Athriel
Male aasimar oracle 1
CG Medium outsider (native)
Init +1; Senses: darkvision 60 ft.; Perception +6
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 10 (1d8)
Fort +1, Ref +1, Will +5
Resist: acid 5, cold 5, electricity 5
Weaknesses: oracle's curse (tongues)
Speed: 20 ft.
Melee: spear +0 (1d8/x3)
wintry touch +0 touch (1d6 cold)
Ranged: heavy crossbow +1 (1d10/19-20)
Special Attacks: wintry touch 7/day (1d6 cold)
Spell-Like Abilities: (CL 1st)
1/day - daylight
Spells Known: (CL 1st; concentration +5)
1st (4/day) - bless, cure light wounds, summon monster I
0 (at will) - detect magic, light, purify food and drink, read magic
Mystery: Waves
Str 11, Dex 12, Con 12, Int 14, Wis 16, Cha 18
Base Atk +0, CMB +0, CMD 10
Feats: Extra Revelation
Traits: Sacred Touch, Dangerously Curious
Skills: Diplomacy +10, Heal +7, Perception +6, Sense Motive +7, Spellcraft +6, Use Magic Device +9
Languages: Celestial, Common, Draconic, Elven, Infernal
SQ: revelation (fluid travel, wintry touch)
Combat Gear: Spear, heavy crossbow with 40 bolts; Other Gear: Scale mail, backpack, bedroll, fishing net, small steel mirror, tent, 50 ft. hemp rope, signal whistle, shovel, grappling hook, waterskin, earplugs, marbles, compass, 31 gp, 9 sp, 7 cp