Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
Sadrib looks around to check how badly injured his companions are. Let me now if you still need heal. Sorry, I've had difficulty to post during the last few days due to personal circumstances.
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
Will save DC 16: 1d20 + 11 ⇒ (11) + 11 = 22 Sadrib heals his companions again. channel positive energy: 3d6 ⇒ (2, 6, 3) = 11 Channel positive energy using Selective Channeling to leave yellow out. Green is beyond 30 feet.
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
Quote: Some DMs allow Bardsong and such to apply to damage rolls made with spells so long as they require attack rolls; subtract 3 from that if you're not one of them. I think that you refer to this, which is the FAQs and is official thus: Weapon Attacks and Special Abilities
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
Will save DC 16: 1d20 + 11 ⇒ (19) + 11 = 30 Sadrib channels again the healing powers of Sarenrae to mitigate the wounds of his companion. channel positive energy to heal: 3d6 ⇒ (3, 1, 5) = 9 The only enemy within 30 feet from is yellow, but I do not include him with my Selective Channeling feat.
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
Sadrib prays to Sarenrae so that he has enough healing power for himself and his companions. After raising his arms, a wave of healing energy reaches all of them. I move backwards far enough so that none of our enemies is within 30 feet, but all my companions are. Then I channel positive energy to heal. channel positive energy: 3d6 ⇒ (6, 5, 2) = 13
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
Sadrib prays to Sarenrae for the healing of the wounds of the Shining Knight. After that, he drops a hand on him while he channels the healing power of her goddess. I sponteaneously cast cure serious wounds . cure serious wounds on Shining Knigh: 3d8 + 6 ⇒ (5, 2, 1) + 6 = 14
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
spiritual weapon on red: 1d20 + 5 + 5 ⇒ (2) + 5 + 5 = 12
The scimitar made of force misses again. Seeing that there are many enemies, Sadrib prays to her goddess to give her enough strength to fight them all. Sadrib casts bull's strength on himself and draws his scimitar.
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
Sadrib prays to her goddes and a scimitar of pure force appears attacking on of the Rovagug disciples. I cast spiritual weapon to attack red. Then I move back spiritual weapon on red: 1d20 + 5 + 5 ⇒ (2) + 5 + 5 = 12
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
I am not convinced about the elevator... I've never been in one before. But I will go any way we decide. Sadrib wanted to avoid that weir thing called elevator, but, if his companions were going to use it, we would not stay behind.
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
If Sirlicks calms the horses, I can examine them to see if I can find out anything about the effects of that mist. After we can decide how to proceed, although I am in no rush to use the elevator... and fall. Maybe I would try the carts first.
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
If these evil people escape the punishment from my brothers and sisters, I will be more than happy to deliver the justice of the Dawnflower on them, says Sadrid with great decision. Thank you for your gifts. I am sure that we will give them good use. I already have a headband. I could use the incense, unless someone else wants it.
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
wooden scimitar, divine favor, inspire courage: 1d20 + 7 + 2 + 2 ⇒ (19) + 7 + 2 + 2 = 30
Having worked twice, Sadrid tries the same a third time, as the monk is not paying him any attention. The cleric of Sarenrae connects now an extraordinary attack.
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
wooden scimitar, divine favor, inspire courage: 1d20 + 7 + 2 + 2 ⇒ (10) + 7 + 2 + 2 = 21
Sadrib repeats a similar maneuver and waits for the right moment to attack with his wooden scimitar.
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
wooden scimitar, divine favor, inspire courage: 1d20 + 7 + 2 + 2 ⇒ (19) + 7 + 2 + 2 = 30
Sadrib goes quickly at the monk and attacks with the wooden scimitar better than he would have expected.
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
Still without armor, Sadrib tries to climb, although he knows that this is something that he is not good at. Climb 1: 1d20 + 2 ⇒ (9) + 2 = 11
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
Sadrib takes off his breasplate and goes to one of the posts. Acrobatics 1: 1d20 + 0 ⇒ (16) + 0 = 16
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Sadrib tries to hear the monk footsteps over the breathing of his companions, hoping that he will later manage to parry the attack.
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
Sadrib enjoys the visit and asks Menkha many questions about their monastic life, which intrigues him. I take 10 for a total of 20 on Knowledge (religion), 21 if the use of guidance is allowed for this skill check.
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
Religion: 1d20 + 10 ⇒ (14) + 10 = 24
Thank you for welcoming us. The truth is that we had a very quiet journey. What kind of trouble do you mean?
Male human cleric of Sarenrae 6 | HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |
Thank you very much for entrusting us this important mission, Venture-Captain. We will not let you down. The one that speaks is a man dressed in the habits of Sarenrae, but wearing a shiny breastplate and with a sharp scimitar sheathed on one side. My name is Sadrid, he introduces himself to his mission companions.
Sadrib the Enlightened wrote:
Sorry, Perception +8. I had forgotten to update.
1) Player name: Sergio.
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