| Full Name |
Landis "The Wish" |
| Race |
Vishkanya |
| Classes/Levels |
Fighter 4/Rogue 3 |
| Gender |
Male |
| Size |
Med |
| Age |
18 |
| Alignment |
NN |
| Deity |
Arshea |
| Location |
Road to Fwey |
| Languages |
Common, Draconic, Vishkanya |
| Occupation |
Highwayman |
| Strength |
13 |
| Dexterity |
17 |
| Constitution |
12 |
| Intelligence |
13 |
| Wisdom |
11 |
| Charisma |
15 |
About Landis the Wish
Landis "The Wish" CR 6
XP 2,400
Male vishkanya fighter 4/rogue 3 (Pathfinder RPG Advanced Race Guide 208)
N Medium humanoid (vishkanya)
Init +3; Senses low-light vision; Perception +9
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Defense
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Defense 13, flat-footed 10 (+3 Dex)
Armor DR: 1 (+1 HD bonus)
Critical Defense: +4 (+1 DR, +3 Dex)
hp 71 (4d10+3d8+7)
Fort +7, Ref +8 (+1 bonus vs. traps), Will +3 (+1 vs. fear); +7 bonus vs. poison
Defensive Abilities bravery +1, evasion, trap sense +1; Resist poison resistance
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Offense
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Speed 20 ft.
Melee +1 spiked chain +10/+5 (2d4+2)
Ranged mwk composite longbow +10/+5 (1d8+1/×3)
Special Attacks rogue talent (hidden weapons), sneak attack +2d6
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Statistics
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Str 13, Dex 17, Con 12, Int 13, Wis 11, Cha 15
Base Atk +6; CMB +7; CMD 20
Feats Exotic Weapon Proficiency (spiked chain), Fleet, Pack Attack[UC], Point-blank Shot, Swap Places[APG], Tandem Trip[UC], Weapon Finesse
Skills Bluff +11, Diplomacy +11, Disable Device +8, Escape Artist +11, Knowledge (local) +5, Perception +9, Perform (Trick Shooting) +4, Sense Motive +9, Sleight of Hand +9 (+12 to conceal a weapon), Stealth +2; Racial Modifiers +2 Escape Artist, +2 Stealth
Languages Common, Draconic, Vishkanya
SQ armor training 1, poison use, toxic, trapfinding +1
Combat Gear potion of invisibility; Other Gear +1 chain shirt, +1 spiked chain, mwk composite longbow with 20 arrows, cloak of resistance +1, light horse (combat trained), disguise kit, riding saddle, saddlebags, silk rope (50 ft.), smokestick, thieves' tools, 1,000 gp
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Special Abilities
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Bravery +1 (Ex) +1 to Will save vs. Fear
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Hidden Weapons +3 (Ex) A ninja with this ability can easily conceal weapons on her body. The ninja adds her level on opposed Sleight of Hand checks made to conceal a weapon. In addition, she can draw hidden weapons as a move action, instead of as a standard action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Pack Attack Ally's attack allows you to take a 5-foot step
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +7 Gain listed bonus to saves vs poison.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swap Places You can trade places with an ally with this feat during your movement.
Tandem Trip When you make a trip against an opponent threatened by any ally, roll twice and take the higher result
Toxic (1/day, DC 14) (Ex) Can apply poisonous blood/saliva to a weapon as a swift action.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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