IronHelixx
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Overseer Announcement
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A dull hum emanates from Skyreach as the ground trembles, trees sway, and glass shatters. A moment later, most of Skyreach’s northwest tower tears free from the keep; however, rather than crash to the ground, a visible aura holds the structure aloft and causes it to float above the Grand Lodge. Even the shower of stone blocks floats, swirling around the airborne tower in a nimbus of speeding debris.
Thaddeus Silverhorn
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Thaddeus looks up at the shearing tower, the colorful beasts temporarily forgotten. “Well, now that – that was not expected...”
| GM Fuzzfoot |
Mors demoralizes the purple pard, as Thaddeus and Hakon stare up at the strange events happening above them.
The purple purd shimmers and charges Mors, passing right through him! The attack burns him, as well as leaves him stunned for 1 round.
Phase Attack: 1d20 + 6 + 4 ⇒ (12) + 6 + 4 = 22
Fire Damage: 2d6 ⇒ (6, 3) = 9
The blue one makes a similar attack on Sereniti.
Phase Attack: 1d20 + 6 + 4 ⇒ (12) + 6 + 4 = 22
Fire Damage: 2d6 ⇒ (2, 5) = 7
Mors and Blanmieux get AoO on the purple pard, although Mors can give his up to instead try to dodge the attack (DC 19 Ref Save allows 1/2 damage)
Sereniti and Hanzo get AoO on the blue pard, although Sereniti can give his up to instead try to dodge the attack (DC 19 Ref Save allows 1/2 damage)
Round 1 (Bold may act)
Mors - demoralizes purple AoO or Ref Save
Hakon
Thaddeus
Hanzo - AoO + normal turn
Purple Pard
Blue Pard
Sereniti - braces spear
Blamieux - AoO + normal turn
Blanmieux
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ooc: 1d20 + 7 ⇒ (8) + 7 = 15 dam: 2d4 + 13 ⇒ (3, 1) + 13 = 17 real turn: 1d20 + 7 ⇒ (3) + 7 = 10 dam: 2d4 + 13 ⇒ (1, 4) + 13 = 18
"Arrgh!", cries Blanmieux.
-Posted with Wayfinder
Sereniti
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attack of opp: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d8 ⇒ 6
xtra-damge in case it charged: 1d8 ⇒ 8 - cold iron if it matters
this attack of opportunity is the one for reach (it exited a square I threatened), not the one to avoid the trample - i'll try the save vs the trample - reflex save: 1d20 + 2 ⇒ (10) + 2 = 12
Sereniti releases a hand from the long spear, casts color spray on blue pard [DC 16 Will] - puts both hands on long spear, takes a 5 foot step.
I hate trample
| GM Fuzzfoot |
Will Save: 1d20 + 2 ⇒ (11) + 2 = 13
CS: 1d4 ⇒ 3
These creatures are extremely nimble, and avoid all of Sereniti's and Blanmieux' attacks. The color spray, however, seems extremely effective, as the blue pard is blinded and stunned for 3 rounds.
Round 1 (Bold may act)
Mors - demoralizes purple, still has AoO to take
Hakon - swaps weapons
Thaddeus - looking at Skyreach
Hanzo - still has AoO to take
Purple Pard - phase attack Mors
Blue Pard (blinded, stunned 3 rounds remaining) - phase attack Sereniti
Sereniti - braces spear, AoO and color spray
Blamieux - AoO and attack
Round 2 (Bold may act)
Mors
Hakon
Thaddeus
Hanzo
Purple Pard - phase attack Mors
Blue Pard (blinded, stunned 3 rounds remaining) - phase attack Sereniti
Sereniti - braces spear, AoO and color spray
Blamieux - AoO and attack
Thaddeus Silverhorn
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Thadd has a longspear, so should probably get an AOO on blue as well, right?
Cold Iron Longspear: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Cold Iron Longspear: 1d20 + 4 ⇒ (20) + 4 = 24 Crit?
Confirm: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
IronHelixx
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Overseer Announcement
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| GM Fuzzfoot |
Thaddeus AoO is appropriate, but it did miss. His regular attack, however, appears to have done some decent damage, but not as much as you might think would be appropriate.
Round 2 (Bold may act)
Mors - Attack and miss
Hakon - Attack and miss
Thaddeus - Miss AoO, Hit Attack
Hanzo
Purple Pard -
Blue Pard (blinded, stunned 3 rounds remaining) - phase attack Sereniti
Sereniti - braces spear, AoO and color spray
Blamieux - Attack (will be 21 pt damage]
Hanzo - are you still with us?
| GM Fuzzfoot |
OK, I am going to bot Hanzo, as we are out of time...next act starts tomorrow.
Hanzo strikes out at the pard as it charges by, but misses it by a mile.
AoO Unarmed: 1d20 + 7 ⇒ (2) + 7 = 9
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Seeing that the first pard is being handled with the color spray, the other pard is within range, Hanzo scrambles over to it and lashes out with his fist, aiming to stun the creature.
Unarmed, stunning fist: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Will Save: 1d20 + 2 ⇒ (6) + 2 = 8
Both pards are stunned.
Just as you prepare for your next attacks, one of the menagerie support staff approaches with nets, and asks you to help secure the animals. "My pards! You have done well to subdue them, please don't kill them! Here, if you help me quickly, we can recapture them without harming them."
Do you help him, or continue combat?
Thaddeus Silverhorn
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Thaddeus nods gratefully. “It was not our intent to harm them, but they left us few options.” Using the butt of his spear as a prod, the tiefling attempts to help herd the beasts toward their keeper.
Hanzo Hashashi
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Sorry for the absence. I work retail and we started Black Friday on Tuesday. I've been swamped.
Hanzo helps subdue the pards and dusts off his tunic when done.
I am glad we were able to subdue them. They are only beasts, after all. They had no malicious intent.
| GM Fuzzfoot |
The man thanks you, as others join him to help cart away the captured beasts.
He also informs you that invaders are at the Menagerie (South area), where they
continue to release more exhibits. "I don't know why they would do this, but it is certainly keeping us busy!"
Of course, the tower tearing away is clearly an issue someone should check out as well...
Blanmieux
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Blanmieux looks at those little men who to control what they don't understand.
He glares at him says in a voice that could tremble mountains:
"Books are... more important. Also, (point the apocalypse sight of Skyreach) that.
But we still have time. So let's beat some other monster!
Blanmieux swings his scythe at him!
power attack: 1d20 + 7 ⇒ (20) + 7 = 27
dam: 2d4 + 13 ⇒ (1, 2) + 13 = 16
confirm: 1d20 + 7 ⇒ (1) + 7 = 8
sad
IronHelixx
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Mors Buolgun
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"The man said search," Mors grunts in agreement, "That's as good a place to start as any. And I'll be damned if I know the best way there."
lowest level work for me. Is that enough direction to work from, Fuzzfoot?
| GM Fuzzfoot |
Yes, that is good.
Marcos Farabellus makes rounds on the grounds and gathers all Pathfinder teams to him, calling for silence while he relays new information.
“Pathfinders, we have determined the nature of the threat which confronts us! As many of you have already ascertained, a number of Aspis Consortium agents remained trapped in the Hao Jin Tapestry after we captured their back door into it. To our surprise and regret, there remained a means to communicate with the outside world and the serpents have been conspiring. This raid is comprised of two different Consortium groups coordinating in a two-pronged attack. They are aided by creatures from within the tapestry, whom they have deceived about our goals and intentions.”
“At this time, we’re still unsure about what is making Skyreach’s tower hover, but we know for certain that someone has activated the Hao Jin Tapestry. Normally the Master of Spells Aram Zey would be the one to troubleshoot this kind of problem, but he is nowhere to be found. We don’t have time to wait for him, and he may be in danger. I’m sending you in as search parties and giving you temporary clearance to travel into the restricted sections of lower and middle Skyreach. Check on the Sky Key and the archives while you’re there. Zey may have left notes around that could tell us how to shut down the tapestry."
“We must act with the utmost haste. I believe the Consortium’s plan has backfired on them, but there’s no telling how long before they regroup or, worse still, somehow make the situation worse.”
You decide to enter the bottom areas to begin your search, in the Restricted Library. Twelve bookcases line the walls of this cozy lounge room. Their shelves are crammed with books, scroll tubes, and tablets. Comfortable furnishings are arrayed so that scholars may examine the works without needing to remove them from the room. It may be here that Aram Zey hid his notes about the Hao Jin Tapestry.
You also find 3 Aspis agents searching here already.
Blamieux: 1d20 + 0 ⇒ (1) + 0 = 1
Hakon: 1d20 + 3 ⇒ (14) + 3 = 17
Hanzo: 1d20 + 2 ⇒ (8) + 2 = 10
Mors: 1d20 + 1 ⇒ (7) + 1 = 8
Sereniti: 1d20 + 0 ⇒ (12) + 0 = 12
Thaddeus: 1d20 + 3 ⇒ (19) + 3 = 22
Opponents: 1d20 + 1 ⇒ (8) + 1 = 9
Round 1 (Bold may act)
Thaddeus
Hakon
Sereniti
Hanzo
Green Sorcerer
Red Savage
Blue Savage
Mors
Blanmieux
Blanmieux
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-Posted with Wayfinder
Thaddeus Silverhorn
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Thaddeus moves along the wall, and in toward the Aspis near the east wall. “Stand down, Aspis, or join your fellows in death!”
Longspear: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Sereniti
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Sereniti releases her Bless wand from her spring loaded wrist sheath, uses BLESS on the group, puts away wand in belt, and takes a 5 foot step.
swift, standard, move, free - 1 minute +1 morale bonus to hit and fear saves - everyone is in range
| GM Fuzzfoot |
I am not sure where Hanzo has gotten off to, but I think he was sort of swamped lately, and so we will bot him for the time being...
Thaddeus skewers the sorcerer in the shoulder, causing him a great deal of pain. Hakon swipes the Aspis barbarian across the arm, drawing a line of blood as well. Sereniti calls upon divine inspiration, improving everyone's courage and determination to win this battle. Hanzo stays to the shadows, looking for an opening.
Stealth: 1d20 + 10 ⇒ (12) + 10 = 22
The sorcerer (green) steps back from Thaddeus, and throws an alchemist fire at the ground near Hakon, lighting the room on fire (and splashing 1 hp damage on Hakon). (See the fire icon on the map).
The (red) savage moves up next to Sereniti and swings his greatsword at her in a sweeping arc. It is a damaging hit.
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 2d6 + 7 ⇒ (3, 5) + 7 = 15
The other (blue) savage decides to stand toe-to-toe with Hakon, and likewise attacks with a greatsword. And while Hakon might have been more prepared than Sereniti, the wound is still significant.
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15
Round 1 (Bold may act)
Thaddeus* (1 dmg)
Hakon* (15 dmg)
Sereniti* (15 dmg)
Hanzo*
Green Sorcerer (10 dmg)
Red Savage
Blue Savage (4 dmg)
Mors*
Blanmieux*
* +1 morale bonus to hit and fear saves (10 rounds remain)
Thaddeus Silverhorn
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Thadd calls out a warning to those behind him. “Fire! Douse the flames!”
Thaddeus lunges forward, striking out at the sorcerer again with his spear.
5' Step South (Please update position on map)
Longspear: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
I think we’ve probably got the Aspis under control; Hanzo could douse the flames, if you are looking for a way to make him useful until he returns.
| GM Fuzzfoot |
Good idea, Thad.
Blanmieux- think of ways you might normally douse flames...
Blanmieux
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fire works because of three factor:température, combustible,comburamt. Stop any of those and the fire will stop. I maybe an idea.
Blanmieux goes to fire and flip it with the "tapis" under. Hoping it will stop the arrival of air.
-Posted with Wayfinder
| GM Fuzzfoot |
@Sereniti - yes, if she had a long spear ready, the AoO is valid - and does hit.
@Blanmieux - Sure, that will be effective, if you can make it work. DC 12 combat maneuver check, please.
Mors Buolgun
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Mors would have healed up before heading in, so...
CLW, 1 charge: 1d8 + 1 ⇒ (6) + 1 = 7
Mors steps around Sereniti, coming face-to-face with an Aspis and bringing his bastard sword down ... hard.
"Right back atcha, bub!"
Move two squares left (can someone move my token?), then attack Red (including Bless, Power Attack, and Furious Focus)
bastard sword: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
damage: 1d10 + 6 + 3 ⇒ (6) + 6 + 3 = 15
| GM Fuzzfoot |
Between Serentiti's spear defense and Mors vicious attack, the (red) savage warrior crumples to the ground.
Stabilize: 1d20 + 2 - 5 ⇒ (2) + 2 - 5 = -1
Still pending a CMB check from Blanmieux, but we can start round 2...
Round 2 (Bold may act)
Thaddeus*
Hakon*
Sereniti*
Hanzo*
Green Sorcerer (10 dmg)
Red Savage (23 dmg - unconscious and bleeding)
Blue Savage (4 dmg)
Mors*
Blanmieux*
* +1 morale bonus to hit and fear saves (10 rounds remain)
Thaddeus Silverhorn
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Fuzz, my action was posted in the spoiler above. That just leaves Hakon (and Hanzo/HanzoBot)
| GM Fuzzfoot |
Blanmieux manages to put out the fire by stomping it with the rug. Sereniti may declare a new action for round 2, but the water would have put it out if Blanmieux didn't roll high enough.
Thaddeus stabs the sorcerer again, and it looks like one more similar wound may end him.
Round 2 (Bold may act)
Thaddeus*
Hakon*
Sereniti*
Hanzo*
Green Sorcerer (21 dmg)
Red Savage (23 dmg - unconscious and bleeding)
Blue Savage (4 dmg)
Mors*
Blanmieux*
* +1 morale bonus to hit and fear saves (10 rounds remain)
Thaddeus Silverhorn
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Between Serentiti's spear defense and Mors’ vicious attack, the (red) savage warrior crumples to the ground.
Doesn’t look like it. I’m not sure where else you might mean.
IronHelixx
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Table GMs – The Restricted Library [Area E1] is now CODE YELLOW