Rimble Sliffer |
"It is reassuring that you are fine, Mr. Skagni. Certainly we would come to your aid and we will do anything to change the reputation that those frauds have made, tainting the name of Pathfinders".
As it should be, due to the nature of the gnomes, Rimble was very curious about what has behind the southern door. "Can you wait for us here, my friends?", he asks to the freed slaves, then the sorcerer gets close the door, on Antoniollus' back.
"Right, beyond Seytiko, will somebody check it with us?", he smiles to his fellows while asks.
s2 Color Spray.
Angus Hammersmith |
Fang places one hind claw on the mutant goblin and gives it a good shaking with his jaws. There's a loud cracking noise and the mutgob's body gives a few twitches and is still. Angus scratches Fang behind the ear as the dino begins to devour the dead gob. "GOOD BOY."
Angus, hearing discussion of the southern door, sighs and shoulders his scythe, marching over to join the others.
Theadric Greyhood |
"That's right," Theadric says as he takes a healing potion from the stash they had found, drinks it, and then throws the flask to the ground in a melodramatic fashion.
"We're the real deal!" he says as he prepares to kick down another door.
"Say," he asks Rimble. "How hard is it to learn how to use just a couple of fire spells? No one is ever willing to cast them for me, and I really need to have some more explosions for dramatic effect."
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
GM Zinou |
I was waiting if you wanted to heal some more but let's go.
Skagni nods profusely. "I'm glad you're here but OWW!" the man feels his broken index. "Sorry, the glorfan there decided to make an example out of me for talking too much. And I haven't eaten in days. Makes it a little hard to think. Maybe once we get out of here I can talk some more?"
Upon opening the door, the blast of cold from the room beyond is sharp and shocking. The room seems dimly lit by a soft blue light and the floor twinkles as though wet. In the south wall stands a tall, slim door made of a dark, bluish metal and carved with hundreds of runes and sigils. Looking up, the room disappears into a cold, cloudy haze.
The floor is slippery, so any Acrobatics checks increase by 5. Additionally each square costs two squares of movement to travel, and you need an Acrobatics check of 10 to run or charge.
Who goes first?
GM Zinou |
As the dwarf shivers and begins to pace inside the freezing room, a blast of cold ice shards rains down on him. Surprised, he doesn't manage to evade it.
A white dragon flutters down from the mist and screams something in draconic.
2d4 ⇒ (4, 3) = 7
1d4 ⇒ 2 rounds to reset.
Ref save Angus: 1d20 + 3 ⇒ (2) + 3 = 5
""You may have bound me, but you will never bind us all! DIE!"
Theadric: 1d20 + 5 ⇒ (5) + 5 = 10
Angus: 1d20 + 4 ⇒ (5) + 4 = 9
Rogzul: 1d20 + 2 ⇒ (15) + 2 = 17
Seytiko: 1d20 + 3 ⇒ (20) + 3 = 23
Vires: 1d20 + 2 ⇒ (2) + 2 = 4
Rimble: 1d20 + 4 ⇒ (11) + 4 = 15
Dragon!: 1d20 + 9 ⇒ (20) + 9 = 29
Swift to act, the tiny dragon closes with Angus and tries to bite him!
Dragon vs Angus FF: 1d20 + 7 ⇒ (13) + 7 = 20
for 1d4 + 2 ⇒ (3) + 2 = 5
Freezing Antechamber - Round 1 - Party's up!
Tiny Dragon (2 rounds to recharge ice breath)
Theadric, Angus[14/30]+Fang, Rogzul, Seytiko, Vires, Rimble
The dragon is Tiny, so it has no reach and has to enter your space to attack. That provokes AoOs from everyone.
Rimble Sliffer |
I was waiting if you wanted to heal some more but let's go.
Do we still have wounded people in the party?
"Sorry, the glorfan there decided to make an example out of me for talking too much. And I haven't eaten in days. Makes it a little hard to think. Maybe once we get out of here I can talk some more?"
"Certainly, my friend. We have a lot to talk yet", the gnome comforts him before explore the next room.
When he was preparing to enter there with Antoniollus, Angus anticipates and is surprised by a white dragon!
Despite the creature speaks some words, Rimble is unable to identify what it says, but he remembered of some traits of this kind of creature.
Knowledge (arcana): 1d20 + 5 ⇒ (19) + 5 = 24
Due to this, Rimble casts a spell over the dragon, then flies through the cold room, passing by the dragon.
Rimble casts Daze over the dragon (Will DC 15 to resist) and then provokes an AoO from the dragon, if it is still able to act in this round.
As long as Daze affects only humanoids, Rimble will shoot a magic missile against the dragon, and then provokes an AoO from him.
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3
Seytiko |
- With the passion of my young heart! You shall be grilled!
Seytiko flies into an eldritch rage, his eyes shimmer with electricity that gathers in his paws and around his kukri knife!
- Chidori!
5-ft step, spellcombat, shoking grasp.
kukri: 1d20 + 1 ⇒ (20) + 1 = 211d4 ⇒ 3
shocking grasp: 1d20 + 1 ⇒ (8) + 1 = 91d6 ⇒ 5
confirm critical: 1d20 + 1 ⇒ (12) + 1 = 13
Theadric Greyhood |
With things so tight in the corridor, Theadric tries to maneuver into the room, but exposes himself to the dragon's attack as he passes.
"Hey, a dragon would be fun to ride! Maybe I could tame this one and wait until it gets older! Do you want to be a pet dragon, dragon?!" the halfling calls out.
Actually, DO tiny creatures threaten squares around them? Regardless, double move to get into the room.
acrobatics to avoid AoO: 1d20 + 1 ⇒ (13) + 1 = 14
Rogzul the Whisperer |
Rogzul moves up a little then requests that his spirit aid the he and his companions against this tiny foe.
Cast bless
Vires Sangre |
what else to do... dadadada da charge Vires fills with holy magic show he charges the dragon with reckless abandon. His blade sparks as it drags against the ground. Vires slashed upwards as he got within reach of the beast... raaaahhhhhhh: 1d20 + 7 + 2 + 1 ⇒ (6) + 7 + 2 + 1 = 16
nnnooooo
slash?: 1d10 + 7 ⇒ (6) + 7 = 13
-Posted with Wayfinder
Rimble Sliffer |
@Vires has two fellows in his path to the dragon, not counting the difficult terrain that prevents a charge...
GM Zinou |
Indeed, Vires. No charge when there's people between you and the target. Still, you wouldn't hit it as it's pretty small. I moved you on the other side.
Rogzul blesses to party and Vires attempts to hit the tiny dragon but it's too little!
The dragon follows the dwarf provoking an AoO and tries to bite him again!
Bite: 1d20 + 7 ⇒ (18) + 7 = 25
for MIAM!: 1d4 + 2 ⇒ (3) + 2 = 5
Freezing Antechamber - Round 2 - Party's up!
Tiny Dragon (1 round to recharge ice breath) [11]
Theadric, Angus[9/30]+Fang, Rogzul, Seytiko, Vires, Rimble
Theadric Greyhood |
"I guess that means you don't want to be my pet?" Theadric says, thrusting his lance at the quick dragon.
lance attack (cold iron): 1d20 + 6 ⇒ (17) + 6 = 231d6 + 2 ⇒ (4) + 2 = 6
Rimble Sliffer |
Rimble flies more close to the tiny dragon and casts a vivid cone of clashing colors springs forth from his hand in the little dragon direction.
Rimble casts Color Spray. Will DC 18 to negate.
Rimble Sliffer |
:'(
Vires Sangre |
oh OK my bad did not realize that we'll on with the fighting. .. Vires attacks with furry....attack: 1d20 + 7 ⇒ (5) + 7 = 12 and gives to air what for
-Posted with Wayfinder
Rogzul the Whisperer |
Unable to cast any of his stronger spells without hitting his companions, Rogzul moves in and attempts to hit the tiny dragon with the magical energy channeled into his hand.
Touch Attack: 1d20 + 0 ⇒ (12) + 0 = 12
Touch of Fatigue DC 13 Fort or Fatigues 2 Rounds
Rimble Sliffer |
Seytiko?
GM Zinou |
Vires and Rogzul's attacks are too wide to hit the little bugger.
Seytiko's thrown flask is not accurate enough and falls 1d8 ⇒ 8 on Angus' head. The dragon, Angus, Rimble and Theadric are splashed with fire.
The dragon flies back and breathes out a cone of ice shards that engulf Angus, Rimble and Theadric!
2d4 ⇒ (4, 2) = 6 damages!
1d4 ⇒ 1
You can make a ref save DC 14 to halve the damage.
Freezing Antechamber - Round 3 - Party's up!
Tiny Dragon (1 round to recharge ice breath) [12]
Theadric[29/30], Angus[8/30]+Fang, Rogzul, Seytiko, Vires, Rimble[15/16]
Pending: Saves from Angus, Rimble and Theadric
Rimble Sliffer |
Antoniollus' Reflex: 1d20 + 7 ⇒ (11) + 7 = 18
Rimble's Reflex: 1d20 + 3 ⇒ (1) + 3 = 4
Antoniollus maneuvered in the air and takes a bit of his body out from the direction of the dragon's breath, but it ends up exposing the gnome.
"Ouch!", Rimble exclaimed. "You should not have done that, young" and, once again, a cone of clashing colors springs forth from his hand in the little dragon's direction.
Rimble casts Color Spray. Will DC 18 to negate. I think Seytiko will need a save too. :x
Angus Hammersmith |
Reflex: 1d20 + 3 ⇒ (11) + 3 = 14 Angus makes a pained noise. "NOT THE ENEMY." he helpfully supplies in a loud voice. Angus steps up and continues his slashing! Scythin': 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 for 2d4 + 3 ⇒ (4, 1) + 3 = 8 damage!
Fang gives a barking sound and trots up. If he can shoulder past Rozgul, he bites at the little dragon. BITE IT!: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 for 1d8 + 2 ⇒ (7) + 2 = 9 damage!
GM Zinou |
Will save: 1d20 + 4 ⇒ (5) + 4 = 9
Seytiko drops to the ground for 2d4 ⇒ (2, 1) = 3 rounds.
The dragon suffers from the full blast of the color spray but doesn't fall unconscious as the other victims of Rimble's spell did earlier.
The dragon is blinded and stunned for 1d4 ⇒ 1 rounds, then stunned for 1 round.
However, thanks to his stunned condition, Angus and Fang manage to reach it and put an end to the fight!
Combat over!
With the dragon out of the way, you finally have a chance to observe the cold iron door at the end of the room. It radiates strong transmutation and enchantment magic. No matter your efforts the door is impossible to open or bypass. Perhaps you will see behind it in a later adventure...
A thorough search of the Lodge unearths a couple of letters written by Caggrigar. In one he mentions going to the Worldwound with his most reliable agents. In another he speaks of Melkorka Skur's mission to the Keep of the Huskarl King. A third, unfinished letter is addressed to someone called "The Spider". He says the Keep has some kind of incredible power that could be used not only to topple the Pathfinders in Absalom, but also help "The Spider" usurp control of the Shadow Lodge after the failure of "our illustrious leader."
Skagni himself is surprisingly upbeat despite his injuries. "Believe it or not, I know a few friends in town. This one goblin in particular, goes by the name Gumgum. He and his friends can give us a place to stay for a few weeks while we set up passage to get back to Trollheim." He nods to the tribesmen, who begin pillaging whatever weapons and armor they can.
"Once again, thank you. I'll take that chest off your hands." He kicks the chest. "Thanks for getting it here without damage. Whitethrone isn't exactly the friendliest city, but seeing so many races working together does inspire me... I can't hate this city, no matter how much it tries to make me."
End of Part 2
Skagni's contacts will allow you to purchase goods in Whitethrone for your next adventure!
GM Zinou |
And here comes part 3! We'll wait till everyone checks in to begin it for good.
One of Skagni's contacts, a goblin named Gumgum, closes his store early and gives you a safe place to sleep for the night.
"The Ram Tribe men said they would begin the trip home as soon as they get some food in their belly. I urged them to sleep here for tonight, at least. Gumgum knows a cleric who will check them for disease and injury." Skagni shakes his head. "Gumgum said the cleric owed him. I wonder what he did." He shrugs. "I'm glad Goupil and Roscoe offered to help them out of the city before reporting on the damage the Shadow Lodge has done to our reputation out here."
"In the meantime, we have more important things to discuss- like the Keep of the Huscarl King. While I was stuck there, I heard the Shadow Lodge caught wind of a weapon called Jedrek's Shard. That belonged to Ranulf the Huscarl King. That 'shard' belonged to a giant he slew in his youth. Of course it was a piece of something much larger..."
"After serving the Taldor Emperor as a bodyguard, Ranulf moved up north. That was five centuries ago. Hopefully the Shadow Lodge hasn't found the ruins yet."
Skagni turns to you all. "Sorry about the long story. Had to catch you up to speed. I updated your map to lead you to the ruins. You should get up there and secure Jerdek's Shard before the Shadow Lodge does. Assume the worst, but hope for the best. Maybe the Shadow Lodge was wiped out."
Gumgum runs past you with a pot of broth. "You talk too much, Skags. Me bring broth. All rabbit. No rats this time!" Gumgum attempts to smile politely but it forms into a full rictus grin.
"You want stew? Put fire in your belly!" Gumgum waves a ladel of broth at the new Pathfinder in the room, a female gnome.
GM HINT: You'll be outside. A lot. So grab your cold weather gear or endure elements spells to ward off frostbite!
Rimble Sliffer |
Ok, Rimble will spend 2 PP to buy a wand of endure elements. :)
"A very interesting history, Skagni", Rimble comments after eat something.
"But tell us more about this shard... How does this look like? And this Keep of the Huscarl King, how can we get acess to it? Where is it placed, exactly?""
Theadric Greyhood |
Theadric, if it is possible, looks more excited than he has ever been. Though he has already said so multiple times, he had taken delivery of his new animal companion, a small roc. He had wanted one ever since a druid Pathfinder had allowed him to ride her animal companion, and he had placed his order. Riding Rimpble's pet had only filled him with anticipation.
His pet had been trained from birth to be around fire without problems. That was a prerequisite. The halfling had spent hours circling around in the air, diving and flying through obstacles. The two had already formed quite the bond. He had named the roc Seeker.
"I only have one question: when can we start!?" he says, a large smile splitting his face.
I'll also grab a wand of endure elements for 2 PP
Rogzul the Whisperer |
Rogzul laughs when the Goblin complains about everyone talking to much. He eats his stew and quietly waits for his companions to finish their questions so they can get underway. He turns to look over the female gnome, trying to see if he recognizes her.
Ready to go when everyone else is.
Vires Sangre |
"well this has been fun let's try and keep our heads tho when do we set off" vires ask as fathful hedgehog plays in the snow
getting a wand myself ender elements
-Posted with Wayfinder
Seytiko |
- Waiting for me? I got a bigger sword this time. A coocking knife just doesn't seem to cut it.
Seytiko shows off his new scimitar.
I am ready. Bought wands off the chronicles, and a scroll of lesser restoration (5 spells on a scroll) using 2 pp.
GM Zinou |
Let's go, then!
The Ulfen have a saying: “No blade is as sharp, no demon as cruel as the winds that walk their way down the Icestair.” At the border of Irrisen and the untamed wilds of the Realm of the Mammoth Lords, the meaning of those words becomes clear as the barren, snow-covered plains stretch to the horizon.
Four days’ travel now lies between the eastern edge of Irrisen and the shattered remains of the Huscarl King’s keep. To the east, sinuous snow drifts give way to rocky foothills from which pines and scrub brushes claw for life. In the distance, the massive creatures that give this land its name shuffle along at a ponderous speed, still impossibly huge even from far away. Skagni’s map marks a clear and straightforward path, but the snow makes for slow travel. The Shadow Lodge agents have a head start, but persistence through the harsh environment and adherence to the strict map may yet make it possible to catch them before they reach the Keep of the Huscarl King and gain access to the mighty weapon held within.
Feel free to make Knowledge(Local) and Knowledge(History) checks
Knowledge (Local)
The denizens of the Realm of the Mammoth lords are Kellids, considered primitive by many in the Inner Sea, but respected for their hardiness.
Your route goes through the domain of a Kellid tribe called the Snowmask Clan. Unlike many of the other migratory Kellid tribes, this clan has never abandoned its territory.
The Kellids of the Snowmask Clan are cunning warriors, favoring ambush whenever possible. Their familiarity with the region allows them to use terrain and natural features to their advantage.
Among the Kellid tribes of the Realm of the Mammoth Lords, the Snowmask Clan is known for members’ appreciation of great stories. One of their hospitality rituals is sharing tales with any who would be their guests. Failing to participate in this custom is a grave o ense. Additionally, they rely on cave paintings to record the history of their tribe.
In addition to gaining this knowledge, you also receive the option of buying a scroll that provides translations to some of the more commonly used symbols and motifs among the Snowmask Clan. Scrawled onto the inner side of a long strip of mammoth pelt, this translation device costs 5 gp. While it may help in translating Kellid pictograms, it does not help a character speak or understand Hallit, the language of the Kellids.
Knowledge (History)
An Ulfen warrior once carved out a small “kingdom” for himself in the western regions of the Realm of the Mammoth Lords, earning loyalty from local Kellid tribes.
The Ulfen warrior Ranulf was known as the Huscarl King, as he had once served as one of the Emperor of Taldor’s personal guards. After he established his keep, it was attacked by a powerful white dragon who the Huscarl defeated in a battle so fierce that legends claim Ranulf’s beard was frozen during the fight. Despite ruling for almost 30 years after the battle, Ranulf died with no heir.
Ranulf was known for his flaming greataxe, Jedrek’s Shard. Rumors persist that it was buried with him at his death when his Kellid followers caused an avalanche to cover the keep under a mountain of ice, rock, and snow, but the retreat of a glacier has now made the tomb accessible again for those brave enough to venture through Snowmask territory.
While most assume that Ranulf’s decision to collapse the keep atop his grave was an egotistical plan to keep his fabled weapon out of the hands of others, some sages whisper that Ranulf’s reign was also a vigil. The great Ulfen’s keep was meant to protect not only his land, but all of the north from something that once dwelt deep beneath his castle; the avalanche that buried him and Jedrek’s Shard was also meant to stop others from exploring what lies beneath.
Angus Hammersmith |
Local, untrained: 1d20 ⇒ 2
History, untrained: 1d20 ⇒ 4
Angus knows nothing of this place. In fact, he's pretty sure he's never been here, nor has he ever heard of this place. In fact, he begins to suspect he's a fictional construct of some mad-god, cursed to wander this barren snow covered landscape until a capricious fate finds him or his player forgets he exists....
It's existential despair up in here, up in here.
Seytiko |
- Angus, you look gloomy. Want a cookie?
Seytiko gives Angus a cookie. With chocolate chips.
- I heard something about this place. It was a stronghold of one of those make-yourself kind of gyus. Very Ulfen of him. Local Kellid tribes really respected him.