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So for most Prestige Classes, there is some kind of "at least # BAB" and/or "#ranks in _ skill" as a requirement. My question is a bit hard to state, so let me draw out the scenario. Let's say I was a level 6 Fighter (BAB +6, 2 ranks in Acrobatics and Perform) and I wanted to become a Duelist(prestige class) for my next level. (prerequisites are 6 BAB and 2 ranks in Acrobatics and Perform). After I become a Duelist, I would like to retrain my Fighter Levels all into Duelist levels. The Duelist levels grant enough BAB and skill points to keep the prerequisites in place. Using this method, could I be a level 7 character who only has levels in the Duelist prestige class?
So Kobold Tail Attachments are Light Weapons... when you attempt to use a Light Weapon made for a creature of a larger size category, you take -2 to the attack roll per size category difference, and it goes up 1 step of weapon difficulty per size category difference. So normally, a Medium Creature using a Large Dagger would take -2 and it would be considered a 1-handed weapon. At the same time, a Medium Creature using a Huge Dagger would take -4 and it would be considered a 2-handed weapon. However, Kobold Tail Attachments... don't go on the hands. Also, Kobolds don't have multiple tails. So what happens? Can you not use an inappropriately sized Kobold Tail Attachment?
So, "When making a full-attack action, the wielder of a speed weapon may make one extra attack with it." What happens if the full-attack action is one that involves the weapon being thrown, such as with a thrown Javelin? Is the Speed property near-pointless, or does it somehow hit the target twice despite being thrown once?
So Gauntlets just do unarmed attack damage, right? Yet they are physically crafted weapons that can be enchanted? Granted, it only allows nonlethal at a -4 since the gauntlets only allow lethal damage to be dealt with unarmed strikes, but why are there so many monk guides saying that one should get an Amulet of Mighty Fists instead of just an enchanted pair of gauntlets?
If I use the Variant Multiclass rule to take... Monk for example, as a secondary class... would it count as me having class levels in Monk? Stuff that I'm asking about: * Monk's Robes: If I'm a level 10 with VMC Monk, would I do unarmed damage as a level 13 Monk or as a level 8 monk while the robe only gives me the option to do damage as a level 5 monk? * Ascetic Strike: Do I count as having 7 levels in Monk if I'm a level 7 Rogue with VMC Monk?
So I was looking at the Stone of Good Luck (Luckstone) and I noticed how it said "Ability Checks" AND "Skill Checks". I thought Skill Checks were included in "Ability Checks", so I wondered why there was a distinction there. Furthermore, I know Initiative is an Ability Check, and wondered what else was considered an Ability Check other than skills and initiative, if there are any. To summarize: Can someone tell me what's the difference between Ability Checks and Skill Checks?
So I noticed that all the "mini-leadership" feats like Recruit and Torchbearer are a bit boring in the fact that they just make the Cohort's level lower, limit their class choices, or give them one s%!$ty feat. I find that to be absolutely terrible, as that does not fix the issue of action economy, and it just limits the possibilities of what you can do with a cohort instead of actually making them worse in effect. What I mean is that Recruits are just three Cohorts whom level up for free and, although you can have only one at a time, it still allows you to swap out between three different classed characters. Torchbearer is just a stupid fighter who essentially has a cursed torch. Furthermore, the inability to multiclass and the inability to take some classes make those Cohorts boring. You can't make some concept like: 1. a butler who follows you around, doing his best to protect you even at the risk of sacrificing himself. (Rogue/Fighter/Inquisitor with a trait letting him use kitchenware as weapons, and with the Ally Shield feat, using it to protect you whenever possible without ever using you as a shield) 2. a Druid/Cavalier who follows the party around, knowing that both the party and their enemies cause collateral damage, and wishes to prevent as much damage to nature as possible. So on. The biggest charm of Pathfinder over other RPGs for me was the variety of options, so i feel really sad that those options are lost on Cohorts, which should by all means be equal to Animal Companions or Eidolons, but are instead given very few options as a nerf rather than a power nerf. I wish there were some other rules, like "a cohort from this feat is always Staggered and Frightened when in combat" or "this Cohort is a Savant, giving him one high stat and lackluster if not downright lackluster levels for his other ability scores." or even "this Cohort is a pacifist, and refuses to attack in any way, and although she won't prevent you from fighting, will not aid you in defeating the enemy". Lower level is a must, but there could be a thousand better ways to deal with it. Furthermore, i don't think one should be allowed to have more than 1 cohort, more than 3 at absolute max. Anyway, I'm trying to make some options like that. Anyone got some ideas?
So I am currently a Halfling Arcane Sorcerer with Fate's Favored(Faith) and Magical Lineage(Magic) traits, with the latter being put on Shocking Grasp. For feats, I have Eschew Materials(of course), Childlike(for character reasons), and Metamagic Reach Spell. I am about to reach level 5, and I was thinking of getting the Additional Traits feat. What other feats would be good right now, and also, what other traits would be good right now? No campaign traits, please.
First of all, provided that I do not cast a spell for the entire day after making the Familiar hold a spell, could I make a familiar hold onto a Touch spell until the next day? Also, if I have Reach Spell metamagic feat, can i make my familiar hold a Touch spell that has been meta-magicked into a ranged spell? Or make the spell become a ranged spell when my familiar releases it?
With Snap Shot and Improved Snap Shot, I am considered to be threatening 10ft around me. With Blades Above and Below, if another ally threatens the same creature as I do, we're "both considered to be flanking the enemy, regardless of (our) actual positioning". Does this mean that my ranged attack also gets flanking bonuses, such as Sneak Attack and the like?
Sorry, but prepare for three paragraphs of background info. I am currently playing an Unchained Web Walker Ninja with a 1-level dip into Unchained Far Strike Monk (for that tasty level 2 Quick Draw, Precise Shot, and 2nd attack). I am going for what I call the "Fisting Shurikens" build, where my plans were: Level 3 or 5, get Weapon Focus on Unarmed Strike
This way, I would be able to apply Weapon Focus and Unarmed Monk Damage to Shuriken, doing massive damage with every attack. At level 13 or So, I might retrain Ascetic Strike into a different feat for the sake of getting the Unarmed Combat Mastery Master Trick, which, unlike the Ascetic Strike feat, stacks with stuff like Monk Robes for even more damage. Now, here's my issue. I am stuck between two mini-build paths now, while I'm getting the Ascetic line of feats. Here are the two option that I thought of: IF I GET WEAPON FOCUS AT LEVEL 3, I could get Dazzling Display at level 5, followed by Shatter Defenses at level 11. wrote:
OR IF I GET WEAPON FOCUS AT LEVEL 5, I could get Point-Blank Strike at level 3, followed by Clustered Shot at level 11. wrote:
Note: I can probably get the other one afterwards, but I'm wondering which I should get first, if I should get the other at all, and if there is a better option for this. In case anyone wants to ask, I am planning to get the Fatal Finesse Ninja Trick at level 3 (yes it's 3rd Party, yes DM approved it) and Vanishing Trick at level 9 (I want Invisible Blade, especially since our only caster is our Unchained Summoner.)
So... Forgotten Trick lets you spend 2 Ki to temporarily learn a new Ninja Trick. What happens if I choose to learn something like Combat Trick? I get a new feat when I choose to take Combat Trick, but it's not like your Shadow Clones created by the Shadow Clone Ninja Trick disappears when you lose the trick, so does the Feat that you chose still disappear? I mean it probably does, and if it doesn't, then it should, but...
So I am not a monk and I have low WIS. Is there any way to get Stunning Fist other than multiclassing into monk? Any other multiclass is fine. Or is there any way of gaining it without raising my WIS? OR, if a spell or item is used to temporarily raise my WIS high enough and I get the Stunning Fist feat, do I lose Stunning Fist when my WIS goes back down?
I am about to multiclass into [Far Strike Monk]
and it says that the Fast Thrower class feature replaces the Stunning Fist class feature from the [Monk base class]
which states wrote:
So it gives me the feat [Stunning Fist] (http://www.d20pfsrd.com/feats/combat-feats/stunning-fist-combat---final)Along with upgrading it every 4 levels. Now, on the Stunning Fist feat itself it says wrote: Special: A monk receives Stunning Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk. So... I don't have the Class Feature that gives me Stunning Fist feat for free, but the feat itself states that I get it for free. The feat, however, only states that I get more chances when I get it at first level as a Monk, it does not promise any of the other stuff. Does this mean that I still get the Stunning Fist feat, but I don't get the "ability to apply a new condition to the target of his Stunning Fist" every 4 levels? If I DON'T get Stunning Fist, why is this the only feat that says something like this? Stuff like Improved Unarmed Strike, also for the monk, the Scribe Scoll feat for Wizard, and others like them don't have the note that they get it at _ level and what specific bonuses they get from it, so... [Scribe Scroll]
[Improved Unarmed Strike]
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