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male Human Cleric(Separatist) 1/Monk(MoMS) 1; HP 21/21, Perc +9; Ini +2; AC 16 (ff 10);
![]() On Thorgims call, Sarthos shortly turns to make eye contact and nods concurring. The big man seemed wiser than many a Garundian might foolishly assume upon gazing his sheer northern, hulking mass and hearing his deep, loud bellowing. The monk's face slightly relaxes as the woman's eyes refocus followed by her talking in a more natural language. Yet it's clear that he is still not really sure what to make of her. Does she believe to know him?
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male Human Cleric(Separatist) 1/Monk(MoMS) 1; HP 21/21, Perc +9; Ini +2; AC 16 (ff 10);
![]() Not sure if she did really understand him or acts in delusion, the monk slightly tilts his head and shrugs upon her continuing to speak in tongues. But seeing that the Ulfen currently either way seems not interested in a continuation of their conversation, he motions her to lead the way. Being presented with an already smoking pipe he smiles appreciative, but slowly shakes his head in polite rejection. Hopefully she would not take it personally, but most drugs are at worst pure poison for the self or at best poor substitutes for the true mind-expansion of enlightenment. He then looks at here expectant and worried at once, wondering if there was any true agenda behind her beckoning or she was caught in psychedelic illusions. He also wondered if she currently was even able to speak anything else than the alien "language" or if he might have to try to tap into his gift to understand her. ![]()
male Human Cleric(Separatist) 1/Monk(MoMS) 1; HP 21/21, Perc +9; Ini +2; AC 16 (ff 10);
![]() Sarthos is surprised as the strange woman suddenly stands behind him, whispering in words he hadn't even known could be vocalized. He was entirely not sure what to make of this. While her strangeness does not really unsettle him, it still makes him wonder what's really going on.
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male Human Cleric(Separatist) 1/Monk(MoMS) 1; HP 21/21, Perc +9; Ini +2; AC 16 (ff 10);
![]() The scarred man listens with visible interest, scars twitching as he tries not to stumble over the many foreign words the Ulfen combines with his still quite thick accent. He can't help but nod when the topic comes to snow. It was indeed quite long that he last saw some. Or actually, did he ever? He couldn't put his finger on any occasion, but the feeling of walking through soft coldness remained as a half forgotten memory. Thorgrims sudden distraction pulls him out of his musing. He turns his head towards the door "That indeed looks like something is happening. After you my friend." He makes way to let the massive Ulfen stand up more easily and follows, still more interested in the mans stories than whatever causes the commotion among all to easy exited festival goers. Near the door his attention is once again diverted by the sudden appearance of a glowing phantasm, seemingly beckoning a woman towards the bar.
Shading his eyes from the sudden brightness of the midday sun and laying eyes on the professors entourage, he can't help but fortify that thought. A lot of strange figures indeed. ![]()
male Human Cleric(Separatist) 1/Monk(MoMS) 1; HP 21/21, Perc +9; Ini +2; AC 16 (ff 10);
![]() Not sure if he might have spoken to fast for the foreigner or if his question hit a sore spot, Sarthos dully endures the Ulfens stare. Unfamiliar with Avistan customs and hoping not to offend, he neither tries to find nor to avoid the big mans stare.
Then the sudden, foreign outburst snaps his attention back to the man next to him.
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male Human Cleric(Separatist) 1/Monk(MoMS) 1; HP 21/21, Perc +9; Ini +2; AC 16 (ff 10);
![]() After some time Sarthos stops to watch a feisty merchant present his newest sensation.
Watching amused as the merchant twists what had been a, admittedly slightly pitiful looking, pickaxe only moments ago into a small nutcracker, the monk almost gets tripped by the considerable backwash of people hastily jumping out of the unwavering path of a heavily armed and armored foreign giant.
Currently again playing with the idea to wander north and always intrigued to get better impressions about other cultures, he decides to leave the presentation be and try to get acquainted with the man. And who knows, maybe he would also find something to eat inside. Entering the location and finding the common room almost as crowded as the streets outside, only darker and enriched with even questionable smells, he's suddenly not that sure anymore if this was the best idea.
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male Human Cleric(Separatist) 1/Monk(MoMS) 1; HP 21/21, Perc +9; Ini +2; AC 16 (ff 10);
![]() After having reached Osirian, Sarthos first made his way to Sothis, but soon found that the burned out ruins and fire-scared survivors affected him more than he had thought and impede his meditation. After only a few weeks he thus decided to leave again and instead wander the hinterlands, offering his help where needed but otherwise returning to his aimless studies.
Before even seeing city proper, the sudden increase in traffic through the middle of the dessert was remarkably noticeable and thus it came as no surprise to find the small town bursting at the seams.
Inside the walls, Sarthos takes his time to randomly wander through the streets, indulging all the different impressions, sounds and smells.
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![]() So, got everything in presentable form, though (major) changes are still quite possible.
Backstory: The general:
He had been near perfection once. The doors of Iroris realm stood open wide and release from the cycle of rebirth was at hand. Yet he couldn't let go. Not because he wanted to return, but because he was not satisfied with himself. He might have mastered spirit, body and mind to inhuman degrees, but did he attain perfection? No. How could he? He was still only a man after all, far removed from the ideal set by his god. And thus he returned. Again and again and again.Countless times he returned. Over time he started to grow frustrated, a deep frustration at his own insufficiency that even penetrated each fresh life. And while he couldn't give up on his quest, it started to hinder him more in each new life. Now, most of his recent lives have been rather 'normal'. Good lives, that would still make most gods and probably even Irori proud, but far removed from the glory of his past. The last time he attained the rank of master now lies more than 400 years back and even the times he becomes a monk at all are growing scarcer. This life, with its exceptionally good start, could be his last, best chance of enlightenment. Will he overcome his limits or accept his imperfection? Or will he maybe come to another conclusion altogether? Backstory: This live:
Sarthos was born in Tar Kuata on the 12th of Pharast, 4682 AR and orphaned at the young age of 4. Luckily for him, one the monasteries oracles had identified him as the reincarnation of a master that lived there almost 1000 years ago and they thus decided to take him in and train him. He doesn't remember much of his life before becoming an novice, but he does very well remember the long days of hard study and training that followed. While he seemed overly talented and mastering new things often seemed more like remembering long forgotten knowledge, he also easily grew frustrated if something didn't go well and got easily distracted. Where it not for the hard hand of his teachers, he often would have gladly thrown it all away. But while even they were sometimes near despair at his impatience and sudden outbursts, in the end he managed to discipline himself. Mostly. Yet in the end he still completely disappointed and enrage his mentors when he announced that he didn't plan to spend the rest of his live in silent contemplation, studying and teaching. Instead he wanted to leave the monastery and start wandering the world, for there was nothing left that he could learn here. Yet, while they thought it a great loss to let a promising monk go and some even whispered that they wasted to much on him, ultimately Iroris teaching gave no reason to keep him and so he left 9 years ago. Since then he's wandered here and there, from the wide plains of Katapesh, through the jungles of the Mwangi Expanse and swamps of the Sodden Land.
While he rid himself of the small wooden hand, his only open symbol of worship, and thus got into the country without problem, waiting for a northbound ship in Aziz proved disastrous.
He never found out who had reported him, but that very night a whole squad of the Pure Legion stormed his room mid meditation, brutally apprehending him.
As the flames started to lick up his body, his discipline started to fail and he would have screamed were it not for the suffocating smoke, smoke so thick he couldn't even see out of it anymore.
Yet no hard, cold death awaited him, instead he feel into deep dreams.
Next thing he remembers is waking up on a dune slightly outside Duwwor, dreams fading fast. The outer signs of the fire had somehow been reduced to small, mildly painful scars and patches of pinkish skin, though he soon found the mental images of his own burning flesh far harder to shake and he was ever since filled with a feeling of dread when near open fire. Not sure what exactly to make of his strange rescue, he at first played with the thought about taking up his original plan and trying to get northward, this time embarking in Merab instead. But when he entered Duwwor proper, he the received terrible news that he was not the only one to suffer fire recently, that his martyrdom was even dwarfed by the events in the east.
Description:
Sarthos looks like a osirion monk as there are thousand others. A Garundi man in his early thirties, black hair and beard shaved bald and clad in simple robes, he is all but unassuming. Or at least he would be where it not for the small scars and patches of rosy pink flesh that line most of his body, the top of his head being the only notable exception. They, together with a deep, seemingly uncharacteristic weariness in his brown eyes and measured movements make him seem far older than he is. Personality:
Sarthos is a kind and humble man, possessing strong discipline and will, yet being sometimes carried away by his desire to help. Believing that everyone should find his or her own way, he tries to only give council when asked and refrains from scolding people for doing what in his eyes are essentially chaotic, useless things. On the other hand he is sometimes prone to sudden outbursts of frustration if things do not work out. While those are generally focused at himself, his inner tension can also make him cutty towards other peoples shortcomings. In general, he is not someone that's good talking to people, especially since his newish scars can be somewhat off-putting. Yet he doesn't really care, for the ultimate goal is enlightenment, not being well liked or proselytization. He is quite good at listening though, believing that one can learn from everyone, no matter how insignificant. Ever since his close encounter with a fiery death, he is also ridden by a offsetting aversion against open flames, even starting to slightly shake if they come to near. While he abstain from alcohol and all kind of drugs, he is surprisingly fond of good food. Missing the simple but delicious cloister cuisine more than he would admit, he is always happy to try local food.
Drawback, Story Feat, Mythic Trait:
Drawback: [urr=http://www.d20pfsrd.com/traits/drawbacks/burned]Burned[/url] Pretty self explanatory. If you for some reason don't want us to use that one, as its pretty harsh in case there are a lot of fire users, I could change to "doubt". Story Feat: Apothesis
The mythic trait on the other hand went in pretty nicely. I guess you planned it this way, but giving an +2 Will bonus to a wisdom-based character with strong will-saves seems slightly overkill at low levels.^^ I plan to dual path with trickster.
Class-choice + Role:
Sarthos is pretty much just a Champion of the Enlightened-fluffed battle cleric. I changed to this, because I indeed wasn't sure how well Champion of the Enlightened would go with the corruption mechanic. This way going down the deep end is at least an option. Also my test mythic CotE builds got "slightly" out of hand on the damage side, this should give a lot more utility while still being somewhat useful in meele (once he goes Mythic at least). For now he is mostly support, casting spells and doubling someones meele damage with Inquisitor’s Direction. I'm not sure yet if I'll take 1 or 2 more monk level (probably not), but mechanically he'll pretty much almost full (meele) cleric.
Crunch:
A full sheet can be found here. Sarthos Favored Class: Cleric
Age 31
male LG Human Separatist Cleric 1/Master of Many Styles Monk 1, Level 2, Init +2, HP 21/21, Speed 40
BAB +0, CMB +2, CMD 16
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Traits & Drawback:
Heavy Hitter:Sarthos was trained in Martial Art from a young age. Benefit: You gain a +1 trait bonus on damage rolls made with unarmed attacks. Magical Knack:Not only was Sarthos raised in one of the most mythical monasteries of Golarion, his former lives give him a further guidance.
Rahadoumi Exile: A heretic. A blasphemer. Thats what the Pure Legion of Rahadoum would call Sarthos, having prosecuted and nearly executed him for his beliefs. But, as chance would have it, he escaped. To this day he still does not understand how. The only explaination was that some higher being had to have helped him. He never met this supposed rescuer, retaining a half remembered dream as the only sign. But his dedication has only been empowered by this feeling. Fleeing Rahadoum as a refugee, he eventually came to Osirion, hoping to help the survivors of Xotani's rampage where you can.
Effect: You take a –1 penalty on saving throws against fire effects.
Feats:: Channel Smite: Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect. Guided Hand:Benefit: With your deity’s favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls. Dragon Style:Benefit: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.
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![]() Note that the quote from Daigle is his answer to someone complaining about the strictness of exactly that "have to take it" part of the Players Guide. It thus stands to assume that it wont be a problem.
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![]() Well, here Adam Daigle said
Quote: People don't have to take the campaign traits, it just works better if they do. So I think it should be no problem to just mostly ignore them, one just misses out on power and the "tie-in encounters". Though it would be nice to know what the "enhancements" to the already "a bit more powerful" traits (am I the only one who thinks at least Stolen Fury in the basic form is mostly useless for many Champions?) later on are...![]()
![]() Hmm, the traits seem rather limited and limiting(you either have to be from directly around the woldwound, with a back story tailored to the trait or Touched by Divinity. Oh and it's assumed that everyone has one of them as they will be important later on and more or less serve to choose your mythic path...) and there's not much about what happens in the campaign itself, but the background fluff is nice. And I'm not sure yet what to think of the "redemption" system. I haven't yet read it in detail, but "Want to be good? Follow those 5 easy steps and you alignment will switch."-Systems are usually not really good... ![]()
![]() Answers:
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![]() Here a first version of my Submission Crunch with some important notes:
Strength Version Dex Version I originally planned to go with a Dexterity based build, but then it dawned upon me, that the chances for a severe nerf to/removal of „Mythic Weapon Finesse“ in the final Mythic Rules might be quite likely. I thus also created an alternative strength based version. The combat style between both is not really any different: Punch enemies until they fall down dead. For the first few level the Dexterity version is slightly low on damage and the Strength based is low on AC. But the difference should get smaller on higher level (after getting bigger on level 2...). Which one to take would mainly depend on how the Mythic Rules finally look and if either style gets any support in them. Also on the group composition. Also, starting with 3 monk levels and taking paladin at 4 and 5 does sadly not not really work out for the strength version, since there are not really any feats to take on 1 (0 BAB, the Style feat I want can't be taken at one, he will get Toughness/Dodge from class and Improved Initiative is notoriously unreliable in PbP). Thus that version for now is a Paladin 1 with Quarterstaff before becoming a „true“ monk at level 2.
Short Backround:
Wang Shou-Pu is a novice-monk from a big Iro-Shu monastery in Goka. He joined the monastery at a young age and soon showed great martial skill and discipline, yet also showed himself to be prideful and lacking patience with mistakes. He was recently tasked to deliver a letter to their orders emissary with the Mendevian Crusade and arrived only days This depends kinda on where the AP starts after Kenabres was overrun and the recipient of his mission went missing. Unable to deliver he decided to do what seemed „right“ to him and join the crusades effort to contain the catastrophe, hoping to also finds signs of the emissary's fate. Story(Why is he here):
He now had already traveled for quite some time, but it wasn't the glorious adventure he'd hoped for. Six month in a slowly slouching caravan gave him a lot time to meditate, to think. After all, there was not much else besides freezing winds and endless snow up here, no grim battles against grizzly monster, no chance to do much good. The one time they came about staved wolf pack, the guards had driven them off before he even got out his wagon. He started to suspect this all was some kind of twisted punishment, a careful laid out trap by his masters, maybe a test he failed? It all sounded so great. When he heard that they search for volunteers to make the dangerous but prestigious journey to the west, to deliver a sealed envelope to their orders emissary in the crusader city of Kenabres, he did not reflect for long. Spotting a chance of glory and cutting his noviceship short, he didn't get suspicious when he was the only one who came forth or that they were ok to send a lone novice. Now, in reflection, he couldn't help but think to have seen a flicker of disappointment, of sadness in his masters' eyes when he asked to go... Maybe it's this damned place, the endless emptiness. It chills the soul. Surely, such a honored task could be nothing less than what it seemed? Still.... To the Recruiter:
„I'm an initiate of Iro-Shu, here better known as Irori and came here to deliver this envelope to my brother.“ He waves the envelope in the recruiters face. “And now that I made this long journey I find the crusade in disarray and but no sign him. In the name of our order I thus offer myself to help contain this incursion. Our service and martial powess is the least we can give those in immediate need to save them from damnation and nudge them to enlightenment.„ The stressed soldier rolls his eyes “Please just sign here and clear the line, yes? There are more volunteers behind you.“ Appearance:
Shou-Po is a young, bald Tian man of serene and humble demeanor, who still somehow manages to put himself into the spotlight more often than not. His bodily fitness and the precision of his every movement are the only things that tell a perceptive observer of his martial prowess. He usually wears simple robes and still carries a bamboo walking stick (quarterstaff) from home.
No inherited/important item (well, besides the envelope, but that hardly counts), thus only average wealth. Religion/Code:
As a monk and follower of Iro-Shu his main goal in life is to find enlightenment and spreading it to others by example rather than by preaching. Currently, his main forms of worship are his rigorous self-training and daily prayer-meditations. Always having lacked patience and understanding for most his orders other daily rituals he was happy not to have to attend them on his journey. He also follows this code of conduct:
Temperament: Choleric:
He searchs enlightenment and to better the world. Kinda. A casual observer might think him highly humble, but in truth he is just disciplined and follows his orders code. Yes, he does good and does it well, but he fails in being content with just that. While never admitting to it, he craves recognition and it's almost more important for him that he does the good, than that it is done. As such he is, in his own way, quite arrogant, has a hard time doubting himself or accepting that he failed and is prone to patronizing. Tropes::
Determinator Never my fault While he would not actively blame others, he sadly often tells this to himself, hindering his enlightenment. Asskicking equals Authority The same. He would never enact his envisioned authority to tyrannize others, but he still believes his skills show that he is nearer to enlightenment that all his brothers who just life a simple live. Glory Seeker Secret TestProbably failed one by volunteering Warrior Monk obviously Bare Fisted Monk well, the strength version from level 2.... Charles Atlas Superpower Training, training, training from a young age on. He's on a good way here. Enlightenment Superpower His training should also let him approach those, but so far his character flaws are holding him back. Hard. The Leader He would like to be it, but it would probably lead to quick disaster. Traits::
Drawback: Pride Wisdom in the Flesh (Acrobatics) (only in strength) Heavy Hitter Open Hand and Mind Channel Divinity If anyone finds something wrong or if the GM wants me to elaborate, please just tell. |