
Azten |
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Here's something that's been bugging me for a while. Why in the world did they choose to use psionics in this book? You'd think, with so much talk of not using psionics they'd at least think up a new name for what's been a power in Psionics books for years(like Ego Whip).
It just doesn't make sense. Paizo should be able to do better than copy/edit/paste.

the xiao |

Here's something that's been bugging me for a while. Why in the world did they choose to use psionics in this book? You'd think, with so much talk of not using psionics they'd at least think up a new name for what's been a power in Psionics books for years(like Ego Whip).
It just doesn't make sense. Paizo should be able to do better than copy/edit/paste.
I think it is because these and the other undercastable spells have been a thing since 1ed. D&D namewise. Nostalgia is a powerful tool nowadays.

Lord Mhoram |
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Azten wrote:I think it is because these and the other undercastable spells have been a thing since 1ed. D&D namewise. Nostalgia is a powerful tool nowadays.Here's something that's been bugging me for a while. Why in the world did they choose to use psionics in this book? You'd think, with so much talk of not using psionics they'd at least think up a new name for what's been a power in Psionics books for years(like Ego Whip).
It just doesn't make sense. Paizo should be able to do better than copy/edit/paste.
Yes. I know it was for me, when I was going through the playtest and read those I grinned. Psionics has always been a point based thing back to first edition - so they made it "vancian" and I'm OK with that, but having names that were classic helped the thing feel connected, emotionally.

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the xiao wrote:Yes. I know it was for me, when I was going through the playtest and read those I grinned. Psionics has always been a point based thing back to first edition - so they made it "vancian" and I'm OK with that, but having names that were classic helped the thing feel connected, emotionally.Azten wrote:I think it is because these and the other undercastable spells have been a thing since 1ed. D&D namewise. Nostalgia is a powerful tool nowadays.Here's something that's been bugging me for a while. Why in the world did they choose to use psionics in this book? You'd think, with so much talk of not using psionics they'd at least think up a new name for what's been a power in Psionics books for years(like Ego Whip).
It just doesn't make sense. Paizo should be able to do better than copy/edit/paste.
And for some of us who are point-based psionics fans, it's honestly a little... insulting, or irritating, or something. A negative feeling, whatever it manifests as. Dishonest, I guess.
I mean, I could accept "psionics is psionics, occult is occult, two totally different systems altogether", but this "none of the decision-makers like this mechanics system regardless of if it's the way it's always been done or not and we're using a new way of covering the same area in a totally different way mechanically" is, at least from a certain point of view, kind of the whole reason Pathfinder exists as its own game.
It just feels a bit dishonest or maybe a little bit hypocritical, not to any meaningful degree, but still, not something I'm entirely ok with. I'm not 100% on this book, or its approach.

gharlane |
The thing is, Psionics long predates the original system in AD&D-- I dno't know when it appeared, but I know for a fact that you had mental powers being described *as* psionics in the late 1950s in Analog Magazine (or Astounding as it was back then). So if you name it something else you're making a dramatic break, not just with the gaming tradition, but in truth a theme that has been running through sci-fi for decades before there was a pathfinder game.

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The thing is, Psionics long predates the original system in AD&D-- I dno't know when it appeared, but I know for a fact that you had mental powers being described *as* psionics in the late 1950s in Analog Magazine (or Astounding as it was back then). So if you name it something else you're making a dramatic break, not just with the gaming tradition, but in truth a theme that has been running through sci-fi for decades before there was a pathfinder game.
They've discussed "psionic vs. psychic" elsewhere. The psychic traditions they're trying to recall come from older sources - late 19th to early 20th century.
So in this case, psionics is the "break from tradition".
EDIT: I'll let the master explain. ^_^

GM Rednal |
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Speaking as someone who's run and created characters in both psionics and occult... I honestly don't feel that they're too similar. Psionics isn't just psions - it's soulknives, aegis, dread, and plenty of other classes. Occult magic, likewise, has many different manifestations - the Medium being the most prominent that immediately comes to mind as something I don't at all associate with psionics.
Also, I'm not really sure what Paizo could do with point-based psionics that Dreamscarred Press hasn't already done. o_O Besides, uh, make something that'd be PFS Legal, I suppose. Unless DSP embarked on an epic campaign to somehow get it approved for PFS...

Luthorne |
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The thing is, Psionics long predates the original system in AD&D-- I dno't know when it appeared, but I know for a fact that you had mental powers being described *as* psionics in the late 1950s in Analog Magazine (or Astounding as it was back then). So if you name it something else you're making a dramatic break, not just with the gaming tradition, but in truth a theme that has been running through sci-fi for decades before there was a pathfinder game.
...
'Psionic' was a new term invented by someone in 1952 to describe psychic phenomena, attempting to describe it using terminology that sounded somewhat more scientific (psychic + electronics). The term 'psychic' referencing these phenomena has existed in the English language since 1870 (and was unofficially invented prior to that), which in itself stems from the term 'psychikos', which hails all the way back to Ancient Greece. So, no, by your logic, 'psionics' is the one that made a break from 'psychic'.
Furthermore, psionics or psychic phenomena in science fiction has usually operated under the presumption that it is, in fact, magic, or that 'magic' was psychic phenomena that was not understood by its practitioners, who used various rituals and supernatural beliefs as crutches, not understanding what they were really doing, and that scientific research would uncover that most of these were unnecessary and that the true power originated from the human mind itself. In fairness, some science fiction instead had it as an outgrowth of human evolution, though this was sometimes tied into past superstition as above, with humanity simply growing strong and psychic abilities becoming powerful enough or common enough to properly be studied, while a few had a clean break. Sources that had magic and psychic phenomena as clearly separate are relatively rare and in fact primarily inhabit the realm of fantasy literature.
In short, when it comes to science fiction, there is far more support for psychic phenomena or psionics being an evolution of magical thinking rather than a completely different phenomena in a setting where magic exists. Leaving aside that D&D's form of point-based psionics is very little like psionics or psychic phenomena described in most forms of science fiction, though I suppose that is fair since D&D's form of magic is very little like magic described in most forms of fantasy. To say the least.
I am not saying, of course, that fans who like the way psionics has been presented in the past are wrong, people are free to like what they like, and I encourage them to adopt Dreamscarred Press' lauded adaptation of 3.5's psionic system. But psychic phenomena are far older, and if Paizo wishes to adopt it into their system with some inspiration taken from older versions of D&D's representation of psychic or psionic phenomena, I don't see how that is a problem. By such logic, people should be decrying them for daring to tackle chakras without utilizing 3.5's incarnum, or to utilize goetic demons as powerful outsiders without utilizing pact magic. Certainly, there is much to like about those subsystems, and you can certainly important them into Pathfinder or utilize Dreamscarred Press' akashic adaptation of incarnum or Radiance House's occult adaptation of pact magic.
I am saying, however, that few people should be surprised. Paizo was not wrong to choose the route they did, and several staff members have said before that they were not enamored of the way that D&D has handled psionics. At the same time, there is certainly a field of psychic phenomena that impacts strongly on fantasy settings, both being outgrowths of the same superstitions, and it would be leaving out a large body of fantasy tropes to completely abandon the field. Certainly, there have long been spells that touch on such fields, but many of them could certainly do with expansion or alterations...after all, far too many forms of 'possession' simply refer to magic jar, which is not always appropriate for some forms of possession, nor does detect magic and seek thoughts cover all mentalism. If they were going to cover it, they would have to choose a method, and this is the chosen method. I myself am rather interested in the various elements that look likely to be covered, such as chakras, possession, mindscapes, psychic duels, occult rituals, and much more.
Certainly, you are free to not like that method, preferring that which you are more familiar with and consider the norm in a D&D-like setting. I just think your argument was poorly chosen. And even if it was...D&D is not a science fiction setting. It is a fantasy setting. Perhaps even, at times, a science fantasy setting. But not a science fiction setting.

MMCJawa |
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I love Dreamscarred Psionics, so I would honestly be annoyed if Paizo just tried to rehash 3.5 psionics into a new pathfinder book. Occult doesn't step on anyone's toes (mostly), and creates new material that can stand alongside Dreamscarred Press's work on psionics.

Milo v3 |

Well, I decry them for not finding a way to bring back incarnum. ^_^
I think the occultist was meant to have some resemblance to incarnum, with it's allocating energy into object mechanics. But for the flavour ... maybe a spiritualist/monk hybrid class or spiritualist/barbarian for totemist.

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I love Dreamscarred Psionics, so I would honestly be annoyed if Paizo just tried to rehash 3.5 psionics into a new pathfinder book. Occult doesn't step on anyone's toes (mostly), and creates new material that can stand alongside Dreamscarred Press's work on psionics.
The reusing the attack and defense names is stepping on toes, at least from my POV. A very minor overstep, but still, a little bit of a sore point.

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MMCJawa wrote:I love Dreamscarred Psionics, so I would honestly be annoyed if Paizo just tried to rehash 3.5 psionics into a new pathfinder book. Occult doesn't step on anyone's toes (mostly), and creates new material that can stand alongside Dreamscarred Press's work on psionics.The reusing the attack and defense names is stepping on toes, at least from my POV. A very minor overstep, but still, a little bit of a sore point.
Meanwhile there would be others who would be disappointed, possibly even pissed, if the attack and defense names had not been reused. So, they can't win for losing.

Spiral_Ninja |
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Well, I decry them for not finding a way to bring back incarnum. ^_^
I liked the fluff better than the mechanics, though, so it wouldn't have happened properly anyway.
Take a look at this from DSP.

ShepherdGunn |

My wife is in the process of making a game where the focus is the apotheosis of one of the players becoming a new god of dreams in the campaign world. I noticed there's talk about the Dream Realm. Do we know if there is going to be anything like a Dream, Occult, or Psychic domain for clerics? Also, I found the occult mystery, is there going to be a dream mystery, or similar for both the oracle and shaman?
I have convinced my wife to hold off running the game, until the OA book comes out. I just can't wait for this book.

Ed Reppert |

The thing is, Psionics long predates the original system in AD&D-- I dno't know when it appeared, but I know for a fact that you had mental powers being described *as* psionics in the late 1950s in Analog Magazine (or Astounding as it was back then). So if you name it something else you're making a dramatic break, not just with the gaming tradition, but in truth a theme that has been running through sci-fi for decades before there was a pathfinder game.
There was a time when "sci-fi" was a term vehemently rejected by serious fans of the field as being derogatory and insulting. I guess times change. :-)
The term "psionics" was coined, iirc correctly, to impart some "scientific" credibility to the concept. Personally, I prefer "psychic ability". I also prefer a system of magic based on the existence of such abilities. In other words, magic (whether arcane or divine) and "psionics" and "occult abilities" all derive from the same source. But Pathfinder isn't that.

QuidEst |
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gharlane wrote:The thing is, Psionics long predates the original system in AD&D-- I dno't know when it appeared, but I know for a fact that you had mental powers being described *as* psionics in the late 1950s in Analog Magazine (or Astounding as it was back then). So if you name it something else you're making a dramatic break, not just with the gaming tradition, but in truth a theme that has been running through sci-fi for decades before there was a pathfinder game.
There was a time when "sci-fi" was a term vehemently rejected by serious fans of the field as being derogatory and insulting. I guess times change. :-)
The term "psionics" was coined, iirc correctly, to impart some "scientific" credibility to the concept. Personally, I prefer "psychic ability". I also prefer a system of magic based on the existence of such abilities. In other words, magic (whether arcane or divine) and "psionics" and "occult abilities" all derive from the same source. But Pathfinder isn't that.
Nearly all magical power flows from the rulebooks, be it by RAW or RAI. It is said that those who research new spells endeavor to invoke the true source of this power directly: the GM.

Ed Reppert |
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Nearly all magical power flows from the rulebooks, be it by RAW or RAI. It is said that those who research new spells endeavor to invoke the true source of this power directly: the GM.
ROFL!

Lanitril |
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I'm so excited for this to come out. Can't wait to see the final versions for Spiritualist and Kineticist! I've already got some interesting characters in mind. This book is gonna be great.
I talk a lot about the Kineticist like its the only thing in this book I care about, but the Occultist is also pretty cool, and I ended up loving way more APG classes than I expected. And archetypes for classes old and new are always NICE.

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Nearly all magical power flows from the rulebooks, be it by RAW or RAI. It is said that those who research new spells endeavor to invoke the true source of this power directly: the GM.
So when I flip through books preparing a character for an adventure I'm just 'selecting my spell loadout for the session?'
Cool.

Brandon Hodge Contributor |
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My wife is in the process of making a game where the focus is the apotheosis of one of the players becoming a new god of dreams in the campaign world. I noticed there's talk about the Dream Realm. Do we know if there is going to be anything like a Dream, Occult, or Psychic domain for clerics? Also, I found the occult mystery, is there going to be a dream mystery, or similar for both the oracle and shaman?
I have convinced my wife to hold off running the game, until the OA book comes out. I just can't wait for this book.
You might want to wait a little longer until House on Hook Street comes out, too!

gharlane |
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Ed Reppert wrote:Nearly all magical power flows from the rulebooks, be it by RAW or RAI. It is said that those who research new spells endeavor to invoke the true source of this power directly: the GM.gharlane wrote:The thing is, Psionics long predates the original system in AD&D-- I dno't know when it appeared, but I know for a fact that you had mental powers being described *as* psionics in the late 1950s in Analog Magazine (or Astounding as it was back then). So if you name it something else you're making a dramatic break, not just with the gaming tradition, but in truth a theme that has been running through sci-fi for decades before there was a pathfinder game.
There was a time when "sci-fi" was a term vehemently rejected by serious fans of the field as being derogatory and insulting. I guess times change. :-)
The term "psionics" was coined, iirc correctly, to impart some "scientific" credibility to the concept. Personally, I prefer "psychic ability". I also prefer a system of magic based on the existence of such abilities. In other words, magic (whether arcane or divine) and "psionics" and "occult abilities" all derive from the same source. But Pathfinder isn't that.
Well, let's be honest, the big thing for psionics was that it let a sci-fi writer put "magic" in his setting and say: NO, IT'S NOT MAGIC! IT'S JUST A FORM OF SCIENCE WE DON'T UNDERSTAND! See, the hero vaporized the baddie with psychokenesis, not a fireball. totally different thing. And in truth, from a cold blooded marketing point of view, that could actually impact a book's success.
And that's a big part of what the original systems was-- you had points (which were more quantifiable and made more sense then vancian system, or rather gave you a science 'feel') and the arts were even described as disciplines and sciences. Lord, sometimes I miss 1st edition AD&D psionics. You could just create such broken char-ahem, in any case, personally, I intend to use both. At least from looking at the playtest, I'd say both DSP and this system are nicely compatible.

Ed Reppert |
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Well, let's be honest, the big thing for psionics was that it let a sci-fi writer put "magic" in his setting and say: NO, IT'S NOT MAGIC! IT'S JUST A FORM OF SCIENCE WE DON'T UNDERSTAND!
Clarke's Third Law.
See, the hero vaporized the baddie with psychokenesis, not a fireball. totally different thing.
Such a thing would require heat control as well as psychokinesis.
"But probably the most popular gimmick for Scientistic writers is to use the magical Law of Words of Power (see Chapter 6) and to change the horribly unscientific sounding word “magic” to something else, such as “psychic,” or “paranormal,” or “psionic.” Yes, that last term sounds really scientific! This allows them to use the same old magical materials in respectable new arrangements, without ever having to admit what they have done." -- P.E.I. Bonewits, Authentic Thaumaturgy, Steve Jackson Games, 1998.

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Kalindlara wrote:Well, I decry them for not finding a way to bring back incarnum. ^_^
I liked the fluff better than the mechanics, though, so it wouldn't have happened properly anyway.
Take a look at this from DSP.
I had a look at it early on. But, this is what I meant by the second line of my post.
I liked the flavor of incarnum - all the specific details, like the sapphire heirarchs, the lost, and necrocarnum - better than the mechanics. Akashic magic seemed to bring more of the latter and less of the former (which is Product Identity anyway).
Does that make sense? ^_^

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I liked the flavor of incarnum - all the specific details, like the sapphire heirarchs, the lost, and necrocarnum - better than the mechanics.
I respected that they tried to actually do something with alignment mechanically, tying it to a class type and treating it like a 'real thing' in the setting, and not just a descriptor for how certain spells affect or detect you.
The Totemist was my favorite, conceptually, but the choice of Magical Beasts for the melds boggled me. A 'Totemist' based off of Animals, Dinosaurs, Vermin, Dragons, Elementals & Genies or Undead, for example, would be thematic as all heck.
Magical Beasts, on the other hand, were just a huge mish-mash of unrelated critters with nothing in common, some spellcasters, some with a few SLAs, some with a supernatural power, one or two extraplanar critters, and a few, like gray renders, griffons and sea cats, with no magical anything at all...
It's like the dumping ground creature type, for anything that didn't fit anywhere else, with the unifying theme of 'blue, mongoose, sock, thirteen!'
And so I kind of liked the Totemist as a guideline for how to make that sort of class, if not for what it specifically was.
(Same with the Summoner in PF, which makes a neat 'chassis' on which to make a Resurrectionist with a smaller list of specific necromantic spells, a permanent undead 'pet,' and some undead summoning spell-like abilities, or an Animator, with a smaller list of specific transmutation spells, a permanent construct 'pet,' and some animate object spell-like abilities, or a Thrallherd, with a smaller list of enchantment/charm spells, a permanent dominated thrall, and a smaller list of mind-affecting compulsion SLAs, or a Shadowsworn, doing the above with illusions and shadow conjurings, etc., etc.)

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I think that had DSP not done Pathfinder compatible "traditional" psionics (with the pointsies and the sciences and whatnot), I would have definitely wanted Paizo to do it. (It? Them? I don't know, I'm tired) But because all of what DSP did does exist, and is really good, and is widely known and accepted, Occult magic is a good way to make something similar and not step on toes.
Also, who knows? Maybe someday we will get to see Arcane and Divine and Occult and Psionics as their own well defined mechanical subsystems of magic. *cough* Abilities, sorry.

Spiral_Ninja |

Spiral_Ninja wrote:Kalindlara wrote:Well, I decry them for not finding a way to bring back incarnum. ^_^
I liked the fluff better than the mechanics, though, so it wouldn't have happened properly anyway.
Take a look at this from DSP.
I had a look at it early on. But, this is what I meant by the second line of my post.
I liked the flavor of incarnum - all the specific details, like the sapphire heirarchs, the lost, and necrocarnum - better than the mechanics. Akashic magic seemed to bring more of the latter and less of the former (which is Product Identity anyway).
Does that make sense? ^_^
Ah. I see. Yes, I enjoyed the flavor as well.