| GM Fuzzfoot |
Sorry, folks - I was out yesterday for an all-day robotics thing, and was just too tired last night to post. Will catch us up here in a few minutes.
| Hakon the Also Not Slain |
She can cast spells, just not on herself. It will protect her from the casting from others, though.
Unless I am reading the ability incorrectly.
Superstition (Ex): The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.
So, if you were to want to cast Barkskin or Owl's Wisdom on yourself, then no. But Burning Hands on the enemy? Yes indeedy.
Sereniti
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Look at inspiring rage itself - not the rage power
Inspired Rage (Su): At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Thaddeus Silverhorn
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Yeah, it seems pretty standard for spellcasters to forego Inspiring Rage, except in the case where they’d lost the ability (used all spells or silenced.)
Hanzo Hashashi
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Might be helpful those of us with reach weapons to put it in the information bar when we post
I would, but I don't have room. My bar is already full of my stats and skills. I did mention it several times.
| GM Fuzzfoot |
I don't have a problem with language, but remember some younger people do peruse these forums, so try to keep it from getting too rough?
| GM Fuzzfoot |
Me - just juggling too many balls this week...
Sereniti
|
Our zone is currently red, is that correct?
South changed to yellow = is that right?
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Also folks, for healing - Sereniti has 3 channels but no selective channelling - for 2d6 so when we all need some healing fast, remember it.
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The rush nature is why i post sometimes with my future actions - when I am online - so that if my turn comes up and I am not on for 8 hours, I don't slow things down. I use a spoiler format so as not confuse things.
Hanzo Hashashi
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Yeah, I'm here. We've been recovering from the Black Friday masses. I think my messed up shifts are done after today. Should be back to normal posting rates soon.
Thaddeus Silverhorn
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Hanzo, what we really want to know is this – did you score us any of those cheap 50" TV’s?
Mors Buolgun
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Good to hear you'll be back with us, Hanzo.
In the short term (and since Sereniti likely just put the water out), can we have Hanzo go pressure that caster? Maybe move up along that right wall and attack or something?
Hanzo Hashashi
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Ok guys. So now, right after thanksgiving, I'm dealing with a divorce. I'm going to try and keep my posting rate up to normal starting tomorrow. Sorry for the absence.
| GM Fuzzfoot |
Man, I am sorry to hear that Hanzo. Hang in there, and we will carry on knowing you have a lot on your plate right now. Best of luck to you.
Thaddeus Silverhorn
|
Sorry to hear that, Hanzo.
| GM Fuzzfoot |
That they do. This is a far more difficult foe than we have seen so far, I think.
Sereniti
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Since you probably calculated the spiritual weapon damage in the yeti going down let us leave its damage there - Sereniti will move action it to the upper most cleric and move action to move up.
I am pretty sure none of the moves up to the yeti were 5 foot steps - Thaddeus got teleported to his spot.
Hanzo Hashashi
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I'll be back to regular posting tomorrow guys. Thanks for understanding.
Blanmieux
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Yes... ok. when you lock.. all those outside the room are displaced to see 8a. You only need to open it. and There a secret passage to 8 to 7 so when the 8 is locked (what mors has done) you can go in the hall and go to 8a.
Thaddeus Silverhorn
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Maybe Fuzzfoot will chime in and clear things up.
| GM Fuzzfoot |
Well, I was going to let you continue trying things, as it looked to me like you were all headed in the right direction, but Balnmieux just spilled the secrets- must have played or GM'd this before. As I see it, Thaddeus did indeed enter room 8 (not 8a, which none of you have found). He locked the door behind him. No one had tried to enter the room again, but this is the trick - if room 8 is locked, then the door will now lead to room 8a. However, that would still have left Thaddeus in Room 8 by himself. The trick is for him to sneak out and rejoin you in 8a, but as Blanmieux blurted out, there is a secret door to 7 which can allow this. Or the window would have worked as well.
Blanmieux - check your private message, please.
Thaddeus Silverhorn
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That makes sense. I guess the secret passage was behind me, and that's why I didn't see it at first.
| GM Fuzzfoot |
Boon Rolls:
GM: 1d20 ⇒ 6
Blamieux: 1d20 ⇒ 15
Hakon: 1d20 ⇒ 13
Hanzo: 1d20 ⇒ 5
Mors: 1d20 ⇒ 1
Sereniti: 1d20 ⇒ 14
Thaddeus: 1d20 ⇒ 7
Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**
Congrats, Mors! You win a boon!
Check your PM for selection.