Azmur Kell

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Goblin Squad Member. Pathfinder Lost Omens, Rulebook Subscriber. Organized Play Member. 127 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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How to overcome the Wendigo Torment?

I know there has been some discussion about the Wendigo's Ride the Wind ability. My interpretation of how it works or doesn't work is not what I want help with; it's how to deal with the torment after a PC has been afflicted.

My players' party does not have Divine or Occult traditions, so no way of casting Remove Curse. The 6-player party has a champion, rogue, arcane sorcerer, primal sorcerer, druid, and ranger. Divine hasn't been required as between the champion and the druid with a staff of healing, the healing needs of the party have been covered.

A Will DC 38 save is required to overcome the Wendigo Torment, but the party's Will saves are +23 to +28. Stages 1 & 2 impose the Stupdified 4 condition, giving a -4 on Will saves. a Will of +23 is adjusted to +19, requiring a natural 20, or successive 19s on the dice.

Is keeping the PC restrained, preventing them from killing, until an NPC can cast Remove Curse the only option? If so, an added challenge is the PC is a halfling rogue with Unhampered Passage.

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Pathfinder Lost Omens, Rulebook Subscriber

Update for NZ. Customer support sent a replacement for the shipment which was sent to an old address in a closed office building. (I had received confirmation of my updated shipping address after the announcement in July.)

It arrived today. Thank you customer support. Much appreciated.

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Pathfinder Lost Omens, Rulebook Subscriber

I’d like my players to be able to mark up a digital stolen lands map. What is a good way to do that? Ideally they will be able to do this between sessions. In some ways I want it to be like a digital whiteboard.
Use of a VTT doesn’t seem the right way, as it requires the map to be be set as the current page between sessions.

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Pathfinder Lost Omens, Rulebook Subscriber

Update: I have just received shipping notification from Paizo that this is coming from the Paizo warehouse to New Zealand.

Slight problem: It’s being sent to an old address, even though I changed it in June and received confirmation of the change. I’ve replied to customer service and hope they can do something.

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Pathfinder Lost Omens, Rulebook Subscriber
sanwah68 wrote:
Paul Ryan wrote:
Supposedly Aetherworks is doing the NZ stuff too. Haven't even heard anything from them so far, much less received anything. Beginning to be concerned to be honest.
If it helps at all, I received mine from Aetherworks, but had no communication at all. Just turned up.

It would help more if you were NZ based, but your profile indicates Australia.

On https://www.gameontabletop.com/cf194/kingmaker-10th-anniversary.html#item-u pdates-10065 there is an unanswered comment on 27 Sept from MGMGrand: "I've been in touch with Aetherworks, and they are apparently only handling Australia's fulfilment, and not New Zealand's. Who can I expect to receive my product from in that case?"

On 18 Sept Paizo said "Update: Aetherworks has confirmed that all Australian shipments are out for delivery." but that doesn't confirm if NZ shipments are coming from Australia (which is most common), or are part of Paizo's "outside the regions listed above".

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Pathfinder Lost Omens, Rulebook Subscriber

Is Aetherworks or Paizo managing shipments to New Zealand?

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Pathfinder Lost Omens, Rulebook Subscriber
Dante Majiko wrote:
To my understanding, when a creature appears that I want to make a Recall Knowledge check about, I need to suggest a Skill (or Lore) to the DM.

As a GM using secret rolls I don’t require my players to suggest a skill. I look for the skill that gives them the best chance, within the confines of the valid skills someone else has shown. There will be times my players will remind me of a lore they have, and often they won’t try a recall knowledge unless they think the creature is likely to be covered by a skill they have.

I also choose to give information most useful to the one asking, and not something that would be most useful to another character, such s telling a sorcerer has resistance to fire, and telling a rogue the creature has resistance to physical.

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The wall blocks line of effect.

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I like how his view so rationally opposes Pharasma.

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Pathfinder Lost Omens, Rulebook Subscriber
scruffylad wrote:

Cleaned Up Voz

Although it's been a while, I figured I'd post this. My group likes pics of NPCs, but the official portrait of Voz is much too ha-ah-I'm-an-evil-necromancer for my taste. So I made an altered, less-obvious version.

Link

Looks good. I used a completely different image as the supplied image was too much of a giveaway.

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Pathfinder Lost Omens, Rulebook Subscriber

A new Ascended? That would be amazing. This would be an amazing start to a new adventure path.

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Pathfinder Lost Omens, Rulebook Subscriber

Varisia, Birthplace of Legend has a paragraph about the Twilight Academy in Galduria.
Feasts of Ravenmoor refers to Galdurian wine, indicating grapes are grown there.
Magnimar, City of Monuments timeline states "4629 Galdurin Barmier founds the Twilight Academy, giving rise to the town of Galduria."
Rise of the Runelords Anniversary Edition Player's Guide indicates "Galduria survives primarily by ferrying grain and lumber along the Lampblack River and Ember Lake"
In The Edge of Anarchy, we see most people remember Galduria for the rash of carrion golems attacks 20 years ago.

The Pathfinder Wiki page, although brief, is comprehensive with established canon. https://pathfinderwiki.com/wiki/Galduria.

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It depends on how different you want it to be.
Perhaps it's just a monthly town hall meeting and Calmont starts the fire.
Perhaps the hall is used as part of a weekly market and Calmont starts the file.
Perhaps the characters hear about the deed and seek it out. Remember that the characters should develop a relationship with the town and want to protect it.
Perhaps one of the characters is a bumblebrasher who was out of town at the time looking to join an adventuring party and the party has returned to Breachill.

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I am a bit confused about Algret. Adorned Dolgindir of the Guild of Finery asked the PCs to investigate the vanishing of a tailor named Algret.

Algret's role:
If the PCs can rescue her, Algret shares what she knows with the PCs—that she is in fact a spy in the employ of the Guild of Arms who had been charged with investigating possible corruption within the ranks. She followed her clues to this location, only to be set upon by the corrupt guards and imprisoned here. She was so deep undercover that few people even knew she was on the case, and by the time the PCs arrive she’s all but lost hope.

Does Dolgindir know she is on the case? I will assume not, and that only he is only aware of her as a missing tailor. "Deep cover" makes me think she's not really a tailor, but is competent at it.

My players sought permission to search her place, which Dolgindir granted, but found nothing out of the ordinary. (I didn't want to derail the adventure by having the heroes investigate a spy ring in Kovlar, and am treating "Deep cover" as making sure there is no evidence in her home to cause her to break cover.

What does a spying tailor do anyway? Arrange measuring and fittings in people's homes/offices, and rifle through documents while the buyer is changing clothes? (I can see how getting recommended to other targets is useful.)

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Thank you Logan, your response is much appreciated.

I have resubscribed. The order is 36710423. Please remove Pathfinder Spell Cards: Secrets of Magic.

Regards, Brian

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Pathfinder Lost Omens, Rulebook Subscriber

I want to resubscribe to the Pathfinder Accessories Ongoing Subscription so that I get the PDF along with the cards of the Alchemy Deck, but I don't want Pathfinder Spell Cards: Secrets of Magic. The subscription option doesn't give me a choice of selecting one and not the other. What can I do?

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Pathfinder Lost Omens, Rulebook Subscriber

I think I want to permit free archetypes in Agents of Edgewatch, but limited to only a few, along the lines of Strength of Thousands.

The obvious ones (to me) are:
- Edgewatch Detective (Int 14 or Wis 14)
- Marshal (trained in martial weapons; trained in Diplomacy or Intimidation)
- Martial Artist
- Medic (Battle Medicine; trained in Medicine)
- Sentinel
- Investigator (Int 14).

Are there any that make it easier to do non-lethal damage with weapons or spells?
Are there other suggestions?

I will encourage my players to choose other archetypes as part of their class feats if they want them. This post is focusing on the free archetype.

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BeardedTree wrote:
My players wound up being forcibly arrested in our last game, all after fighting Kralgurn, two Theas (there are 5 of them) and immediately after that the Accursed Forge-Spurned. They had no problem with Kralgurn but as soon as the Forge-Spurned showed up they faltered hard. The Mastermind rogue only made one knowledge check with Occultism and the Cleric didn't make any knowledge checks at all because the way I wired "you CAN use religion" instead of "yes it IS a religion check" made him think he couldn't do so.

I'll watch out for that. My characters have only just met the council.

It looks like you GM the knowledge checks differently from the way I do. As a secret recall knowledge check I roll on against the characters best valid skill (taking into account different DCs for lore skills).

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Thank you. I appreciate what you do.

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Pathfinder Lost Omens, Rulebook Subscriber

I do not want Pathfinder Spell Cards: Secrets of Magic.

Please either:
* skip these spell cards and continue my subscription, OR
* cancel my Pathfinder Accessories subscription, and I will resubscribe in time for Pathfinder Alchemy Deck.

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Pathfinder Lost Omens, Rulebook Subscriber

I have changed my mind about the accessories. I thought spell cards were the next accessory, which is something I don't want.
I do want the Hero Point deck and the Alchemy deck, and intended to resubscribe for those.

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Pathfinder Lost Omens, Rulebook Subscriber

Please cancel the following subscriptions for me:
1) Accessories
2) Adventures
3) Maps

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Pathfinder Lost Omens, Rulebook Subscriber

Is it...the gamesmaster?

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Pathfinder Lost Omens, Rulebook Subscriber

I'm late to ask but I do wish you'd offer an .ics calendar subscription for this, as most of the world is not familiar with adjusting PDT timezone to their local timezone. In the absence of that, include UTC timezone would be useful. I missed half the keynote as it started at 7am Saturday morning for me and the twitch app on iOS didn't offer me the opportunity to go back.

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Pathfinder Lost Omens, Rulebook Subscriber

It’s also on his ArtStation page.

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Hi, I'm missing Pathfinder Society Scenario 2-11. I've just received notification of order 36323400 with scenarios 2-12, 1-13, & 2-14. Previously, in order 36313252 I received 2-09 & 2-10.

Separate from this, I see order 36323400 is still pending. I'm happy for this to wait until it can be combined with another shipment to reduce shipping costs.

Thank you in advance.

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Pathfinder Lost Omens, Rulebook Subscriber

Historically bows were more effective than crossbows but required training. Crossbows became popular as less training was required to aim and hit your target. The trained archer could still fire more arrows than a trained crossbowman. Some specialists could do this even faster.
In Pathfinder this is managed by bows being a martial weapon with 0 reload, crossbows being a simple weapon with a 1 reload, and feats allowing more arrows to be fired in a round by specialists.

Guns eventually replaced bows and crossbows, but not immediately. Early guns were unreliable and required time to load them safely, but a specialist could do so faster.
These are in Pathfinder as martial weapons, with feats allowing a specialist to load them faster.

A couple of centuries later guns became easier to use and more common (in parts of the world). This gave rise to the term gunslinger (first used in 1920). The first repeating firearms that gained widespread approval are from the 1800s.
In Pathfinder this would be in the future, where newer guns are simple weapons easier to reload, such as a revolver. A martial character will still be more effective, and a specialist will have feats allowing them to do more.
It seems to me that some people are expecting the gunslinger to resemble what I'm calling the future gunslinger.

I'm happy with the current description, even though it doesn't let a sheriff in Alkenstar use guns the same way a sheriff in the USA's cinematic Wild West can do so.
Just as (most) fighters don't choose a dagger to a sword, I don't want to see guns to be the weapons fighters need to use in preference to a sword or axe. I don't want to see wizards choose a gun over a spell. That's not what I want in 4721 AR. Keep that for Pathfinder 5000 AR.

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I didn't fully read the response on https://paizo.com/threads/rzs438xg?Please-adjust-some-subscriptions#1 and see I needed to cancel a subscription and resubscribe to skip a release.
Is it too late to remove the Advanced Player's Guide spell cards from my order?

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Pathfinder Lost Omens, Rulebook Subscriber

Please cancel my Lost Omens subscription.

Please cancel my Adventure Path subscription: Let Agents of Edgewatch #6 be the final one - but then cancel before the next AP starts

Please skip Advanced Player's Guide Spell Cards from Pathfinder Accessories subscription.

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Pathfinder Lost Omens, Rulebook Subscriber

With the introduction of the Beastmaster Dedication, I'm allowing my player to have the warg puppy her ranger adopted as a second animal companion even though technically a beast cannot become a companion. The companion will be treated as a wolf which can talk. The ranger in question is a gnome used to talking to animals with Burrow Elocutionist and Animal Elocutionist, so the talking benefit applies to other characters encountered.

The other warg puppy was adopted by the druid and the sorcerer in the party has a talking familiar so talking animals is not a new concept in the party.

Please advise how things could go horribly wrong with this approach.

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I'm considering presenting a harrow reading for the characters before they start this book (and the later ones). My players are still in book 2.

Which harrow cards, with or without layout, would make a good harrow reading for this book?

I'm hoping for a general reading, rather than tying it too close to an individual character. That way it could be useful for all GMs.

Having said that, the party consists of 2 dwarves, 2 gnomes, and a halfling, making up a champion, druid, ranger, primal sorcerer, and a rogue. They get on well with the Ekujae. They also left Gerhard alive, unarmed in the jungle. He will soon find his boat and what they did to the totem.

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I use these. Other colours are available.
https://www.aliexpress.com/item/4000265642654.html

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One of my players asked about casting Dispel Magic on the Vrock with the intent to dispel the conjuration effect. This was based on him seeing the magic circle and assuming it could be banished. After I seemed hesitant (with no guidelines included for this) he decided the check would probably be too difficult.

Can such conjuration effects be dispelled?

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Is there a list of the cards that I can copy? I want to try and automatically rename them to something more useful than the card number.

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Pathfinder Lost Omens, Rulebook Subscriber

Ouch! Those 10 AM starts are 5 AM for me. I guess I'll be watching these later.

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Pathfinder Lost Omens, Rulebook Subscriber

I've just noticed the following season 1 scenarios are not in my downloads. I haven't changed my subscriptions since 2nd edition came out. All the other season 1 scenarios from #1 to #19 are in my downloads. Looking at the https://paizo.com/store/pathfinder/society/season1 page shows all but these 2 are in my downloads, confirming my check in my downloads.

Pathfinder Society Scenario #1-12: The Burden of Envy
Pathfinder Society Scenario #1-13: Devil at the Crossroads

Unrelated: I have just pre-ordered Pathfinder Flip-Mat Classics: Bandit Outpost and would like it moved to my sidecart instead of being shipped separately when available.

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Pathfinder Lost Omens, Rulebook Subscriber

I wish the images were available for online play.

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Pathfinder Lost Omens, Rulebook Subscriber

In my game, the characters met Alak early, but he never went into town the two times they did. Instead, he camped overnight nearby. They encountered him again in the lower level as written, and the PCs were very careful not to desecrate the bodies to the extent of checking that the removal of [redacted] would not be a desecration.
He hadn't had a chance to go far into the crypts. I had the awakened dead resting in their crypts and they didn't get up until a character approached. After the battle, he carefully laid the skeletal hellknight remains back into the crypts.
As a character he has been very enthusiastic of the stories about the goblins, seeing it as justification of the Order's desire to bring civilisation to the area. One character, has caefully taken the painting for selling knowing that Alak would be interested in it.

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Pathfinder Lost Omens, Rulebook Subscriber

The Call for Heroes is a monthly event. What are some suggestions for future events that can be used for flavour? Obviously the reward needs to be too small for the PCs to be interested. As part of the relationship the PCs make with the townsfolk I expect there will be interest in seeing what is happening.

Missing farmers, Missing shipments, Lost livestock.

What else?

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Pathfinder Lost Omens, Rulebook Subscriber
Ly'ualdre wrote:
Curses!! I see the dreaded "Antipaladin" has made it into the rules. There goes my hope of seeing the class get a more creative name. Guess I should expect Anti-Redeemer and Anti-Liberator as well. D:

They may be better than Abandoner and Incarcerator.

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Pathfinder Lost Omens, Rulebook Subscriber

Should I be concerned that my order 14379880 has the statuses of Suspended & Pending? It consists of a subscription and an item previously added to the side cart.

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Pathfinder Lost Omens, Rulebook Subscriber

Has anyone created a handout of the deed for the ownership of Hellknight Hill?
Does anyone have a suitable source I could use to make my own?

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Pathfinder Lost Omens, Rulebook Subscriber

I've just seen this post which mentions the food in The Sixfold Trial
https://paizo.com/threads/rzs2pubi?Food-and-Drink#3

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Pathfinder Lost Omens, Rulebook Subscriber

Not one of the mentioned regions, but Ravengro in Ustalav has a tavern offering the following:
Vampire steaks (cuts of beef skewered on thick wooden spikes),
Wolf balls (lamb meatballs served on plates painted to look like the face of the full moon),
Corpse chowder (a thick stew with red broth and chunks of meat),
Liquid ghosts (a sweet pale ale that glows faintly with a greenish tint).

Note that tonic water will glow blue under UV light.

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Pathfinder Lost Omens, Rulebook Subscriber

What are the likely Isgari/Breachill punishments for each of the following:
1) arson,
2) attempted murder by fire,
3) destruction of city property (the town hall) by fire,
4) theft as a servant

For theft, I would expect the removal of a hand would fit given Isger is a vassal state of Cheliax. In Cheliax I would expect arson would incur maiming by burning brand and enslavement and the other two to be immolation. I also expect that in Breachill these punishments are not as extreme. What would they be?

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Finally played the fire in the town hall. The hall burned down. The fire spread too fast for the players to contain it. The evacuation went quickly. The bucket brigade started quickly but it took too long getting from the door to the fire. Crink Twiddleton was one of the panicked townsfolk in the hall, terrified of the fire. He spotted the "fire demon". The mephit discouraged the PCs getting close to the fire early, though it stayed within the fire.
Looks like there will be some other demands on stonemasons and carpenters.

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Pathfinder Lost Omens, Rulebook Subscriber

Does anyone have a map showing only the outside of Citadel Altaerein? I want to show it to my players to let them decide where to enter from. If I print it then they can have something to take notes on.

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I use a backpack. I play in a bar after work and that limits options.
I bring:
1) Core Rulebook, primarily for my players
2) Dice tray with dice
3) Crit/fumble decks
4) Condition cards
5) iPad with PDFs
6) Adventure. I switch between iPad and adventure as needed.
7) Selection of figures
8) Dry erase maps in a tube.
9) Flip-map if suitable. Sometimes it can just help set the scene.
10) Initiative tracker
11) Hero point coins.

Hmm, maybe to need reduce this.

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Pathfinder Lost Omens, Rulebook Subscriber

I treat the visible aspect as if it was glitter or coloured mist appearing by the caster. Have a look at images of Holi festival for an idea of what I mean.
It doesn't give off light so it's not detectable in the darkness without darkvision but obvious if you can see it.

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