Sajan

Sarthos's page

17 posts. Alias of Finkmilkana.


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male Human Cleric(Separatist) 1/Monk(MoMS) 1; HP 21/21, Perc +9; Ini +2; AC 16 (ff 10);

Not really sure what to answer the monk just nods very slowly. The conversation didn't seem to become any more logical now that she spoke Taldane.
After a short while he then tries to pull it back into a more "normal" direction.
"And what about you, why are you in Eto?"


male Human Cleric(Separatist) 1/Monk(MoMS) 1; HP 21/21, Perc +9; Ini +2; AC 16 (ff 10);

On Thorgims call, Sarthos shortly turns to make eye contact and nods concurring. The big man seemed wiser than many a Garundian might foolishly assume upon gazing his sheer northern, hulking mass and hearing his deep, loud bellowing.

The monk's face slightly relaxes as the woman's eyes refocus followed by her talking in a more natural language. Yet it's clear that he is still not really sure what to make of her. Does she believe to know him?
"I wander, train and help, wherever the path might bring me. There is no deeper purpose in my current visit to Eto than the general search for Enlightenment."


male Human Cleric(Separatist) 1/Monk(MoMS) 1; HP 21/21, Perc +9; Ini +2; AC 16 (ff 10);

Not sure if she did really understand him or acts in delusion, the monk slightly tilts his head and shrugs upon her continuing to speak in tongues. But seeing that the Ulfen currently either way seems not interested in a continuation of their conversation, he motions her to lead the way.

Being presented with an already smoking pipe he smiles appreciative, but slowly shakes his head in polite rejection. Hopefully she would not take it personally, but most drugs are at worst pure poison for the self or at best poor substitutes for the true mind-expansion of enlightenment.

He then looks at here expectant and worried at once, wondering if there was any true agenda behind her beckoning or she was caught in psychedelic illusions. He also wondered if she currently was even able to speak anything else than the alien "language" or if he might have to try to tap into his gift to understand her.


male Human Cleric(Separatist) 1/Monk(MoMS) 1; HP 21/21, Perc +9; Ini +2; AC 16 (ff 10);

Sarthos is surprised as the strange woman suddenly stands behind him, whispering in words he hadn't even known could be vocalized. He was entirely not sure what to make of this. While her strangeness does not really unsettle him, it still makes him wonder what's really going on.
"I'm sorry, but I have no idea what you just said. Did I startle you or or do you need help?"
Watching her from close up, he wasn't entirely sure if she wasn't on some kind of drug or otherwise besides herself. A condition whose combination with dehydration was sometimes underestimated by foreigners and that could easily lead to an untimely death in the hot Osirian sun.


male Human Cleric(Separatist) 1/Monk(MoMS) 1; HP 21/21, Perc +9; Ini +2; AC 16 (ff 10);

The scarred man listens with visible interest, scars twitching as he tries not to stumble over the many foreign words the Ulfen combines with his still quite thick accent. He can't help but nod when the topic comes to snow. It was indeed quite long that he last saw some. Or actually, did he ever? He couldn't put his finger on any occasion, but the feeling of walking through soft coldness remained as a half forgotten memory.

Thorgrims sudden distraction pulls him out of his musing. He turns his head towards the door "That indeed looks like something is happening. After you my friend." He makes way to let the massive Ulfen stand up more easily and follows, still more interested in the mans stories than whatever causes the commotion among all to easy exited festival goers.

Near the door his attention is once again diverted by the sudden appearance of a glowing phantasm, seemingly beckoning a woman towards the bar.
While the magic trick was just unexpected and not worth more than one sight, he can't help but watch the girl for a few more seconds. Her black, tightly closed robes must be hell out in the sun, not to mention that they probably catch half the dessert when walking. What really put him off for moment was the strange, wavy way she seemed to walk, though he couldn't put his finger on of what it reminded him of.
A lot of strange figures out today, he thinks to himself when finally stepping through the door.

Shading his eyes from the sudden brightness of the midday sun and laying eyes on the professors entourage, he can't help but fortify that thought. A lot of strange figures indeed.


male Human Cleric(Separatist) 1/Monk(MoMS) 1; HP 21/21, Perc +9; Ini +2; AC 16 (ff 10);

Not sure if he might have spoken to fast for the foreigner or if his question hit a sore spot, Sarthos dully endures the Ulfens stare. Unfamiliar with Avistan customs and hoping not to offend, he neither tries to find nor to avoid the big mans stare.
A task that easier thought than done, this ends with him awkwardly looking at the giant sword instead of the man.
After a few moments of silence his attention is then diverged by the newly entering dinosaur, a vicious kind he once had the 'luck' to encounter before.
Someone having the guts and ability to bring one of those beasts, even a small one, into a town? He was not sure if that should demand his respect or make him doubt the handlers sanity. We'll just have to hope that no one gets the brilliant idea to annoy the animal...

Then the sudden, foreign outburst snaps his attention back to the man next to him.
He follows the short utterance with a mixture of fascination and incomprehension showing on his face, making it clear that he understands nothing of it.
Not sure if the northmen noticed his inability to follow, he already thinks about making his ignorance known when the big man suddenly pats him on the shoulder and switches to quite formidable Osirian.
Glad to seemingly having avoided a faux pas, he answers in a more measured tone.
"I'm but a simple wanderer on the search of enlightenment, hailing from the mountain city of Tar Kuata. My name's Sorthis. While my home is not that far removed from here, I've traveled most of Garund and only recently returned to Osirian. As of yet I sadly had no chance to visit your home, or any of Avistan really." He makes a short break, not sure how to best confess his ignorance. "The Thanelands are one of the northern kingdoms, right? I've always thought the Ulfen people mostly hailed from the Lands of the Linnorm Kings?"


male Human Cleric(Separatist) 1/Monk(MoMS) 1; HP 21/21, Perc +9; Ini +2; AC 16 (ff 10);

After some time Sarthos stops to watch a feisty merchant present his newest sensation.
The small man waves around what seems to be a short iron bar. Whenever the onlooking crowd reaches a respectable size, he starts to transform into various tools. "Fresh from magical Nex, this is what you all waited for. Tired of carrying shovel, hammer and pickaxe to work? Fear you forgot to bring what you need? No more! Buy one of the fabled Any-Tools today and never worry about pesky those details again! ... "

Watching amused as the merchant twists what had been a, admittedly slightly pitiful looking, pickaxe only moments ago into a small nutcracker, the monk almost gets tripped by the considerable backwash of people hastily jumping out of the unwavering path of a heavily armed and armored foreign giant.
Catching himself just before tumbling into the next row of onlookers, he turns to watch the northmen vanish into a cheap tavern.

Currently again playing with the idea to wander north and always intrigued to get better impressions about other cultures, he decides to leave the presentation be and try to get acquainted with the man. And who knows, maybe he would also find something to eat inside.

Entering the location and finding the common room almost as crowded as the streets outside, only darker and enriched with even questionable smells, he's suddenly not that sure anymore if this was the best idea.
The hulk was easy enough to find though, sitting at the only not completely overcrowded table and loudly bellowing a serving maid in strangely accented Osirian.
The monk mirrors the warriors order, though in a more quite fashion and then turns towards the big man. "Greetings. Pardon me asking so frankly, but may I inquire where your accent is from?"


male Human Cleric(Separatist) 1/Monk(MoMS) 1; HP 21/21, Perc +9; Ini +2; AC 16 (ff 10);

After having reached Osirian, Sarthos first made his way to Sothis, but soon found that the burned out ruins and fire-scared survivors affected him more than he had thought and impede his meditation. After only a few weeks he thus decided to leave again and instead wander the hinterlands, offering his help where needed but otherwise returning to his aimless studies.
Now he incidental reaches Eto just in time for the festival season....

Before even seeing city proper, the sudden increase in traffic through the middle of the dessert was remarkably noticeable and thus it came as no surprise to find the small town bursting at the seams.
Thus the small caravan he followed from the last oasis decided to make camp outside the walls and the scared monk gave them a last blessing before leaving to experience the curious festival.

Inside the walls, Sarthos takes his time to randomly wander through the streets, indulging all the different impressions, sounds and smells.
While he for now does not seem to have any set goal, he does keep a keen eye on the offered food, always hoping to find some of his homes dearly missed mountain cuisine.


So, got everything in presentable form, though (major) changes are still quite possible.
Feedback (or if anyone finds errors) are always welcome, not only from the GM.

Backstory: The general:

He had been near perfection once. The doors of Iroris realm stood open wide and release from the cycle of rebirth was at hand.
Yet he couldn't let go. Not because he wanted to return, but because he was not satisfied with himself. He might have mastered spirit, body and mind to inhuman degrees, but did he attain perfection? No.
How could he? He was still only a man after all, far removed from the ideal set by his god. And thus he returned.
Again and again and again.Countless times he returned.
Over time he started to grow frustrated, a deep frustration at his own insufficiency that even penetrated each fresh life. And while he couldn't give up on his quest, it started to hinder him more in each new life.
Now, most of his recent lives have been rather 'normal'. Good lives, that would still make most gods and probably even Irori proud, but far removed from the glory of his past. The last time he attained the rank of master now lies more than 400 years back and even the times he becomes a monk at all are growing scarcer.
This life, with its exceptionally good start, could be his last, best chance of enlightenment.
Will he overcome his limits or accept his imperfection? Or will he maybe come to another conclusion altogether?

Backstory: This live:

Sarthos was born in Tar Kuata on the 12th of Pharast, 4682 AR and orphaned at the young age of 4. Luckily for him, one the monasteries oracles had identified him as the reincarnation of a master that lived there almost 1000 years ago and they thus decided to take him in and train him.
He doesn't remember much of his life before becoming an novice, but he does very well remember the long days of hard study and training that followed.
While he seemed overly talented and mastering new things often seemed more like remembering long forgotten knowledge, he also easily grew frustrated if something didn't go well and got easily distracted.
Where it not for the hard hand of his teachers, he often would have gladly thrown it all away.
But while even they were sometimes near despair at his impatience and sudden outbursts, in the end he managed to discipline himself. Mostly.
Yet in the end he still completely disappointed and enrage his mentors when he announced that he didn't plan to spend the rest of his live in silent contemplation, studying and teaching. Instead he wanted to leave the monastery and start wandering the world, for there was nothing left that he could learn here.
Yet, while they thought it a great loss to let a promising monk go and some even whispered that they wasted to much on him, ultimately Iroris teaching gave no reason to keep him and so he left 9 years ago.

Since then he's wandered here and there, from the wide plains of Katapesh, through the jungles of the Mwangi Expanse and swamps of the Sodden Land.
After almost a decade of zigzagging through most of Garund he recently decided to make his way northward to Avistan. Foolishly he decided to move through Rahadoum, the Kingdom of Man, believing that his path of self perfection would not raise their ire. Yet he underestimated the zeal of the Pure Legion.

While he rid himself of the small wooden hand, his only open symbol of worship, and thus got into the country without problem, waiting for a northbound ship in Aziz proved disastrous.
It all in the tavern he stayed in, when an overjoyed sailor wanted to buy a round for the whole house after winning a large sum gambling.
Being opposed to intoxication, Sarthos had to politely refuse, but doing so still roused the ire of the already quite tipsy donor.
Things then went as they often do: The sailor protested loudly, another drunkard thought he was the curses' intended target, felt bugged and mugged up.
Soon thereafter the whole tavern erupted in one big, drunken brawl while Sarthos just sat at the bar, shacking his head.
Well, at least until one patron got hit across his throat by a fractured bottle and started to bleed out under a table, unnoticed by the rest.
Feeling slightly responsible for the whole chaos, the monk felt compelled to help even though being clear about that it might hinder him later on. After unsuccessfully trying to manually stop the bleeding, he made sure that no one watched him. The he discretely and heavy-hearted called upon his magic to close the cut before returning to the bar and waiting for tempers to cool.

He never found out who had reported him, but that very night a whole squad of the Pure Legion stormed his room mid meditation, brutally apprehending him.
Then things went fast. He couldn't really deny to be religious and thus the stake was prepared only a few hours later.

As the flames started to lick up his body, his discipline started to fail and he would have screamed were it not for the suffocating smoke, smoke so thick he couldn't even see out of it anymore.
Then he lost consciousness.

Yet no hard, cold death awaited him, instead he feel into deep dreams.
Hazy dreams of lifes come before, dreams of success and failure.But no matter how great or small, all led to a deep feeling of frustration, growing with each iteration and soon becoming almost to much to bear. The last thing, the only thing he clearly remembers are three word, spoken softly, yet still threatening, like an annoyed parent establishing an ultimate choice "Accept or Overcome.".

Next thing he remembers is waking up on a dune slightly outside Duwwor, dreams fading fast. The outer signs of the fire had somehow been reduced to small, mildly painful scars and patches of pinkish skin, though he soon found the mental images of his own burning flesh far harder to shake and he was ever since filled with a feeling of dread when near open fire.

Not sure what exactly to make of his strange rescue, he at first played with the thought about taking up his original plan and trying to get northward, this time embarking in Merab instead. But when he entered Duwwor proper, he the received terrible news that he was not the only one to suffer fire recently, that his martyrdom was even dwarfed by the events in the east.
Xotani the Firebleeder had returned and all but glassed Katapesh during a single night, sending ten thousands to seek refuge in Osirion. Just having suffered the terror of burning alive himself he could not help but care and immediately decided to return to his homeland, trying to help where he can. Even though it might not be the most advantageous thing for his enlightenment, what worth is it to become perfect if around you the world get near its end?

Description:

Sarthos looks like a osirion monk as there are thousand others. A Garundi man in his early thirties, black hair and beard shaved bald and clad in simple robes, he is all but unassuming. Or at least he would be where it not for the small scars and patches of rosy pink flesh that line most of his body, the top of his head being the only notable exception. They, together with a deep, seemingly uncharacteristic weariness in his brown eyes and measured movements make him seem far older than he is.

Personality:

Sarthos is a kind and humble man, possessing strong discipline and will, yet being sometimes carried away by his desire to help.
Believing that everyone should find his or her own way, he tries to only give council when asked and refrains from scolding people for doing what in his eyes are essentially chaotic, useless things.
On the other hand he is sometimes prone to sudden outbursts of frustration if things do not work out. While those are generally focused at himself, his inner tension can also make him cutty towards other peoples shortcomings.
In general, he is not someone that's good talking to people, especially since his newish scars can be somewhat off-putting. Yet he doesn't really care, for the ultimate goal is enlightenment, not being well liked or proselytization. He is quite good at listening though, believing that one can learn from everyone, no matter how insignificant.

Ever since his close encounter with a fiery death, he is also ridden by a offsetting aversion against open flames, even starting to slightly shake if they come to near.

While he abstain from alcohol and all kind of drugs, he is surprisingly fond of good food. Missing the simple but delicious cloister cuisine more than he would admit, he is always happy to try local food.

Drawback, Story Feat, Mythic Trait:

Drawback: [urr=http://www.d20pfsrd.com/traits/drawbacks/burned]Burned[/url]
Pretty self explanatory. If you for some reason don't want us to use that one, as its pretty harsh in case there are a lot of fire users, I could change to "doubt".

Story Feat: Apothesis
I have to admit, that I found it kinda hard to find one that fits. this one is pretty useless in a mythic game (the pre-completion benefit does almost nothing and him actually going ending up near perfection is far from sure) but it is the best fit.
If you think this goal to far-fetched, "arisen" would also kinda work for him.

The mythic trait on the other hand went in pretty nicely. I guess you planned it this way, but giving an +2 Will bonus to a wisdom-based character with strong will-saves seems slightly overkill at low levels.^^

I plan to dual path with trickster.

Class-choice + Role:

Sarthos is pretty much just a Champion of the Enlightened-fluffed battle cleric.
I changed to this, because I indeed wasn't sure how well Champion of the Enlightened would go with the corruption mechanic. This way going down the deep end is at least an option.
Also my test mythic CotE builds got "slightly" out of hand on the damage side, this should give a lot more utility while still being somewhat useful in meele (once he goes Mythic at least).
For now he is mostly support, casting spells and doubling someones meele damage with Inquisitor’s Direction.

I'm not sure yet if I'll take 1 or 2 more monk level (probably not), but mechanically he'll pretty much almost full (meele) cleric.

Crunch:

A full sheet can be found here.

Sarthos

Favored Class: Cleric
Favored Class Bonus: +1 HP

Age 31
Height 5.87 ft
Weight 158 lbs

male LG Human Separatist Cleric 1/Master of Many Styles Monk 1, Level 2, Init +2, HP 21/21, Speed 40
AC 16, Touch 16, Flat-footed 14, Fort +6, Ref +4, Will +10, Base Attack Bonus 0
Unarmed Strike +4 (1d6+3 (+1 dragon style), x2)
Sling +2 (1d4+2, x2)
(+2 Dex, +4 Misc)
Abilities Str 15, Dex 14, Con 14, Int 12, Wis 18, Cha 7
Condition None

BAB +0, CMB +2, CMD 16
Feats Channel Smite, Guided Hand, Dragon Style, Apotheosis (Story Feat),
Skills (10 - 6[Base]+2[Int]+2[Human]) Acrobatics[2] +7, Knowledge(History)[1] +5, Knowledge(Religion)[1] +5, Perception[2] +9, Sense Motive[2] +9, Spellcraft[1] +5, Stealth[1] +6
Languages Common(Osirian), Ancient Osiriani
SQ Channel Energy(x1) 1d6, Inquisitor’s Direction x7, Agile Feet x5, Stunning First x1 (DC 15)
Traits Heavy Hitter, Magical Knack, Rahadoumi Exile
Drawback Burned

--------------------------------


Traits & Drawback:

Heavy Hitter:Sarthos was trained in Martial Art from a young age.
Benefit: You gain a +1 trait bonus on damage rolls made with unarmed attacks.

Magical Knack:Not only was Sarthos raised in one of the most mythical monasteries of Golarion, his former lives give him a further guidance.
Benefit: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.

Rahadoumi Exile: A heretic. A blasphemer. Thats what the Pure Legion of Rahadoum would call Sarthos, having prosecuted and nearly executed him for his beliefs. But, as chance would have it, he escaped. To this day he still does not understand how. The only explaination was that some higher being had to have helped him. He never met this supposed rescuer, retaining a half remembered dream as the only sign. But his dedication has only been empowered by this feeling. Fleeing Rahadoum as a refugee, he eventually came to Osirion, hoping to help the survivors of Xotani's rampage where you can.
Benefit: +2 to Will Saves
Burned: Ever since he was burned alive, he can't shake a feeling of unease, even panic when near open fire.

Effect: You take a –1 penalty on saving throws against fire effects.
In addition, whenever you are adjacent to open flames or are on fire, you take a –1 penalty on all attack rolls, saving throws, and skill checks until you spend an entire round away from fire. These penalties are not cumulative. (An instantaneous fire effect adjacent to you or affecting you causes this penalty to apply until 1 round after it is gone.)

Feats::

Channel Smite: Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect.

Guided Hand:Benefit: With your deity’s favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls.

Dragon Style:Benefit: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.


Congratulations to those selected. I hope (and think) you'll have a lot of fun with this.


Note that the quote from Daigle is his answer to someone complaining about the strictness of exactly that "have to take it" part of the Players Guide. It thus stands to assume that it wont be a problem.
But we should probably not spam the whole recruitment thread with this discussion/guessing game. I'm sure VotV will be able to work something out with those selected.


Well, here Adam Daigle said

Quote:
People don't have to take the campaign traits, it just works better if they do.

So I think it should be no problem to just mostly ignore them, one just misses out on power and the "tie-in encounters".

Though it would be nice to know what the "enhancements" to the already "a bit more powerful" traits (am I the only one who thinks at least Stolen Fury in the basic form is mostly useless for many Champions?) later on are...


Well, they just had to cut "if he is an cleric, who, to counteract this tremendous advantage, gets less from his designated trait than anyone else taking it." for space reason. :P


Hmm, the traits seem rather limited and limiting(you either have to be from directly around the woldwound, with a back story tailored to the trait or Touched by Divinity. Oh and it's assumed that everyone has one of them as they will be important later on and more or less serve to choose your mythic path...) and there's not much about what happens in the campaign itself, but the background fluff is nice.

And I'm not sure yet what to think of the "redemption" system. I haven't yet read it in detail, but "Want to be good? Follow those 5 easy steps and you alignment will switch."-Systems are usually not really good...


Oh, a surprising number of people in the "eastern" timezones here.
I'm currently also sitting at GMT +8 (though only for one more month, then it's again back to GMT +1 for at least two years).


Answers:


  • Well, that's exactly what he also asked himself, once he had the time to think on the long, long voyage.
    I deliberately didn't state it in case you would like to enter some surprise there (he hasn't opened it after all), but I would have envisioned it along those lines:

    Dear Master De-Ming,
    I hope your mission goes well and the path to enlightenment became more clear. Around our parts everything goes is well and mostly unchanged, though it both saddens and delights me to inform you that old Master Shin finally passed over into Iro-Shus Realm. Her wisdom and compassion will be sorely missed.

    The bearer of this message is a promising young novice, but, as of the beginning of his journey, still far to hotblooded and outward focused, even somewhat arrogant, to continue on his path.
    I sincerely hope those months on the frozen planes of the north give him a chance to temper and find meaning in himself.
    In case that you require his service or believe you can guide him further, feel free to ask him to stay for a while. Otherwise let him return to Goka to continue his studies.

    Best Regards,
    Master Lu Pong-Chi

    So, yeah, not purely a task only to humble him, but also nothing more important than a courtesy letter. Nothing even a novice would have been required for, just sending it with some caravan would have probably been enough.


  • I have to admit that I'm far from an expert on Martial Art, but stylistic I would go with something along the lines of Taekwondo.
    So combining hand and foot techniques for more or less direct assault of the enemy.
    While the hands are usually held in a defensive position near the body to deflect incoming blows and to counter if the enemy opens himself, kicks are the main offense, used to get around the increased reach of weapon-users and keep up his mobility.
    Jumping kicks, especially against larger enemies, are common, flying kicks (aka moving while jumping) not.
    Other parts of the body or grappling are usually not utilized.


  • He himself still has a hard time even seeing himself as arrogant, for in his eyes he is just good (and subconsciously loves to be reassured of it by others). But the long journey did its intended part and gave him some first doubts. Thus at least self-awareness about his arrogance (as a bad thing) is likely to come soon, if he actually manages to overcome it is to be seen (kinda depends on the influence of the group/how (long) the adventure goes).
    His teachers at home did already see it as his greatest failing.


Here a first version of my Submission

Crunch with some important notes:

Strength Version
Dex Version
I originally planned to go with a Dexterity based build, but then it dawned upon me, that the chances for a severe nerf to/removal of „Mythic Weapon Finesse“ in the final Mythic Rules might be quite likely. I thus also created an alternative strength based version.
The combat style between both is not really any different: Punch enemies until they fall down dead.
For the first few level the Dexterity version is slightly low on damage and the Strength based is low on AC. But the difference should get smaller on higher level (after getting bigger on level 2...).
Which one to take would mainly depend on how the Mythic Rules finally look and if either style gets any support in them. Also on the group composition.

Also, starting with 3 monk levels and taking paladin at 4 and 5 does sadly not not really work out for the strength version, since there are not really any feats to take on 1 (0 BAB, the Style feat I want can't be taken at one, he will get Toughness/Dodge from class and Improved Initiative is notoriously unreliable in PbP). Thus that version for now is a Paladin 1 with Quarterstaff before becoming a „true“ monk at level 2.
Once again the only way not to make monk suck seem to be not being a monk......

Short Backround:

Wang Shou-Pu is a novice-monk from a big Iro-Shu monastery in Goka. He joined the monastery at a young age and soon showed great martial skill and discipline, yet also showed himself to be prideful and lacking patience with mistakes.
He was recently tasked to deliver a letter to their orders emissary with the Mendevian Crusade and arrived only days This depends kinda on where the AP starts after Kenabres was overrun and the recipient of his mission went missing. Unable to deliver he decided to do what seemed „right“ to him and join the crusades effort to contain the catastrophe, hoping to also finds signs of the emissary's fate.

Story(Why is he here):

He now had already traveled for quite some time, but it wasn't the glorious adventure he'd hoped for. Six month in a slowly slouching caravan gave him a lot time to meditate, to think. After all, there was not much else besides freezing winds and endless snow up here, no grim battles against grizzly monster, no chance to do much good. The one time they came about staved wolf pack, the guards had driven them off before he even got out his wagon.
He started to suspect this all was some kind of twisted punishment, a careful laid out trap by his masters, maybe a test he failed?
It all sounded so great. When he heard that they search for volunteers to make the dangerous but prestigious journey to the west, to deliver a sealed envelope to their orders emissary in the crusader city of Kenabres, he did not reflect for long. Spotting a chance of glory and cutting his noviceship short, he didn't get suspicious when he was the only one who came forth or that they were ok to send a lone novice.
Now, in reflection, he couldn't help but think to have seen a flicker of disappointment, of sadness in his masters' eyes when he asked to go...
Maybe it's this damned place, the endless emptiness. It chills the soul. Surely, such a honored task could be nothing less than what it seemed? Still....

To the Recruiter:

„I'm an initiate of Iro-Shu, here better known as Irori and came here to deliver this envelope to my brother.“ He waves the envelope in the recruiters face. “And now that I made this long journey I find the crusade in disarray and but no sign him. In the name of our order I thus offer myself to help contain this incursion. Our service and martial powess is the least we can give those in immediate need to save them from damnation and nudge them to enlightenment.„ The stressed soldier rolls his eyes “Please just sign here and clear the line, yes? There are more volunteers behind you.“

Appearance:

Shou-Po is a young, bald Tian man of serene and humble demeanor, who still somehow manages to put himself into the spotlight more often than not. His bodily fitness and the precision of his every movement are the only things that tell a perceptive observer of his martial prowess.

He usually wears simple robes and still carries a bamboo walking stick (quarterstaff) from home.
The following only incase of the strength build:For now joining the new crusade had the unintended side effect that they gave him some old equipment, which he, new in this country and not wanting to be rude or upsetting someone, didn't dare to reject. Thus he currently wears an old and unwieldy chain shirt over his robes, restricting his movements more than he would like. Once he has become a bit more accustomed with the local culture he plans to get rid of it as fast as possible.

No inherited/important item (well, besides the envelope, but that hardly counts), thus only average wealth.

Religion/Code:

As a monk and follower of Iro-Shu his main goal in life is to find enlightenment and spreading it to others by example rather than by preaching. Currently, his main forms of worship are his rigorous self-training and daily prayer-meditations.
Always having lacked patience and understanding for most his orders other daily rituals he was happy not to have to attend them on his journey.

He also follows this code of conduct:
A champion of the Irori embraces law and goodness as other paladins do, conducting himself with honor and protecting the innocent; he loses all class features if he ever willingly commits an evil act.
A champion of the Irori must avoid entanglements that would distract him from the pursuit of perfection, and may not incur debts nor give loans to others—though he is encouraged to give freely to those in need. He likewise turns away potential followers of any sort, and may not recruit (and must discharge from service, if already acquired) any cohort, follower, animal companion, familiar, special mount, or similar creature.

Temperament: Choleric:

He searchs enlightenment and to better the world. Kinda.
A casual observer might think him highly humble, but in truth he is just disciplined and follows his orders code.
Yes, he does good and does it well, but he fails in being content with just that. While never admitting to it, he craves recognition and it's almost more important for him that he does the good, than that it is done. As such he is, in his own way, quite arrogant, has a hard time doubting himself or accepting that he failed and is prone to patronizing.

Tropes::

Determinator
Never my fault While he would not actively blame others, he sadly often tells this to himself, hindering his enlightenment.
Asskicking equals Authority The same. He would never enact his envisioned authority to tyrannize others, but he still believes his skills show that he is nearer to enlightenment that all his brothers who just life a simple live.
Glory Seeker
Secret TestProbably failed one by volunteering
Warrior Monk obviously
Bare Fisted Monk well, the strength version from level 2....
Charles Atlas Superpower Training, training, training from a young age on. He's on a good way here.
Enlightenment Superpower His training should also let him approach those, but so far his character flaws are holding him back. Hard.
The Leader He would like to be it, but it would probably lead to quick disaster.

Traits::

Drawback: Pride
Wisdom in the Flesh (Acrobatics) (only in strength)
Heavy Hitter
Open Hand and Mind
Channel Divinity

If anyone finds something wrong or if the GM wants me to elaborate, please just tell.