Male Hobgoblin Cosmic Sorcerer 2
Move Action - Move to E21
Male Hobgoblin Cosmic Sorcerer 2
Shift to L26
Male Hobgoblin Cosmic Sorcerer 2
Blazing Starfall centered on St2, 1d20+6=13 vs St2 Reflex,
Male Hobgoblin Cosmic Sorcerer 2
Blazing Starfall Burst 1 centered on Ediza,
Male Hobgoblin Cosmic Sorcerer 2
Shift to I16
Male Hobgoblin Cosmic Sorcerer 2
Move to J17
Male Hobgoblin Cosmic Sorcerer 2
Move Action - Move to H22
Male Hobgoblin Cosmic Sorcerer 2
Initiative Check, 1d20+4=15
Phase of the Stars: Whenever an enemy’s attack misses you, you can teleport a number of squares equal to your Strength modifier as a free action.
Male Hobgoblin Cosmic Sorcerer 2
Move Action - Move to E7
Male Hobgoblin Cosmic Sorcerer 2
Move Action - Shift to E5
Phase of the Moon: You gain a bonus to AC equal to the number of conscious enemies adjacent to you.
Male Hobgoblin Cosmic Sorcerer 2
Amelia wrote: "You are pathetic." Myrissa spits out as the fire rips past her. The skeletal guardian of the warlock takes a little damage, and the drow falls, finished by the residual fires of the hobgoblin. Just a heads up, "any enemy providing the target cover against this attack, Drow Shadowhunter and Dread Protector take 4 fire damage each" is under the "hit" section of the power, so they don't take any damage if the attack missed Myrissa.
Male Hobgoblin Cosmic Sorcerer 2
Shadowhunter takes 3 fire and radiant damage from Phase of the Sun - At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. Move Action - Shift to K24 Arcing Fire, 1d20+4=12 vs Myrissa Reflex, 1d8+7=14 fire damage and any enemy providing the target cover against this attack, Drow Shadowhunter and Dread Protector take 4 fire damage each.
Male Hobgoblin Cosmic Sorcerer 2
OA vs. Shadowblade, 1d20+5=12, 1d6+3=5 damage
Shadowhunter takes 3 damage from Phase of the Sun - At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. Move Action - Shift to J25 Provoke an OA by using Arcing Fire, 1d20+4=21 vs Shadowblade Ref, 1d8+7=8 fire damage and any enemy providing the target cover against this attack (Shadowhunter)takes 4 fire damage.
Male Hobgoblin Cosmic Sorcerer 2
Explosive Pyre Area Effect ends
Santander again tries to back away from his undead kin, falling back to regain his strength and bring forth radiant power to encircle the undead to impede their pursuit. HP:9/26(bloodied) HS:6/8 AP:1
Male Hobgoblin Cosmic Sorcerer 2
Shift to G24
Santander backs away from the compromising position of the doorway and unleashes a fireball towards the tightly grouped hobgoblin corpses.
Male Hobgoblin Cosmic Sorcerer 2
Amelia wrote: Santander moves to the door and his balls of fire do draw the notice of those below. And not in the way he intended. I thought about that after I typed it, but figured I'd leave it since I couldn't think of anything else creative to do. I guess it was a good way to roleplay 8 INT, or at least that's what I'll tell myself. Initiative Check, 1d20+3=11
Male Hobgoblin Cosmic Sorcerer 2
Santander fires a few fireballs out the front doors of the temple hoping to intimidate the next approaching band of attackers or possibly at least creating some fiery terrain through which they must first pass before reaching the front doors. Intimidate Check, 1d20+9=24
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