart at Red with the Atlatl
atlatl +5 (propulsive, range increment 60 feet, reload 1): 1d20 + 5 ⇒ (4) + 5 = 9
Damage 1d6+1 P: 1d6 + 1 ⇒ (2) + 1 = 3
Flat Check for Dazzled DC 5: 1d20 ⇒ 8

◆ Load the Atlatl with a Dart

Such is life

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

I have four glyphs, so everyone but me has two Hero Points. If anybody else has one, then I can has two

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Reflex save: 1d20 + 7 ⇒ (6) + 7 = 13

Simon takes the full effect of the dust flying into his eyes. I hate the desert. Sand gets into everything.

We should avoid bunching up. Flanking right.

◆ Stride

◆ Stride

◆ Pull out his shiny new AtlAtl, since he can see the creature is flying.

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Simon will go with Search

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

A puzzle box does sound intriguing, and even if they know generally who took the box, there could still be a challenge to track them down. Simon comments back to Shimmer. The he follows Delta over toward the gnome.

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Simon will approach the board to see what the new notice says.

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

What a coincidence to run into this fine group again. says a muscular Orc as he joins Hyphy and Shimmer. Although I wish had our coincidences in a cooler location.

Horizon Hunters

Paizo Handle: GM Computerpro82 AKA Eric Parker 82 AKA Simon Templar Alias
Character Name: Simon Templar
PFS / Character Number / Faction: 20781-2009 / Horizon Hunters
Character Ancestry / Background / Class / Level: Orc/ Bounty Hunter / Monk / 1

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

I like Sprinkle. Seems perfectly fitting for a baby Alpaca. Simon grins as he agrees with Delta and Toavandil.

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Simon will step into the flank provided by Shardul and attack

◆ Stride

◆ Flurry of Blows
First flowing wave attack (agile, disarm, finesse, nonlethal, trip, unarmed, and water traits): 1d20 + 6 ⇒ (20) + 6 = 26
Bludgeoning Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Second flowing wave attack (agile, disarm, finesse, nonlethal, trip, unarmed, and water traits): 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
Bludgeoning Damage: 1d6 + 3 ⇒ (4) + 3 = 7

◆ Take cover for +2 AC to 19

Does the Crit take it down?

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

That hurt, you $%^&%%^.

◆ Flurry of Blows
First flowing wave attack (agile, disarm, finesse, nonlethal, trip, unarmed, and water traits): 1d20 + 6 ⇒ (9) + 6 = 15
Bludgeoning Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Second flowing wave attack (agile, disarm, finesse, nonlethal, trip, unarmed, and water traits): 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
Bludgeoning Damage: 1d6 + 3 ⇒ (1) + 3 = 4

◆ Third Attack
First flowing wave attack (agile, disarm, finesse, nonlethal, trip, unarmed, and water traits): 1d20 + 6 - 8 ⇒ (19) + 6 - 8 = 17
Bludgeoning Damage: 1d6 + 3 ⇒ (3) + 3 = 6

◆ Take cover for +2 AC to 19

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Well. that was embarrassing.

◆ Stand Up

◆ Stride

◆ Flurry of Blows
First flowing wave attack (agile, disarm, finesse, nonlethal, trip, unarmed, and water traits): 1d20 + 6 ⇒ (19) + 6 = 25
Bludgeoning Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Second flowing wave attack (agile, disarm, finesse, nonlethal, trip, unarmed, and water traits): 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
Bludgeoning Damage: 1d6 + 3 ⇒ (2) + 3 = 5

That's better

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

OK, I misinterpreted the description of the bushes. The flat checks didn't make any difference anyway.

This thing has a pretty wicked Reflex DC, so, yes, I'm tripped.

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Simon will move around to try and get behind the creature, as well as avoid any suspect squares the creature might have been trying to lead us across.

◆ Stride

◆ Attempt to Trip the Creature with +1 from Reflective Ripple Stance
Athletics to trip with +1 from Stance vs Reflex DC: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
DC 5 flat check for concealment: 1d20 ⇒ 2

◆ Flurry of Blows
First flowing wave attack (agile, disarm, finesse, nonlethal, trip, unarmed, and water traits): 1d20 + 6 ⇒ (5) + 6 = 11
Bludgeoning Damage: 1d6 + 3 ⇒ (1) + 3 = 4
DC 5 flat check for concealment: 1d20 ⇒ 3

Second flowing wave attack (agile, disarm, finesse, nonlethal, trip, unarmed, and water traits): 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
Bludgeoning Damage: 1d6 + 3 ⇒ (6) + 3 = 9
DC 5 flat check for concealment: 1d20 ⇒ 18

The one DC 5 flat check for concealment that I actually passed was paired with a natural 1 attack. Six d20 rolls that round and only one of them over five. Not very effective

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Perhaps we can catch if off guard by approaching from different directions.

◆ Stride

◆ Stride

◆ Adopt Reflective Ripple Stance

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Simon will try to Track for his exploration activity

Initiative using Survival: 1d20 + 6 ⇒ (5) + 6 = 11

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Note to GM:

Simon would like to see what else he can find. Nature is Untrained with a +3 modifier. Scouting Lore is also +3 if that applies.

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

I guess I will go ahead and make the other two checks.

Simon will make a Survival check on the Terrain

Survival Check on Terrain: 1d20 + 6 ⇒ (10) + 6 = 16

And Simon will make a Perception check on the fence

Perception Check on the Fence: 1d20 + 6 ⇒ (7) + 6 = 13

Looks like two successes: The Fence and The Body

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Fortitude Save DC 12: 1d20 + 6 ⇒ (3) + 6 = 9

Simon will make a Survival check on the Body

Survival Check on Body: 1d20 + 6 ⇒ (11) + 6 = 17

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

A trade caravan pulls into Petitioner’s Port. A Large Orc with oddly Blueish skin dismounts a wagon, and looks warily at the draft animal pulling the wagon. It seems odd, but the draft animal seems to look warily back at him, as if they have some long standing feud.

Background Skills:

Animal Lore +0(U)
Crafting +0(U)
Druma Lore +0(U)
Nature +3 (U)
Stabling Lore +0 (U)
Society +0 (U)
Tanning Lore +0 (U)

This bodes well, doesn't it.

Can I get in on this bounty? I've just arrived an could use the money.