Azmur Kell

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Goblin Squad Member. Pathfinder Lost Omens, Pathfinder Accessories, Rulebook Subscriber. Organized Play Member. 121 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Dante Majiko wrote:
To my understanding, when a creature appears that I want to make a Recall Knowledge check about, I need to suggest a Skill (or Lore) to the DM.

As a GM using secret rolls I don’t require my players to suggest a skill. I look for the skill that gives them the best chance, within the confines of the valid skills someone else has shown. There will be times my players will remind me of a lore they have, and often they won’t try a recall knowledge unless they think the creature is likely to be covered by a skill they have.

I also choose to give information most useful to the one asking, and not something that would be most useful to another character, such s telling a sorcerer has resistance to fire, and telling a rogue the creature has resistance to physical.

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The wall blocks line of effect.

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A new Ascended? That would be amazing. This would be an amazing start to a new adventure path.

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Varisia, Birthplace of Legend has a paragraph about the Twilight Academy in Galduria.
Feasts of Ravenmoor refers to Galdurian wine, indicating grapes are grown there.
Magnimar, City of Monuments timeline states "4629 Galdurin Barmier founds the Twilight Academy, giving rise to the town of Galduria."
Rise of the Runelords Anniversary Edition Player's Guide indicates "Galduria survives primarily by ferrying grain and lumber along the Lampblack River and Ember Lake"
In The Edge of Anarchy, we see most people remember Galduria for the rash of carrion golems attacks 20 years ago.

The Pathfinder Wiki page, although brief, is comprehensive with established canon. https://pathfinderwiki.com/wiki/Galduria.

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Is it...the gamesmaster?

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It’s also on his ArtStation page.

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Historically bows were more effective than crossbows but required training. Crossbows became popular as less training was required to aim and hit your target. The trained archer could still fire more arrows than a trained crossbowman. Some specialists could do this even faster.
In Pathfinder this is managed by bows being a martial weapon with 0 reload, crossbows being a simple weapon with a 1 reload, and feats allowing more arrows to be fired in a round by specialists.

Guns eventually replaced bows and crossbows, but not immediately. Early guns were unreliable and required time to load them safely, but a specialist could do so faster.
These are in Pathfinder as martial weapons, with feats allowing a specialist to load them faster.

A couple of centuries later guns became easier to use and more common (in parts of the world). This gave rise to the term gunslinger (first used in 1920). The first repeating firearms that gained widespread approval are from the 1800s.
In Pathfinder this would be in the future, where newer guns are simple weapons easier to reload, such as a revolver. A martial character will still be more effective, and a specialist will have feats allowing them to do more.
It seems to me that some people are expecting the gunslinger to resemble what I'm calling the future gunslinger.

I'm happy with the current description, even though it doesn't let a sheriff in Alkenstar use guns the same way a sheriff in the USA's cinematic Wild West can do so.
Just as (most) fighters don't choose a dagger to a sword, I don't want to see guns to be the weapons fighters need to use in preference to a sword or axe. I don't want to see wizards choose a gun over a spell. That's not what I want in 4721 AR. Keep that for Pathfinder 5000 AR.

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Ouch! Those 10 AM starts are 5 AM for me. I guess I'll be watching these later.

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Not one of the mentioned regions, but Ravengro in Ustalav has a tavern offering the following:
Vampire steaks (cuts of beef skewered on thick wooden spikes),
Wolf balls (lamb meatballs served on plates painted to look like the face of the full moon),
Corpse chowder (a thick stew with red broth and chunks of meat),
Liquid ghosts (a sweet pale ale that glows faintly with a greenish tint).

Note that tonic water will glow blue under UV light.

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“You say things used to be differently? That Yong spellcasters could make you stronger, smarter, and wiser? I think you’ve been listening to too many bards spinning their fanciful yarns.
“They probably told you of wizards flying around battlefields, paladins healing themselves and damaging undead with their holy blessings in a single combat.
“I hope you didn’t give them too much of your silver for their stories, of course it’s always gold in their stories.”

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Who is Keldaran? They are referenced in the second read aloud text.

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Cheliax fits the “life is cheap” and “I can use the law for my personal benefit” approach that mass use of guns provides. Provide some advertising from the manufacturers’ lobby group that this is the safest way to defend yourself and everyone will want to be armed.

Add in some hellfire black powder to ensure souls go to the right place.

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Look at the spell. The 3 action activity is an area effect.

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Since we now have the temperature chart, will we see charts showing the mean, minimum, and maximum summer and winter temperatures around the Inner Sea? How cold is Andor in winter? How warm does Brevoy get in summer?

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You've indicated that Ezren is 52 years old, regardless of the year an adventure path is set. Do the other iconics also have a set age?

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I’m one of the people waiting to see whether PDFs are included in the subscription or not before I decide on subscribing. Hopefully there will be an answer soon.

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Summer equinox?
pages 44,56, 62 all mention the summer equinox. I assume this really means the summer solstice, as one does refer to being when daylight is longest.

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Leonal wrote:

I would recommend you to be prepared for PCs leaving before the 30 days though, if you have players like mine who rarely follow the rails unless it seem logical to them.

(My players left for Lepidstad within 2 weeks after they got help from the village to crudely raze the prison and casting hallow on the area.)

Wow. So they didn't follow the instructions in the will then? What happened to Kendra? I'd have the characters receive a letter in Lepidstad from the councillor informing them that being left alone in her grief she killed herself. Yes, guild trip the players, have them return for that funeral then let them get back to the adventure.

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Blayde MacRonan wrote:
katelynscarlett wrote:

This question was posed earlier but never answered.

In the information on Father Charlatan's haunt, it says that "the haunt targets a single person (either the first person to touch Father Charlatan’s journal or his remains, or the last person to attempt
to leave the cell)..."

This is the only mention of Father Charlatan's journal. Was it removed from the adventure and this was overlooked?

I'd have the journal be present, but the moment someone opens it in an attempt to read from its pages, the book disintegrates and is blown away by a mystical blast of wind. It seems cliche' but should work so as not to make you do the additional work of coming up with entries for it.

Since Father Charlatan was in a "luxury" cell, and the way the map showed something beside the bed, I had a rotted journal on a table. Without the journal my players were not going to touch the corpse or search the cell; a detect magic told them the chains offered them nothing they wanted.

I intended for the journal to be unreadable but the investigating player cast "Make Whole" on it. He took it with him and read it. The words in it indicated the author, Sefick Corvin, was a fallen follower of Iomedae who regretted his actions and wanted to redeem himself. In essence I had the Father writing the journal as a bluff for the guards to read and take pity on him.

At this stage the players still had not learned Father Charlatan's real name, so it was a bonus when they did.

The players did comment that the bones, wrapped in chains, probably couldn't have written a journal, but assumed the chains came later.

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Trinite wrote:
Windspirit wrote:
Trinite wrote:

My three players are having a good time with the pre-Harrowstone stuff, but we just did the town hall burning thing and it wasn't much fun. A lot of moving tons of little markers around to very little effect, and players complaining about the unrealistic rules.

...

I didn’t used tokens...I used red Marshmallow ...the one extinguishing the fire could eat it.

That's a fantastic idea! Too bad two of my three players are playing over Skype!

Too bad for them, you'll just have to eat the marshmallows.