Times of Turning: Final Days (Inactive)

Game Master DarnChaCha

Initiative Order:

Order:

Skeletal Horde
?3
Brunkk <=
?1
?2
Percy
Brassfist
Seraxiss


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Male Pig CR 1/3 Pig |

Despite his lack of lungs and lips, he manages to scoff at that notion.

"Don't lie to me! I've loaned ye three picks and I've yet to see narry a copper, ye can get booze but not my money!? Swear next time I see you in my shop without what's due I'll throttle ya, Now get!"

The bony dwarf points towards the door, and looks up at Brunkk in the process, again his eyes flicker as he looks closer at the large ogre.

Luck: 1d100 ⇒ 94 Bad Luck What? the dice changed after I posted, it was 24 I guess good luck?

He suddenly screams something in dwarvish and points at Brunkk, Reaching over to grab Percy, and tugs the boy. He looks around frantically and stumbles back, reaching down to grab the blade of a sword and slaps it against percy, dropping the unhilted blade in the human's hands hands.

"Grayne, Run! Through the east tunnel, Run till you can't run no more, Tell them that the drow are attacking! I'll hold them off"

The skeleton keeps backing, eyes jumping between Seraxiss and Brunkk.

"You get too, Can't pay your dues if you're dead."

He is backing slowly not taking his eyes off the Ogre, every inch bringing him closer to the ornate great axe leaning on the forge.

The dwarf suddenly jumps to attention, Bringing his arm top his chest in a traditional dwarven salute.

"General Ser!"

he shouts.


HP: 39/39| AC: 19 FF: 17 Touch: 11 CMD: 21| Init: +2|Fort +7, Ref +6, Will +3|Perception +7, Sense Motive +7| Darkvision, Low-Light Vision

Dice rolls don't change even if you delete a post and then repost it. Maybe you read it wrong?

Perception DC 26?: 1d20 + 7 ⇒ (13) + 7 = 20

"Huh? What's goin' on?"


Male Pig CR 1/3 Pig |

I'm 100% sure, I was looking at it in preview to try and catch any spelling errors or missed words or something.

The Dwarf drops his salute.

"Finished my Patrol of the 7th southern tunnels, No drow in sight"

was his answer to Brunkk's Question.

"How about the other patrols, Any drow sighted?"


Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision

Seraxiss stares blankly at the situation, at a loss for what to do.


Male Pig CR 1/3 Pig |

The Skeleton looks at Seraxiss

"Show some respect to the general, He's been so kind to speak in Common for you and Grayne."


HP: 39/39| AC: 19 FF: 17 Touch: 11 CMD: 21| Init: +2|Fort +7, Ref +6, Will +3|Perception +7, Sense Motive +7| Darkvision, Low-Light Vision

"No Drow. Just skeletons."


Male Pig CR 1/3 Pig |

"Undead in the tunnels? What has the world come too? I would happily join you to clear the abominations out."


Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision

"What isss with the embersss in the flame?"


Male Pig CR 1/3 Pig |

The skeletal dwarfs red glowing eyes grow wide.

"That's me forge!"

He says with obvious pride, Running over to the forge.

"Built this me self when I came down'ere. I did a fine good job too, this fire's so hot I could smelt steel I bet!"

When Seraxiss mentions the embers in the flame, the furnace flickers strangely, The fire dancing unnaturally as a whip of white fire comes out of the furnace, and waves in the air, Whipping out towards Seraxiss, Just glancing the tip of his nose, not hurting him in anyway, but leaving it very warm, this is followed by the sound of a dozen or so voices giggling, their voices echoing from the fire.

Meanwhile the dwarf goes quiet, and stares at Brunkk.

"Hey General...When did you come to the surface?"


HP: 39/39| AC: 19 FF: 17 Touch: 11 CMD: 21| Init: +2|Fort +7, Ref +6, Will +3|Perception +7, Sense Motive +7| Darkvision, Low-Light Vision

Brunkk starts counting off on his fat fingers.

"Iunno. 20, 30 years ago? Don't really keep count."


Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision

Seraxiss recoils and narrows his eyes at the flames.

"Let'sss go 'General.' Let him hold hisss ground here. We have a necromancer to hunt."


Male Pig CR 1/3 Pig |

Sorry about the inactivity on this one, moving and stuff has got me distracted

If you decide to leave the Skeleton follows unless ordered otherwise, Percy gives you the general directions to the cave where they drag the bones they gather, and can lead you to it's entrance if that's where you wish to go.


Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision

"Can we ressst here, Master Blacksmith?" Seraxiss inquires against the influence of his spirit.

The Champion is more suited to a final confrontation.

"I need to cleanssse myssself of dissstractionsss."


Male Pig CR 1/3 Pig |

The Skeletal dwarf seems skeptical about letting someone he believes in his dept. to stay in his home, but he relents.

"Fine, None of ya look sick, so it should be fine."

The Dwarf has no bed to speak of, but there is plenty of floor space once the Hand and the scraps of metal are moved out of the way, the Dwarf returns to banging bits of metal, when he runs out of material he simply gathers bits of scraps on the floor, and sticks them in the smelter, melting them back down to be reworked, He does this endlessly, if asked to stop because of the noise he does for a few minuets, before seemingly forgetting his promise and returning to beating metal. The Fire people occasionally giggle, Usually when the dwarf gets mad and throws yet another tool piece he seems displeased with.


HP: 39/39| AC: 19 FF: 17 Touch: 11 CMD: 21| Init: +2|Fort +7, Ref +6, Will +3|Perception +7, Sense Motive +7| Darkvision, Low-Light Vision

"You sure you wanna sleep here Ax? The necromancer might get away."


Fiend Keeper 3 HP: 8/33|Influence: 3| AC: 20 FF: 18 Touch: 13 CMD: 19|Init: +2|Fort +5, Ref +4, Will +6 [+2 vs Charm/Compulsion]|Sense Motive +0, Perception +6, Low-Light Vision

"I need to clear my head. Whatever he'sss working on here, looksss like it will take awhile. I think we have time before he movesss on."

"When it'sss do or die, I don't want to think everyone is trying to ssstab me in the back. In the morning, Serenthia'sss spirit will depart and I will be able to call upon Kruzag, the Champion." Seraxiss flicks out his bedroll and nestles in it with his back to a wall.


Male Pig CR 1/3 Pig |

Do you ever ask him what he's making?


HP: 39/39| AC: 19 FF: 17 Touch: 11 CMD: 21| Init: +2|Fort +7, Ref +6, Will +3|Perception +7, Sense Motive +7| Darkvision, Low-Light Vision

"What you hammerin' at over there?"


Male Pig CR 1/3 Pig |

"A waste of time I fear, After I retired the from the underburrows and came up to the surface I decided that I would make an artifact, an Heirloom for my Clan, I'm the last Brassfist and were to pass before finding me a wife my clan would die, At least my family name would live on in the Halls of the Clanless. With this sickness spreading around it's even more important I finish it now."

He spits on the ground

"And these damn Humans, don't listen to sense, This mass grave is only making the problems worse. The grave is what's been attracting all these critters of late, and I'm certain it's seeped into the well water..."

He spends the next 5 minuets ranting about some magister who he seems to have some ongoing history with while ruthlessly beating a hunk of red hot iron, only to chuck it at the wall when it did not meet his standards.

"And this shallow iron ain't worth spit either."

he said spitting on the floor again.


Male Pig CR 1/3 Pig |

1.Seraxiss
2.Brunkk
3.Percy

First Watch: 1d3 ⇒ 1 Seraxiss
Second Watch: 1d2 ⇒ 2 Percy

Anyhow you three go to sleep, I assume you set up a watch, Seraxiss taking the first watch.

Seraxiss's Perception: 1d20 + 6 ⇒ (6) + 6 = 12

His watch is uneventful, And so is Percy's, The third watch rolls around in the early morning, and it's Brunkk's Turn.

Brunkk's Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Brunkk hears sounds from outside the building, The familiar sound of rattling bones and loud heavy footsteps, They are quickly growing louder as if they are running.


HP: 39/39| AC: 19 FF: 17 Touch: 11 CMD: 21| Init: +2|Fort +7, Ref +6, Will +3|Perception +7, Sense Motive +7| Darkvision, Low-Light Vision

"Sounds like more skeletons." he says, poking Seraxiss and Percy with a fist-sized finger.


Male Pig CR 1/3 Pig |

1d20 + 6 ⇒ (18) + 6 = 24

You guys have enough time to arm yourself and get ready for what is to come.

The whole building shakes as something big smashes into the wall, You can see the side it slammed into shake but got give way, opposite of the front door. You also see the roof shake as something starts to walk on top of it. Last but not least you see a veritable horde of armed skeletons come around the house and crowd the entrance to the building, most of them armed with short spears.

"The drow are attacking, raise the alarm!" shouts Brassfist

initiative:

front door Skeletons: 1d20 ⇒ 20
???: 1d20 ⇒ 19
???: 1d20 + 1 ⇒ (17) + 1 = 18
???: 1d20 + 5 ⇒ (15) + 5 = 20

Brunk: 1d20 + 2 ⇒ (17) + 2 = 19
Seraxiss: 1d20 + 2 ⇒ (10) + 2 = 12
Percy: 1d20 + 3 ⇒ (14) + 3 = 17
Brassfist: 1d20 + 1 ⇒ (15) + 1 = 16

Order:

Skeletal Horde
?3
Brunkk
?1
?2
Percy
Brassfist
Seraxiss

There is a crowd of Six skeletons at the entrance, something big is smashing into the side of the building, and something is clattering on the roof. I'm going to rolling the skeletons as a horde/swarm because too many dice make me cry, I'll post the opening combat in a little bit.


Male Pig CR 1/3 Pig |

The small horde floods through the doorway, spears clattering as they swarm over the closet source of lifeblood.

1:B 2:S 3:P: 1d3 ⇒ 2 Seraxiss

Who is Seraxiss.

Horde Attacks +4: 6d20 ⇒ (14, 19, 14, 3, 18, 8) = 76 FF unless you have something that negates it. so 4 hit?

As the horde pushes their way around Seraxiss, They jab their spears into the lizard.

Shortspear Damage: 4d6 + 4 ⇒ (6, 3, 3, 3) + 4 = 19

The thing on the roof just starts to bang on it, as if trying to break through.

1d20 + 2 ⇒ (15) + 2 = 17
A few bits of rock fall but the roof holds.

The Skeletons are Surrounding Seraxiss on 3 sides, the wall and roof look like they are holding for now. Brunkk's turn.

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