For Sigvörn: 1: Pride. He sees himself a step above his tribesmen, seeking to constantly improve himself, and he thinks highly of his ability to "speak with outsiders as an equal" (spoiler, types like him are not uncommon, and smart social outsiders like Erinyes, Succubi, Contract devils etc. know exactly how to handle those like him). 2: Wrath, the Mithrans did execute parts of his extended family, drove his tribal coalition underground, and turned hostages taken into worshippers of their sun god. He is pissed, and a bloodrager. And personally wants to murder the pair of archons who slapped him around like a ragdoll, once he gets strong enough to credibly do so. Sins that least effects him: Jealousy/envy, it is natural for some to have more then others, he himself has more then most as his gear could buy a small village. Sloth, his *polytheistic pantheon* does not feature anyone who ever does something half assed. Greed and Lust affect him normally. He succesfully worked for Nocticulan interests before, succesfully precisely because he isnt overly lustfull (and thus wasnt seduced). Greed is a great motivator, as far as he is concerned, but it wont stop him from running when needed, or have him make bad decisions. Gluttony, he likes good food, but sees "lusting for food" as akin to lusting for good company. Useful in moderation.
Did some last minute alterations such as picking the remaining feat (I grapped extra background skills for scholar of the great beyond and fates favored), but if selected I may finetune that a bit with the rest of the party. Intention is that he can contribute a bit to lore things, as one can assist on kn. checks, without actually being good at it.
Philo Pharynx wrote:
Template wise, Sublime may be pretty great eventually with these looks haha :)
A possibly useful list: Sigvörn af Skrellig NE Dex based human Bloodrager/Antipaladin Quirra
ClydeMcClod
Elliaria
Liam the Wanderer
Milton Nessus
Malleck
Jolene
Tih
Apologies to anyone I missed!
@Philo Pharynx Blessed be! I am mostly ready, background is done in 2 narrative pieces, specific enemies he has a grudge with included. Equipment has about 2K gold left to play with (likely to be invested in wands, quickdraw sheaths, masterwork lockpicks, good clothes and a pack animal), and one of the traits (I picked trap finder) can be vetoed by the GM, but I have high dex, so why not tick that "trapmonkey" checkbox? If its not available, I would gladly invest the skill ranks elsewhere. Sigvörn can fight, sneak, and schmooze, while he has many opinions on specifically extraplanar matters, many of them will be hilariously wrong. Antipaladin dip resulted in pretty good saves all around, which will increase further next level when I put CHA to adjusted 18. Oh, some tiny bits of STR damage and I am in deep excrement, as parts of my abilities depend on having light load while being in melee. Need to do a once over, as I changed attributes after initial skill points, so my dex skills are probably 1 higher and my STR skills 2 lower. Also need to add all currently active class abilities in spoilers, so the GM can easily reference them without needing links, but I think this isnt needed for recruitment. Oh, I have one more feat to assign because Swashbucklers get weapon finesse for free hmmmm....
Here is my work in progress submission. Since its Taldor, Ulfen Guards are a thing, and until he ran into some outsiders while partying, becoming an Ulfen guard is Aekolds intention. Currently, he is level 1, a caravan guard, and nothing really special. His background-rp sample was initially for another game, but it gives the GM one antagonist stronger then the party, and one "extremely risky possible friend", for shenanigians, but it can also be fully ignored. I need to double check on traits etc. but point buy and initial selections should be fine. In terms of capabilities: Hard nosed but by no means evil merc, Caravan guard, definitly a glory hound. Heroic reputations do result in better pay, as long as you do it properly. I interpret Chaotic neutral as absolutely having a moral code, just one that gives little credence to other peoples laws.
Added some slice of life slice of life: One f~$%ing day, I will manage to dance the descent of the Valkyries in full plate armor. Now, technically that needs a flight spell but. I say to myself in my room in the baracks, as I begin my little dance training, after making sure the door is locked and nobody is watching. I can jump pretty high! Blessed be this unusual application of the Bullette style leap combined with a strength mutagen! OUCH On second thought, good f$!*ing thing I am wearing a helmet I say to myself as I, fueled by my mutagen, jump a bit higher then expected, my head massively impacting with the ceiling above me. I think rather little of my fauxpax, until Marshall Cresida croft kicks in the door sword drawn and... mirrored? Antigravity spell? She says as she sees the helmet shaped dent on the ceiling
Glab-what? Is this a specialist term for "burly dude in plate armor and on a strength mutagen trying to dance the descent of the Valkyries and hitting the ceiling by accident since he jumped a bit higher then expected?" I answer, knowing better then to lie to her. No, its a jerk of a demon with claws, extra hands coming out from the nipples and a hankering for antigravity spells and She answers in rapid fire words, and then blinks What did you just say? She starts laughing
How is the party looking wand wise? I have some cash left to burn on some party wide utility items. I very rarely see poison used much by PCs so that definitly cool too. Hilarious question: but can Vedika apply her poison to the outside of my armor, (I could get some armor spikes, due to Elephant in the room I have improved grapple because I have improved unarmed strike).
Revised the backstory a bit, Aekold had a natural talent for violence, got caught up in some shiver related drug stuff, Marshall Croft had him arrested, but was sufficiently impressed she sorted him out. He then became a mercenary in the cities employ and has been away "adjusting the attitude of some nearby orcs tangentially related to the Hold of Belkzen".
I have some additional question, once more, any ruling by the GM is totally fine: 1: If I am a siegebreaker 3/Steelblood 1/Mutagenic mauler 1 and purchase a sash of the war champion, my effective fighter level for purposes of armor training is 7, would this allow me to grab an advanced armor training option? 2: Does Poised bearing stack with enlarge person for the purposes of defining the maximum size of things I can overrun? I am reasonably certain it does, which would result in me being "huge" for those purposes and thus capable of overrunning gargantuan creatures. 3:Overrunning vs fliers: As far as I understand, I cannot knock a flier prone if I fly myself and overrun him, but I can still inflict my siege breaker + bulette rampage damage (since this just needs a succesfull overrun attempt), I do not however get an AoO if If I have greater overrun since greater overrun specifically says "if they are knocked prone by your overrun", not "if you succeed at the overrun". 4:If I have greater overrun and vicious stomp, it seems that unlike greater trip and vicious stomp, I only get one AoO not 2 since both are triggered by someone falling prone next to me. Sadface, but I dont have the feats for that anyway. But I do think that the build should actually work even on relatively high levels. I dont do jack against Ghosts, or against things with a way too high CMD, but it works, at reduced capacity, against fliers and not extremely high CMD foes.
I have a complicated rules question, and I am totally fine with whatever the GM is going to decide: I am a combination of Steelblood, a Bloodrager archetype with armor training, and fighter (siegebreaker, which retains armor training). My fighter levels and steelblood levels stack for the purposes of armor training, but only on the steelblood side. Steelblood gets armor training at level 5, fighters get it at level 3. When does my character, currently a level 2 fighter/level 2 steelblood, get armor training? A) at when his combined fighter and steelblood level reach level 5 B) when his steelblood level reaches level 5 C) when his combined fighter and steelblood levels reach level 3 I think B is raw (i get the ability at steelblood level 5, before that i dont have the ability so it cant stack with any also existing fighter levels)
Rolling HP 4 times, submission still wip. HP: 4d10 ⇒ (4, 6, 7, 9) = 26 4 becomes a 5, 37 hp from leveling +10 from 14 con =47/47 hp. background:
Aekold is a former drug addicted who succesfully unmessed himself in the Korvosan armed forces (picking up some pretty nice alchemy skills in the process), and has used his immense physical strength to act as a formation breaker against enemies. Alas, demonstrating this capabilities against the new all women elite unit, succesfully by overruning 3 of them like they were bowling pins, didnt exactly endear him to the towns new leadership, and he in essence got fired, with the specific firing grounds being "likely abyssal heritage", "sufficient bodily steroid levels to be a health hazard if he were to be turned into emergency rations" and "having a combat style that is also a noise violation". Having some payback seems fine.
what does he bring to the table:
He is a very tanky lad, and can act as an occassional face, should this be needed. He does not do all that much damage compared to a more conventional attacker, but his prowress at making people fall flat is considerable and thus enabling his party member is considerable. personality:
He has a rather black if quirky sense of humor, his word is steel, and he is a teamplayer. He will talk a lot about workout routines with Ariadne, who manages the rare feat of having more HP then he does, talk about alchemy with Brigitta. And seems to have a similar sense of humor as the Vedika. mechanics: Aekold makes use of the overrun featline, and also does some nifty damage at level 5 from the combination of the siege breaker ability and bullette rampage style. At level 6 he gets greater overrun, so the party can benefit from the associated goodness. He then intends to get some vicious stomping going. He uses the Abyssal bloodline because it could add an interesting demon vs devil angle, and the size increase at level 4 (character level 8) is really cool with this build. |