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Good example: Protection domain (avaiable for Uda Wendo and Temple Champion)
You gain +1 res. save bonus.
And 1st level ability

Quote:

Resistant Touch (Sp):

As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Would be very-very weird if you get only (Sp) power, but no save bonus which allow you to use that power.

Again, can we rule that everything listed in domain description qualifies for 'domain power' or maybe every peculiar domain should have it's own rules in the case of UdaWendo/TempleChampion/DFTfeat?


Not sure I can use 'minor creation' to conjure flask of acid :D Also that's 4th level spell, wand would be very expensive.

I think maybe my calculation of average number of attacks per day were wrong: 138 flasks thrown o__O I have a feeling that I rarely throw something like 30-40 flasks per day, that still expensive but I could try to optimize something.

Probably I should use a bow for regular encounters or maybe start encounter with flasks, then finish with bow if I feel that things going well. Spirit bonus + boon makes really good buff for any weapon, also I can use orc Hornbow with 2d6 base damage (Spirit grants any weap.proficiency)

I also modified stats and equip a little:
Flasks DPR still very decent, but AC and saves a bit lower.

And with bow I have 4 attacks +17/+17/+17/+12 2d6+8
avg DPRbow: 40, with haste 51. Not very big numbers, I'll see maybe I can improve that.

sheet: https://docs.google.com/spreadsheets/d/1NiIJH9n-2f6sI5J0BxQGeGeJCVPWD1e6l1Y ytkL96zo/edit?usp=sharing

_Maybe_ I should just dip 1 level of medium to grab Spirit, Boon and hornbow prof. Then Rogue 2, and then Fighter 7. Better BAB, and feats: weapon focus, weapon training, weapon specialization for bow.


Ye, I should check the cost, yes. That's important:
For example, we have very interesting day:
3 simple encounters for ~5 rounds each. And one boss-fight for ~8 rounds, when you use 2d6 flasks (acid+fire)

15 full attacks x 6 acid flasks (10gp) = 900gp
8 full attacks x 6 combined flasks (30gp) = 1440

Total: 2340 gp / day

AVR, you're right, seems I should sell my organs on black market.
Any ideas how to lower that amount of money? :D
Crafting flasks will take _significant_ amount of time.


Bump. Okay, what have we here.
It's 20 point-buy build (rly forgot about elite array. Probably will add EA-version later. Quick check shows that almost nothing changes significally, just a bit less DPR and Willsave 1 lower)

Splasher: lvl 10 HalfElf [Rogue2/Fighter2/Medium6]

More info:

Rogue - Underground Chemist archetype. +Int to splash damage, ability to use Quickdraw with splash weapons
Fighter - for feats
Medium - Champion spirit. You can also choose maybe Kami archetype for familiar (grab Boon Companion feat at level 11 or instead of Spirit focus if you want)

Traits: Firebug, Pragmatic activator. HalfElf trait: DualMinded for willsave


Ability:
STR: 8
DEX: 18 (13+1[lvlup]+4[item])
CON: 14
INT: 24 (17+2[racial]+1[lvlup]+4[item])
WIS: 14
CHA: 7

Saves: Fort 14, Ref 12, Will 15

AC: 26 [under shield spell]

Feats:

Feats:
PointBlankShot
TWF+Quickdraw(RogueTalent)
+Precise shot
Spirit focus +Concentrated splash
RapidShot
Improved TWF

Full Atk [6 Touch atks vs 12AC]:
+12/+12(from medium)/+12offhand/+12Rapidshot/+7(bab-5)/+7(offhand-5)

Atk and Dmg calculation::

Atk:
+7BAB+1Pointblank+3SpiritBonus+1Firebug+4DEX-2RapidShot-2TWF
Dmg:
+7INT+3SpiritBonus+2Boon (multiply x1.5 when using Concentrated Splash)

DPR [solo target, Concentrated Splash]:
~158 (if you use 2d6 flasks. Look for Hybridization Funnel).
~135 (with ordinary 1d6 flasks)

DPR with Haste:
~188 [2d6 flasks]
~159 [1d6 flasks]

DPR area [No Concentrated Splash]:
~105 [2d6 flasks], splash dmg 14 ~125 with Haste
~90 [1d6 flasks], splash dmg 13 ~106 with Haste

Items (~57.5k)::

Lamellar leather [darkwood] +2 (6000)
Headband of Vast Intelligence +4 (16000)
Belt of Dexterity +4 (16000)
Amulet of Nat.Armor +1 (4000)
Ring of protection +1 (4000)
Ring of Ferocious Action (3000)
Cloak of resistance +2 (4000)
Ioun +1 saves (4000)
Ioun +1 initiative (500)
Handy Hoversack (2000)

P.S.:

It's less versatile than lvl10 Alchemist but average DPR is much better. You also don't care about your bombs per day. Just grab flasks of acid and alchemist fire and BURN! Burn them all! Don't forget to improve your Craft(alchemy) to make 2d6 flasks
Google Sheet: https://docs.google.com/spreadsheets/d/1jyByC5EO0Wuujuxv_mqZehm7yQBUBRmreOU Ev3thNrs/edit?usp=sharing


1 person marked this as FAQ candidate.

>not in a hardcover
as you wish
http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo-palad in-archetypes/temple-champion/
Advanced Class Guide
...
Divine fighting technique feat - same question. What exactly should Cleric forgo to gain that feat' benefits? (if my domain contains more than just ordinary 1st level power)


>"DM and common sense" jurisdiction
...what could make characters unplayable on some tables (no feat -> broken feat chain). I can accept table variation when it's not really significant, so for my question I'd like to see clear ruling.

>the developers can't make overarching universal rules to fit everything
that's not impossible thing, but requires huge amount of work.


10 people marked this as FAQ candidate. 1 person marked this as a favorite.

Hello. Let's talk about that archetype
http://www.d20pfsrd.com/occult-adventures/occult-classes/medium/archetypes/ paizo-llc-medium-archetypes/wendo-medium-archetype/

Description wrote:

While channeling a wendo, the uda wendo gains the 1st-level domain power of one druid animal or terrain domain (Pathfinder RPG Ultimate Magic 33), or the 1st-level domain power of one of the following cleric domains:<...>

The uda wendo has an effective cleric or druid level equal to 1/2 his medium level (minimum 1st) for the purpose of this ability

Things are very clear if we choose something like Air domain. There's only one power tied to clevel and ability (wisdom)

___
However, some domains can grant you several powers at first level. And those powers might be not tied to your clevel or ability. For example:
Darkness domain: You gain a Feat and (Sp) power.
Eagle domain (and similar): You gain a Familiar and (Su) power.
For those domains we probably might rule that you get nothing except (Sp) and (Su) powers..
..but meet the Wolf domain: The only thing you gain at first level is Feat. No any powers tied to clevel and ability.
___
So, there's a question:
What exactly Uda Wendo can get from domains? Only powers tied to clevel or everything what Domain grants at 1st level?
*in the first case we'll get nothing from Wolf domain at all (except spells)

Thanks.


Hi, Miryafa!
Sry for the long answer.

Miryafa wrote:
>Does it have to be a grippli though?

any small creature with +2 DEX would be good. I just hate halflings :D

Miryafa wrote:
>my DPR calculator puts the rage + SA damage at 125.9 - are you sure it's only 109?

hm. Rage + sneaks 102 dpr, not even 109. Are you sure you didn't add SA damage to your normal damage? It's precision dmg and not modified by crits etc.

Miryafa wrote:
>If you meant Rogue Talents, you replaced all of them with Sharper archetype abilities. Can you justify this?

Ye I mean R.Talents, sry.

And you are right, and I was wrong and blind probably. lvl 2,4 talents were replaced, true.
But, good news: after playing rogue without trapfinding I just hate it xD. You can pick any other rogue archetype for this build, with at least 1 talent not swapped + trapfinding.
Weapon spec. feat will become legal after that.


Hello good folks! I need your help:
For example, we have Unch.Barbarian with bite attack and weapon in his hands and Knockdown stance.
His attacks: +N(weapon) / +N-5(bite)

Someone said wrote:
Knockdown Stance (Ex): The barbarian can focus on toppling her foes. Once per round, she can make a trip attack against one target in place of a melee attack. If she succeeds, the target is knocked prone. This trip attempt doesn't provoke an attack of opportunity. This is a stance rage power.

So, I can trip instead of bite, right?

What is right calculation for trip maneuver? Should I apply this (-5) penalty on my trip, because bite attack has it?
Thanks!


Hi guys. For example, we have E.Scion 3 // Bloodrager 1
Can you tell me, do their levels stack for bloodline powers progression? I can't find clear argumentation.
They have the same bloodline and Magus treats his level 3 as 'effective bloodrager level'. But Bloodrager 1 is also counts as 'effective bloodrager level'.
Can one character have two different 'effective bloodrager levels' for the same ability?

If they don't stack, how this weird combo works?
Any rules/faq?
Thanks!


mr Zack the Frog
Race: Grippli
Rogue4(A:Sharper, unchained) / Barbarian1(A:Urban) / Fighter5(A:Lore Warden)

DPR (+Rage -Haste):
+21/+21/+16/+16 ~102.3 (where ~83.7 is just normal damage without avg crit damage)
DPR (+Rage +Haste)
+22/+22/+22/+17/+17 ~142.7 (where ~116.6 is normal damage)
upd: oh, damage without sneaks (2d6) will be:
~85.8 (~66 w/o crits)
~113 (~87 w/o crits) when Haste

Ability Scores
STR:6(-2) (8 base, -2 racial)
DEX:22(+6) (15 base,+1 level,+2 racial,+4 belt), 26(+8) when rages
CON:14(+2)
INT:12(+1)
WIS:16(+3)(13 base,+1 level,+2 racial)
CHA:10(+0)

HP: 78 (12+4d8+5d10+5favFighter+2con*10)

Saving Throws
Fort:+11 Ref:+15 Will:+9
Also 1 failed save reroll/day at the cost of [+1 +1 +1]

Expanded saves math:

[+1 +4 +1] Rogue
[+2 +0 +0] Barbarian
[+4 +1 +1] Fighter
[+2 +8 +3] Ability
[+2 +2 +4] misc: Sharper archetype, Iron Will, Cloak +1saves

AC: 29 (where +4 for Mage armor and +4 for Shield spells I can cast using wands)
Touch 20
Flatfooted 29 (Uncanny dodge, yay)

BAB: +9 CMB:+7 CMD:25
Attacks: TWF +21/+21/+16/+16 with two +1 Kukris (1d3+20 main, 1d3+16 offhand, 15-20/x2) with Rage, but without Haste
TWF +22/+22/+22/+17/+17 with Haste and Rage

Attack and damage calculation:

ATK: +9 BAB, +8 Dex (Rage included), +1 Weapon Focus, +1 Weapon Training, +2 Dueling gloves, +2 Flank, -3 Piranha strike, +1 Ioun, +1 Weapon, +1 Size
DMG: +8 Dex (+4 for offhand), +1 Weapon, +1 Weapon Training, +2 Weapon Specialization, +2 Dueling gloves, +6 Piranha strike

Feats:

Iron Will
Weapon Finesse (Rogue bonus)
Improved Steal (Rogue bonus)
TWF
Weapon focus (Kukri) (in place of Rogue trick)
Extra Rage
Piranha strike
Imptoved TWF
Combat expertise (Fighter bonus)
Lunge
Improved Critical
Weapon Specialization

Most important gear: ~60k:

+4 Belt of Dexterity(16000)
Gloves of Dueling (15000)
Boots of Speed(12000)
+1 Ring of protection(2000)
+1 Amulet of natural Armor(2000)
+1 Kukris x2 (~2300*2)
Cloak +1 saves(1000)
Pale Green Prism +1 atk (4000)
Wand of mage armor (750)
Wand of shield (750)


Thanks.
Oh, but VM seems not legal for now. Very sad.


Hi guys! I have a question.
They said:
>A character who chooses wizard as his secondary class gains the following secondary class features.
School: At 1st level, he chooses a school of magic in which to specialize. For all powers of that school, he treats his character level as his effective wizard level.

So, if I can choose a school of magic like a true wizard, I probably can choose Focused arcane school instead, right?
Thanks.


Hey, thanks!
About monk and archetypes - it's alignment question only. Technically, I can solve it as LN monk, who worships Matravash (LN, whip), but for image i prefer NN/CN, and Calistria is awesome! So I could start from dip to monk(Unchained,LN), who decide to change his way from law to chaos. My DM accept it.
>Sneak Attack honestly doesn't produce a great deal of damage
For now it's around 50% dpr :<
>fetchling
ImAgE! I'd like to be gothic. Human race is acceptable only if there's no another way, but definitely not tieflings.
>Warpriest
4 level dip looks painful, but I have enough time to try some build with it. Who knows, maybe it will be effective.


Hi guys! I need your advices. I'm trying to build a Pain Taster (10lvl updated prestige). It's just looks interesting and funny; I'd like to create my PT as strong and useful as possible.
At first, just want to say *ThAnK yOu* to those who read it. It takes time and patience to read and understand someone else build. And sorry for bad english!

Stats:

Here we go:
Fetchling race (much gothic, wow).
+2 dex, -2 wis, +2 Cha
20 points

Approximate stats. Not sure yet, but I definitely need tons of Dex, average Con and Int 13 for Combat Expertise
Str 9
Dex 19 (17+2) 27 (17+2+1+1+2+4) at level 10
Con 14
Int 13
Wis 8 (10-2)
Cha 12 (10+2)

Leveling:

It's really weird mix of dips before I become PT.
1. Rogue 1(unchained) | sneak 1d6 | +Weapon Finesse, !Great fortitude
2. Rogue 2 evasion! +Combat Expertise as rogue talent
3. Rogue 3 | sneak 1d6 | *dex to dmg for whips* !Gang up
4. Monk 1 (unchained) (Karmic or Martial master archetype) +Combat Reflexes
5. Cleric 1 (NN/CN, Calistria *whip*, Crusader archetype) +Whip prof., +Weapon Focus (whip), !Some_feat
6. Fighter 1 (Unbreakable) +Endurance, +Diehard
7. Pain Taster 1 +2 Dex +Whip Mastery, !Crusader's Flurry
8. Pain Taster 2 | sneak 1d6 | DR 1/-
9. Pain Taster 3 !Some_feat
10. Pain Taster 4 | sneak 1d6 | DR 2/-
11. ...and so on....

10 levels is enough for beginning, it could take more than a year and half, when my character will get lvl10

Time to explain:
Monk: For Flurry of Blows. Unchained monk has no penalties and full BAB. Wow so stronk.
Cleric: Channel energy class feature for Crusader's Flurry feat. And Weapon focus for free. Now my whip is a monk weapon. Right?

TWF build with two Whips seems like bad decision for me, because it's (-2/-4) with small Whip in off-hand, and... huh.. what's next? Improved TWF for (-2/-4/-9)? No way.

At level 10:

Items:
Whip +2
Belt (Dex +4)
No armor
No shield
Amulet of natural armor +1
Ring of protection +1
Cloak of resistance +1

Fort:13 Ref:15 Will:4 (oh shi~)
AC = 20 (10+8+1+1), 22-23 with buffs. Maybe even more with Wand of Mage Armor. Don't care about AC

Flurry at 10 lvl: +26/+26/+21 (with flank, bless, reduce person and PT' Masochism ability)
Average damage at lvl10 ~99 with sneaks (same conditions).
Not really high damage, but it's easy to flank (thanks Gang Up feat) and to make Flurry (5 ft step and 15 ft reach).
Bad things: NO crits. Enemies with DR will be rly nasty (is it really possible to made whip from adamantine, huh?).

Thoughts:

About possible feats:
Piranha strike – nope. Only +2 to avg damage at lvl 10. Maybe later.
even Accomplished sneak attacker – +10 to avg damage
Improved Whip Mastery – I will get it at 13 level anyway as bonus.
Agile maneuvers – looks awesome
Improved Trip + Greater Trip – nice, but not sure it's the best option. Two feats, hm.

About possible build options:
Not rogue. Ninja.
What is good: Really sweet ki pool.
What is bad: No evasion. 1 more feat for Weapon finesse. Need good Charisma, I can't dump it. And I need Agile whip for Dex to Dmg. It's 8k gold, and as said my DM “Well, maybe you will find some caster, who will enchant your whip at level 8+. Or 1-5% chance to find it in shops, at level 6-7”.
It will be hard to survive even with Rogue at lvl 1-6, so Ninja looks acceptable only if I'll start already lvl10, meh.

Waylayer Rogue archetype – never flat-footed in surprise round.
Counterfeit Mage Rogue archetype – fun with wands, but only at Rogue lvl4 and at the cost of 1 talent.

*Hey, OP, what do you want?*
1. Any damage/to-hit optimization, if possible.
2. Advices for off-hand. I have one FREE hand, I don't know what to do with it, because I'm noob.
I want to be useful for team even when I can't make full-attack or hit with sneak in my round.
What kind of wands should I get? Align weapon, Invisibility purge?
From my 3.5 experience, invisible creatures and flying creatures (sometimes invisible and flying) were the worst enemy.
Maybe Net for off-hand? Still not sure is it one-handed or two-handed weapon.
3. Should I do my best to bump Will save, even at the cost of Dex?
4. Any other suggestions.

Thanks again!