
	
		 
			
				
					| Full Name | The Upright Man | 
			
			
				
					| Race | Human | 
			
			
				
					| Classes/Levels | Aristocrat 1/Rogue (Thug) 2 | 
			
			
				
					| Gender | Male | 
			
			
				
					| Size | Med | 
			
			
				
					| Age | 32 | 
			
			
			
				
					| Alignment | LE | 
			
			
				
					| Deity | Mephistopheles | 
			
			
				
					| Location | Krisol | 
			
			
				
					| Languages | Catfolk, Common, Kelish | 
			
			
				
					| Occupation | Mafia Don | 
			
			
			
				
					| Strength | 14 | 
			
			
				
					| Dexterity | 13 | 
			
			
				
					| Constitution | 13 | 
			
			
				
					| Intelligence | 13 | 
			
			
				
					| Wisdom | 13 | 
			
			
				
					| Charisma | 15 | 
			
		
	 
	
		About The Upright Man
		The Upright Man      CR 1
XP 400
Male human (cosmopolitan) (keleshite) aristocrat 1/rogue (thug) 2 (Pathfinder RPG Advanced Player's Guide 135)
LE Medium humanoid (human)
Init +1; Senses Perception +1
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Defense
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Defense 10, flat-footed 10
Armor DR: 7/magic or Large   (+7 armor)
Critical Defense: +7   (+7 DR)
hp 27 (3d8+3)
Fort +1, Ref +5, Will +3
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Offense
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Speed 20 ft.
Melee two-bladed sword +3 (1d8+3/19-20)
Ranged heavy crossbow +2 (1d10/19-20)
Special Attacks sneak attack +1d6
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Statistics
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Str 14, Dex 13, Con 13, Int 13, Wis 13, Cha 15
Base Atk +1; CMB +3; CMD 14
Feats Exotic Weapon Proficiency (two-bladed sword), Skill Focus, Thief Of Legend
Skills Appraise +7, Bluff +8, Diplomacy +8, Disguise +8, Intimidate +8, Knowledge (local) +5, Sense Motive +7, Sleight of Hand +0, Stealth +0; Racial Modifiers frightening
Languages Catfolk, Common, Kelish
SQ heart of the streets, rogue talent (trap spotter), thief of legend (reactive disarm)
Combat Gear potion of blur; Other Gear lamellar (iron) armor, heavy crossbow with 10 bolts, two-bladed sword, rogue's kit, falcon
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Special Abilities
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Frightening (Ex) Demoralize duration increases by 1 rd, if 4+ rds can frighten 1 rd instead.
Heart of the Streets +1 AC while adjacent to at least two allies. Crowds do not count as difficult terrain.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Thief of Legend (Completed, 1/day) On disable device to open lock, or sleight of hand to pick pocket, roll twice and take higher.
Thief of Legend (Reactive Disarm, 4/day) Disable Device check at -5 interrupts triggered trap's function, leaving it armed if you succeed.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
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