Giant Frog

SalaciousCrumb's page

41 posts (546 including aliases). No reviews. No lists. No wishlists. 6 aliases.




Is there an active forum for PBP GMs to discuss stuff?



Welcome! I am excited that you have chosen to go on this journey with me. I have developed a world for you to explore. This will be a low magic campaign in terms of not being able to purchase magic items readily at every shop in town. Most of your treasures will be found or fought for. To that end, I must request that you provide me with a spoilered wish list of magic items that you want for your PC so that I can incorporate some of them into the theme of the world.


It's a tortured landscape, pummeled with unrelenting sand storms and dotted with semiactive volcanic peaks. Red orange rock jut out from the dense and shifting sand and shale. 'Inhospitable' would be an accurate description, yet some are forced to call it home. All your life, you've survived in this dusty alcove.

The 'yard' as it was called by the elders, was a flat and sandy semicircular opening defined on three sides by extremely high red, striated rock dotted with the openings of dens. The rock was smooth and extended up into the sky for almost one thousand feet. The final side opened out into a vast wasteland that you know nothing about.

The cove is approximately 300 meters in diameter exposing those who dare to venture out of their caves to the dangerous creatures desperately seeking something to satiate their own hunger.

A red boulder stood roughly in the center of the 'yard'. Next to it, a thin, hard and woody limb reached up towards the sun. It served the yard's inhabitants as a symbol of hope. The narrow, pointy green leaves grew in defiance of the harsh climate fed by a small pool of water that seemed to be dwindling at an alarming rate.

The wind had carved this hovel out. It was like a cove on a great sea of golden dust.

Surviving in the yard became harder and harder each day. There was little to eat save an occasional lizard or sand rat, and the vanishing water supply grew worse with the setting of each sun. Salvaged bone, rock and wood are the only other resources except for time. There is plenty of time. Time fraught with despair. Time to think. A creative mind can craft all sorts of instruments, some useful. That is most likely what those still alive occupy their time with.

Families used to work together to survive and even engaged in social activities. At one time, the settlement had an old shaman woman named Solana. She used to teach them how to use their environment for healing and sustenance. Solana also told stories, an oral history of the past.

Long ago, something terrible must have happened. They had been told that the families had not always lived in the yard, but no one, not even Solana can remember life before the cliffside caves.

Once, nearly every hole that dotted the cliffs would glow at night indicating that its occupants lived through another day to face the cold sting of the winds at night.

The routine of survival was unseemingly disrupted one day when a terrible cough could be heard echoing throughout the cove. Before long, the 'sand sickness' extinguished about three-fourths of the soft glow from the dens at night. Even buzzards would not feed upon their remains heaved out from the caves.

It was the illness that forced some of the desperate patrons of the yard out into the wasteland to erroneously seek a safer haven. Terrible screams could sometimes be heard coming from the dark beyond, other times, nothing. No one who left had ever returned.

At night you manage to get water. Avoiding the beasts by racing all at once to the waterhole. You have only three days of water and even less food. Time to decide. Accept the encroaching death in your den, or perhaps die trying to escape it.


Rumors abound throughout the galaxy. Hostile invasions, aberrant encounters, economic collapse are just a few. It is easy to find people who struggle to get by from day to day, while corporations pocket obscene profits on the backs of these same people.

The galaxy is as diverse as it is interesting. New races and creatures are being discovered almost daily as technology improves at a blinding pace. Here you are, approaching Absalom Station with an invite to join up with the well-respected Starfinder Society. Perhaps you have been wanting to become a part of this prestigious organization since you were a child, or maybe it is just your best option for a steady paycheck for now, but you hold in your hands an official letter of acceptance into the Society and a contact name, Duravor Kreel, a dwarf who will meet you on docking bay 94.

The Okimoro shifts slightly as the computer adjusts the trajectory for its approach to Absalom Station. Most passengers stare listlessly at the floor, silently clutching their bags. For some, the bags represent their entire life's possessions, while others are simply excited for a new experience upon the renowned technological marvel.

You have your own reasons for accepting Starfinder’s invitation. Regardless, the crew seemed to be aware that you were important and placed you in a special semi-private section with three other travelers. The transport is on its final approach to the station. Soon, you will be entering a new phase of your life.


This is our OOC thread.


I am searching for 4 or 5 interesting souls to join me in Starfinder's fisrt AP, Dead Suns. Let's have some fun!

Step One Choose a race, theme, and a class then develop a character concept.

Step Two, Personality: How do you intend on playing this character and how will they get along with others?

Step Three: Backstory! Why is your character coming to Absalom Station and seeking membership in the Starfinder Society?

Step 4: work up crunch and submit. No need to choose an alias unless you are selected.

Character Creation:
no stat above 18. Point buy or select one of the arrays. www.starfindersrd.com if you don’t have the book.
Arrays: Focused:18, 14, 11, 10, 10, 10; Split: 16, 16, 11, 10, 10, 10; Versatile: 14, 14, 14, 11, 10, 10
I’m not fond of character flaws

No evil alignments

1000 credits starting

Level 1 gear/armor/weapons

Must be coming to Absalom Station to join the Starfinder Society from a Pact World with a good reason why.

No third party products.
Only Core Starfinder races and Core Pathfinder races allowed.
You may use this template:

Character Template:

Character Name

N Race Class Theme 1

Init: Perception: Other Senses:

Defenses
AC
hp:
sp:
rp;
Fort: Ref: Will:
Defensive Abilities:
Offense
Speed 30 ft.
Melee
Ranged
Special Attacks:
Statistics
Str Dex Con Int Wis Cha
BAB CMB CMD
Feats:
Skills:
Languages:
Combat Gear:
Other Gear:

Expectation: Post daily during combat. RP as much as possible. Get along with your party members. Do your best to post when not in combat. I will roll Initiative. You will all of PCs other rolls. DEADLINE FOR SUBMISSION FEBRUARY 11, 2018, at midnight.

Me as GM:

I want to have fun and I want the players to have fun. I will consider any submissions that follow my requests. I am ideally looking for 4-5 players. I am beginning to start GMing a table top Dead Suns game and thought that it would be fun to run a PbP alongside of it.

Combat:

Combat will be held on either roll 20 or through Google drive, whichever wins the vote of players.

Any takers?


Hello, I am getting ready to run a table top game of Starfinder's first AP, Dead Suns. My group would like to use battle maps and miniatures. My question is which materials fit best with Dead Suns? Specifically the battle maps? Anything else that anyone could recommend would be helpful. Thanks in advance.


I am looking for helpful advice about which feat is best to select at 1st level for Ysoki Outlaw Mechanic build


I am looking for any advice on building ysoki outlaw mechanic, especially which feat to select at level 1.