CR 1/2
XP 200
Male human (azlanti, pureblooded) enchanter 1
LN Medium humanoid (human)
Init +2; Senses Perception +2
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Defense
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AC 12, touch 12, flat-footed 10 (+2 dexterity)
hp 8 (1d6+2)
Fort +2, Ref +2, Will +4
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Offense
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Speed 30 ft.
Melee quarterstaff +2 (1d6+3)
Ranged heavy crossbow +2 (1d10/19-20)
Arcane School Spell-Like Abilities (CL 1st; concentration +4)
6/day—dazing touch
Enchanter Spells Prepared (CL 1st; concentration +4)
1st—delusional pride{super}UM{/super} (DC 14), lock gaze{super}UC{/super} (DC 14), moment of greatness{super}UC{/super}
0 (at will)—disrupt undead, ghost sound (DC 13), mage hand
Opposition Schools Abjuration, Evocation
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Statistics
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Str 15, Dex 15, Con 15, Int 16, Wis 15, Cha 15
Base Atk +0; CMB +2; CMD 14
Feats Deny The Reaper, Opening Volley[UC], Scribe Scroll
Skills Bluff +4, Diplomacy +4, Heal +5, Intimidate +4, Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nobility) +7, Linguistics +7, Spellcraft +7
Languages Azlanti, Common, Elven, Shadowtongue, Skald, Undercommon
SQ arcane bond (amulet), enchanting smile, opposition school (abjuration, evocation)
Combat Gear scroll of spark; Other Gear heavy crossbow with 10 bolts, quarterstaff, - arcane bond amulet -, backpack, bedroll, belt pouch, flint and steel, ink, black, inkpen, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 35 gp, 5 sp
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Special Abilities
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Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Arcane Bond (Amulet) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Dazing Touch (6/day) (Sp) As a standard action, touch dazes foe for 1 rd, if HD <= wizard level.
Deny the Reaper First aid as move action, no pen to treat deadly wounds without Healer Kit.
Enchantment The enchanter uses magic to control and manipulate the minds of his victims.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Scroll of spark Add this item to create a scroll with spells on it.
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