darkvision 60ft, resist 5 (electricity, cold, acid), daylight 1/day (perception +2, diplomacy +2 already added)
HEAVENS spirit shaman with spirit rat (star map, and can fly 5) - wandering spirit is Life
Misfortune, Chant and Heaven's Leap hexes (Chant is move action and keeps misfortune up), I can channel 3 times a day for 2d6 positive energy (usually healing).
spells: DC 15+SL
0) stabilize, create water, detect magic, read magic
1) burning hands x3, cure light wounds, entangle s-(either color spray or detect undead)
2) toppling spiritual weapon x2, lesser restoration