The Rake

Landis the Wish's page

11 posts. Alias of The Little King.


Full Name

Landis "The Wish"

Race

Vishkanya

Classes/Levels

Fighter 4/Rogue 3

Gender

Male

Size

Med

Age

18

Alignment

NN

Deity

Arshea

Location

Road to Fwey

Languages

Common, Draconic, Vishkanya

Occupation

Highwayman

Strength 13
Dexterity 17
Constitution 12
Intelligence 13
Wisdom 11
Charisma 15

About Landis the Wish

Landis "The Wish" CR 6
XP 2,400
Male vishkanya fighter 4/rogue 3 (Pathfinder RPG Advanced Race Guide 208)
N Medium humanoid (vishkanya)
Init +3; Senses low-light vision; Perception +9
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Defense
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Defense 13, flat-footed 10 (+3 Dex)
Armor DR: 1 (+1 HD bonus)
Critical Defense: +4 (+1 DR, +3 Dex)
hp 71 (4d10+3d8+7)
Fort +7, Ref +8 (+1 bonus vs. traps), Will +3 (+1 vs. fear); +7 bonus vs. poison
Defensive Abilities bravery +1, evasion, trap sense +1; Resist poison resistance
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Offense
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Speed 20 ft.
Melee +1 spiked chain +10/+5 (2d4+2)
Ranged mwk composite longbow +10/+5 (1d8+1/×3)
Special Attacks rogue talent (hidden weapons), sneak attack +2d6
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Statistics
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Str 13, Dex 17, Con 12, Int 13, Wis 11, Cha 15
Base Atk +6; CMB +7; CMD 20
Feats Exotic Weapon Proficiency (spiked chain), Fleet, Pack Attack[UC], Point-blank Shot, Swap Places[APG], Tandem Trip[UC], Weapon Finesse
Skills Bluff +11, Diplomacy +11, Disable Device +8, Escape Artist +11, Knowledge (local) +5, Perception +9, Perform (Trick Shooting) +4, Sense Motive +9, Sleight of Hand +9 (+12 to conceal a weapon), Stealth +2; Racial Modifiers +2 Escape Artist, +2 Stealth
Languages Common, Draconic, Vishkanya
SQ armor training 1, poison use, toxic, trapfinding +1
Combat Gear potion of invisibility; Other Gear +1 chain shirt, +1 spiked chain, mwk composite longbow with 20 arrows, cloak of resistance +1, light horse (combat trained), disguise kit, riding saddle, saddlebags, silk rope (50 ft.), smokestick, thieves' tools, 1,000 gp
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Special Abilities
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Bravery +1 (Ex) +1 to Will save vs. Fear
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Hidden Weapons +3 (Ex) A ninja with this ability can easily conceal weapons on her body. The ninja adds her level on opposed Sleight of Hand checks made to conceal a weapon. In addition, she can draw hidden weapons as a move action, instead of as a standard action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Pack Attack Ally's attack allows you to take a 5-foot step
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +7 Gain listed bonus to saves vs poison.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swap Places You can trade places with an ally with this feat during your movement.
Tandem Trip When you make a trip against an opponent threatened by any ally, roll twice and take the higher result
Toxic (1/day, DC 14) (Ex) Can apply poisonous blood/saliva to a weapon as a swift action.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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