Hawk

The Upright Man's page

1 post. Alias of The Little King.


Full Name

The Upright Man

Race

Human

Classes/Levels

Aristocrat 1/Rogue (Thug) 2

Gender

Male

Size

Med

Age

32

Alignment

LE

Deity

Mephistopheles

Location

Krisol

Languages

Catfolk, Common, Kelish

Occupation

Mafia Don

Strength 14
Dexterity 13
Constitution 13
Intelligence 13
Wisdom 13
Charisma 15

About The Upright Man

The Upright Man CR 1
XP 400
Male human (cosmopolitan) (keleshite) aristocrat 1/rogue (thug) 2 (Pathfinder RPG Advanced Player's Guide 135)
LE Medium humanoid (human)
Init +1; Senses Perception +1
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Defense
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Defense 10, flat-footed 10
Armor DR: 7/magic or Large (+7 armor)
Critical Defense: +7 (+7 DR)
hp 27 (3d8+3)
Fort +1, Ref +5, Will +3
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Offense
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Speed 20 ft.
Melee two-bladed sword +3 (1d8+3/19-20)
Ranged heavy crossbow +2 (1d10/19-20)
Special Attacks sneak attack +1d6
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Statistics
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Str 14, Dex 13, Con 13, Int 13, Wis 13, Cha 15
Base Atk +1; CMB +3; CMD 14
Feats Exotic Weapon Proficiency (two-bladed sword), Skill Focus, Thief Of Legend
Skills Appraise +7, Bluff +8, Diplomacy +8, Disguise +8, Intimidate +8, Knowledge (local) +5, Sense Motive +7, Sleight of Hand +0, Stealth +0; Racial Modifiers frightening
Languages Catfolk, Common, Kelish
SQ heart of the streets, rogue talent (trap spotter), thief of legend (reactive disarm)
Combat Gear potion of blur; Other Gear lamellar (iron) armor, heavy crossbow with 10 bolts, two-bladed sword, rogue's kit, falcon
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Special Abilities
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Frightening (Ex) Demoralize duration increases by 1 rd, if 4+ rds can frighten 1 rd instead.
Heart of the Streets +1 AC while adjacent to at least two allies. Crowds do not count as difficult terrain.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Thief of Legend (Completed, 1/day) On disable device to open lock, or sleight of hand to pick pocket, roll twice and take higher.
Thief of Legend (Reactive Disarm, 4/day) Disable Device check at -5 interrupts triggered trap's function, leaving it armed if you succeed.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.

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