| Full Name |
Rasamoro the Executioner |
| Race |
Human (Ulfen) |
| Classes/Levels |
Oracle 3 | Init +4 | Per+3 | AC 17/10/17| HP 29/29 | For +3 | Ref +1 | Will +4 |
| Gender |
Male |
| Size |
5' 9" 175 lb |
| Age |
18 |
| Special Abilities |
Extend Spell, Gifted Adept (Spiritual Weapon), Improved Initiative, Iron Constitution, Lame, Mystery: Metal, Power Attack, Skill at Arms, Undead Slayer |
| Alignment |
NN |
| Deity |
Pharasma |
| Languages |
Common, Skald |
| Strength |
17 |
| Dexterity |
11 |
| Constitution |
13 |
| Intelligence |
10 |
| Wisdom |
12 |
| Charisma |
15 |
About Raznarr the Last
Rasamoro
Male nagaji oracle 2 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Advanced Race Guide 196)
N Medium humanoid (reptilian)
Init +0; Senses low-light vision; Perception +3
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Defense
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AC 17, touch 10, flat-footed 17 (+6 armor, +1 natural)
hp 19 (2d8+3)
Fort +2, Ref +0, Will +4; +2 vs. mind-affecting effects and poison
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee mwk greataxe +5 (1d12+4/×3)
Ranged light crossbow +1 (1d8/19-20)
Oracle Spells Known (CL 2nd; concentration +5)
. . 1st (5/day)—cure light wounds, doom (DC 14), forbid action[UM] (DC 14), lead blades[APG]
. . 0 (at will)—detect magic, detect poison, guidance, purify food and drink (DC 13), virtue
. . Mystery Metal
--------------------
Statistics
--------------------
Str 17, Dex 11, Con 13, Int 8, Wis 12, Cha 17
Base Atk +1; CMB +4; CMD 14
Feats Martial Weapon Proficiency (greataxe), Power Attack
Traits gifted adept, undead slayer
Skills Acrobatics -4 (-12 to jump), Appraise +4, Intimidate +8, Perception +3, Sense Motive +5, Spellcraft +4, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Common, Draconic
SQ oracle's curse (lame), resistant, revelation (iron constitution), serpent's sense
Combat Gear wand of shield (20 charges); Other Gear agile breastplate, light crossbow with 50 bolts and 5 heartstake crossbow bolt, mwk greataxe, adventurer's pack (2 lb), bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), mess kit, pot, soap, torch (10), trail rations (5), waterskin, lantern brooch, 147 gp
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Special Abilities
--------------------
Gifted Adept (Spiritual Weapon) A chosen spell gets +1 CL.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Undead Slayer +1 weapon damage vs. undead.
--------------------
When Rasamoro (called Raz by those who knew him well) was born, his mother and elderly father feared for their futures, as they saw a pattern in the scales on his back which troubled them greatly: the Spiraling Comet of Pharasma. Their fears were nearly dissipated by the young nagaji's 19th year of life, but a battle broke out in their town as a cult of necromancers laid siege. He did what he could, what he had to do in order to survive, throughout the battle, it was clear that something was assisting him...making his skin hard as steel, weighing his axe down just as he struck. This intervention left him the only soldier standing on either side at the end of the battle, even if he was favoring his left leg.
As he and his father buried his mother, Rasamoro couldn't leave her grave for days despite his father's best efforts. One night as he was crying himself to sleep, a strange-double bodied serpent-angel who identified itself as the Steward of Skein, the herald of Pharasma appeared to the young nagaji. It explained to him that he'd been chosen from birth to do what he'd just done here, to hunt down and destroy the blasphemers against Pharasma using the divine mystery of metal to empower his weapons and armor.
He gladly accepted this new purpose and trained under the town militia's leader for three more years, learning how to fight with a chronically damaged left leg. Having done so, the young oracle set off to fullfill his destiny with nothing to guide him but his faith in Pharasma.
Before long, Rasamoro's purpose became apparent to many select individuals throughout Golarion. As such, he was called to battle alongside other followers of Pharasma as well as those of Sarenrae and Iomedae against a quickly growing cult dedicated to necromancy. Rasamoro was reckless in his faith, however, and made the poor decision to take on a powerful Urgathoan cleric one-on-one.
His death was not the end, however. For this same faith which lead to his demise likewise caught the eye of The Lady of Graves, and he was chosen to be one of her elite: a Lantern Bearer.
--------------------
Raznarr the Last
Male human (Ulfen) oracle 3 (Pathfinder RPG Advanced Player's Guide 42)
N Medium humanoid (human)
Init +4; Senses Perception +3
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 17 (+7 armor)
hp 29 (3d8+5)
Fort +3, Ref +1, Will +4
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 greataxe +6 (1d12+5/×3) or
. . +1 heavy flail +6 (1d10+5/19-20)
Ranged light crossbow +2 (1d8/19-20)
Oracle Spells Known (CL 3rd; concentration +5)
. . 1st (6/day)—cure light wounds, doom (DC 13), forbid action[UM] (DC 13), hide from undead (DC 13), lead blades[APG]
. . 0 (at will)—detect magic, detect poison, guidance, purify food and drink (DC 12), virtue
. . Mystery Metal
--------------------
Statistics
--------------------
Str 17, Dex 11, Con 13, Int 10, Wis 12, Cha 15
Base Atk +2; CMB +5; CMD 15
Feats Extend Spell, Extra Revelation[APG], Improved Initiative, Power Attack
Traits gifted adept, undead slayer
Skills Acrobatics -6 (-10 to jump), Appraise +4, Craft (weapons) +6, Disable Device +2, Intimidate +8, Perception +3, Sense Motive +7, Spellcraft +5, Use Magic Device +5
Languages Common, Skald
SQ oracle's curse (lame), revelations (dance of the blades, iron constitution, skill at arms)
Combat Gear wand of shield (20 charges); Other Gear banded mail, +1 greataxe, +1 heavy flail, light crossbow with 50 bolts and 5 heartstake crossbow bolt, adventurer's pack (2 lb), bedroll, belt pouch, candle (10), cleats, flint and steel, hemp rope (50 ft.), masterwork artisan's tools, masterwork thieves' tools, mess kit, pot, snowshoes, soap, torch (10), trail rations (5), waterskin, lantern brooch, 292 gp
--------------------
Special Abilities
--------------------
Cleats -50% walking penalty for slick surfaces.
Dance of the Blades (Ex) +10 Speed while wielding a metal weapon.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Gifted Adept (Spiritual Weapon) A chosen spell gets +1 CL.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Snowshoes -50% walking penalty for heavy snow.
Undead Slayer +1 weapon damage vs. undead.
--------------------
When Raznarr (called Raz by those who knew him well) was born, his mother and elderly father feared for their futures, as they saw a birthmark on his back which troubled them greatly: the Spiraling Comet of Pharasma. Their fears were nearly dissipated by the young man's 14th year of life, but a battle broke out in their town as a cult of necromancers laid siege. He did what he could, what he had to do in order to survive. Throughout the battle, it was clear that something was assisting him...making his skin hard as steel, weighing his axe down just as he struck. This intervention left him the only soldier standing on either side at the end of the battle, even if he was favoring his left leg. It was this fact that earned him the byname Raznarr the Last.
As he and his father buried his mother, Rasamoro couldn't leave her grave for days despite his father's best efforts. One night as he was crying himself to sleep, a strange-double bodied serpent-angel who identified itself as the Steward of Skein, the herald of Pharasma appeared to the young nagaji. It explained to him that he'd been chosen from birth to do what he'd just done here, to hunt down and destroy the blasphemers against Pharasma using the divine mystery of metal to empower his weapons and armor in battle against blasphemers.
He gladly accepted this new purpose and trained under the town militia's leader for three more years, learning how to fight with a chronically damaged left leg. Having done so, the young oracle set off to fullfill his destiny with nothing to guide him but his faith in Pharasma.
Before long, Raznarr's purpose became apparent to many select individuals throughout Golarion. As such, he was called to battle alongside other followers of Pharasma as well as those of Sarenrae and Iomedae against a quickly growing cult dedicated to necromancy. Raznarr was reckless in his faith, however, and made the poor decision to take on a powerful Urgathoan cleric one-on-one.
His death was not the end, however. For this same faith which lead to his demise likewise caught the eye of The Lady of Graves, and he was chosen to be one of her elite: a Lantern Bearer.
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