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Seytiko's page
119 posts. Organized Play character for Maxim Nikolaev.
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Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
Great game, thanks a lot!
Dayjob roll
Profession (cook): 1d20 + 4 ⇒ (6) + 4 = 10
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
Wow, that was fast.
- Comrades, I think we should take the shard with us to keep it safe from jokers like this. Rogzul, do you think we would be able to talk the elder into parting with the relic?
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- And eat his heart!
Diplomacy, aid another: 1d20 + 2 ⇒ (18) + 2 = 20
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
Seytiko does an interpretetive dance using prestidigitation to stress the important points of the story.
Aid another, Charisma: 1d20 + 2 ⇒ (17) + 2 = 19
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- Hi! My name is Seytiko!
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
Seytiko points at the half-eaten carcass of the saber-toothed tiger and quitley whistles.
- Will you look at that. Wonder what killed him.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
What happened to you wife? I hope she gets netter.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
-Yeah, yeah. Old stuff. Wanna build a campfire here? I could throw a decent raptor meat sandwich, if you give me an hour.
Seytiko starts butchering the small raptors, carefully avoiding the poison glands.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
Wisdom: 1d20 ⇒ 3
Perception 1: 1d20 + 5 ⇒ (4) + 5 = 9
Perception 2: 1d20 + 5 ⇒ (9) + 5 = 14
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- And now I strike!
Scimitar, attack: 1d20 + 2 ⇒ (6) + 2 = 81d6 + 1 ⇒ (3) + 1 = 4
-You far more nimble then I thought.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- Taco shell!
Seytiko casts Shield on himself and moves closer to the raptor.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- Oh god, yes. This weather is awful. I want something hot to eat and something spicy to drink.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
Oh, boy. Please find me, when I get lost (=
Constitution: 1d20 + 1 ⇒ (4) + 1 = 5
Constitution: 1d20 + 1 ⇒ (4) + 1 = 5
Constitution: 1d20 + 1 ⇒ (1) + 1 = 2
Constitution: 1d20 + 1 ⇒ (16) + 1 = 17
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
-... so the hamster will eat the harmonica! And that's how we are going to defeat you.
Seytiko finishes his passionate speach.
- Oh, we are done. Sorry, got carried away.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
-Yes, the magic stick!
Seytiko unsheathes his own magic missile wand and lets loose with it.
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- Wasabi splash!
Seytiko rushes forward, draws scimitar and then claps his hands, sending a small blob of acid at the beast.
Acid splash: 1d20 + 4 ⇒ (18) + 4 = 221d3 ⇒ 3
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- Angus, you look gloomy. Want a cookie?
Seytiko gives Angus a cookie. With chocolate chips.
- I heard something about this place. It was a stronghold of one of those make-yourself kind of gyus. Very Ulfen of him. Local Kellid tribes really respected him.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
local, untrained: 1d20 + 1 ⇒ (7) + 1 = 8
history, untrained: 1d20 + 1 ⇒ (15) + 1 = 16
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- Waiting for me? I got a bigger sword this time. A coocking knife just doesn't seem to cut it.
Seytiko shows off his new scimitar.
I am ready. Bought wands off the chronicles, and a scroll of lesser restoration (5 spells on a scroll) using 2 pp.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
I guess I'll go further down the dervish dancer route.
Switched a couple of points, let's see how it turns out.
Can I buy a scroll with 5 lesser restorations on it? 750gp using 2 pp.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
I'm not to shabby with numbers myself, but this time it became kind of a nightmare. I want a spontaneous kitsune magus with enough skillpoints to spend a rank every level into cooking.
And I want him to be gishy and useful in combat.
Currently I am considering a mindblade instead of an eldritch scion. Or even leaving out the magus part and straight forward converting into an occultist... Argh. Gives me a headache.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
Yes, I am working on it. Sorry, got analysis paralysis.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
I am leveling too. Remind me - may I change anything, before I level? Or I should have done it before this scenario.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
Profession (cook): 1d20 + 5 ⇒ (2) + 5 = 7
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
Hey!
Will: 1d20 + 3 ⇒ (3) + 3 = 6
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- And now you burn.
Seytiko took a short step into the frozen room, drew a small flask of alchemical fire and threw it at the dragon.
Alshemical fire: 1d20 + 3 ⇒ (1) + 3 = 41d6 ⇒ 3
Oops.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- With the passion of my young heart! You shall be grilled!
Seytiko flies into an eldritch rage, his eyes shimmer with electricity that gathers in his paws and around his kukri knife!
- Chidori!
5-ft step, spellcombat, shoking grasp.
kukri: 1d20 + 1 ⇒ (20) + 1 = 211d4 ⇒ 3
shocking grasp: 1d20 + 1 ⇒ (8) + 1 = 91d6 ⇒ 5
confirm critical: 1d20 + 1 ⇒ (12) + 1 = 13
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- Then let's find out.
Seytiko walked up to the door and opened it.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
I misread "goblin excitement". Seems strangely appropriate.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- Let's do this, friends.
Seytiko reloads his crossbow and adjusts the kukri on the belt.
Whenever you are ready.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- Just curious, do we have anything in store to deal with lots of angry insects?
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- Grab some bugs on your way up! You can make a great snack with them!
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- Yes, thank you. I am sorry for not being more useful during the fight. But I promise you the best damn dinner you have ever tasted after we return! If I can find the right ingridients in this frozen barbaric land. But now let's venture forth!
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- Friends, can anyone give me some healing? I don't feel to well after that guy hit me. Nothing dramatic, but I could use some help.
I got 3/9 hp left, would appreciate a CLW.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
What happened to the map?
1d20 + 3 ⇒ (9) + 3 = 12
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
This is getting embarassing.
Bite, same target: 1d20 + 3 ⇒ (2) + 3 = 51d4 ⇒ 4
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- Take another bite, my friend!
Bite: 1d20 + 3 ⇒ (7) + 3 = 101d4 ⇒ 2
Shoot! Hate when it happens.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- Never corner a fox!
Seytiko snarls and bites the attacker.
1d20 + 3 ⇒ (9) + 3 = 121d4 ⇒ 2 - Bite the 'red' attacker.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
Um... Yeah, I think I will retcon that.
Seytiko drops his kukri and draws the light crossbow.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- Tonight we gonna eat some rat!
Seytiko sprints round the shelves and slashes a rat with his kukri.
Kukri: 1d20 + 3 ⇒ (9) + 3 = 121d4 ⇒ 3
- Or not!
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
Angus Hammersmith wrote: Fang trots over to the dead dog and begins noisily devouring the dog. Angus shrugs. "RECYCLE." Slow clap. Made my evening.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- Great, more gnomes. So ugly, you could curd milk with their faces.
Geniunly impressed with the swiftness of his allies, Seytiko cranks his light crossbow and shoots one of the goblins, closest to him.
Can't look at the map atm. Could you please adjust my position accordingly.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
Looking at the sap:
- Ah... I guess that works too. Let's go.
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- Sleeping spell? Anybody know one?
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
Wow, good roll. I will wait for the GM's response (=
Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light
- Honorable guard, please do not be offended, by my friends harshness. It's the weather and the long journey. We would be oh so very grateful if you let us through, so that we might find a warm house and down a cup of hot wine.
Diplomacy, aid another: 1d20 + 3 ⇒ (3) + 3 = 6
- My name is Hayato Norimaki, I am a chef and a piemaker. I am travelling with my kitchen crew. If you wish, after we settle in the town, I will make you a whole supper as a gratitude.
Bluff: 1d20 + 4 ⇒ (17) + 4 = 21
If words do not suffice, Seytiko will try to butter them up with some gold.
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