|
Sahil Reis's page
128 posts. Alias of Pete who?.
|
Same question from me, if yes, I would love to sign up.
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
I am sorry but I do not manage to play. Typing is still painful with a broken shoulder. Sorry guys.
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil strides in, looks around, "hello Sera, hello Rakish, good to see you." He nods to the rest of group, "Sahil Reis." he introduces himself.
Still space, would love to play Sahil
have to update his logsheet, but typing with left hand is difficult - cracked my shoulder while mountainbiking.
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil would take the goggles, if everyone else is fine. And a gift, great idea!
thanks for running it was great fun.
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
WIS save: 1d20 + 1 ⇒ (12) + 1 = 13
"Are you okay, Sera? Sahil asks, then turning to the wizard's book and papers to find out, what might have happened here.
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Noticing that he was able to save Rakish, Sahil enters the fray and hopes his two cross-bow bolts hit.
Attack: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Attack: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Seeing Rakish down Sahil moves in and tries to stabilize Rakish (will delay until everyone else his gone, to avoid a possible OA)
WIS: 1d20 + 1 ⇒ (16) + 1 = 17
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil fires at the knight, if he is still standing, otherwise at an enemy, where gets the best shot
Attack: 1d20 + 7 ⇒ (5) + 7 = 12 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Attack: 1d20 + 7 ⇒ (9) + 7 = 16 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
1 person marked this as a favorite.
|
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil moves and targets the champion, if still up.
1d20 + 7 ⇒ (8) + 7 = 15 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
1d20 + 7 ⇒ (14) + 7 = 21 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Sahil will use a superiority die on the second roll, to make the champion drop (DC13 STR save or prone)
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil moves and again two bolts are mebedded into the zombie.
Attack: 1d20 + 7 ⇒ (14) + 7 = 21 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Attack: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil shoots twice at the violet zombie.
Attack: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Attack: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil moves and shoots at the blue zombie.
1d20 + 7 ⇒ (9) + 7 = 16 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Perception: 1d20 + 3 ⇒ (15) + 3 = 18
Sahil readies his crossbows, points to the right hand tunnel, "we get visitors. Sounds like more undead, probably zombies."
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
"Aye, might be the best idea."
Something odd about the writing, it might want to tell us something, but oh, not the faintest idea.
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil will be on the lookout.
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Seeing the effect Sahil takes a step back and shoots another two bolts into the skeleton (Green)
Attack: 1d20 + 7 ⇒ (14) + 7 = 21 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Attack: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Having never encountered skeletons before Sahil fears that his bolts might go right through them. When he fires, he will look out, if they are more resistant to his bolts than Beryl swinging his mace.
Attack: 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Attack: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
"So, you woke the dead then? You will be lucky to make it out alive, they might follow you, on the road, into your homes, in your dreams..."
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
"Hm, did you try to clear the tombs?"
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
[b]"Just die finally![/b}
Sahil shouts as he fires another two barrels.
Attack: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Attack: 1d20 + 7 ⇒ (6) + 7 = 13 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Another two bolts end up in a zombie.
Attack: 1d20 + 7 ⇒ (20) + 7 = 27 Attack: 1d6 + 3 ⇒ (6) + 3 = 9
Attack: 1d20 + 7 ⇒ (6) + 7 = 13 Attack: 1d6 + 3 ⇒ (5) + 3 = 8
crit damage: 1d6 ⇒ 3
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil fires another set of crossbow bolts.
Attack: 1d20 + 7 ⇒ (18) + 7 = 25 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Attack: 1d20 + 7 ⇒ (6) + 7 = 13 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil
Religion: 1d20 - 1 ⇒ (18) - 1 = 17
recognizes them as zombies and fires at them.
Attack: 1d20 + 3 ⇒ (7) + 3 = 10 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Attack: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil tries to get down safely.
Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17
Religion: 1d20 - 1 ⇒ (15) - 1 = 14
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
"We need to be on our toes, guess there's more down here."
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil takes out his crosssbows and fires at the creature, unloading bolts from his two hand-cross-bows.
Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
(probably firing holes into the air...)
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil does Religion: 1d20 - 1 ⇒ (1) - 1 = 0 does not even have the faintest idea.
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil will try his best to get across.
Acrobatics: 1d20 + 5 ⇒ (2) + 5 = 7
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil gets his brain going Investigation: 1d20 - 1 ⇒ (17) - 1 = 16 as he joins Raeva. Hepoints to a few locations, "places we might need to investigate, would be a good idea, to copy it."
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
"Aye, won't take anything from the ol' bones. We will lay out the walking ones nicely as well."
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
"We can take care of it for you."
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
"The name is Reis, Sahil Reis!"
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
"Na, never can say no to a good ale," Sahil throws in as he joins the conversation. "Hope the walking dead are not pure bones, arrows might just go through..." he adds, padding his crossbows.
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil walks in and looks around. He wears scale mail which has seen better days, two hand-crossbows at his sides, and a rugged backpack. The hilt of his rapier looks new, as if it has seen no use so far.
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil is ready, nothing spectacular to add.
Sahil Reis reporting, everything hopefully up-to-date.
1 person marked this as a favorite.
|
Would like to join, as a 3rd level character. At work currently, so will post logsheets tonight.
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
RL stays as it is, no improvement. And with two parts finished a good time to drop out for me. Sorry about this, but need to sort my life first.
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
NPC Sahil for the Moment - on Holidays with rare Internet Access.
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
I am just hanging in here - RL is a total mess. I am playing for the playing's sake, so would not mind to end it here and wrap it up.
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
For me it is getting an AL character, but not playing anywhere. Maybe eventually I will, but looks very unlikely. Absolutely fine with it bein g AL legal though.
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
he will probably go through all of them. ;)
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
"Oh yes!" Sahil adds.
1d20 + 7 ⇒ (4) + 7 = 11 1d6 + 3 ⇒ (5) + 3 = 8
1d20 + 7 ⇒ (13) + 7 = 20 1d6 + 3 ⇒ (5) + 3 = 8
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil sighs with relief as two go down, and fires,
1d20 + 7 ⇒ (1) + 7 = 8 1d6 + 3 ⇒ (6) + 3 = 9
1d20 + 7 ⇒ (5) + 7 = 12 1d6 + 3 ⇒ (6) + 3 = 9
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil shoots the redbrand on him.
1d20 + 7 ⇒ (2) + 7 = 9 1d6 + 3 ⇒ (3) + 3 = 6
1d20 + 7 ⇒ (14) + 7 = 21 1d6 + 3 ⇒ (4) + 3 = 7
|