The Witchdaughter's Nightmare

Sereniti's page

53 posts. Organized Play character for Dhjika.


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Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

using the message spell, I will move up last, because I can't sneak up on a deaf parrot and when conflicts starts I'll heavens leap up the stairs.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

"You get the door open, and then I can heaven's gate folks across the room and through the door if necessary" Sereniti interjects.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Sereniti enters

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

You could also, I suppose climb out the window and go back in the front door - and not catch a secret passage.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

I am not clear - have we found room 8a - or only 8

And has someone gone in 8 and closed the door and locked it?

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Are the rooms occupied - are people's stuff in them - you said there was a registration desk - can we see who is assigned to each room? Maybe there is a Senor Mirror listed.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

"If they wanted him not raised they would have made him less whole. So either they wanted him out of the way, but not done - or they have done something to him that prevents him from being raised, that we cannot see Sereniti says.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Away from any enemies (because she doesn't have selective Sereniti will channel positive energy and cure everyone everyone heals: 2d6 ⇒ (3, 3) = 6

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Until Fuzzfoot returns, we can't really do much else

will1: 1d20 + 10 ⇒ (16) + 10 = 26
will2: 1d20 + 10 ⇒ (3) + 10 = 13

spritual weapon attack on cleric: 1d20 + 8 ⇒ (8) + 8 = 16 and since he is flying he cannot be knocked prone. damage: 1d8 + 1 ⇒ (7) + 1 = 8

Sereniti will drop long spear, pull out crossbow and load it

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

instead of her action - Serentiti moves the spiritual weapon to cleric closest to her, and moves herself forward.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Since you probably calculated the spiritual weapon damage in the yeti going down let us leave its damage there - Sereniti will move action it to the upper most cleric and move action to move up.

I am pretty sure none of the moves up to the yeti were 5 foot steps - Thaddeus got teleported to his spot.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Spirtual rapier continues to attack yeti on its own

sw hit: 1d20 + 8 ⇒ (9) + 8 = 17 for sw damage: 1d8 + 1 ⇒ (3) + 1 = 4
and a trip attempt of sw trip: 1d20 + 9 ⇒ (10) + 9 = 19

Sereniti calls out to Thaddeus, "OK to move you onto the table where you can strike the flying thing with your long spear?

if Thaddeus consents he might not since it is also with reach of yeti - Sereniti will use the Heavens Reach hex to move Thaddeus onto the table corner where he should be able to jab the cleric and then she will move to the space he vacated.

If he does not consent she takes a five foot step forward to the chair, uses misfortune hex on the yeti and chants - DC 17 will save for yeti where if he fails save, he must roll twice all D20 rolls and take lowest

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Sereniti casts a toppling spiritual weapon at the Yeti. The weapon, a rapier made of force stabs at the yeti. After casting the spell, she puts moves forward a little with her long spear ready for the foes to close.

roll-to-hit: 1d20 + 8 ⇒ (15) + 8 = 23
if it hits damage: 1d8 + 1 ⇒ (4) + 1 = 5 and trip: 1d20 + 9 ⇒ (17) + 9 = 26 against its CMD

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

since Sereniti's bonus is more than the needed roll - she is +13 - she will note it and say it - however regarding the beings in the room - what knowledge checks for them?

perception: 1d20 + 13 ⇒ (2) + 13 = 15

knowledge check in case they are nature or plaines: 1d20 + 4 ⇒ (14) + 4 = 18

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Sereniti tries to trip the green sorcerer with her long spear

trip attempt: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 image-hit-1-being-real: 1d3 ⇒ 1

darn, that might have hit its ac even

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

The sorcerer us still within Sereniti's reach weapon -why she double moved to her location - Since he did not cast defensively she gets an Attack of Opportunity that could disrupt

As the sorcerer casts Sereniti takes a poke at him with her long spear AoO: 1d20 + 4 ⇒ (12) + 4 = 16 for damage: 1d8 ⇒ 8

which I believe requires a DC 20 concentration check to actually get the spell off - 10+damage+spell level

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

the spear defense was an AOO not Sereniti's turn

Instead of create water, Sereniti will just double move - avoiding giving free attacks to enemies.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Sereniti moves and casts create water on the flames, and is back ready with her spear that is 8 gallons of water

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

I believe Sereniti gets a hit with her long spear since she has reach - not that she is likely to hit

attack-of-opp: 1d20 + 4 ⇒ (12) + 4 = 16 1d8 ⇒ 7 damage if that hits

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Sereniti releases her Bless wand from her spring loaded wrist sheath, uses BLESS on the group, puts away wand in belt, and takes a 5 foot step.

swift, standard, move, free - 1 minute +1 morale bonus to hit and fear saves - everyone is in range

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Sereniti will capture the the pards, although anyone who can sense her mood, would feel she would just as well spend 3 rounds stabbing the blind and stunned one.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

attack of opp: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d8 ⇒ 6
xtra-damge in case it charged: 1d8 ⇒ 8 - cold iron if it matters
this attack of opportunity is the one for reach (it exited a square I threatened), not the one to avoid the trample - i'll try the save vs the trample - reflex save: 1d20 + 2 ⇒ (10) + 2 = 12

Sereniti releases a hand from the long spear, casts color spray on blue pard [DC 16 Will] - puts both hands on long spear, takes a 5 foot step.

I hate trample

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Since there was not an initial action and the critters are going before Sereniti, there is no reason to brace her spear - that will not be her action - I'll need to see their positioning to know what I can do.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

If we have an action - Sereniti will brace her longspear.

Otherwise
initiative: 1d20 + 0 ⇒ (9) + 0 = 9

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

if there is something to do here, it might make sense to stay, on the other hand, it might make sense to try something new.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

"Thank goodness, our Aspis enemies did not think as you, or else we would not have found unconscious pathfinders at the entrance -we would have found dead ones. Yes, in war, people fall - but once you take a captive there are expectations. - but this is in the past - let us stop more Aspis

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

"Evil is, as Evil does. What you have done, might be expected of the Aspis. You can be certain, I will report your murder of a prisoner - but we have a Lodge to defend, so lets be on it."

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Our zone is currently red, is that correct?

South changed to yellow = is that right?

-------------------
Also folks, for healing - Sereniti has 3 channels but no selective channelling - for 2d6 so when we all need some healing fast, remember it.

-------
The rush nature is why i post sometimes with my future actions - when I am online - so that if my turn comes up and I am not on for 8 hours, I don't slow things down. I use a spoiler format so as not confuse things.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

"Yes tie him up, knock him out, and let us get a move on. Remember he might be a potential Pathfinder and more information to be had from him with better treatment." Unless someone else wants it, Sereniti will take the masterwork crossbow and extra bolts. "If I carry an oil of magic weapon, I can apply it from behind - wait that sounds wrong - anyway I can apply it while someone facing the enemy might be distracted enough from the task to let an enemy strike in. Otherwise I think the other warriors should take one."

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

assuming-there is something left to fight at Serenitis turn:

stabilize on fallen aspis -

move to get visual on sorcerer position taking out crossbow as part of the move.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Might be helpful those of us with reach weapons to put it in the information bar when we post

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

on-serenitis-next-turn-when it comes up:

move - chant to maintain misfortune on her target - so he can continue to have to roll twice on all D20 rolls (and take lowest)
standard - stow long spear

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Look at inspiring rage itself - not the rage power

Inspired Rage (Su): At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Sereniti won't ever be taking rage song unless unconscious where you don't have a choice) - she can't use any of her abilities or cast spells if she accepts it.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Serenitis_turn_when_it_is_her_turn:

Sereniti will take a five foot step forward. She will Misfortune the person 30 feet south (will DC 17), and then Chant -to extend it a round.

Misfortune means he rolls twice and takes lowest for all saving throws.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

when-it-is-Serenitis-turn:

Sereniti will double move up - long spear in both hands

I have moved her marker on the map.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Sereniti, drops her wand, "Someone get that please" moves up and into the room, and casts stabilize on the fallen foe, as requested.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

This is a long game - typically interactives have more fights than a typical scenario - more like a module in that respect - we might have another 6-15 fights ahead of us. I think the Legacy of the Stonelords (6-00) interactive had more than a dozen fights depending on the path taken - if you counted each separate wave as an encounter (with only a couple rounds breather between).

However one should not conserve powers/spells/effects too rigidly that one suffers defeat. Each victory any table has, makes the rest of the game easier - and tables that fail, make victory for all harder.
---

A note on the Bless - it is from a wand so it only lasts a minute.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

for-serenitis-turn-if-i-am-not-online:

she will pull a bless wand, take a 5 foot step to better position if needed, and cast it from the wand - giving her and her allies, +1 morale bonus to hit and to fear saving throws

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

"I did not know the count, sorry, you are right, I will plan differently," Sereniti says.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

"I have a wand of obscuring mist, I could move in, set it off, so we can close better with the archer" says Sereniti, and then changing the subject, continues, "they gave me to lesser restoration potions,"

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Sereniti says softly to those outside,"Our comrades inside need to know that there are intruders inside and supplies for the defense of the Lodge, we should join them swiftly." With that, she hurries inside to seek the others.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Sereniti will move outside to where Blanmieux has called - she sees the bodies, curses in Celestial (which incidentally sounds very musical). When she comes to the first of the bodies he has indicated are alive, pulls her cure light wounds wand, and uses it on the person cure light wounds wand: 1d8 + 1 ⇒ (8) + 1 = 9

She will do the same to the other, if others do not similarly act.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Sereniti, hands gripped perhaps a little tight on her long spear enters the building and listens for sounds not of her group.

perception: 1d20 + 13 ⇒ (10) + 13 = 23

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

"I have a light crossbow, I don't use all that often, perhaps you are better with it than I?" Sereniti says, pointing to the light crossbow on her back with a spider web in it. She grips her long spear tightly as she looks around the Grand Lodge.

"We were told to help, we could search the northeast campus, northwest campus, or the south campus. So many choices, I don't know what to do!" stammers Sereniti.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Sereniti frowns, "that doesn't look very fun, I think I'll pass" She however enthusiastically cheers for the folks in her group.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Sereniti seems a little fearful about being blindfolded around people she doesn't know, even if they are fellow pathfinders, but her comrades have done it, so she must try. The blindfold comes off, and she spends a few precious seconds being relieved before looking around the area. Later they ask her about the scene and she does her best.

perception: 1d20 + 13 ⇒ (8) + 13 = 21

She doesn't go over to the lore area demurring, "I don't know very much, and that part of the Pathfinder training I didn't pickup much, boring!

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

"Well I do stab at things with my spear, and sometimes Cayden gives me strength to do good things. she pauses and then continues," Underbridge, that is where I am from too - maybe we probably actually met before."

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

"Hi, I am Sereniti," Sereniti says as she waves at Nasreen five feet away. "I grew up in Magnimar, but now I live in Absalom." She looks at the test of strength dubiously (and some might say the test looked back at her the same way).

"I don't think so, I don't do things like this well." She stamps her feet a few times, and finally says, "You must try new things or else grow stagnant.

Her very not-muscular form steps up to try weight lifting, but it is not likely she can lift the bar, let along the weights.

strengthcheck: 1d20 ⇒ 16

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Sereniti sashays into the Grand Lodge grounds with the other hordes of other pathfinders, her movements lost amidst the throngs of people. She has come fully armed and armored, such that it is, because it seemed wise, and she was told to come as she normally travels in case she had to sit for a portrait. I hope I don't get chosen for some portrait. Boring! she thought as she walked.

Sereniti is a bit over five and a half feet tall, at 120 pounds wearing very little. She has platinum hair and yellow topaz eyes. Some find her attractive, and others find her a little strange for that. She wears an agile breastplate, carries a masterwork cold iron longspear, and a crossbow that a spider has built a web in. She wears crossed bandoleers chock full of potions and scrolls. At her each side, is a wand, along with one in each spring loaded wrist-sheaths - for 4 total.

When someone makes a snide comment about her crossbow, she turns to them and says, "Maybe I should dislodge him with a shot at you!" but no one believes her attempt at anger or threat/ He hasn't been there that long - why do spiders pick on me? she thought.

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