Sosiel Vaenic

Warren Motter's page

39 posts. Alias of The Little King.


Full Name

Warren Motter

Race

Human

Classes/Levels

Animal Speaker (Bard) 3 | 20/28 HP | AC 18 T 14 FF 14 | Fort +3 Ref +6 Will +2 | Init +3| Perception +5 | Bardic Performances: 7/11

Gender

Male

Size

Medium

Age

18

Alignment

LG

Deity

Erastil

Languages

Common

Occupation

Musician, Farmhand, Soldier

Strength 12
Dexterity 16
Constitution 14
Intelligence 9
Wisdom 9
Charisma 16

About Warren Motter

Warren Motter
Male human bard (animal speaker) 3 (Pathfinder RPG Ultimate Magic 25)
LG Medium humanoid (human)
Init +3; Senses Perception +5
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 28 (3d8+7)
Fort +3, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee mwk rapier +4 (1d6+2/18-20)
Ranged mwk elysian bronze heavy crossbow +6 (1d10+1/19-20)
Special Attacks bardic performance 11 rounds/day (countersong, distraction, inspire courage +1, soothing performance)
Bard (Animal Speaker) Spells Known (CL 3rd; concentration +6)
. . 1st (4/day)—cure light wounds, ear-piercing scream[UM] (DC 14), grease, sleep (DC 14), summon nature's ally I
. . 0 (at will)—dancing lights, detect magic, ghost sound (DC 13), know direction, lullaby (DC 13), read magic, resistance
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Statistics
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Str 12, Dex 16, Con 14, Int 9, Wis 9, Cha 16
Base Atk +2; CMB +3; CMD 17
Feats Arcane Strike, Dodge, Lingering Performance[APG]
Traits militia veteran (any town or village), patient optimist, poverty-stricken
Skills Craft (traps) +5, Diplomacy +3 (+1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized, +5 to influence hostile or unfriendly creatures), Knowledge (arcana) +6, Knowledge (history) +6, Knowledge (planes) +6, Knowledge (religion) +4, Perception +5, Perform (keyboard instruments) +9, Perform (sing) +9, Profession (shepherd) +5, Sense Motive +9 (+7 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Survival +0
Languages Common
SQ animal friend, bardic knowledge +1, pride, summon nature's ally, versatile performance (sing)
Combat Gear scroll of blistering invective, glitterdust, invisibility, mirror image, path of glory, silence; Other Gear mwk chain shirt, mwk buckler, mwk elysian bronze heavy crossbow with 20 bolts, mwk rapier, belt pouch, knife, utility (0.5 lb), mirror, mule, backpack, Basic maps (major landmarks only), bedroll, flint and steel, hemp rope (50 ft.), ink, inkpen, journal, masterwork trapmaking tools, mess kit, Orphica, pack saddle, pot, soap, torch, torch, trail rations, trail rations, waterskin, 865 gp, 1 sp
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Special Abilities
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Animal Friend (Snake) +4 to Handle Animal vs. chosen kind, start as indifferent & won't attack.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 11 rounds/day) Your performances can create magical effects.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Summon Nature's Ally Add summon spells to your bard spell list.
Versatile Performance (Singing) +9 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
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Warren Motter grew up on a small farm near a growing town in Durvan with his parents Sonny and Ros and older sister Caitlin. His family gained favor with Erastil, as the animals on the farm began to prosper (thanks in no small part to Warren's gift with them and their predators). So much so that Sonny Motter was recruited by the Merchant's Guild of that town. When he learned he'd be paying dues without getting much in return, Sonny turned them down, opting to simply continue selling his stock independently.

Unfortunately, the Guild was doing rather poorly at the time, so it used its underworld connections to kidnap Warren and Caitlin in an effort to pressure Sonny into joining.

A local hero, both in the military and in sports, named Megaira the Ungiving led a squad to rescue them only a few days in. It was long enough, however for Caitlin and Warren to learn the identity of the leader of this criminal organization was a nobleman called Devadas of House Mishra. When Warren told Megaira, she manipulated him into ousting the nobleman in court, humiliating him and stripping the honor from House Mishra. Even after he'd learned what she'd done, he held her no ill will, because he would likely have done it anyway, if she'd just asked.

Many people were freed from the influence of this nobleman, including Rachele Ambrosi, another of the underground's blackmail prisoners. Warren and Rachele bonded over their shared experience and love of animals and music. Their love for each other only grew during Warren's struggle to find employment in town and through his time with the militia where he continued to master any one "marketable skill."

Throughout all these experiences, two things grew steadfast in the young man. First, Warren continued honing his musical ability, there was no voice in this small town equal to his, and his orphica and the piano at the local tavern were symbols of merriment and happiness because of him, which earned him a great bit of coin in his own right. And second, the friends and family he made along the way know him to be immovably loyal to them.

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Fencer CR –
Male mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
[b]Skills
Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5, Survival +0 (+2 to get along in the wild, endure severe weather, avoid getting lost, spot natural hazards, and predict weather)
Other Gear backpack, basic maps (major landmarks only), bedroll, flint and steel, hemp rope (50 ft.), ink, inkpen, journal[UE], masterwork trapmaking tools, mess kit[UE], Orphica, pack saddle, pot, soap, torch, torch (9), trail rations, trail rations (4), waterskin (2)
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

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