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Seraxiss Shatterscale's page
39 posts. Alias of Scavion.
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Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
"I need to clear my head. Whatever he'sss working on here, looksss like it will take awhile. I think we have time before he movesss on."
"When it'sss do or die, I don't want to think everyone is trying to ssstab me in the back. In the morning, Serenthia'sss spirit will depart and I will be able to call upon Kruzag, the Champion." Seraxiss flicks out his bedroll and nestles in it with his back to a wall.
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
"Can we ressst here, Master Blacksmith?" Seraxiss inquires against the influence of his spirit.
The Champion is more suited to a final confrontation.
"I need to cleanssse myssself of dissstractionsss."
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss recoils and narrows his eyes at the flames.
"Let'sss go 'General.' Let him hold hisss ground here. We have a necromancer to hunt."
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
"What isss with the embersss in the flame?"
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss stares blankly at the situation, at a loss for what to do.
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss draws his head back and is confused for a moment...that is until Serenthia steps in.
"You are sssilly, I don't owe you anything anymore. And here I wasss hoping to drink together tonight."
Diplomacy or Bluff, same bonus: 1d20 + 9 ⇒ (5) + 9 = 14
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Survival: 1d20 + 7 ⇒ (17) + 7 = 24
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Seraxiss pauses for a moment, feeling Serenthia's attention wane. Her experience with the dead was fortunately not as useful as Seraxiss' own. The suspicions lingered in his thoughts however.
"Greetingsss honored dwarf. This one isss Seraxiss. We are hunting thisss man. He isss criminal." Seraxiss holds up the bounty poster.
Seraxiss glances at the flames and whispers under his breath.
"Embersss dancing in the flame."
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss crushes the bones between his teeth before spitting them out.
"This is why you should eat your dead."
At Brunkk's words, Serenthia snaps her head in his direction and eyes him warily before following.
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss bats at the skeleton with his claws before going in with his teeth.
Claw: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Claw: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Bite: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d3 + 5 ⇒ (2) + 5 = 7
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss crouches low and lunges for the skeleton mid section with his teeth and tries to rip the legs off with his claws.
Bite: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d3 + 7 ⇒ (3) + 7 = 10
Claw: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Claw: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss keeps trying to pull the skeleton apart.
Bite: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d3 + 7 ⇒ (3) + 7 = 10
Claw: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Claw: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d4 + 7 ⇒ (4) + 7 = 11
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss hisses at the skeleton and for a moment has a clear mind as his combat instincts kick in. He proceeds to try to tear the bones apart.
Bite: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d3 + 7 ⇒ (2) + 7 = 9
Claw: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Claw: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Kill him, he already tried to shoot me once. As soon as we get into a fight, he'll turn on us.
Seraxiss nods slowly, but refuses physical contact.
"I can be quiet...but Brunkk isss a bit...notisssable"
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss pops up out of a bush near the two.
"Thisss blacksssmith sssoundsss interesssting. If it killsss the other bonesss then perhapsss it can be of use. Mossst undead lack the ability to sssmith."
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss slips closer, moving from tree to tree.
"How do I know you're not with the Necromancer?" Serenthia calls out, clutching the tree and digging his claws in with a bit of tension.
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
I keep it on.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Serenthia sits tight behind cover, partially convinced Brunkk has abandoned him and lead her into a trap. Also partially convinced Brunkk is simply leading the charge while Seraxiss sticks out like a sore thumb.
"I don't know what you want bandit...or perhapsss you are the elves I heard about in town...but you will not find me easy prey!" And with those words, Seraxiss drops the light spell.
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss follows the tracks the best he is able until nightfall, upon which he calls upon the Trickster's aid, despite knowing the dangers involved. A sharp spike of pain lances through his brain as his psyche becomes muddled.
Serenthia, no wait, Seraxiss hisses a curse and snaps her jaws open and closed again.
"Dont touch me!" The Lizardfolk clutches his head with one hand and winces.
"Brunkk- no, who are you? No, I know who you are. Sssorry, pleassse bear with me until morning. I should have the tracksss now." Seraxiss eyes Brunkk with no small amount of suspicion and occasionally looks over her shoulder at the ogre before scanning the rest of the area.
When the arrow hits the ground, he immediately dives behind a tree for cover and goes silent.
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Survival: 1d20 + 8 ⇒ (10) + 8 = 18
If that fails, he'll risk a Spirit Surge since he can make it after he knows whether it will fail or not.
Spirit Surge: 1d6 ⇒ 1
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Nah it's not that good, it just gives you a +1 bonus(not ranks) and makes it a class skill.
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
I have Low-Light Vision if it helps. Or actually...
Seraxiss claps his claws together and taps the Buckler on his arm which promptly begins to produce Light.
I cast Light.
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
"Let'sss follow the undead. Who knowsss if the huntersss are even alive?"
Survival if I need it: 1d20 + 7 ⇒ (13) + 7 = 20
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss goes outside to see what the hubbub is all about.
"Let'sss go Brunkk. Nothing more we can do here."
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Seraxiss steps lightly down the stairs and jabs a finger up.
"Houssse is clear. We should go let people know what happened."
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss turns to watch the girl go, unsure of what to do for her and simply checks the other door.
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
"The Ssskeletons are dead downstairsss, girl. Are there more elsssewhere?" Seraxiss looks at the girl in the crack and frowns.
Children are difficult.
"Lynal sssent usss here. To help." Seraxiss adds hopefully.
Diplomacy to calm the girl?: 1d20 + 8 ⇒ (11) + 8 = 19
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss hears a hissing purr of pleasure in the back of his head as he scoops about 4 gp worth into his sack and then climbs the stairs. He looks side-long at Brunkk and shrugs.
"Sssavior feesss."
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss rolls over the counter and decides to put the last skeleton out of it's misery.
Claw: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 + 8 ⇒ (2) + 8 = 10
Claw: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d4 + 8 ⇒ (2) + 8 = 10
Bite: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d3 + 8 ⇒ (1) + 8 = 9
Then if the immediate threat is dealt with, some spiritual kleptomania has him snatch some extra rope before he goes up the stairs to investigate.
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss steps lightly into the room and tears into the skeletons near him.
Bite: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d3 + 8 ⇒ (1) + 8 = 9
Claw: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d4 + 8 ⇒ (3) + 8 = 11
Claw 2: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d4 + 8 ⇒ (1) + 8 = 9
Seraxiss' eyes dart about the room for hidden enemies or oddities.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss delays until Brunk can make some room for him.
"Brunkk, make a path!"
Once he does so, he'll move in and lash out with a claw.
Claw: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d4 + 8 ⇒ (3) + 8 = 11
[ooc]Claws are Bludgeoning and Slashing
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss calls upon the evil spirit within to empower him as a full-round action.
Dark Communion Charisma Check DC10: 1d20 + 2 ⇒ (14) + 2 = 16
Gives me +1 Attack, Damage and AC.
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Turn by turn is probably best for us since we'll likely be outnumbered the majority of the time and enemies getting 5 actions in a row is terrifying.
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
We'll pick up two weeks worth then wait for the morning for the hunters.
"Any crittersss on the pathsss we should be wary of?"
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss tears into the pheasant with gusto. A side benefit of having a spirit in the back of your head is you tend to be happy eating anything.
"We'll need food for the road Brunkk. I won't be foraging tomorrow." Seraxiss speaks in between bites. He raises his mug of mead and a forked tongue darts out to taste before drinking in eagerly.
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss nods slowly in agreement with the man.
This is good. This will give me time to commune with the Champion and...
Seraxiss waits until the middle of the night and away from prying eyes before attempting to commune with his people's ancient foe.
Dark Communion Charisma Check DC9: 1d20 + 2 ⇒ (3) + 2 = 5
What direction is my prey, Zomranug?
It functions as Contact Other Plane except it's lore friendly because it's not REALLY contacting another plane. It functions as an Astral intelligence.
Unfortunately Serenthia does not take kindly to communing with their old enemy and Seraxiss feels her wrest a bit more control from him.
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Kn.Geography to identify an old town in the mountains?
Kn.Geography: 1d20 + 7 ⇒ (8) + 7 = 15
Seraxiss leans a little down and closes his eyes, trying to blot out distractions and listen for Serenthia's whispers.
When none come, he lets out a hiss of frustration.
"He's a dangeroussss man. A necromancer. Anything you can tell us can help sssstop him."
Diplomacy?: 1d20 + 8 ⇒ (19) + 8 = 27
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
"Ssssomeone will have ssseen him. If not...I may need to commune with..." Seraxiss hisses a response but cuts himself off. He has a darker expression on his face for a moment but it disappears almost instantly.
"Do not worry. He cannot hide forever. He will tire or think himself sssafe. Then we will be hisss end." Seraxiss pulls the wanted poster from his bag and pins it to the counter with a knife.

Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Seraxiss is currently attuned to the Trickster Spirit. He gains Handle Animal as a class skill with a +1 as his Séance Boon. Brunkk can select any skill as a Class Skill with a +1 as well. His Lesser Spirit power grants him his character level in ranks of both Survival and Geography; while also making them class skills.
Seraxiss steps heavily, his feet almost dragging to the tavern door. A hiss of pleasure echoes in the back of his mind. Even with her...esoteric thoughts, Seraxiss knew better than to doubt the wisdom of the ancients. After all he was a mere hatchling compared to them. This proved all the more true when he first called upon her spirit to catch the trail days ago. The knowledge of gleaning truth from snapped twigs and the taste of long passed tracks flooding into his mind. Already he knew what he should order. Roasted pheasant if they have it and mead.
There were none among the Lizardfolk as well-travelled as Serenthia Worldtrekker. She left the clans at a young age to walk as an outsider and only returned as an adult whose experience could be counted on. She did as she liked, went where she liked, and was beholden to no one. Her experience encompassed a little of everything, but she was unparalleled in the hidden arts.
Seraxiss smoothly enters the tavern and takes a seat. He places a few coins on the counter and places both arms on the counter as well.
Money first, arms shown. Shows the warmbloods you mean no harm and no squatter.
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision
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