Slot # Day/Slot Table# Event Title
Slot 5 Friday AM: PLAY: PFS #10-18: The Daughter's Due (Levels 5-9)
Slot 9 Saturday AM: OFF PLAY: PFS #10-21: Slaver's End (Levels 5-9)
Slot 13 Sunday AM: BUR02 PFS(2) 1-01 The Absalom Initiation
Lots of PFS(2)!
And no champion? Huh!
Chessex is always a must.
Probably look for Looney Games... Get the MacGuffin was a big win, may get another copy, or what have you.
Of course Paizo, plan to burn through all of my store credits.
So many others to check out... if there is time I tend to check out many of the single minis dealers.
Maybe, if I have time, I will even demo a game this year with someone? I know, crazy talk
Pathfinder Battles Case Subscriber
Mustachio Marino wrote:
I am also interested in 1-11 In Pursuit of the Scoured Past
Human (Minnesotan) Rules Lawyer 4, GM 5!
Thank you, Pirate GM, for the invite! Looking forward to a fun game!
If we are going high tier I will be bringing Ethan Kaenes, an evoker bloatmage. He is a (half-)Varisian man that has a goal of being recognized by his very Taldan father... who doesn’t even know he exists. And if he did, he would disown Ethan immediate due to what he has done to himself in the quest for power.
For low tier, I have Glastor Glitterhoff III, perhaps the gnomiest gnome you’ll ever meet. He is a cleric of Desna who has focused on making sure that now one dies on his missions. He’d even prefer that included the enemies, but has grown a little pragmatic about that, though it saddens him. He just purchased a phylactory of positive channeling! He loves to share his luck (bit of luck ability) with his teammates, and wherever he goes, butterflies are soon to appear.
It is sort of too bad the Gorf and Glastor are in opposite tiers. Gunslingers love a bit of luck!
If it matters, my table (described above), ran just under 5 hours, with us eating in that time as well.
I didn’t run the optional.... it is one of the most vicious optional encounters I have ever seen, but if ran, would probably have made the final encounter more interesting.
I still don’t know how you would make sure all of the PCs board the ship, so that they aren’t lost on Leng, however,...
Gary Bush wrote:
I will also be at GenCon. :)
And available at some point.
I ran this last night, and it ended up being less lethal than I thought it would be....
One thing I did want to comment on, in regards to the timing on the final encounter.
1 round after Sevenfingers d-doors to the stern deck, the Voracious plane shifts to Golarian. I assume that means that anyone not on the ship gets trapped in Leng. Is this the intent, and what happens to those folks?
I ruled 5PP "body recovery", but....
Thurston Hillman wrote:
I have gotten used to the charts that came in with the specials. I find them easy to use, since worst case I can just print out the chart.
However, I do think that they have the risk that standardized DCs will allow players to meta game their rolls a little.
I also like the scaling, it was helpful in this scenario. Plus, I always like make a DC of x for a certain level of success, make x+5 (or whatever) for better success.
Just ran this tonight
Paladin 11, cleric 11, ranger 11, fighter 11, Druid 11, sorcerer 10
They were scared by the whole thing... as they should be. Liked the encounters with the orcs...were good speed bumps for them
The reaver traps were vicious. They really scared the team! The cleric spent most of the adventure hobbled, since he used his restoration on the fighter already.
The reaver was a fast fight. They downed it in under two rounds!
Fireball, flamestrike, Fire snake, crit from a bow. Fast work
Ok, I am going to find out if the clues given will cause the players to run.
I have a bad feeling that this team will engage, and I am trying to give a heavy hand, without taking away from player agency.
If you have run this, or at least read, please let me know if there is anything else that I could do.
I will let you all know how it goes (though in the next day you'll be able to see for yourself!)
Christian Dragos wrote:
Really, it is up to the PCs to decide what skill that they are going to use.
The way I have done it is to have PCs roleplay out a little of what they are saying, and then pick the skill they would like to try. I then match their words and skills to the likes/dislikes of the face to pick the DC.
Example: Someone cracks jokes at the joker face, using Perform: Comedy -- this gets a Hard DC as it goes against the face's dislikes.
Folks, we need to look at this for what it is.... a game with a delimma.
No one has said that taking time to make an informed decision after a couple of decades of study wouldn’t be the ideal. However, what we have is a decision for the PCs to make. They have the right to decide to wait, or to defer. They also have the choice to decide. This is the crux of the situation. This is what makes this all interesting.
Let’s take a step back and realize we are all in it to have fun, and that for some, moral dilemmas like this can be fun.
Human (Minnesotan) Rules Lawyer 4, GM 5!
GM Sedoriku wrote:
GM Silbeg, Thanks for the aid token! It helped save the rogue that got critted by a fiendish wasp while it had smite good active! Never seen a single crit drop someone at level 5. Also Sister Ayako got to go flying!
Glad to hear it, and passed word of this on to my table!
I have just started reading through this one, and it should be another interesting one from Sam Polak. I’ve always enjoyed his work, hope to keep seeing more of it!
So, the point of my post is about encounter A1.
hazard p5 wrote:
The kobolds have turned the riverbanks into a treacherous mud pit within 10 feet of the bridge.
I am assuming this is down in the ravine, not with the approach to the bridge? This would seem more logical.
For this encounter, I like the idea of modifying the map! This is something that isn’t done enough... which leads to e counters being sometimes “Hill Country, again?”, or “Which dragon are we facing in Twisted Caverns”, or “Darklands? Is it a bridge or tunnel today?”
I am planning on making a prop for this, which will likely not be much more than a picture of a wooden bridge that I add a grid to... but seems appropriate... and fun.
I also love the idea that the PCs have to deal with kobolds and their traps without having to kill them. Maybe I will get an idea for my kobold PC from this?
For the map in A2, do we know what he Tien word for ant looks like?
I do also like how there is a solution if the PCs decide to murder hobo the kobolds. I assume at that point the adventure should be pretty much over since they killed the guides? I mean, it might make a difference how much info they learned prior. But...
(This is a spot that makes me wish that PFS had infamy)
I am sure there will be more later!