Male zebra cavalier (emissary) 1
+400XP (Pathfinder RPG Advanced Player's Guide 32; Pathfinder RPG Ultimate Combat 36)
NG Medium humanoid (human)
Init +4; Senses Perception +1
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +3 dexterity)
hp 11 (1d10+1)
Fort +3, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor), sprinter
Melee cold iron spear +3 (1d8+3/×3)
Special Attacks challenge
--------------------
Statistics
--------------------
Str 15, Dex 17, Con 12, Int 12, Wis 12, Cha 14
Base Atk +1; CMB +3; CMD 16
Feats Mounted Archery, Mounted Combat, Two-handed Thrower[UC]
Traits tactician, vagabond child (urban)
Skills Bluff +6, Diplomacy +6, Disable Device +4, Handle Animal +6, Ride +4, Sense Motive +5, Sleight of Hand +5; Racial Modifiers ride mount
Languages Common, Common, Draconic
SQ order (order of the seal), seal's skills
Other Gear kikko armor, cold iron spear (10), belt pouch, flint and steel, hemp rope (50 ft.), saddlebags, thieves' tools, torch (10), waterskin, light horse, bedroll, feed (per day), mess kit, pack saddle, pot, soap, 113 gp, 5 sp
--------------------
Special Abilities
--------------------
+3 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -3 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Mounted Archery Ranged weapon penalty when mounted is halved to -2 or -4.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Order of the Seal Cavaliers of the order of the seal are a secretive order, each charged with the protection of a specific object (such as a dangerous magic item), place (a lost temple), or secret (that a certain peasant is actually the last descendant of the royal li
Seal's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used. Can make a free bull rush or trip combat maneuver anytime he takes the full-attack action against the target of his challenge.
Seal's Skills +1 +1 Bluff to conceal information about his sworn charge.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.
Tactician (1/day) Gain a +2 trait bonus on an attack of opportunity.
Two-Handed Thrower Gain Str bonus when using two hands to throw a one or two-handed weapon
--------------------
Zophio grew up in Canterlot with his father and four younger brothers. As a colt, his father's business was doing poorly which drove him to seek out a life of crime. When robbing the house of a military official, for the third time that month, he was arrested. Soon after, however, the Order of the Seal (or Moon or what-have-you) saw his potential to be a great agent of theirs. So, they made a deal with him to take care of him and his family if he would join the Order. He agreed without question.
His first task is to venture to the little known town of Rondel, and see a man about a book...
Talent Glyph: a black symbol which appears to be a snake coiled inwardly simpler than this image, but you get the idea.
--------------------
Mount Stats
Male pony
N Medium animal
Init +1; Senses low-light vision, scent; Perception +4
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 dexterity)
hp 18 (+2)
Fort +4, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee 2 hooves +2 (1d3+1)
--------------------
Statistics
--------------------
Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Agile Maneuvers
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Perception +4, Stealth +5
SQ attack any target, combat riding
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.