F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
"If they wanted him not raised they would have made him less whole. So either they wanted him out of the way, but not done - or they have done something to him that prevents him from being raised, that we cannot see Sereniti says.
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
Until Fuzzfoot returns, we can't really do much else will1: 1d20 + 10 ⇒ (16) + 10 = 26
spritual weapon attack on cleric: 1d20 + 8 ⇒ (8) + 8 = 16 and since he is flying he cannot be knocked prone. damage: 1d8 + 1 ⇒ (7) + 1 = 8 Sereniti will drop long spear, pull out crossbow and load it
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
Since you probably calculated the spiritual weapon damage in the yeti going down let us leave its damage there - Sereniti will move action it to the upper most cleric and move action to move up. I am pretty sure none of the moves up to the yeti were 5 foot steps - Thaddeus got teleported to his spot.
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
Spirtual rapier continues to attack yeti on its own sw hit: 1d20 + 8 ⇒ (9) + 8 = 17 for sw damage: 1d8 + 1 ⇒ (3) + 1 = 4
Sereniti calls out to Thaddeus, "OK to move you onto the table where you can strike the flying thing with your long spear? if Thaddeus consents he might not since it is also with reach of yeti - Sereniti will use the Heavens Reach hex to move Thaddeus onto the table corner where he should be able to jab the cleric and then she will move to the space he vacated. If he does not consent she takes a five foot step forward to the chair, uses misfortune hex on the yeti and chants - DC 17 will save for yeti where if he fails save, he must roll twice all D20 rolls and take lowest
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
Sereniti casts a toppling spiritual weapon at the Yeti. The weapon, a rapier made of force stabs at the yeti. After casting the spell, she puts moves forward a little with her long spear ready for the foes to close. roll-to-hit: 1d20 + 8 ⇒ (15) + 8 = 23
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
since Sereniti's bonus is more than the needed roll - she is +13 - she will note it and say it - however regarding the beings in the room - what knowledge checks for them? perception: 1d20 + 13 ⇒ (2) + 13 = 15 knowledge check in case they are nature or plaines: 1d20 + 4 ⇒ (14) + 4 = 18
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
The sorcerer us still within Sereniti's reach weapon -why she double moved to her location - Since he did not cast defensively she gets an Attack of Opportunity that could disrupt As the sorcerer casts Sereniti takes a poke at him with her long spear AoO: 1d20 + 4 ⇒ (12) + 4 = 16 for damage: 1d8 ⇒ 8 which I believe requires a DC 20 concentration check to actually get the spell off - 10+damage+spell level
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
Sereniti releases her Bless wand from her spring loaded wrist sheath, uses BLESS on the group, puts away wand in belt, and takes a 5 foot step. swift, standard, move, free - 1 minute +1 morale bonus to hit and fear saves - everyone is in range
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
attack of opp: 1d20 + 4 ⇒ (4) + 4 = 8
Sereniti releases a hand from the long spear, casts color spray on blue pard [DC 16 Will] - puts both hands on long spear, takes a 5 foot step. I hate trample
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
Since there was not an initial action and the critters are going before Sereniti, there is no reason to brace her spear - that will not be her action - I'll need to see their positioning to know what I can do.
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
"Thank goodness, our Aspis enemies did not think as you, or else we would not have found unconscious pathfinders at the entrance -we would have found dead ones. Yes, in war, people fall - but once you take a captive there are expectations. - but this is in the past - let us stop more Aspis
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
Our zone is currently red, is that correct? South changed to yellow = is that right? -------------------
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F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
"Yes tie him up, knock him out, and let us get a move on. Remember he might be a potential Pathfinder and more information to be had from him with better treatment." Unless someone else wants it, Sereniti will take the masterwork crossbow and extra bolts. "If I carry an oil of magic weapon, I can apply it from behind - wait that sounds wrong - anyway I can apply it while someone facing the enemy might be distracted enough from the task to let an enemy strike in. Otherwise I think the other warriors should take one."
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
Look at inspiring rage itself - not the rage power Inspired Rage (Su): At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
Serenitis_turn_when_it_is_her_turn: Sereniti will take a five foot step forward. She will Misfortune the person 30 feet south (will DC 17), and then Chant -to extend it a round. Misfortune means he rolls twice and takes lowest for all saving throws.
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
This is a long game - typically interactives have more fights than a typical scenario - more like a module in that respect - we might have another 6-15 fights ahead of us. I think the Legacy of the Stonelords (6-00) interactive had more than a dozen fights depending on the path taken - if you counted each separate wave as an encounter (with only a couple rounds breather between). However one should not conserve powers/spells/effects too rigidly that one suffers defeat. Each victory any table has, makes the rest of the game easier - and tables that fail, make victory for all harder.
A note on the Bless - it is from a wand so it only lasts a minute.
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
for-serenitis-turn-if-i-am-not-online: she will pull a bless wand, take a 5 foot step to better position if needed, and cast it from the wand - giving her and her allies, +1 morale bonus to hit and to fear saving throws
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
"I have a wand of obscuring mist, I could move in, set it off, so we can close better with the archer" says Sereniti, and then changing the subject, continues, "they gave me to lesser restoration potions,"
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
Sereniti says softly to those outside,"Our comrades inside need to know that there are intruders inside and supplies for the defense of the Lodge, we should join them swiftly." With that, she hurries inside to seek the others.
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
Sereniti will move outside to where Blanmieux has called - she sees the bodies, curses in Celestial (which incidentally sounds very musical). When she comes to the first of the bodies he has indicated are alive, pulls her cure light wounds wand, and uses it on the person cure light wounds wand: 1d8 + 1 ⇒ (8) + 1 = 9 She will do the same to the other, if others do not similarly act.
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
"I have a light crossbow, I don't use all that often, perhaps you are better with it than I?" Sereniti says, pointing to the light crossbow on her back with a spider web in it. She grips her long spear tightly as she looks around the Grand Lodge. "We were told to help, we could search the northeast campus, northwest campus, or the south campus. So many choices, I don't know what to do!" stammers Sereniti.
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
Sereniti seems a little fearful about being blindfolded around people she doesn't know, even if they are fellow pathfinders, but her comrades have done it, so she must try. The blindfold comes off, and she spends a few precious seconds being relieved before looking around the area. Later they ask her about the scene and she does her best. perception: 1d20 + 13 ⇒ (8) + 13 = 21 She doesn't go over to the lore area demurring, "I don't know very much, and that part of the Pathfinder training I didn't pickup much, boring!
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
"Well I do stab at things with my spear, and sometimes Cayden gives me strength to do good things. she pauses and then continues," Underbridge, that is where I am from too - maybe we probably actually met before."
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
"Hi, I am Sereniti," Sereniti says as she waves at Nasreen five feet away. "I grew up in Magnimar, but now I live in Absalom." She looks at the test of strength dubiously (and some might say the test looked back at her the same way). "I don't think so, I don't do things like this well." She stamps her feet a few times, and finally says, "You must try new things or else grow stagnant. Her very not-muscular form steps up to try weight lifting, but it is not likely she can lift the bar, let along the weights. strengthcheck: 1d20 ⇒ 16
F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13
Sereniti sashays into the Grand Lodge grounds with the other hordes of other pathfinders, her movements lost amidst the throngs of people. She has come fully armed and armored, such that it is, because it seemed wise, and she was told to come as she normally travels in case she had to sit for a portrait. I hope I don't get chosen for some portrait. Boring! she thought as she walked. Sereniti is a bit over five and a half feet tall, at 120 pounds wearing very little. She has platinum hair and yellow topaz eyes. Some find her attractive, and others find her a little strange for that. She wears an agile breastplate, carries a masterwork cold iron longspear, and a crossbow that a spider has built a web in. She wears crossed bandoleers chock full of potions and scrolls. At her each side, is a wand, along with one in each spring loaded wrist-sheaths - for 4 total. When someone makes a snide comment about her crossbow, she turns to them and says, "Maybe I should dislodge him with a shot at you!" but no one believes her attempt at anger or threat/ He hasn't been there that long - why do spiders pick on me? she thought.
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