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RPG Superstar 8 Season Star Voter. Pathfinder Battles Case Subscriber. ******* Regional Venture-Coordinator, Upper Midwest 2,905 posts (17,178 including aliases). 6 reviews. No lists. 1 wishlist. 48 Organized Play characters. 17 aliases.


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Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

Waiting on Wrex?

Chamius, Bon Jon, Grunt, Wrex up is/are up.
Universal Adjustments: Inspire +1
Universal Conditions:
Knowledge:

Patrol rd2:


  • => Sunlight
  • => Wrex
  • => Chamius
  • => Grunt
  • => Bon Jon Bovi
  • => Sven
  • Jordun
  • D Ktasha
  • x Corporals


U = Unconscious 
S = Surprised 
D = Delay

Conditions:
Bon Jon: 44/44
Chamius: 24/24
Grunt: 34/34
Jordun: 22/27
Ktasha: 37/37
Sunlight: 53/53 [-5 NL]
Sven: 22/30
Wrex: 34/34

Enemies;
Blue (Sergeant): -43
Green (Corporal):
Purple (Corporal):


Round to progress 2020-04-28 1700 CDT (UTC-5)

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

All the coolness... all the Calisro!

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

Sandra Wilkinson wrote:
I also am enjoying the quests. I wish they had them for Starfinder as well

I believe that they are coming.

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

2 people marked this as a favorite.

Ran this on Saturday, and we had a blast. We had a dwarf barbarian (1), 1/2 elven sorc (2), goblin monk (1), goblin druid (1), and a goblin alchemist (1).

They all had a blast, and have been talking about their antics on discord ever since!

They never even thought about harming the nobles, and even before I started talking about how the encounter was run, they were attempting to help them out. They did succeed, getting their 3 successes (barely).

The druid tried to use wild empathy on the ravens, but she wasn't very good at diplomacy... so her answer was the ravens going in to attack. I noticed with this encounter that swarms are both more and less dangerous in PF2. Less, because normal damage can hurt them (at least with the ones that I have seen). More, because their swarm attacks are just an action (and still have no attack rolls!) Thanks to alchemist's fire from Fumbus, they had pre-cooked snacks and survived the fight relatively unscathed.

Their investigation of the stream was interesting. They found a ford, and then the dwarf fully enjoyed himself moving rocks to clear it out (nat-20!) Then, the druid found all the goodness about the locations wildlife (another nat-20!). However, the sorcerer and alchemist made what turned out to be a sub-par map (a failure replacing a crit-fail).

For the avalanche hazard, it was the final pair climbing (Fumbus and the sorcerer) that had the most trouble. They managed to clear the scree going up as individuals! So, of course, that was both good and bad.

They had a good conversation and drink with Bark, and the goblin druid loved Wilbert (she was a bit weird in that she has a dog AC). The next day they proceeded forward, and their "rock specialist" (the dwarf) climbed up to near the goats, but chose not to disturb them. He then threw down a rope to help the others to climb up. They then did some investigation, and did ok at it, but not great.

They talked to the orcs, and had a wild time drinking. Three of the team actually understood orcish, which helped a lot, as did the paint thinner... I mean gin.

They went to find the ogre, and the fight was actually quite anti-climactic, as they dispatched him and his shrews without much trouble.

All in all a very enjoyable run to be my last before we shut down our local game days.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!
Gobil Sliink wrote:

Missed me on your list.

I was planning on Barbarian from my above post but I could cook something else up if necessary.

Naw, you do you barbarian.

I can put something else together. Sorry I missed that

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

Quick question, though...

Since this is campaign mode, I assume we don't get Pathfinder training?

Also, should we ignore chronicles we already have on this character?

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

I am also pretty open, as I haven’t built my character yet.

So, this all takes place in Isger....

Sounds like we have a rogue, wizard (diviner), cleric?

Sounds like Tyranius might go fighter, then?

I think I will put together a champion or barbarian... solid front liner.

If champion, he will be a liberator of Cayden Cailean.

Not sure about the barbarian, yet... I was thinking of trying out the spirit instinct instead of the giant one EVERYONE seems to go for (sure, giant does more damage... I get it)

Dark Archive

Pathfinder Battles Case Subscriber

Mike,
would it help if I moved my table to a scenario that isn't offered as much? Seems that for some reason PFS2 1-12 drew a lot of attention, but many others did not.

Dark Archive

Pathfinder Battles Case Subscriber

Here’s how I see it.

If the PCs are in a dungeon crawl, and they fight something without more than a single door between them, many things are going to check out what happened. Maybe not right away, but in a few minutes when they get the courage.

Thus, If the pcs rest, there is a chance they will get another encounter drawn in.

If they take precautions, withdraw to a known safe haven, and the return when healed, much will remain the same.

My group and AoA has done that... however at least once they returned to find the bodies they slaughtered had been moved ....

Dark Archive

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Pathfinder Battles Case Subscriber

It is as Anhuish says. Maybe all of the details are not necessary. Maybe the wizard isn’t a relative. But the rest is still valid... that casting certainly seems sinister to me!

But, if your goal is to get the party in a gotcha... well, don’t bother listening to advise. If I were a player in that group, and you pulled this on me, I’d probably be done with the game. The GM is supposed to be an “impartial judge”, and is my only eyes into the world. Using biased words to describe things, and then screwing me over because I acted on YOUR descriptions breaks a player-GM contract, in my eyes.

Ravingdork, it feels like you just want validation that screwing over the party is ok. Sorry, you will not get it from me.

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

1 person marked this as a favorite.

So, I see in quest #7 they used the forest starter set flip-tiles

Complaints?

1) they do not label which tiles are used (makes it hard to determine which ones are used)
2) the map in the quest has the bleed for printing in the laid out map, giving about 1/4” extra around each tile. This makes it harder to see what we need.
3) the whole thing is set up to make it hard to extract the images for the maps out of the adventure. (Each tile is a separate image. This was not done with the map packs)

I am likely going to use a different flip mat for this... just so not worth the effort. :(

Dark Archive

Pathfinder Battles Case Subscriber
Anguish wrote:

Why didn't Jhonas use a free action to speak?

"They're trying to kill her."
"I'm defending her."
"Let's stop and talk."

This scenario predicates on the TV/movie trope of the-viewer-doesn't-know-what's-going-on-and-it-could-all-be-solved-by-someo ne-just-talking.

Unless Jhonas is mute, which is - to me - one too many railroad coincidences, I'm not buying it.

Well, since Jhonas is a wizard who is obviously spellcasting, I think that this isn't likely. And describing him as a "sinister figure in robes" is really setting things up to direct the PCs to kill him. What makes him "sinister"? In your world are spellcasters typically and stereotypically evil?

It would be extremely farfetched to find a wizard on Golarian that does not speak Common... and even if he didn't speak it well... I agree, he should say something!!!

This could then prompt the "guards" to say something that requires deception (which has a DC of the target's perception DC, FYI).

Also, to comment on your earlier response...

Ravingdork wrote:
I doubt very much the PCs could even get a good look at the girl and her butler (much less his wound) without climbing atop the carriage and peering down through the open side door. I imagine there would be a small window on the front and back, but those might not even be big enough for a spell to qualify as having line of effect (I'll have to research carriage construction I guess).

Your description of the scene was:

Ravingdork wrote:
When you investigate, you find a carriage on its side, horses maimed and tangled, a young girl--a noble--inside with what appears to be a critically injured butler.

So, what makes it look like the butler is "critically injured". Does he have a couple of arrows sticking out of his chest? Nasty slashes across his belly? Always try to be specific about what you are telling the players, as you are their eyes and ears.

Example:
In the overturned carriage, you see a young woman crouched over a man who has a pair of arrows sticking out of his chest, and a pool of blood below him. She cries out, "Jhonas!".

Peception to notice the wizard reacting to his name being called out. Very few people actually ignore their name, especially when called out in this way...

----

In this way, you are giving what they see, not a biased opinion of what they see.

---

Description of Jhonas.... rather than a "sinister looking man"...

At the tree line, you see a man in dark robes, his cowl pulled over his head. He cuts into his forearm with a cruel looking curved dagger, while speaking an eldritch phrase in a language you don't understand. As he completes his spell, a creature of rock pushes up from under the soil, its rocky carapace stained by a trickle of blood.

---

That sounds pretty sinister to me.... but this could allow a recall knowledge on arcana to learn things (it could just be a different way of casting the spell). Society could recognize his robes as being of a particular school that was sponsored by the Lord of this region.

When he glances at the princess, when she screams, a Perception check could notice a similarity in his features to hers (maybe he's a brother or uncle?)

---

The key is to give the information, but to also allow the players to draw the wrong conclusions. Don't color their perceptions with your lack of detail or leading descriptions.

I hope this helps, at least in some little bit (it helps me think about how I present things... so at least it wasn't a complete waste of time for me :D)

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

1 person marked this as a favorite.

100% totally agreed.

Not only are they great for cons, short game days, and the like, they are amazing for allowing a new GM to run something short and self-contained!

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

albadeon wrote:
Jack Brown wrote:
It can still go through the doors (as difficult terrain)

Could you provide a source for that? The only one I've been able to find is the Squeeze skill action, which would require being trained in Acrobatics (its only listed trained skill is Athletics) and is also specifically an exploration action and thus would not be available in combat. It does reference something like "many tight spaces are difficult terrain...that don't require a check" but neither there nor in the section about difficult terrain on p.475 does it go into any detail, so that's kind of weak for the RAW crowd... :)

I was kind of expecting that it should be able to squeeze through a regular door in combat as well, but haven't been able to find that anywhere.

CRB 241 wrote:

Squeeze

You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are difficult terrain that you can move through more quickly and without a check.

emphasis mine

So, I would for sure rule that a door is one of the "tight spaces that are difficult terrain that you can move through quickly without a check"

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

Tineke Bolleman wrote:
Jack Brown wrote:
andreww wrote:

I would just like to add that using the tiles is a complete pain for those of us who run online. You have to extract each tile individually and then crop them so they actually fit together which adds significantly to the time spent prepping things. I much prefer flip maps.

My views are much the same for running face to face, tiles are just fiddly and annoying to use and are far less stable than a flip mat. I would hapily see these horrible things go away.

Having done the maps for 1-11, I have to agree with you!
Its for me a complete mystery why they use the fliptile files which have the bleed for printing, which results in the weird half squares at the edges.

Totally this.

This isn't just the corners, in the scenarios they are arranged in such a way that you get these odd stripes between tiles.

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

Cheaper would be something like this.
non-slip shelf paper

I have found cheaper rolls at a dollar store in the past... just something to increase friction under the tiles.

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

andreww wrote:

I would just like to add that using the tiles is a complete pain for those of us who run online. You have to extract each tile individually and then crop them so they actually fit together which adds significantly to the time spent prepping things. I much prefer flip maps.

My views are much the same for running face to face, tiles are just fiddly and annoying to use and are far less stable than a flip mat. I would hapily see these horrible things go away.

Having done the maps for 1-11, I have to agree with you!

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

It is a tough fight, that is for sure.

It can still go through the doors (as difficult terrain)

Dark Archive

Pathfinder Battles Case Subscriber

This has typically meant that there is already a 701 for you, or that the 701 was deleted.

If you think this is the issue, I would email customerservice@paizo.com

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

Since I do not as of yet own any of these, the PDFs make it seem like they are all labeled/numbered?

If so, you could note down which tile goes where in the layout, which should speed things up a little.

The worst time I had was with the map packs for 8-99... the tiles were laced out in different directions there were gaps (which is why there was the need for a flip mat below them).

So, my suggestion to authors and developers... don’t get tricksy with these... lay them out in simple patterns, so that GMs can easily replicate your layouts. We are easing reusable assets to make our lives easier... if it gets too hard to lay them out, we will be better off just hand drawing on blank flip mats, and thus we’d lose the wonderful visual impact we get with the map packs and dungeon tiles.

Also, when developing, please do not use multiple packs of dungeon tiles... at $30 per pack, they get really expensive to use fast!

Personally, I am more likely to buy one if it is used... if a scenario costs me an additional $90 to run, I will find alternatives for the maps.

Dark Archive

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Pathfinder Battles Case Subscriber

So, I think a lot of my problem with this scenario is that it is too contrived. For it to work, the following things have to happen.

- The "guards" have to be closer to the carriage than the wizard and his elementals when the PCs arrive

- None of the "guards" can be attacking the carriage when the PCs arrive

- Neither the wizard nor the noble girl can say anything during the fight. Especially the girl.

- The PCs cannot recognize either party (yes, this takes an action, but if I were playing, I would make the check)

- The "guards" should be making a deception check in order for the PCs to think that they are guards (this is definitely a rules thing, and should happen prior to initiative being rolled.)

- The PCs cannot have seen the nature of the wound on the butler

- Having the assassins autokill the noble girl and butler has no basis in rules, and removes player agency.

All in all, I would be quite pissed if my GM pulled this on me. This is definitely a "gotcha", with the GM withholding vital information.

Each of these issues (and they are just my gut reaction issues) could be mitigated.

1) An elemental stands over a fallen "guard" who has a sword in his death-grip, and the elementals are facing away from the carriage towards the remainder of the assassins. This alone would help a LOT, because the wizard would be summoning his protections between the bad guys and those he is trying to protect.

2) The fallen "guard" would be the clue for the next issue...

3) The girl should call out something, with some sort of clue about who attacked the butler. "Those brigands! They cut poor Winthrop down!" or "Jhonas, who are they?" while pointing at the PCs (and the wizard responds)

4) There should be some livery... at least have the butler and wizard have at least one thing that links the two. (similar clothing, perhaps)

5) The guards need to roll deception. This is a secret roll, but the GM should do it honestly.

4) The wound on the butler should be described in the box text. The PCs might not realize what it means, at first, but they would have a chance

5) If you want the assassins to kill the nobles after, make them roll. Then allow the PCs to fight them. Don't make it an autokill, give the PCs a chance to save them.

This is my opinion, and I spent more time on this response than I planned....

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

Corrected Link

this should work better.

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

While you can still play him in PFS1, you do need to make a new character for 2E.

There are no conversion rules, and this was done on purpose, so that we could get a clean break.

Dark Archive

3 people marked this as a favorite.
Pathfinder Battles Case Subscriber

Idea...

You could have Alak kill the graudalon AND free the goblins. They now trust him, but not the PCs.

So, he drives the quest from this point. Telling them that he thought he needed their help to find his family’s ring, but that he isn’t sure. He makes a point of telling them how they have dishonored themselves, and failed at the mission they undertook.

Perhaps Calmont escaped, maybe not,

Anyway, you are probably far past this, but these are my 2 cp worth.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

I also have a con this weekend, which is Fri-Sun

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

Sandra Wilkinson wrote:
I have created a signup sheet specifically for running multiple quests. Can send it to you, just message me...

Suggestion: post it on PFSprep.com

Then anyone can grab it!

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

2 people marked this as a favorite.

Congrats, Aerine!!!

Another to prove how wonderful this campaign is, and how amazing our home lodge is!

Welcome to the Island!

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

Yup.

Good catch, CraziFuzzy.

Gary, I think it is that sort of thing.

That, and if they made them legal, 10000 angry gamers would demand refunds on their amulets as well... so probably the best choice at this time.

Had these come out in 2012, maybe it would have made more sense to legalize them.

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

You could get a +2 weapon for 8K, and agile fiery amulet for 16K, so a total of 24K.

More like for the price of a +2 and approximately a +3... but, yeah.

Probably another good reason.

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

They are significantly cheaper than Amulets of Mighty Fists, and don't take up the precious neck slot... so far better than the amulet.

So, it is likely they were banned as allowing them would cause a good deal of outrage.

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

1 person marked this as a favorite.

Reporting Sheet

Based off of the ones used for PFS 1 and SFS, hopefully his will be helpful to folks.

Enjoy!

Dark Archive

Pathfinder Battles Case Subscriber

Michael Sayre,
I would like to make a suggestion or two in regards to flip-tiles

Since these appear to all be numbered/labeled, would it be possible to have those labels on future maps using them? Would make it way faster to find the correct map tile.

Also, please try and be cognizant of the price of these... each pack is twice the price of a flip-mat... so the investment to get three different packs is pretty extreme for one scenario (at about $90, retail)

Thank you.

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

theadept024 wrote:

I was wondering if there was some better way to contact the Organized Play team. I emailed them over a week ago with a couple of supplemental messages when I had not heard from them at all. So, I was wondering if there was a better means to reach them. I played in my first organized play at Hexacon and at the time they gave me a card and said that if I had an organized play ID that I could have the Organized Play team combine them in to my existing ID. As it happens I had already created an ID, but I haven't been able to reach anyone to combine them and I had enjoyed myself and wanted to find more organized play games, but I wanted to have things like my Wayfinder for other games I play in.

Any help that anyone could provide would be very helpful! Thanks!

You should email customer.service@paizo.com with the information.

Dark Archive

Pathfinder Battles Case Subscriber
thejeff wrote:
I do have to say that with milestone leveling in APs, I really wish they'd be more explicit and avoid the middle of the dungeon leveling - at least not without making some clear breaking point for it.

I have to agree with this, especially when there is nothing stopping the level 2 PCs from going to the level 3 area. My group did that.

Actually, they went north, fought a couple of the boggard and charua-ka fights (as they tried to rest in B6, I had the ones in B7 come to investigate, to point out you cannot always just rest whenever you want).

They then retreated out and then went south when they came back

Luckily, they had the Hellknight vestments! Though they did get “nailed” by the hellcrowns.

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

Lady Ladile wrote:
^To my understanding the general 'post' expectancy is about the same for Play-by-Discord. Depending on the general availability of players in a given group I'm sure it could be faster - if everyone agrees to it - but otherwise 1/day seems the norm for PbD as well.

Cool.

I will take a look then!

Thanks

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

What is the pacing on play by discord?

Example, most PBP expects a post a day.

Is this similar or much faster?

Thanks

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

Getting closer! I can feel the excitement growing!!

We still have plenty of opportunities for GMs and volunteers, especially for Saturday evening!

Come on! You know you wanna vol!

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

Congrats, Kyle, and all of the other amazing new 5-star GMs!

We all look forward to many more great things from all of you!

Dark Archive

Pathfinder Battles Case Subscriber

So, for those of you in the early stages... I have to admit I complete missed that the southern part of the vaults switched to level 3... luckily they had the regalia and did not engage the skellies, though the hellcrowns gave them quite the fight.

Since they waited several days before heading back (due to 3 of the 5 being sick with goblin pox...), Alak left on his own, and the party is about to catch up to him.

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

Lau Bannenberg wrote:
Lanathar wrote:
For the Fleshforge creature - how would the PCs know that they can try a Sense Motive check to determine it's behaviour and that it can be distracted?

I don't think you're supposed to require a special action for that, it's more something that the players could just notice by being there. So if they come into the area and don't immediately start combat, I'll roll secret Sense Motive checks behind my GM screen.

This is how I ran it... and why it is good to have the PC's bonuses for certain things (especially perception) ahead of time.

That way, you can just roll, and then give people information that they learn.

Lanathar wrote:
And as for Haunts (and this might be a general 2E question) but can they only be disabled by someone who beats the Stealth DC. Or can party members share the info to allow less perceptive ones to help?

If anyone has detected it (just like with a trap), then others should be able to take advantage... the key is if combat/initiative has started, I would require the point out action, allowing them to know what was going on. In Exploration mode, I'd let a PC just point it out.

However, this assumes that everyone can detect the haunt's location...

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

If there is still room, I would like to join in...
Still have to build the character for this, but it shouldn't be a big deal.

I have run this quest, but haven't played.

Dark Archive

Pathfinder Battles Case Subscriber

Personally,
For my run, I am going to keep things pretty limited.
That being said, if the PCs want to have certain things made for them, they will be able to commission them (as long as they are level 4 and lower)

For uncommon and rare items, I might require a side quest of some sort to retrieve a formula or what have you.

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

Thank you to all of the wonderful volunteers that are already signed up to run games (or help out at HQ) for Con of the North!

However, we still need a LOT of tables covered. This year, we are hosting almost 160 tables (not counting the Pathfinder Adventure Card Game and demos)! We still need lots of GMs!

If you can help us out by running a table or three, we'd very much appreciate it. If you could find it in your heart to run one or two more tables, that would also be great!

Thank you! This is a community effort, we cannot do it without all of you!

Dark Archive

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Pathfinder Battles Case Subscriber
James Jacobs wrote:

Originally, we just put a blue dragon on the cover because dragons help sell products. Simple as that.

Then, when I went and revised the Rise of the Runelords campaign for its hardcover version, I put a blue dragon in that final encounter with Karzoug, as an hommage to the cover for the GameMastery Guide.

THEN, when we ordered the cover for the 2nd edition Gamemastery Guide, we put another runelord and another dragon on the cover as a callback to the 1st edition cover. But as in the first case... it's not any one dragon in particular. It's just there to make the cover look cool.

So he says.... so he says...

looks around for the conspiracy theorists

Dark Archive

Pathfinder Battles Case Subscriber

So, my players also went to look for Voz’s shop, after turning Calmont over to the city guards. I gave the excuse that she is a purveyor in rare books, and as such is often out of town buying or selling.

They debated breaking in, and decided not to do it (yet).

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

I would like to chime in that I also like the group checks... (I would say 1/2 party size, rounded up, but that's just me). When these have been in scenarios, it does make me feel like all players have a chance.

I also like the 1 roll per character per phase kind of thing. Especially when there are things that all characters can do. PFS2 1-00 had a great example of how that can go.

This is especially true when there are varying levels of success, and various skills that can be used.

The ideas around computer checks, for example, could be...

1. Multiple computer checks to get past security, etc.
2. Sense motive on the person you're trying to hack, to guess what they might use as a password.
3. Perception to notice the sticky note under their keyboard

Or something like that.
The checks for 2 & 3 above might be higher DCs than the Computers, but could have bonuses (Sense motive gets bonus if you can interact and make a bluff check -- social engineering)

Also, I feel that very high DCs are a negative incentive to characters being built with moderate skills. If you think that only uber-high skill checks matter, you will focus on other things.

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

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Sweet!
Look forward to seeing you!

Dark Archive 4/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

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-2001 Ouat Dwarf. (Though no benefits from the ethnicity)

Dark Archive

Pathfinder Battles Case Subscriber
Captain Morgan wrote:
I might stick a flag on the mattresses that says "Fort Yoletcha."

Love it!

Make sure it is written in goblin... :D

Dark Archive

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Pathfinder Battles Case Subscriber

I kind of like how the bugbear encounter played out.

When I ran it, I had her hiding in her fort of mattresses, throwing javelins, yelling for everyone to GET OUT OF MY PLACE! When they got closer, the started swingingn her bastard sword, cutting into the party hard... Except for Talea, their monk... who due to being infected with goblin pox (at stage 3 due to critical fails), wasn't able to land blows.

And on the goblin dogs... or more to the point, the goblin pox... DC17 is no laughing matter for a disease... it is really hard for a level 1 character to consistently make the saves in order to not immediately go back to stage 3.

Due to this, two of the characters (out of three, Talea saved), had to bargain with priests for remove disease spells. Their halfling bard (the only local), made a deal with Tarindlara Vallindel to pay off the 18 gold debt by performing for her until it is paid off. Kotil, the elven monk, made a deal with Brynne Taithe to owe her a favor, and pay off the debt with a 10% tithe each adventure.

Seemed the way a priest of Shelyn and Cayden Cailean would help the flock, respectively. (and let them get back to adventuring instead of itching)

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