Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Sheela enjoys the evening with the villagers. She has many questions, and she finds many answers among the folk. She finds herself able to inspire people toward heights they've never reached before. Sheela discovers the powers of Heroism. Everyone seems to be a bit better in the morning, Sheela included. She wakes up and stretches a bit before finding her clothing. --- Back aboard The Codfather, Sheela reintroduces Sara to Adler. "As I said, Sara. He was quite heroic in his request for aid. We barely had to help him." Not that the newlyweds were listening to her. Oh well. --- "Back to base, everyone. I'm sure Lady Heidmarch will want to know every juicy detail." Sheela finally frowns as the ship sets sail. "I hope I wasn't too bad of a leader. Usually I'm running away from authority, not embracing it." Sheela grins. "Still, it's a start."
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
*snerk* McKeig's comment prompts Sheela to suddenly grin. Bluff: 1d20 + 12 ⇒ (15) + 12 = 27 But she passes it off as relief. "It's good to see everyone again, safe and sound. We all worked together and succeeded where we individually would have failed." She grins to Sara. "Sara, we should catch up to Adler. We told him to the ship we used to get here, the uh... Codfather. Well, they can wait another day." "First, a bath. Then, we celebrate!"
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
"That was... very diplomatic of you, Luurg." She compliments him for his offering. "It's something for them fo remember us by." "Now then, we have a village of freed people to celebrate with. Let's head back."
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
"Vegpig. Yes, the threat is gone. The island is yours once more." She gives a sad glance to the rocky caves. "I don't think anyone will come back here for a while."
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
"Maybe we can help those in the early stages of transformation. It's better than anything I could do." She pats him on the (probably wet) shoulder. "Wadi, you should try one of the potions Luurg prepared. Unless you want to spend the day like this." She shudders.
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Thanks for hosting this module and being a great GM. It wasn't designed for Sheela, but that's more of my character build. It was a blast to play with all of you.
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Ha, I have +5 Spellcraft:
Pearl: 1d20 + 5 ⇒ (16) + 5 = 21 Potion: 1d20 + 5 ⇒ (12) + 5 = 17 Wand: 1d20 + 5 ⇒ (8) + 5 = 13 Trident: 1d20 + 5 ⇒ (17) + 5 = 22 Cloak: 1d20 + 5 ⇒ (3) + 5 = 8 Headband: 1d20 + 5 ⇒ (13) + 5 = 18 Lab Wand: 1d20 + 5 ⇒ (7) + 5 = 12 Ingredients: 1d20 + 5 ⇒ (17) + 5 = 22 "Ah... thank you, Aquas. You can go now." She holds up the pearl and looks closely at it. "A Pearl of Power. Good for third list spells... of which I have none. Also, you need to prepare spells in advance, so Wadi nor I would find it useful. Tiffany, can you use?" "Potion of Cure Light Wounds."
Sheela shrugs at the rest of the goods. "Wadi, you'll have to stay hydrated for now. Luckily the villagers know how to handle this. Especially since we know their secrets."
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
"Aquas, check the area and bring anything shiny or valuable to me."
An invisible Sheela takes a look at Wadi's Assuming we can get to the city before it's too late... Sheela hangs her head low (not that anyone can tell) before turning her attention to Gerlach. "Someone more perceptive than me should search Gerlach. Maybe he has some notes on this horrible thing."
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Aquas the Small Water Elemental returns, looks at the fishy thing and shrugs. Off to the new job. Looks like the old job... Slam, Water Mastery, Inspire Courage: 1d20 + 5 + 1 + 2 ⇒ (7) + 5 + 1 + 2 = 15
Sheela remembers the Elemental Gem of Fire they found. She sighs. "Why didn't I do this before? Now there's no room. Ugh!" She grins and casts Vanish again. "I have an idea, keep the thing distracted."
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
"Thank you Aquas. I think I'll call you back." Sheela shuffles 5 feet away and begins casting Summon Monster 2 to recall Aquas the Small Water Elemental "Ah, Luurg? If you're done with Gerlach we could use your help here!"
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
"Okay, maybe I can help Wadi." Sheela whispers as she approaches the sorcerer. UMD, DC 20: 1d20 + 9 ⇒ (16) + 9 = 25
Slam, Water Mastery: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Sheela sees Gerlach is under control for now when she hears Wadi scream as... something wallops him. She moves ahead and draws a wand. But he's too far away! Aquas, meanwhile, realizes the real target is over there. It moves up and tries to punch the big fishything.
Crit?: 1d20 + 5 + 1 + 1 + 2 ⇒ (5) + 5 + 1 + 1 + 2 = 14
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Sheela moves up to McKieg and tries to help him escape. Not sure of the mechanics, but I'll assume it's some kind of Escape Artist check. Escape Artist: 1d20 + 3 ⇒ (17) + 3 = 20 Aquas, meanwhile, tries to punch the big thing again.
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Sheela finishes her summoning ritual. Good thing too, because that thing from the great below startles her. Aquas the Small Water Elemental appears and tries to pummel the thing. Slam, Water Mastery: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
She focuses on the spell of Vanish, trying to remove herself from sight. Concentration DC 17: 1d20 + 10 ⇒ (12) + 10 = 22 Now invisible, Sheela flees from the tentacled thing. "Pincered!"
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
"Gerlach (or what's left of him) I presume?" Sheela speaks with cool anger. 'I will liberate you from the Old Ones' reach. They will claim you, and your former friends, no longer."
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
"So long, skum." Sheela keeps her crossbow ready. Watching Tiffany begin a summoning ritual, Sheela calls upon the forces of water to return Aquas the Small Water Elemental to this plane. Casting Summon Monster 2
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Sheela moves up and draws her crossbow. Taking cover behind McKieg, she fires at the Red colored skum. Crossbow: 1d20 + 6 ⇒ (10) + 6 = 16
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
"I can render you invisible for a brief period of time." Chimes the invisible voice. "Maybe for about 30 seconds." Any sneaky stealthy types want Vanish? Sheela has a +3 Stealth.
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Sheela casts Vanish as they approach the light. She loads her crossbow. "Right. Let's do this."
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
"Wait, now we find means of lubrication?" Sheela cocks an eyebrow. "Better late than never, I suppose." "McKieg, Luurg. And anyone else who expects to get within a monster's grasp. You should apply this so you don't wind up stuck in a monster's grip." "Good job, Princess Sparkletrot. You can come back now!"
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Sheela nods. "Well, my Mage Armor is still active. I can summon Princess Sparkletrot ahead of us, and see if she notices anything coming our way." Summon Monster 1 to summon a pony. Maybe the guardians will attack it?
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Sheela sticks a curious head out. Spellcraft, Guidance: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 "That... is an alarm spell! Yes!" Sheela is quite proud of herself. "So, anyone has a mean of dispelling that, or do we prepare for trouble?"
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
"Luurg, it's going to take a miracle for me to identify the magic within." She shrugs. She takes a look. Spellcraft with Guidance, did I roll a 20?: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7 She laughs heartily. "No surprises there. I have no idea what this does." "Ready when you are."
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Sheela reappears and pets Queen Rainbowprances. "Thanks for coming back. I know you were mad at me that one time. But it was quite a party. And that duke was... well, he was very well trained." She giggles and then frowns as Queen Rainbowprances runs off. "Oh come on! His wife chased me out of town!" She sighs. "Oh well. Onward."
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Still invisible, Sheela pulls out her wand of Cure Light Wounds and tries to apply it to McKeig. UMD, DC 20: 1d20 + 9 ⇒ (13) + 9 = 22
The spark of life flows to his battered body. He lives for a bit longer. Queen Rainbowprances, the Celestial Horse continues her assault. Hoof 1, Flanking, Inspired: 1d20 - 2 + 2 + 2 ⇒ (5) - 2 + 2 + 2 = 7
Hoof 2, Flanking, Inspired: 1d20 - 2 + 2 + 2 ⇒ (8) - 2 + 2 + 2 = 10
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Queen Rainbowprances, the Celestial Horse continues her assault. Hoof, Flanking: 1d20 - 2 + 2 ⇒ (17) - 2 + 2 = 17
Sheela realizes there is no way to shoot through here, so she casts vanish and moves forward. If it can detect invisible creatures, Sheela provokes an AoO.
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Sheela completes her summoning ritual and Queen Rainbowprances, the Celestial Horse appears to stomp the crab thing! Smiting evil. Hoof 1: 1d20 - 2 ⇒ (11) - 2 = 9
Hoof 1: 1d20 - 2 ⇒ (15) - 2 = 13
Sheela, meanwhile grabs her crossbow and loads it. ”Trying to save magic, here.”
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
"Oh, it's that thing again. I'll summon some flanking. One moment, please." Sheela begins casting Summon Monster 2 to conjure Queen Rainbowprances, the Celestial Horse!
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
"Just be careful, Luurg." Sheela looks in from the entrance. "Also, I know a few people who would pay for those extendable arms."
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
"Luurg, wait!" Sheela calls out. "If no one can disable it, I can summon a dog to trigger it. Just tell me where to go." Sheela will cast summon monster 1 to summon a celestial dog on the northern platform, unless someone wants to disable the trap.
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Sheela simply nods and keeps quiet. Stealth: 1d20 + 3 ⇒ (15) + 3 = 18 As quiet as she can, anyway. Sloshing through this water.
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Sheela loads her crossbow. "Luurg, could you fly me down there?" Once that is over, she looks around. "So, which way? Southeast first?"
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
New morning. The wand of Mage Armor is applied. "Adyr. Are you alright?" She takes a moment to check on him. "Let us repel this monster once and for all. Then we can leave this island once and for all."
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Fort save: 1d20 + 6 ⇒ (17) + 6 = 23 "Hmm. So the longer we spend here, the more we transform..." Sheela ponders. "I'd rather finish this sooner than later."
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
"Whether it is really a god or simply an impostor, we must do all we can to stop it." Sheela smiles as everyone approaches. "Vegpig, would you be able to look over them?" She turns to Adyr. "Aren't you ready to take down another false god? The only question is how do we find it. And does it bleed?"
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
"Even Gerlach fell under the god's thrall." Sheela ponders. "How do we get underneath the island? I can't hold my breath for that long."
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
"Good to see you and your friends again- oh wow. Hello there, Tiffany." Sheela steps away from the rhino. "Say hello to my little friends!" Several eagles flutter around her before flying off to the skies. She exhales and turns to the villagers. "You are all safe now. We came from Blackcove. They miss you, and asked us to find them. These... skum... have used your for terrible purposes. But we want to bring you home, and stop the menace behind this." "Any information you can give us on what you've seen will be useful." Diplomacy: 1d20 + 12 ⇒ (5) + 12 = 17
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
"Oh, hello there Soaring Eagle! Rising Astra! Oh, and you brought two friends..." Sheela thinks quickly. "Solar Osprey and Orion Hunt, good to meet you. Please attack those monsters for me. And accept Adyr's blessing." Sheela knows she can't talk to the celestial eagles, but they will attack on her behalf, at least. Soaring Eagle (Red eagle) attacks Red Skum:
Talon 1: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 Damage: 1d4 + 2 ⇒ (3) + 2 = 5 Talon 2: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 Damage: 1d4 + 2 ⇒ (4) + 2 = 6 Crit?: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 Damage: 1d4 + 2 ⇒ (4) + 2 = 6 Bite: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 Damage: 1d4 + 2 ⇒ (2) + 2 = 4 Rising Astra (Blue eagle) attacks Red Skum:
Talon 1: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 Damage: 1d4 + 2 ⇒ (1) + 2 = 3 Talon 2: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 Damage: 1d4 + 2 ⇒ (2) + 2 = 4 Bite: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 Damage: 1d4 + 2 ⇒ (2) + 2 = 4 Solar Osprey (White eagle) attacks Green Skum:
Talon 1: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 Damage: 1d4 + 2 ⇒ (4) + 2 = 6 Talon 2: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 Damage: 1d4 + 2 ⇒ (3) + 2 = 5 Bite: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 Damage: 1d4 + 2 ⇒ (4) + 2 = 6 Crit?: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 Damage: 1d4 + 2 ⇒ (4) + 2 = 6 Orion Hunt (Green eagle) attacks Purple Skum:
Talon 1: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 Damage: 1d4 + 2 ⇒ (3) + 2 = 5 Talon 2: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 Damage: 1d4 + 2 ⇒ (3) + 2 = 5 Bite: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 Damage: 1d4 + 2 ⇒ (3) + 2 = 5 Crit?: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9 Damage: 1d4 + 2 ⇒ (3) + 2 = 5 Sheela sidesteps and draws her crossbow, loading it.
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
K Nature: 1d20 + 7 ⇒ (17) + 7 = 24 Oh, there's my good rolls. Can you tell me about their Resistances and Hit Dice? "My cousin Arlen came back from his death, too. He spoke like Arlen, looked like Arlen, even carried the same magical powers. And yet the stench of evil was upon him. He twisted his words and encouraged his friends and family for evil acts. Brother Sigurd finally expelled the evil demon that took his body, and as Arlen finally laid to rest, he thanked us." She turns to the horde of skum. "Whatever evil has gripped your grandfather and your villagers, know that we will expel it. If we cannot grant them life, then we will grant them rest." Sheela begins casting Summon Monster 2 to summon 1d4 + 1 ⇒ (3) + 1 = 4 celestial eagles, including Rising Astra and Soaring Star.
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Sheela is glad to see the villagers are no longer digging mindlessly. But she's not happy about the Skum surrounding them. Even worse are their words. "What's this about your Master?" Sheela steps forward to address the two crowds. "You have kept these villagers as your- your slaves for who knows how long. Toiling away or serving as breeding vessels!" Her hair seems to burst forth, carried by some unseen wind. Sheela badgers the Skum into silence. Intimidate: 1d20 + 9 ⇒ (1) + 9 = 10 Failing miserably, but she doesn't care. "Is this how you want people to repay debt? Forcing them to perform heinous acts? If it weren't for us, they would die digging up- whatever that is!" She turns to the villagers. "Do not listen to their words. They tried to kill us as soon as we stepped on this isle and discovered their terrible secrets. One of you broke free of their control and told us everything. Do not listen to them!" Diplomacy: 1d20 + 12 ⇒ (17) + 12 = 29 She appeals to the villagers to listen to her and reject the Skum's words.
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