Pathfinder Player Companion: Occult Origins (PFRPG)

3.00/5 (based on 2 ratings)
Pathfinder Player Companion: Occult Origins (PFRPG)

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Walk the Unseen Path!

Sometimes things go bump in the night, hinting at mysteries that lie shrouded behind the veil of fear. In an old world steeped in magic, some questions can—or should—never be answered, and some investigators find truths so terrible they pray for sweet madness to wipe them away. Pathfinder Player Companion: Occult Origins provides new options for heroes who look beyond the convenient and sensible mask the world wears and plumb the dark secrets underneath. Expand your kineticist repertoire, bolster your phantom's mind, or tie your occult powers to a god. Learn psychic magic, unlock occult abilities for mundane classes, and examine the role of occult characters across Golarion. Occult Origins includes new abilities and tools for every Pathfinder RPG player. Inside this book, you'll find:

  • Incredible archetypes, class features, feats, and spells to broaden the scopes of all six of the new occult character classes introduced in Pathfinder RPG Occult Adventures.
  • Uncanny archetypes such as the mind sword, the supernaturalist, the Harrowed Society student, and the primalist that bring occult powers to both core and hybrid classes.
  • Dozens of new mystic spells to augment the power of the mind for both occult classes and arcane and divine casters.
  • New occult feats such as Cranial Adjustment, Haruspicy, and Trepanation that provide esoteric flavor and psychic skill unlocks to any character.
  • Occult rituals from Golarion's lost civilizations, including the Jistkan art of genie-binding and Sarkorian god-summoning.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-785-7

Note: This product is part of the Pathfinder Player Companion Subscription.

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Average product rating:

3.00/5 (based on 2 ratings)

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Good promises, moderate delivery, bad effort

1/5

I don't think this is a terrible product, by any means. I just feel insulted.

It helps pull in some flavour in some circumstances, and tries to break it in others. The Serpent Fire monk archetype does what it says on the tin and is something that /really/ should have been in Occult Adventures as opposed to this book, as much as I want to like the Karmic monk. The divine spin on Occultist isn't executed great. But enough about all that lame-o pathfinder stuff, let's get down to the meaty avatar/D&D big draw, eh?

The biggest draw for you would probably be the kineticist elements, right? I know it was mine! But I'll say it now; the kineticists are half broken, half flavourless, and a big ol' heaping helping of unclear. Whouh. You think the Occultist was a slog to get through in the original OA? At least it had words. You'll be wishing for rule salad.

We'll start with Phytokineticist, the wood one. First thing you'll notice: The basic utility power is missing. They just forgot to even put it in the book. Ouch. Big ouch. It's not a huge deal, it's what you expect. Trims bushes, does nothing else. But that doesn't make it better; even if you're not missing much, that's still the ICONIC ABILITY of the entire class missing, and somehow that still doesn't take away much!

Phytokineticist. All I can say is "Why didn't you take earth kineticist?". It doesn't do much different from earth kineticist. It even gives you jagged flesh. The defensive power? It gives you some natural armor, which is worse than earth's DR and worse than water's armor/shield bonus. Depending on the campaign you're running, it's worse than searing flesh. The other abilities, things like being able to deal nonlethal damage easily, are all too demanding. You have to be fourth level to effectively deal nonlethal damage, and 9th level to get a VERY mild toxin (maybe sickened for one round? For 3 burn? You kidding me?). The rest almost entirely emulate geokineticist powers, but worse. 90% of the wild talents that are feasibly usable seem to be composite blasts and the rest require you to be ridiculously high level to get mild low level effects. You would do immensely better to just be a fey/verdant sorcerer.

The Void/Chaos/Negative energy/Gravity kineticist is...okay. You get either negative energy or gravity. Gravity is basically just air blasts so you can use the cool negative energy powers while not being useless while fighting undead. Negative energy is a energy blast, so it's pretty good, if you don't plan on running into undead often. If you do...All I can tell you is to take some levels in Life Oracle, play overwhelming, and hope your charisma bonus can give you enough channel uses to not be completely worthless.

Oh, yeah, you don't get a way to bypass the undead not being effected by your blasts. You know, how every other kineticist gets draining infusions, and how fire can sear away fire resistance? Yeah you don't get that here. Draining infusion? Rules as written, it doesn't work, Unless somehow you come across a negative energy elemental. Good luck finding that. You'll need it.

I, and others, tried to ask the developers several times, if draining infusion worked. Never answered, as far as I could tell. Maybe it was, somewhere in the dozens/hundreds of posts in the product discussion. If I cant find it in 20 seconds, though, it should count as completely broken. When you buy a book, it needs to work on it's own. I can understand a editing error or something where you need to put up a FAQ or some very obscure usage where you need to form surf, that's not great, but I can't hold it against you. But this is Kineticist. You get one job when you take this class. ONE JOB. You need to know how to do it. The book doesn't tell you, leaving you and your GM guessing. Spark of life as a phytokineticist, or void kineticist? Screw you.

Then we move on to it's other abilities. Basic utility talent is pretty sweet, on paper. You can create shadows that protect from bright light, increase carrying capacity, and even give small bonuses to acrobatics due to your gravity powers. Oh, and uh, for void kineticists you get gravity and negative energy powers regardless of the blast. Honestly this needed it, so I don't mind

"But wait!", you say, "Protect from bright light? What does this mean?"

You don't take penalties from bright light.

"What kind of penalties?"

Screw you. Stop thinking about it. This isn't a book for smart people. Shhhhhh. No, I took it upon myself to ask. Then I realized several people had asked before me. The devs never responded, so I heckled them until they did. They answered with

"If, and only if, you have some condition that causes bright light to give you penalties, this negates those penalties.
That's it. Full stop. Just like it says, with no other interactions."

So, what counts as that? Vampires protect from daylight, right? No, actually. It means the specific "Bright light" condition, and only that condition, you actually get the same amount of light, so daylight still hurts. Stealth penalties from the bright light condition, right? Those penalties are there specifically from the concept of "Bright Light" in the rulebooks, so it works, right? No, they told me, it doesn't protect from that, because it doesn't reduce the amount of light that hits and reflects off of you.

Yes.

You heard me right.

It creates a shadow that doesn't exist so you can ignore penalties that may or may not exist and some penalties that exist because of the concept of bright light still effect you anyways, except when it doesn't.

WHAT.

No. WHAT?!

The other aspects of Void kineticists, I could go on. There are some cool ones, like creating actual darkness, not having to breath anymore (Awesome), and using gravity mind waves to throw yourself. But really, this is all I'll say more on the matter of the Void kineticist.

They missed the basic point of kineticists. The point is to actually, PHYSICALLY, primally, control the elements. The geokineticist isn't supposed to have some weird bass-ackwards conditions. It's not supposed to have a dozen asterisks on the end of each ability that say "*only applicable in very situational circumstances wherein your caster level exceeds the base 12 strength of a stone crafted by no more than twelve peasant--" NO. You PICK UP 25 POUNDS OF ROCKS AND THROW THEM. No big slog. No intense planning required for every circumstance, no 20ft long list of rules. You are the rock man. You do rocks. That's what you do.

The Void Kineticist? It's just rules. It's just being a really bad sorcerer. That's all it does. It misses the fundamental basis of kineticists as a whole.

As for the other classes:
I hate the medium class on it's own, and the archetypes here don't change that. If you like the base medium, and you want to give this one a spin, I can't say much.

For the mesmerist, some of the tricks seem needlessly nerfed. In one, you can share senses for up to a minute per level, unless you ever open your eyes in which case it immediately ends it and wastes the trick. Why? Is it really game breaking? Couldn't it just be a swift action to delay/restart the trick, with time still wasting either way? Slip bonds is alright, but incredibly situational and I can't see an instance where you'd pick it over the better ones like psychosomatic surge. One of them allows you to make people carry messages without knowing they did it, but you have to volunteer to a mesmerist's tricks so I don't see the point. They add new mesmerist gazes, and some of them are pretty useful. Not worth the asking price of physical, not even really the 10 bucks of PDF.

The divine occultist archetype, Reliquarian. It's what you'd expect and doesn't break the mold at all. I was disappointed with it. It might be my ignorance in Occultist implements, but the book gives you a few suggestions as to what your holy relic is, and then immediately tells you to get stuffed because the necromancy implement is a coin instead of the fingerbone of a saint like it suggested.

I fell asleep reading the the new Psychic rules.

Spiritualist archetype referenced a feat from a book I don't have on me at the moment. It kind of seems like that's what it's hanging on, so if you don't have inner sea guide on you, it's a big window shopping experience that leads nowhere. The remorse emotional focus is ok.

The serpent fire adept, a monk archetype for opening the chakras, is a good archetype. It does it's job. Being a monk, especially one focused on the chakras, it's still as weak as Limbo's tax code.

At around this point the book lost all interest to me. It just couldn't keep me with it's mild successes and huge pitfalls.

Again, it's not a terrible book. I just feel disappointed.

The Good: I can't think of a moment when the book made me want to scream in anger.

The Bad: I was smouldering on a low "What the hell, man?" setting the entire time. It insults your intelligence and doesn't put forth half the effort it should.

The Ugly: You'll never get to be a cool wood-bender and you'll have to be stepping on eggshells with the rules every 5 seconds as a void kineticist. The rest of the book evokes no strong emotions. Just disappointment and very mild enjoyment.


Best of the Origins Books

5/5

Read my full review on Of Dice and Pen.

Occult Origins is definitely the best of the Origins books to date. Paizo has refined the series with each successive book. Occult Origins is a book of mostly “crunch” (i.e. mechanical rules options for characters), but it is the best kind of crunch—the kind that supports the flavour of the setting as well as giving characters fun new options. The material in this book is full of flavour that both expands the world of Golarion and expands our understanding of it. And this only serves to enhance the gaming experience.


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Will the Occult mystery from Rasputin Must Die! Get a reprint.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
captain yesterday wrote:
Will the Occult mystery from Rasputin Must Die! Get a reprint.

A note: It's already been reprinted once, in Pathfinder Campaign Setting: Occult Mysteries. ^_^


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Kalindlara wrote:
captain yesterday wrote:
Will the Occult mystery from Rasputin Must Die! Get a reprint.
A note: It's already been reprinted once, in Pathfinder Campaign Setting: Occult Mysteries. ^_^

Never mind then, thanks :-)

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
captain yesterday wrote:
Kalindlara wrote:
captain yesterday wrote:
Will the Occult mystery from Rasputin Must Die! Get a reprint.
A note: It's already been reprinted once, in Pathfinder Campaign Setting: Occult Mysteries. ^_^
Never mind then, thanks :-)

It bears mentioning that material premiering in that book was later reprinted in Occult Adventures, so it's not out of the question. Occult Mysteries wasn't exactly a player-focused book.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I was just curious because I thought it would be in Occult Adventures, then when it wasn't I just assumed it was cut for space reasons and would be in one of the other Occult books coming out.

I have Rasputin Must Die! so it's no big deal :-)

Scarab Sages Developer

Dragon78 wrote:
Will Oracles or Sorcerers get any love in this book?

Not much, as that's not the focus of the book. Oracles don't get anything I recall. Sorcerers have access to about five of the new spells.


I bet cranial adjustment allow s you to take and combine those cranium feats.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.
christos gurd wrote:
I bet cranial adjustment allow s you to take and combine those cranium feats.

That's using your head!


Matthew Morris wrote:
christos gurd wrote:
I bet cranial adjustment allow s you to take and combine those cranium feats.
That's abusing your head!

I fixed that for you. ;)

Dark Archive

Pathfinder Adventure Path Subscriber
captain yesterday wrote:
Will the Occult mystery from Rasputin Must Die! Get a reprint.

I'd like a spirit version for the shaman.


Will there be anything in here about mythic?

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

I wonder if one of the Kineticist infusions is a time delay blast effect. Like investing some burn into being able to plant a more powerful blast on a single target that goes off a round later. Useful for removing those pesky doors or giving the enemy a pat on the back for a good try.

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Quen Pah wrote:
Will there be anything in here about mythic?

Well with mediums being a sort of mythic class, survey says

'Shakes a magic eight ball, then looks'
MAYBE

Though there is a strong chance of it being quite occult based.

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Gisher wrote:
Matthew Morris wrote:
christos gurd wrote:
I bet cranial adjustment allow s you to take and combine those cranium feats.
That's abusing your head!
I fixed that for you. ;)

Knowing the original method of adjusting the skull in South America, I wonder if we might start seeing characters with unusually shaped skulls displaying intense levels of psychic powers, at a cost of potentially damaging your intelligence score. Either way, there is a good chance that someone is going to suffer perminant brain damage in the pursuit of psychic power.


Anything for summoners or archtypes that let us play more with summoner eidilon's for psychics-- teh creation of a (non-undead) ectoplasmic monster is pretty common in psychic stories and of course the origional psionics rules let you summon up ectoplasmic beaties.


How many pages will each of the occult classes get?

Scarab Sages Developer

1 person marked this as a favorite.
gharlane wrote:
Anything for summoners or archtypes that let us play more with summoner eidilon's for psychics-- teh creation of a (non-undead) ectoplasmic monster is pretty common in psychic stories and of course the origional psionics rules let you summon up ectoplasmic beaties.

That's already pretty much the schtick of the spiritualist class. And a psychic spellcaster using the summon monster spells can pretty well be seen as doing the same thing.

Scarab Sages Developer

7 people marked this as a favorite.
Dragon78 wrote:
How many pages will each of the occult classes get?

Two (a single two-page spread each), except for kineticists, who get four pages (one spread for each new element, void and wood).


I may be tempted to make my Kitsune Pyrokineticist into a fire/void type, depending on how well that combination works.

Contributor

4 people marked this as a favorite.
Matrix Dragon wrote:
I may be tempted to make my Kitsune Pyrokineticist into a fire/void type, depending on how well that combination works.

WATCH HELPLESSLY, OWEN, AS MY CORRUPTION SPREADS!

Liberty's Edge

Pathfinder Companion Subscriber

Do lashunta or vudrani get any new crunch?


I hope Lashunta and Vudrani get some love as well.


Pathfinder Companion Subscriber

On a more practical side, my GM had stalled out. She's running an Occult based game, she got the Occult Bestiary, but all that had done Is actually reinforce the stall. She now says that this book may help remove the block. If I pre-order this book, any idea what the soonest it would be for me to get it?

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

Dunno about "pre-orders", but my subscription email just came.

I expect to see my pdf within... a week, maybe?


While we're asking questions,

1) Are there any new Medium spirits?

2) Is there anything to help the Kineticist handle more burn?

3) Is there anything to give the Psychic more damage spells or Summon Monster?


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Subscribers should be having their subscriptions shipped out starting on Monday as order spawning did happen today.

Scarab Sages Developer

Axial wrote:
2) Is there anything to help the Kineticist handle more burn?

Fairly emphatically no. Kineticist burn is a lot like limiting spellcasters to spells of a given level - it's a numerical value, but one so crucial to balance that it's unlikely to be altered by things like feats, magic items, or archetypes.


I tired to order this through the subscription plan as I always do but it won't let me choose it anymore. Black markets & Weapons books are only options.

How can I choose Occult Origins through Subscription??

Liberty's Edge

Askanipsion wrote:


I tired to order this through the subscription plan as I always do but it won't let me choose it anymore. Black markets & Weapons books are only options.

How can I choose Occult Origins through Subscription??

Try a message in the Customer Service forum.


graywulfe wrote:
Askanipsion wrote:


I tired to order this through the subscription plan as I always do but it won't let me choose it anymore. Black markets & Weapons books are only options.

How can I choose Occult Origins through Subscription??

Try a message in the Customer Service forum.

Thank you - I left a message there


Any hints for the new mesmerist options?


What are all the non-Occult Adventures classes that get some love in this one?


1 person marked this as a favorite.
Alexander Augunas wrote:
Matrix Dragon wrote:
I may be tempted to make my Kitsune Pyrokineticist into a fire/void type, depending on how well that combination works.
WATCH HELPLESSLY, OWEN, AS MY CORRUPTION SPREADS!

Sorry to steal your thunder, but I was already kitsune obsessed before the first Dragon Empires player companion had come out ;)


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Ok, shipping has begun, who's got their PDF? And describe to me these two new kineticist elements.


1 person marked this as a favorite.
zergtitan wrote:
Ok, shipping has begun, who's got their PDF? And describe to me these two new kineticist elements.

I'm quite interested to hear about new Kineticist options in general.

If anyone is willing though, I could use some Occultist information.


Yes, spill it!


So I take it no one has gotten there PDF yet?


It may just be that those who have received their PDFs are too engrossed by the material featured in the books to post on the forums.

Of course, Skeld has yet to post something. Hmm...

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I usually have a wait of several days between when I get the notice that subscriptions are ready to ship and when they actually ship (and the PDFs become available). My assumption has been that this is because they fill the simplest orders first.

So, if that is correct, what we should really be asking is... who has only a 'Player Companion' subscription? :]


3 people marked this as a favorite.
Mark Seifter wrote:
captain yesterday wrote:
I could see using my goatee to summon goats.
You mean like summon minor monster? Great idea, but it strikes me that it would have needed to be in Monster's Summoner's Handbook, though, so we all may have lost our chance. Maybe Agents of Evil can have a soul patch item that soul drinking creatures like succubi can use to try to kick the addiction?

Or a psychopompadour is a magical hair piece that leaves occasionally to guide the departed to the next world.

Liberty's Edge

CBDunkerson wrote:

I usually have a wait of several days between when I get the notice that subscriptions are ready to ship and when they actually ship (and the PDFs become available). My assumption has been that this is because they fill the simplest orders first.

So, if that is correct, what we should really be asking is... who has only a 'Player Companion' subscription? :]

Paizo has actually stated numerous times that this is not the case. They do not punish people who buy more by putting them later in the queue.

It has been joked that the warehouse staff has a nigh-incomprehensible formula for what gets shipped when. :)


3 people marked this as a favorite.
Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
graywulfe wrote:
CBDunkerson wrote:

I usually have a wait of several days between when I get the notice that subscriptions are ready to ship and when they actually ship (and the PDFs become available). My assumption has been that this is because they fill the simplest orders first.

So, if that is correct, what we should really be asking is... who has only a 'Player Companion' subscription? :]

Paizo has actually stated numerous times that this is not the case. They do not punish people who buy more by putting them later in the queue.

It has been joked that the warehouse staff has a nigh-incomprehensible formula for what gets shipped when. :)

I heard PMG designed it and Cosmo touched it....


3 people marked this as a favorite.
graywulfe wrote:
Justin Franklin wrote:
It has been joked that the warehouse staff has a nigh-incomprehensible formula for what gets shipped when. :)
I heard PMG designed it and Cosmo touched it....

The Paizo shipping formula: no mortal mind can comprehend it. All who look upon it are soon driven mad.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

They've started shipping.

table of contents:

For Your Character 2
Introduction 4
Into the Void (Kineticist) 6 - the Void Element
First World Occultism (Kineticist) 8 - the Wood Element
Legends and Lore (Medium) 10 - Nex as a Medium spirit!
Devilish Trickery (Mesmermist) 12
Sacred Relics (Occultist) 14
Ancient Enlightenment (Psychic) 16
Bound to the Dead (Spiritualist) 18
Occult Archetypes 20 - Mind Sword Paladin, Serpent-Fire Adept Monk, Supernaturalist Druid
Hybrid Archetypes 22 - Harrowed Society Student Arcanist, Id Rager Bloodrager, True Silvered Throne Shaman
Occult Feats 24
Occult Rituals 26
Occult Spells 28
Psychic Magic 30
Next Month! 32
Planes of Occult Power Inside Front Cover


1 person marked this as a favorite.
Kvantum wrote:

They've started shipping.

** spoiler omitted **

Would you mind posting the Kineticist elements?


Kvantum wrote:

They've started shipping.

** spoiler omitted **

Could you tell me about what the spiritualist got? I'm pretty curious about how this class is going to expand.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Rowe wrote:
Kvantum wrote:

They've started shipping.

** spoiler omitted **
Would you mind posting the Kineticist elements?

YES PLEASE!!!


Yay! Shipping!

Just curious, what are the wood and void kineticist elements like?

Grand Lodge

Devilish Trickery you say? I have a PFS Mesmerist from Cheliax that might be interested in this information.


Oooooh. Lots of cool stuff.

What kind of archetypes for the OA classes themselves?

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