Manticore

Santander's page

63 posts. Alias of bmars3.


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Male Hobgoblin Cosmic Sorcerer 2
Santander wrote:
Has the Underdark claimed us as its latest victims?

Or only our DM, she's still posting under other aliases.


Male Hobgoblin Cosmic Sorcerer 2

Has the Underdark claimed us as its latest victims?


Male Hobgoblin Cosmic Sorcerer 2

Santander stays at the back of the group preferring to let the stealthy drow stumble into any traps.


Male Hobgoblin Cosmic Sorcerer 2

Move to F21
Acring Fire, 1d20+6=7 MISS! vs SL1 Reflex, 1d8+8=10 fire damage and SL2 takes 4 fire damage.


Male Hobgoblin Cosmic Sorcerer 2

Move Action - Move to E21
Standard Action - Arcing Fire, 1d20+6=9 vs SL1 Reflex, 1d8+8=9 fire damage and any enemies, SL2 & SL3, providing the target cover against this attack takes 4 fire damage.
Note: Santander is in Phase of the Sun: At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier (+3).
You also gain resist 5 cold.


Male Hobgoblin Cosmic Sorcerer 2

Initiative Check, 1d20+4=12


Male Hobgoblin Cosmic Sorcerer 2

Perception Check, 1d20+1=3


Male Hobgoblin Cosmic Sorcerer 2

Dungeoneering Check, 1d20+1=3
Perception Check, 1d20+1=11


Male Hobgoblin Cosmic Sorcerer 2

Sideways, all in a daze


Male Hobgoblin Cosmic Sorcerer 2

Do we recognize these uniforms from earlier encounters? What skill should I roll?


Male Hobgoblin Cosmic Sorcerer 2

Santander feels a strange affinity for the staff, "Can I keep it?"


Male Hobgoblin Cosmic Sorcerer 2

Arcana Check on the staff, 1d20+5=14


Male Hobgoblin Cosmic Sorcerer 2

Shift to L26
Arcing Fire, 1d20+6=9 vs St2 Reflex, 1d8+8=12 fire damage.


Male Hobgoblin Cosmic Sorcerer 2

Move Action - Move to K26
Standard Action - Arcing Fire, 1d20+6=20 vs Gh2 Reflex, 1d8+8=14 fire damage and Naubos takes 4 fire damage for providing cover to Gh2.


Male Hobgoblin Cosmic Sorcerer 2

Arcing Fire, 1d20+6=25 vs Gh1 Reflex, 1d8+8=14 fire damage


Male Hobgoblin Cosmic Sorcerer 2

Arcing Fire, 1d20+6=9 vs Gh1 Reflex, 1d8+8=10 fire damage


Male Hobgoblin Cosmic Sorcerer 2

Blazing Starfall centered on St2, 1d20+6=13 vs St2 Reflex,
1d20+6=10 vs Gh2 Reflex,
1d4+8=9
radiant damage and the burst creates a zone bounded by burning ground that lasts until EOMNT. Whenever an enemy within the zone leaves it, that enemy takes 3 fire damage.


Male Hobgoblin Cosmic Sorcerer 2

Initiative Check, 1d20+4=5


Male Hobgoblin Cosmic Sorcerer 2

Using 2 surges, 30/31 HP


Male Hobgoblin Cosmic Sorcerer 2

Blazing Starfall Burst 1 centered on Ediza,
1d20+6=19 vs Ediza Reflex,
1d20+6=21 vs Gh1 Reflex,
1d4+8=12 damage and the burst creates a zone bounded by burning ground that lasts until EOMNT. Whenever an enemy within the zone leaves it, that enemy takes 3 fire damage.


Male Hobgoblin Cosmic Sorcerer 2

Shift to I16
Arcing Fire, 1d20+6=20 vs Jarge's Reflex, 1d8+8=9 damage and any enemy, Ediza, providing the target cover against this attack takes 4 fire damage.


Male Hobgoblin Cosmic Sorcerer 2

Move to J17
Blazing Starfall centered on J7,
1d20+6=26(CRIT!) vs Reynol Reflex, 1d4+8+1d6=12+4=16 total radiant damage
1d20+6=11 vs Jarge Reflex, 1d4+8=9 radiant damage
The burst creates a zone bounded by burning ground that lasts until EOMNT. Whenever an enemy within the zone leaves it, that enemy takes 3 fire damage.


Male Hobgoblin Cosmic Sorcerer 2

Arcing Fire, 1d20+6=24 vs G1 Reflex, 1d8+8=15 fire damage.


Male Hobgoblin Cosmic Sorcerer 2

Blazing Starfall centered on L24, 1d0+6=15 vs H4 Reflex, 1d4+8=10 radiant damage and the burst creates a zone bounded by burning ground that lasts until EOMNT. Whenever an enemy within the zone leaves it, that enemy takes 3 fire damage.
Move to I23


Male Hobgoblin Cosmic Sorcerer 2

Move Action - Move to H22
Standard Action - Arcing Fire, 1d20+6=24 vs H2 Reflex, 1d8+8=10 damage and any enemy providing the target cover against this attack (H4) takes 4 fire damage.


Male Hobgoblin Cosmic Sorcerer 2

Move to E20, Explosive Pyre, 1d20+6=24 vs Berserker's Reflex, 2d8+8=13 fire damage and until SOMNT, any enemy (most likely H1, H2, H3, H4) that enters a square adjacent to the target or starts its turn there takes 1d6=1 fire damage.


Male Hobgoblin Cosmic Sorcerer 2

Initiative Check, 1d20+4=15
B21, please

Phase of the Stars: Whenever an enemy’s attack misses you, you can teleport a number of squares equal to your Strength modifier as a free action.
You also gain resist 5 radiant.


Male Hobgoblin Cosmic Sorcerer 2

Santander nods in agreement


Male Hobgoblin Cosmic Sorcerer 2

Arcing Fire, 1d20+6=18 vs CFS Reflex, 1d8+8=11 fire damage.


Male Hobgoblin Cosmic Sorcerer 2

Move Action - Move to E7
Standard Action - Blazing Starfall(centered on M11)
1d20+6=11 vs CFS in L10 Reflex, 1d4+8=11 radiant damage
1d20+6=25 vs CFS in L11 Reflex, 1d4+8=11 radiant damage
1d20+6=12 vs CFS in L12 Reflex, 1d4+8=11 radiant damage


Male Hobgoblin Cosmic Sorcerer 2

Move Action - Shift to E5
Standard Action - Blazing Starfall(Burst 1 centerd on G5), 1d20+6=12 vs CFA Reflex, 1d4+8=9 damage and the burst creates a zone bounded by burning ground that lasts until EOMNT. Whenever an enemy within the zone leaves it, that enemy takes 3 fire damage.

Phase of the Moon: You gain a bonus to AC equal to the number of conscious enemies adjacent to you.
You also gain resist 5 psychic.


Male Hobgoblin Cosmic Sorcerer 2

Initiative Check, 1d20+4=17


Male Hobgoblin Cosmic Sorcerer 2

F6 please
Athletics Check, 1d20+6=9 to climb up to G6.


Male Hobgoblin Cosmic Sorcerer 2

Santander is ostensibly done with generic +1 Staff.


Male Hobgoblin Cosmic Sorcerer 2

Explosive Pyre, 1d20+4=11 vs Tendrils Reflex, 2d8+7=15 fire damage and until SOMNT, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6=6 fire damage.

Santander backs away and tries to cover as many tendrils in fire as possible.


Male Hobgoblin Cosmic Sorcerer 2

Endurance Check, 1d20+7=11

Santander places himself between the Temple Spirit and the tendrils attempting to protect the spirit.


Male Hobgoblin Cosmic Sorcerer 2

Santander has not used his Second Wind yet for this encounter


Male Hobgoblin Cosmic Sorcerer 2

Death Save, 1d20=17


Male Hobgoblin Cosmic Sorcerer 2

The large Hobgoblin Sorcerer also drops.
0/26 HP


Male Hobgoblin Cosmic Sorcerer 2

Move to F22
Dazzling Ray, 1d20+4=17 vs Myrissa Will, 6d6+7=24 radiant damage

Santander moves across the chapel, to get a better line of fire towards Myrissa, then unleashes his most powerful magic upon her.


Male Hobgoblin Cosmic Sorcerer 2
Amelia wrote:
"You are pathetic." Myrissa spits out as the fire rips past her. The skeletal guardian of the warlock takes a little damage, and the drow falls, finished by the residual fires of the hobgoblin.

Just a heads up, "any enemy providing the target cover against this attack, Drow Shadowhunter and Dread Protector take 4 fire damage each" is under the "hit" section of the power, so they don't take any damage if the attack missed Myrissa.


Male Hobgoblin Cosmic Sorcerer 2

Shadowhunter takes 3 fire and radiant damage from Phase of the Sun - At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.

Move Action - Shift to K24

Arcing Fire, 1d20+4=12 vs Myrissa Reflex, 1d8+7=14 fire damage and any enemy providing the target cover against this attack, Drow Shadowhunter and Dread Protector take 4 fire damage each.


Male Hobgoblin Cosmic Sorcerer 2

OA vs. Shadowblade, 1d20+5=12, 1d6+3=5 damage
OA vs. Shadowhunter, 1d20+5=11, 1d6+3=5 damage

Shadowhunter takes 3 damage from Phase of the Sun - At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.

Move Action - Shift to J25

Provoke an OA by using Arcing Fire, 1d20+4=21 vs Shadowblade Ref, 1d8+7=8 fire damage and any enemy providing the target cover against this attack (Shadowhunter)takes 4 fire damage.


Male Hobgoblin Cosmic Sorcerer 2
Vernal DeWynter wrote:
Using one surge to get back to 21hp. Does anyone need a buffed up heal? Vernal's got two going spare.

Santander could use one of your spares


Male Hobgoblin Cosmic Sorcerer 2

Santander comes to Ovid's aid as he sees the shadar-kai struggle with the solid wooden pew.

Athletics Check, 1d20+5=21
Initiative Check, 1d20+3=10


Male Hobgoblin Cosmic Sorcerer 2

Explosive Pyre Area Effect ends
Move Action - Shift to I23
Standard Action - Second Wind
Action Point - Blazing Starfall centered on I26
1d20+4=24(Crit) vs Sz1 Ref, 1d4+7=11 radiant damage
1d20+4=6 vs Sz2 Ref, 1d4+7=9 radiant damage
1d20+4=13 vs Sz4 Ref, 1d4+7=9 radiant damage
and the burst creates a zone bounded by burning ground that lasts until EOMNT. Whenever an enemy within the zone leaves it, that enemy takes 3 fire damage.

Santander again tries to back away from his undead kin, falling back to regain his strength and bring forth radiant power to encircle the undead to impede their pursuit.

HP:9/26(bloodied) HS:6/8 AP:1
AC:14+2=16 Fort:13+2=15 Ref:12+2=14 Will:16+2=18
Phase:Phase of the Moon, Santander gains a bonus to AC equal to the number of conscious enemies adjacent to him.
Effects(self):Resist 5 psychic
Effects(others):burst 1 centered on I26 bounded by fire, leaving area takes 3 fire damage


Male Hobgoblin Cosmic Sorcerer 2

Shift to G24
Explosive Pyre, 1d20+4=11 vs Sz3 Ref, 2d8+7=22 fire damage and until SOMNT, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6=5 fire damage.

Santander backs away from the compromising position of the doorway and unleashes a fireball towards the tightly grouped hobgoblin corpses.


Male Hobgoblin Cosmic Sorcerer 2
Amelia wrote:
Santander moves to the door and his balls of fire do draw the notice of those below. And not in the way he intended.

I thought about that after I typed it, but figured I'd leave it since I couldn't think of anything else creative to do. I guess it was a good way to roleplay 8 INT, or at least that's what I'll tell myself.

Initiative Check, 1d20+3=11


Male Hobgoblin Cosmic Sorcerer 2

Santander fires a few fireballs out the front doors of the temple hoping to intimidate the next approaching band of attackers or possibly at least creating some fiery terrain through which they must first pass before reaching the front doors.

Intimidate Check, 1d20+9=24
EDIT: One surge used, 25/26 HP, 7/8 surges remaining


Male Hobgoblin Cosmic Sorcerer 2

Arcing Fire, 1d20+4=5 vs SA1 Ref, 1d8+7+2=14 fire damage

Santander, while trying to avoid the front line fighters with a fiery bolt, unfortunately also misses the intended target by a wide margin.

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