”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Is someone out there? We don't want to hurt anyone. Simon calls as he moves forward. He looks around to see if he sees any tracks similar to the ones at the other ambush site, where the Halflings were. ◆ Stride ◆ Survival check for similar tracks or signs (Experienced Tracker Feat might help)
◆ Adopt Reflective Ripple Stance, just in case hostilities start
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
I think I can carry the box without much issue. Monk. Pretty good strength and no Armor. I am currently carrying less than half the bulk that would make me encumbered.
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
An familiar Orc moves up to the group. Apologies, I got turned around and it took a while to catch up. What have we here? he asks looking at the bounty board.
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Reflex save: 1d20 + 7 ⇒ (3) + 7 = 10 ◆ Stand up ◇ Activate Potency Crystal on Handwraps of Mighty Blows ◆ Flurry of Blows the Swarm with Potency Crystal effect
flowing wave +6 (disarm, nonlethal, agile, finesse, trip, water): 1d20 + 6 - 4 + 1 ⇒ (13) + 6 - 4 + 1 = 16
◆ One last swing
OK, all the good rolls come at once. Two 20's in one round
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
This is what I understood Getting Stoned to mean in any context ◆ Try to escape from the swarm of stones
Not sure if that beats the swarms Fort DC. If it does If the 17 Escapes:
◆ Step out of Swarm ◆ Flurry of Blows the Swarm
If the first action does not escape: ◆ Flurry of Blows the Swarm flowing wave +6 (disarm, nonlethal, agile, finesse, trip, water): 1d20 + 6 - 4 - 2 ⇒ (19) + 6 - 4 - 2 = 19 Damage 1d6+3 B: 1d6 + 3 ⇒ (2) + 3 = 5 flowing wave +6 (disarm, nonlethal, agile, finesse, trip, water): 1d20 + 6 - 8 - 2 ⇒ (17) + 6 - 8 - 2 = 13
◆ Final strike
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Can I amend my action then? I assumed this was theater of the mind cause I didn't see a link. If I can Amend, new actions below: ◆ adopt Reflective Ripple Stance ◆ Stride ◆ Flurry of Blows the Swarm
flowing wave +6 (disarm, nonlethal, agile, finesse, trip, water): 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
Wow. Two 10s to hit
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Simon will do his best to disable the swarm.
I don't think I can make them stronger. For his third action, he will adopt Reflective Ripple Stance
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Perhaps I can help reassemble your charming abode. Athletics to lift and carry: 1d20 + 6 ⇒ (2) + 6 = 8 Oof, I think I threw out my back.
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
I'm afraid it's the latter. Kupyn sent us to gather ingredients for Rock Stew for the Winter Week festivities. How can we help with the problem? Simon asks as he looks around.
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
I think I can smell it. Seems like a good meal. Sounds like we should start with the root potatoes, so they can soak. Off to see the Dwarves, then?
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Have there been any problems with wolves lately, or do you have a source of meat in mind? Simon asks, those two thoughts oddly cojoined in his mind.
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
A fit looking Orc speaks up from the group. We are always on the lookout for jobs to defray our travelling expenses, and helping during Winter Week sounds like something we can handle. I am Simon Templar.
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Farewell Zanduk. Good luck at the Magaambya Simon calls as the Sphinx departs. We should return the puzzle box and continue our travels.
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Simon will huddle with the others to discuss possible answers before presenting anything to the sphinx. I think it might be a map. Maps have legends and scales of distances. Water is usually blue but has no fish. Amp usually has a Compass Rose, and a map is a scaled down version of reality. hey can be folded and carried. Thoughts?
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Tough acts to follow Perhaps some tips for not leaving signs for people trying to pursue you? Simon has the Experienced Tracker feat, and will try to show the sphinx some tricks for avoiding people.
I think I should expend a Hero Point here Survival: 1d20 + 6 ⇒ (17) + 6 = 23
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
They weren't particularly keen to hang around once we fought back, were they. Simon comments as he watches the creatures depart. Simon will continue to Seek and look around Perception to look around: 1d20 + 6 ⇒ (17) + 6 = 23
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Simon ended last turn loading his atlatl. ◆ Strike with atlatl on white atlatl +5 (propulsive, range increment 60 feet, reload 1): 1d20 + 5 ⇒ (8) + 5 = 13
Flat check for dazzled DC 5: 1d20 ⇒ 16 ◆ reload atatl ◆ Second Strike with atlatl on white atlatl +5 (propulsive, range increment 60 feet, reload 1): 1d20 + 5 - 5 ⇒ (2) + 5 - 5 = 2
Flat check for dazzled DC 5: 1d20 ⇒ 8 Looks like two more whiffs
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Simon will try his new Atlatl. ◆ Load the Atlatl with a Dart ◆ Throw the Dart at Red with the Atlatl
◆ Load the Atlatl with a Dart Such is life
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Reflex save: 1d20 + 7 ⇒ (6) + 7 = 13 Simon takes the full effect of the dust flying into his eyes. I hate the desert. Sand gets into everything. We should avoid bunching up. Flanking right. ◆ Stride ◆ Stride ◆ Pull out his shiny new AtlAtl, since he can see the creature is flying.
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
A puzzle box does sound intriguing, and even if they know generally who took the box, there could still be a challenge to track them down. Simon comments back to Shimmer. The he follows Delta over toward the gnome.
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
What a coincidence to run into this fine group again. says a muscular Orc as he joins Hyphy and Shimmer. Although I wish had our coincidences in a cooler location.
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Simon will step into the flank provided by Shardul and attack ◆ Stride ◆ Flurry of Blows
Second flowing wave attack (agile, disarm, finesse, nonlethal, trip, unarmed, and water traits): 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
◆ Take cover for +2 AC to 19 Does the Crit take it down?
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
That hurt, you $%^&%%^. ◆ Flurry of Blows
Second flowing wave attack (agile, disarm, finesse, nonlethal, trip, unarmed, and water traits): 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
◆ Third Attack
◆ Take cover for +2 AC to 19
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Well. that was embarrassing. ◆ Stand Up ◆ Stride ◆ Flurry of Blows
Second flowing wave attack (agile, disarm, finesse, nonlethal, trip, unarmed, and water traits): 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
That's better
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
OK, I misinterpreted the description of the bushes. The flat checks didn't make any difference anyway. This thing has a pretty wicked Reflex DC, so, yes, I'm tripped.
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Simon will move around to try and get behind the creature, as well as avoid any suspect squares the creature might have been trying to lead us across. ◆ Stride ◆ Attempt to Trip the Creature with +1 from Reflective Ripple Stance
◆ Flurry of Blows
Second flowing wave attack (agile, disarm, finesse, nonlethal, trip, unarmed, and water traits): 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
The one DC 5 flat check for concealment that I actually passed was paired with a natural 1 attack. Six d20 rolls that round and only one of them over five. Not very effective
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Perhaps we can catch if off guard by approaching from different directions. ◆ Stride ◆ Stride ◆ Adopt Reflective Ripple Stance
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Simon will try to Track for his exploration activity Initiative using Survival: 1d20 + 6 ⇒ (5) + 6 = 11
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Note to GM: Simon would like to see what else he can find. Nature is Untrained with a +3 modifier. Scouting Lore is also +3 if that applies.
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
I guess I will go ahead and make the other two checks. Simon will make a Survival check on the Terrain Survival Check on Terrain: 1d20 + 6 ⇒ (10) + 6 = 16 And Simon will make a Perception check on the fence Perception Check on the Fence: 1d20 + 6 ⇒ (7) + 6 = 13 Looks like two successes: The Fence and The Body
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
Fortitude Save DC 12: 1d20 + 6 ⇒ (3) + 6 = 9 Simon will make a Survival check on the Body Survival Check on Body: 1d20 + 6 ⇒ (11) + 6 = 17
”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None
A trade caravan pulls into Petitioner’s Port. A Large Orc with oddly Blueish skin dismounts a wagon, and looks warily at the draft animal pulling the wagon. It seems odd, but the draft animal seems to look warily back at him, as if they have some long standing feud. Background Skills:
Animal Lore +0(U) Crafting +0(U) Druma Lore +0(U) Nature +3 (U) Stabling Lore +0 (U) Society +0 (U) Tanning Lore +0 (U) This bodes well, doesn't it.
Can I get in on this bounty? I've just arrived an could use the money. |