Alastir Wade

ShepherdGunn's page

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I'm going to be moving to the Philadelphia/Oxford PA area, in the near future. I'm looking to see what the Pathfinder (and other RPG) environment is like in that region. Anyone know of the gaming stores, PFS, and similar in that roundabout area?


Glad to see you're back up and running. I refer to this site, every time I make a new character (PC or NPC)!


Mark Seifter wrote:
Alchemaic wrote:
Thomas Seitz wrote:

Alchemiac,

I'm sure they'll figure something to make a Harrow Medium come to life down the road. This is more for Horror than Harrow.

Maybe, although it does already exist and it's just locked up in a cupboard someplace. I'm just pointing out that the description seems to have changed which severely dropped my enthusiasm.
While I'm just as excited as you to see my little Harrow medium show up some day, I can pretty much guarantee it won't be in a Player Companion, simply due to its length compared to the length of a Player Companion.

I am very interested in this book. I've started implementing both Ultimate Intrigue and the new Horror book into my campaign. I want to see what this book has to offer, and if I can apply it to the game I'm currently running.

In a city where assassination is common, there are bound to be a number of people haunted by their past.

Also, I am really interested in the Harrow Medium. Is there any chance that it could get it's own book, like an expanded Harrow Player's Companion.


Now I want "Oozikinesis" as an option for a kineticist! Forget waiting for mud, later, as a mixed element. Ey wan' da slime, NOW!


This looks very cool! Of course, by the time that this book comes out, the game that this would have been most useful for will have completed that chapter.

I so far have always found a use for something in all of the books, even the ones I didn't expect to find something in.


Finally! The info is updated! Yes, this looks like it will be most useful.


Heh... I've been bring my tablet everywhere, these last few days. It doesn't download well on it's own, so I have it at the ready to conect to my computer and move the file to the tablet the second that it becomes available!

I so need this book. :-) This and Legacy of Dragons are going to have a few influence in the next phase of my campaign world.


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Linnworm half dragons could be interesting.

~IF~ they were to introduce a series of "Pathfinder Dragons", I'd like to see some dragons from Arcadia, the "India", and "Arabia" locations.

I notice that every bestiary, they introduce exactly 5 dragons. I think that's awesome. I believe if we're going to get another Bestiary next year, it will probably have 5 more dragons. That being said, I would believe that a Golarian only book of dragons would probably just be a specific number of named dragons and no new species. It may have some character and GM options, but nothing new true dragon wise.

I doubt, though, that we'll see a lot of information on having dragon companions, dragon steeds, dragon lances... oh... wait...

Anyways, one thing I would like (which is from the old 3.5 Dragon Magic book) is the idea of "dragon mentors". It would be cool to see benefits of having a dragon mentoring a spell caster, and then sending that arcanist/witch/sorcerer out into the world (perhaps to serve as a spy, or to further the dragon's interests).


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I think the lack of focus on dragons is somewhat intentional. The "other" game even has Dragons in it's title. They released the newest edition with a dragon-centric storyline.

I believe it ill be years before we see a Dragon based AP.

I would love something like an "Ultimate Dragons", maybe with some new dragons, and dragon focused archetypes (dragon spirits for both Shamans and Mediums; dragon patrons; mythic dragon based path abilities, like changing into a dragon!). I'm exceptionally excited about this books!

All things considered, though, I suspect that Pathfinder is trying to distance itself from the Other Game. Of course... there's always Starfinder. Dragons... In... SPACE!!!!!!!!


Have the confirmations for this book started yet, or do we have an estimate on it? I'm chomping at the bit for this book.


I agree with the hopes for love for the Spiritualist, Medium, and Shaman. I think there's some good potential with this book, but I'd like to see more of what might be included.

Some possible ideas:
- Ghost hunting Alchemist, Rangers, and Hunters
- Investigator talents that are spirit based.
- Ghost/Ancestor Trained Monks and/or Magus (There was a build in the Book of Nine Swords that involved the notion of your ancestors training you. This could easily be converted to a haunted concept.)
- Maybe a "ghost-touched" race? An ethereal tied race +2 Dex and Wis -2 Con, that can "flicker" (blink). Heh... that would be cool.

Just some random thoughts.


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Here's some things that I would be interested in:

A Draconic Pupil archetype for either the Wizard, Occultist, or the Arcanist, basically someone that studied magic at the foot of a dragon.

More options for having dragons as cohorts. Maybe something to allow drakes to be mounts?

A Dragon-Style fighter, brawler, magus, monk, swashbuckler, cavalier or samurai. Some martial love, not for slaying dragons, but for emulating their fighting spirit.

Additional options for sorcerers with dragon as their bloodline. There have been a number of additional dragons introduced, maybe some options for Imperial or Esoteric dragon blood?

I like the Dragon Oracle idea. Maybe also a Dragon spirit for the Shaman, and a Dragon spirit for the Medium??

Those are somethings that could be cool.


Personally, I'm cool about the second trait being a campaign trait. It's what ties the character to the Path, in a way.


I've been interested in the following, but have never had the chance to play:

Skull and Shackles
Reign of Winter
Mummy's Mask
Carrion Crown
Jade Regent


When would you consider starting your campaign? I've never played a by post game, but I've been told by a friend that they're actually pretty fun.


Any update on the cover art for this book?


I shall do the same. Got my Sub Confirmation as well. I will lend what assistance I can.


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It's the Anti-Seelah!


Another possible alternative is to take Leadership and take the dragon or psuedodragon as your cohort. You don't get all the benefits of a familiar, but it does get to level.

To be honest, though, what he is describing is closer to a Summoner's eidolon, instead of a familiar. If he were to multiclass as a Summoner, and shape his eidolon into a dragon, he can level it up and do all sorts of "pokemon" things with it. That's actually how I see most Summoners in my games. Either their genie binders, angel or demon/devil bound, or they're pokemon masters.


I just can't wait to get the pdf. I'm going to end up getting the hardcover for Christmas, but I've gotten the clearance to get the PDF the second it drops! I just cannot wait! I've got two campaigns on hold until this book comes out.


Yeah, I have no illusions that my suggestions would make it actually INTO this book, but if there's ever a chance in the future for a similar "Book of Eeeeevil", maybe some of the ideas could show up there.


So is there any Cavalier love in this book? Any new Orders, or mounted combat rules?


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On the chain of what could be cool in this type of book...
Maybe an "evil" race or two, like "young" Minotaurs, or some discussion on Half-fiends, allowing variations of the template (I don't think EVERY half fiend should have the same abilities)? "I'm not evil, I'm just bred that way..."

Spiritualists that are "soul binders", their phantasms are actually souls that they've stolen. They hold them for a while, force them to do their will, then the magic fades, the phantasm flees (attacks), and the soul binder is off to hunt down another soul slave.

A "demon binder", fleshing out summoners who enslave devils and demons as their eidelons.

Monk "demon wrestlers" - Monks/brawlers that specialize in wearing spiked armor and grappling (there's actually a martial art about this). It's a style that's supposed to be based off of how real demons and devils wrestle. It also specializes in doing "Dirty Tricks" while fighting.

Maybe some Mythic love, with some "evil" path abilities... instead of "Crusader", "Tyrant" (followers, but you have to occasionally put down rebellions)?

Infernal Mentors? Maybe bonuses to having an evil outsider teach you something... with a cost?

There's just a few ideas.


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I'd love to see a book that teaches how to make "warjacks"! ;-)


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Things I would like to see in this:
More on Fetchlings (with some variations?) and Wayang.

A Shadow Mystery (for Oracles)/ Spirit (for Shamans)

An arcane school for Shadows (not as a subset of Illusions, but as it's own Elemental school)

A shadow tainted Spiritualist archetype.

I know that there's a void kineticist, but perhaps a shadow?

A shadow bloodrager bloodline.

Those are some ideas I'd like to see in the book.


On a more practical side, my GM had stalled out. She's running an Occult based game, she got the Occult Bestiary, but all that had done Is actually reinforce the stall. She now says that this book may help remove the block. If I pre-order this book, any idea what the soonest it would be for me to get it?


Maybe I missed something. Are there Wood and Shadow kineticists? Or is this something being added in one of the other books? I'd really be interested in a Shadow kineticist.


Forward my faithful steed! There is Geekery to attend to!


The Southlands book says "preorder", so has it really arrived, or is it still waiting to be released after GenCon?


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Don't know if this has already been addressed previously, but are there going to be more "racially focused" class options. The ARG has sorcerer bloodlines, archetypes, and the like. Are we going to see any new ethnic based archetypes or player options, especially for some of the hybrid classes, like the Bloodrager and the Shaman?

I know that there's a lot of talk about how much emphasis is put on this race or that race. When I run, I love having as many races as possible to include in the game, but my real joy comes with class options. Oracle Mysteries, Bloodlines, Arcane Schools, Monk "schools" (archetypes), all these kind of things bring me a lot of happiness.


the xiao wrote:
Dredcor wrote:
Kieviel wrote:
Dredcor wrote:
C.J. Withers wrote:
Is there an occult ritual I can perform to make my PDF appear quicker?
For every thousand innocent souls you sacrifice to the Old Gods, your PDF will appear 1 second sooner.
How innocent are we talking here?
No one who has committed a felony or works on Wall Street.
Or cheated on a die roll

Well, there goes most of the people I know.


My wife is in the process of making a game where the focus is the apotheosis of one of the players becoming a new god of dreams in the campaign world. I noticed there's talk about the Dream Realm. Do we know if there is going to be anything like a Dream, Occult, or Psychic domain for clerics? Also, I found the occult mystery, is there going to be a dream mystery, or similar for both the oracle and shaman?

I have convinced my wife to hold off running the game, until the OA book comes out. I just can't wait for this book.


Alexander Augunas wrote:
ShepherdGunn wrote:

OK, I'm at work, so I don't have a chance to dig deep into the character class, but already I've noticed something.

With the Occult playtest, I was in a similar situation, I gave each class a quick go over, less than ten minutes, as a whole. I think the only class I saw that I wasn't quite sure about was the occultist. It looked complicated and I had a hard time wrapping my head around it, in the quick overview. I will admit, it's shaded my opinion of the occultist ever since. I'll be interested to see what changes in the final version. Perhaps it will overcome my first impression of the class.

That being said, I looked at the vigilante class, quickly. I'm sorry, but what the...? This class looks way too complicated to introduce in a standard game. It's a rogue like character, that can also be a fighter, or a ninja, or a wizard, or a paladin? I mean, the customization can be cool, I guess, but as a start out the gates "build"? I think it falls flat.

It looks, so far, like the class is trying to be too much of everything all at once. It's the very definition of power creep when it comes to character classes.

I'll have to give it a once over later, but the lack of focus to the class really turns me off from it.

The class has tons of focus. Its the Super Hero class. Avenger is the "martial superhero," stalker is the "rogue superhero," warlock is the "magical superhero," and zealot is the "gods-based superhero."

For example:
— Captain America is an Avenger.
— Batman is a Stalker.
— Doctor Strange is a Warlock (although he'd be a little bit better if there was an option that meshed Warlock with the Occultist Implement system.)
— Shazam is the Zealot.

You don't get to be ALL the things, you only get to be ONE of the things. You pick one specialization and call it a day. So when you're a player / GM, you only ever have to worry about one specialization at a time. Its no more complicated for a GM then, say, a sorcerer is with her bloodlines. The only...

I can see what you're saying. Understand, what I'm trying to get across is the fact that when my players (who actually have not played Pathfinder much) are handed the books with the character classes in them, they can open up a book, look at the title of the class, the level break down, and possibly the first paragraph, and decide if they're going to want to play that character. This is how it normally breaks down.

Player 1 (doesn't know what they want to play)- flips through the book until they find something that attracts their fancy

Player 2 (doesn't know the class, but has an idea) - flips through the books that has classes that are similar to their idea, and then goes from there.

Player 3 (has a definite character they want to play) - goes straight for the book they know the class is in.

The thing is, the two players that are flipping through books are going to see the Vigilante and not want the hassle. The same happens with the Shaman class. While it's a very cool class, it's just too much "stuff" to keep track of. You have to WANT to play a Shaman.

I think the Vigilante is going to be one of those classes that you will have to WANT to play. You're not just going to pop open the book and go, "Oh! I want that bundle of paperwork!".

Also, so far what I have seen, I think can easily be approached through either rogue, swashbuckler, inquisitor, or monk archetypes. I just am not impressed with it at first glance.

I will take a better look at it later, and maybe my opinion will change.


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OK, I'm at work, so I don't have a chance to dig deep into the character class, but already I've noticed something.

With the Occult playtest, I was in a similar situation, I gave each class a quick go over, less than ten minutes, as a whole. I think the only class I saw that I wasn't quite sure about was the occultist. It looked complicated and I had a hard time wrapping my head around it, in the quick overview. I will admit, it's shaded my opinion of the occultist ever since. I'll be interested to see what changes in the final version. Perhaps it will overcome my first impression of the class.

That being said, I looked at the vigilante class, quickly. I'm sorry, but what the...? This class looks way too complicated to introduce in a standard game. It's a rogue like character, that can also be a fighter, or a ninja, or a wizard, or a paladin? I mean, the customization can be cool, I guess, but as a start out the gates "build"? I think it falls flat.

It looks, so far, like the class is trying to be too much of everything all at once. It's the very definition of power creep when it comes to character classes.

I'll have to give it a once over later, but the lack of focus to the class really turns me off from it.


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What I would like to see from Super-Genius in the coming year are some of the following:

1) More on Words of Power. I haven't bought this supplement yet, but from what I've read in the reviews it's one of the finer products you have. I'm a huge fan of Power Word spells in general, and as soon as I get the chance, I'm adding this to my collection.

2) More books like The Vile Magic of Argonax the Mad. The idea of a collection of thematic spells and items all bundled together. I know that the 7 Sins are kind of over-killed on a regular basis, but maybe themes along those lines. A book that is a combination of a Super Genius Magic and Items book, all focusing on the same theme. Possible Theme ideas could elaborate on elemental magics (earth, wind, metal, void), or even more on Dream magic and orienomancers.

3) A compilation of Bullet Points. I like them, but I I think I'd prefer them in a bundle or something... maybe a subscription?

4) More of the Races books. Or a write up for the existing races like was done for the Advanced Races Guide, though, that is kinda how they are already set up.

Those are my ideas for now.


Liz Courts wrote:
We're still on schedule for late December for this book—check this page for our product schedule.

Domo Arigato, Gninja-Sama.


Do we have an update on the release date for this one? I have a campaign being held hostage until this book gets to my doorstep. LOL

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