Rysky wrote:
Why would I want to touch that crap?
Freehold DM wrote:
Little does Freehold DM know, but we've replaced all the Crystal Pepsi within a 50 mile radius of his home with the far more delicious Whedon Soda.
Jess Door wrote: I have to admit, I'm still waiting for Sebastian to post something here about my claim to be a better unicorn than him... While you're waiting for original recipe..... LIES! DAMNED LIES!! STATISTICS!!! An officer of the court will be serving you with papers soon. I shall bring the full wait of our efficient and world-renowned legal system down on your head, young lady. THE. FULL.WEIGHT!!!!
Sebastian wrote:
Should we just get it over with and call them all losers?
Gruumash . wrote: Yeah when you hit puberty eventually that will come for you makes grow hair. Puberty? I think that's something you mere mortals have to experience. Luckily, I'm beyond simple human things like that. Gruumash . wrote: Oh sorry maybe you are a female my apologies. I'd "whip it out", as they say, in order to demonstrate my manhood, but last time I did that a universe was destroyed. And I kind of like this one.
Gruumash . wrote:
If you keep standing in front of the mirror and practicing like that, people will being to think you're crazy.
Awww...Look how cute you are, following in my footsteps. It's not everyday that someone wants to be as badass and lovable as me when they grow up. I'm sorry to say, though, you probably won't measure up. Nothing personal, it's just impossible to duplicate perfection. I would say that I invented being awesome, but that would imply that there was a time that I never was. And we all know that can't be true. Just look at my profile if you need evidence.
Gruumash . wrote:
Delusional it is then.
Gruumash . wrote: No actually it means just what it says .... I am awesome and obviously you are jealous and perhaps intimidated by my awesomeness but that is cool I can show you how to be awesome a well. Ah, I see. So what you're really saying is that either (a) You are extremely delusionsal, or (b) You got your hands on some really good blow. I'll assume it's (b), since hookers and blow is part of my National Pastime.
Cleric of St. Sebastian wrote:
Pfft! I eat skittles and shit rainbows. My AWESOMENESS is undeniable.
Cleric of St. Sebastian wrote:
I certainly do like to bless myself....all the time. If you know what I mean.... But I'm hardly a saint. That's way to low on the totem pole.
KaeYoss wrote:
That's not a joke. It's an honor.
Sebastian wrote:
It's kind of like one of those never ending loops. The AWESOMENESS both destroys and rebuilds. Kind of like the whol Alpha/Omega thing.
Sebastian wrote:
You disappoint me. It seems as if you're actually trying to calm this argument down. That's like trying to prove that I'm not completely awesome! It just can't be done! Spoiler: Of course, it it could be done, then I'd be the one to do it.
About Acelyn Chasseur#150786-31
CN Male Undine Gunslinger(Bolt Ace) 1
DEFENSE
Fort +2 (+2 gunslinger +0 Con)
Defensive Abilities
OFFENSE
Melee
Ranged
+1 for 30' or less (Point Blank Shot)
Grit: 3 of 3 remaining STATISTICS
SKILLS (4 +1 Int +1 FC)
COINS
EQUIPMENT
Backpack, masterwork 50 gp 4 lbs.
Acid 10 gp 1 lb
Light: 26 lbs. or less Med: 27–53 lbs. Heavy: 54–80 lbs. FEATS
TRAITS
Weathered Emissary: Your travels in the wildlands gave you insight into how to survive their dangers and communicate with their inhabitants. You gain a +1 trait bonus on all Linguistics and Survival checks, and Linguistics is always a class skill for you. SPECIAL ABILITIES
Skill Ranks per Level: 4 + Int modifier. Weapon and Armor Proficiency: Gunslingers are proficient with all simple and martial weapons, and with all firearms. They are proficient with all light armor. Crossbow Maven: A bolt ace is proficient with all crossbows instead of all firearms and begins play with a masterwork crossbow of her choice. This ability alters the gunslinger’s weapon proficiencies and replaces gunsmith. Grit (Ex): A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger's ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways. Critical Hit with a any kind of crossbow: Each time the gunslinger confirms a critical hit with a crossbow attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger's character level does not restore grit. Killing Blow with a any kind of crossbow: When the gunslinger reduces a creature to 0 or fewer hit points with a crossbow attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger's character level to 0 or fewer hit points does not restore any grit. Deeds: Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed. A bolt ace can perform the following deeds with a crossbow instead of a firearm: gunslinger initiative, pistol-whip, dead shot, targeting, bleeding wound, death's shot, and stunning shot. Gunslinger's Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load. Sharp Shoot (Ex): At 1st level, a bolt ace can resolve an attack against touch AC instead of normal AC when firing a crossbow at a target within its first range increment. Performing this deed costs 1 grit point. This deed replaces deadeye. Vigilant Loading (Ex): At 1st level, as long as a bolt ace has at least 1 grit point, she does not provoke attacks of opportunity when loading a crossbow. This deed replaces quick clear. Not yet:
Shooter's Resolve (Ex): At 3rd level, a bolt ace can spend 1 grit point when making a crossbow attack as a standard action and ignore the effects of concealment (though not total concealment) and cover (other than total cover) against that shot. This deed replaces utility shot. Crossbow Training (Ex): Starting at 5th level, a bolt ace can select one specific type of crossbow, such as hand crossbow or heavy crossbow. She gains a bonus on damage rolls equal to her Dexterity modifier with that crossbow. Furthermore, when she scores a critical hit with that type of crossbow, her critical modifier increases by 1 (a ×2 becomes a ×3, for example).
Undine Racial Traits
Native Outsider: Undines are outsiders with the native subtype. Medium: Undines are Medium creatures and receive no bonuses or penalties due to their size. Normal Speed: Undines have a base speed of 30 feet on land. They also have a swim speed of 30 feet, can move in water without making Swim checks, and always treat Swim as a class skill. Darkvision: Undines can see in the dark up to 60 feet. Spell-Like Ability: Hydraulic push 1/day (caster level equals the undine's level). Energy Resistance: Undines have cold resistance 5. Hydrated Vitality: An undine with this racial trait gains fast healing 2 for 1 round anytime she submerges completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as an artificial pit or a bag of holding) does not activate this ability. The undine can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This racial trait replaces water affinity. Languages: Undines begin play speaking Common and Aquan. Undines with high Intelligence scores can choose from the following: Auran, Dwarven, Elven, Gnome, Halfling, Ignan, and Terran. DESCRIPTION BACKGROUND BOONS HISTORY
Planning:
S 0 -2 8 -1 D 13 +2 19 +4 C 0 10 +0 I 2 12 +1 W 5 +2 16 +3 Ch 0 10 +0 Bolt Ace 5/Inquisitor 7 planned - Monster hunter Need: Rapid Shot, Precise Shot?, Rapid Reload and then Crossbow Mastery. Deadly aim for more damage.
Crossbow, heavy 50 gp 1d8 1d10 19–20/×2 120 ft. 8 lbs. P —
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