GM Fuzzfoot's PBP Gameday IV: Siege of Serpents 1-11 (Inactive)

Game Master PJP

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Map of Arliss Hall : Tapestry Room | Restricted Library Map | Menagerie Run Amok | Mausoleum

Grand Lodge of Absalom


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sorry, folks - I was out yesterday for an all-day robotics thing, and was just too tired last night to post. Will catch us up here in a few minutes.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Sereniti won't ever be taking rage song unless unconscious where you don't have a choice) - she can't use any of her abilities or cast spells if she accepts it.


Male Ulfen Skald/4

She can cast spells, just not on herself. It will protect her from the casting from others, though.

Unless I am reading the ability incorrectly.

PRD wrote:


Superstition (Ex): The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.

So, if you were to want to cast Barkskin or Owl's Wisdom on yourself, then no. But Burning Hands on the enemy? Yes indeedy.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Look at inspiring rage itself - not the rage power

Inspired Rage (Su): At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Yeah, it seems pretty standard for spellcasters to forego Inspiring Rage, except in the case where they’d lost the ability (used all spells or silenced.)


Male Ulfen Skald/4

Ah, derp. Right.

Scarab Sages

misfortune means the sniper rolls two d20s and takes lowest roll

---

I have found a lot of people don't take the Skalds raging song.

On the other hand, I have a Spell Warrior version of the Skald, and everyone takes the Weapon Song power.

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

I would if i was not fatigued.

-Posted with Wayfinder


Male Ulfen Skald/4

Yeah, great archetype. Hakon's stuck with what he's got, though. :P

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Might be helpful those of us with reach weapons to put it in the information bar when we post

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Does it bother anyone that I play Mors a bit foul-mouthed? I certainly don't want it to be grating, but it's kind of his schtick.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11
Sereniti wrote:

Might be helpful those of us with reach weapons to put it in the information bar when we post

I would, but I don't have room. My bar is already full of my stats and skills. I did mention it several times.

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Refreshes page.

Refreshes page.

Refreshes page.

:D


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I don't have a problem with language, but remember some younger people do peruse these forums, so try to keep it from getting too rough?

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Good call. I'll try to keep that in mind. :)

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

Me too. (No more local bad word.)

-Posted with Wayfinder

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Are we waiting on Fuzzfoot? Or a player?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Me - just juggling too many balls this week...

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

I get that. sorry if I"m rushing ... this timed event thing just has me antsy to keep moving.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I know - me too.

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

I was... Than i decide it doesn't matter.

-Posted with Wayfinder

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Our zone is currently red, is that correct?

South changed to yellow = is that right?

-------------------
Also folks, for healing - Sereniti has 3 channels but no selective channelling - for 2d6 so when we all need some healing fast, remember it.

-------
The rush nature is why i post sometimes with my future actions - when I am online - so that if my turn comes up and I am not on for 8 hours, I don't slow things down. I use a spoiler format so as not confuse things.

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Yes, ours is red. South is yellow. Since we're here, I'd suggest we continue to try to get our zone to yellow before we rush off somewhere else.

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

Ok

-Posted with Wayfinder

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

Let's stay here no picky.

-Posted with Wayfinder

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

We still got our Hanzo with us?

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Yeah, I'm here. We've been recovering from the Black Friday masses. I think my messed up shifts are done after today. Should be back to normal posting rates soon.

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Hanzo, what we really want to know is this – did you score us any of those cheap 50" TV’s?

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Good to hear you'll be back with us, Hanzo.

In the short term (and since Sereniti likely just put the water out), can we have Hanzo go pressure that caster? Maybe move up along that right wall and attack or something?

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Ok guys. So now, right after thanksgiving, I'm dealing with a divorce. I'm going to try and keep my posting rate up to normal starting tomorrow. Sorry for the absence.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Man, I am sorry to hear that Hanzo. Hang in there, and we will carry on knowing you have a lot on your plate right now. Best of luck to you.

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Sorry to hear that, Hanzo.

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Seriously. Not even sure what to say.


Male Ulfen Skald/4

-deep sigh- I am so sorry, Hanzo.


Male Ulfen Skald/4

I'll be out this weekend, so please bot our skald as needed.

Scarab Sages

since it is Hakon's turn and he wants him to be botted - how about he pull his other axe and move forward a single move - NOT getting in the way of Hanzo's charge lane


Male Ulfen Skald/4

Whoops, didn't read this. :D Ok, charge lane clear.

Scarab Sages

the negative channellers have selective channelling feat and charisma 14+ to exclude all allies?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

That they do. This is a far more difficult foe than we have seen so far, I think.

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

The raging song will be very helpful rhan the superstition of the skald works against su.

-Posted with Wayfinder

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

Since you probably calculated the spiritual weapon damage in the yeti going down let us leave its damage there - Sereniti will move action it to the upper most cleric and move action to move up.

I am pretty sure none of the moves up to the yeti were 5 foot steps - Thaddeus got teleported to his spot.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

I'll be back to regular posting tomorrow guys. Thanks for understanding.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

I am not clear - have we found room 8a - or only 8

And has someone gone in 8 and closed the door and locked it?

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

Yes... ok. when you lock.. all those outside the room are displaced to see 8a. You only need to open it. and There a secret passage to 8 to 7 so when the 8 is locked (what mors has done) you can go in the hall and go to 8a.

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Maybe Fuzzfoot will chime in and clear things up.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Well, I was going to let you continue trying things, as it looked to me like you were all headed in the right direction, but Balnmieux just spilled the secrets- must have played or GM'd this before. As I see it, Thaddeus did indeed enter room 8 (not 8a, which none of you have found). He locked the door behind him. No one had tried to enter the room again, but this is the trick - if room 8 is locked, then the door will now lead to room 8a. However, that would still have left Thaddeus in Room 8 by himself. The trick is for him to sneak out and rejoin you in 8a, but as Blanmieux blurted out, there is a secret door to 7 which can allow this. Or the window would have worked as well.

Blanmieux - check your private message, please.

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

That makes sense. I guess the secret passage was behind me, and that's why I didn't see it at first.

Dark Archive

F Aasimar Shaman 4 | Perception +13 | AC 16 | reach weapon | 60 feet Darkvison | HP 35/35 | CMD 13

You could also, I suppose climb out the window and go back in the front door - and not catch a secret passage.

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Oh ... wow. It's over.

Good job, everyone. Sorry for being so spotty over the last week.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Boon Rolls:
GM: 1d20 ⇒ 6
Blamieux: 1d20 ⇒ 15
Hakon: 1d20 ⇒ 13
Hanzo: 1d20 ⇒ 5
Mors: 1d20 ⇒ 1
Sereniti: 1d20 ⇒ 14
Thaddeus: 1d20 ⇒ 7
Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**

Congrats, Mors! You win a boon!

Check your PM for selection.

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