Areelu Vorlesh

Rysky's page

RPG Superstar 7 Season Dedicated Voter. Organized Play Member. 32,299 posts (61,246 including aliases). 46 reviews. 1 list. No wishlists. 6 Organized Play characters. 57 aliases.


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Silver Crusade

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Ah so biblically accurate

Silver Crusade

4 people marked this as a favorite.

Urgathoa is not a deity heroic or “good” people would worship.

Pharasma is for the destruction of undead, not about the dignity and plight of those who did not want to be, just destroy them, so a very different viewpoint than Arazni.

There’s multiple types of “vengeance” and Calistria encompasses them all, mostly seeming to focus on holding grudges like a score rather than being an avenger. There’s a bunch of revenge deities, it’s a common theme and motivation.

Milani is already a full deity. Arazni became a full deity and is getting added to the core 20 pantheon, most likely due to what happened to Lastwall and Tar Baphon and people’s thoughts on the matter. She isn’t being made more powerful than any other deity.

Silver Crusade

3 people marked this as a favorite.

*succubus and simulcrum glomp Hunt too*

Silver Crusade

2 people marked this as a favorite.

*glomps Freehold too*

Silver Crusade

2 people marked this as a favorite.
Master Pugwampi wrote:
Rysky wrote:
Thank you Wumpums *glomps and cuddles*

Nut bunnies.

*sigh*

Missed you boss.

Missed you too, Wumpums ^w^

Silver Crusade

4 people marked this as a favorite.

Thank you Wumpums *glomps and cuddles*

Silver Crusade

2 people marked this as a favorite.

Before the cold November Godsrain

Silver Crusade

10 people marked this as a favorite.

Paizo still makes and sells physical copies through themselves, not just through FLGSs. A PDF sub with a guaranteed early access would be a deathblow to the physical sales.

Silver Crusade

2 people marked this as a favorite.

Sekhmet ;_;

Silver Crusade

1 person marked this as a favorite.
Mangaholic13 wrote:
JiCi wrote:

That's a deep cut O_o I just read about it.

So... how are called Faultspawn Asurablooded Nephilims then? Those are now asuras themselves?

Probably for similar reasons that Half-Oni are now called Hungerseeds. Branding.

*nods*

In the Remaster Oni (not sure about Asura) aren’t fiends anymore but spirits tied to reincarnation and the cycle of souls.

Silver Crusade

1 person marked this as a favorite.
JiCi wrote:

Battleblooded is based on... Kjosas... which I have never heard of, and no, the Archives don't have any info on these.

Is this how they call Valkyries now or something?

Battleblooded are descended from Valkyries and similar creatures yes.

Silver Crusade

5 people marked this as a favorite.
VerBeeker wrote:
CorvusMask wrote:

Kurshu the Undying is back from dead and looks less scaley than before?

Man I thought that was because she was snek lady, but I guess it was just really bad case of rash. Joking aside cool call back, but I do prefer old look better, let snake women have scales! xD

Anyhoo, does this mean that Twin Imperators are dead or in political exile? I do kinda hope they have survived for more internal conflict in star empire but guess we'll find out soon xD

Wasn't there an image that came out of someone sitting on a throne with two bodies on the ground?

Blog with pic

Silver Crusade

7 people marked this as a favorite.
TriOmegaZero wrote:

To avoid people disputing the charge before their book ships and keeping the PDF.

The only other option Paizo will accept is the PDF dropping on release date. Even then, I doubt it would work due to shipping sometimes taking longer than that.

Yeah the Paizo warehouse have a small crew of raptors working there, they’re not gonna get all shipments out the first hour, let alone the first day of shipping.

Silver Crusade

2 people marked this as a favorite.
Kaliac wrote:
SpireSwagon wrote:
Kaliac wrote:
wildweasel wrote:
Kaliac wrote:
Does anyone know when the PDF will actually be available?
October 30th for non-subscribers.
And for subscribers?
Whenever your book ships. If you're in the US, probably in the next couple days, though we're running low on shipping deadline for today, so hope for tommorow or Friday, otherwise probably next week.

I live in Australia so I'm guessing not for a long awhile.

This delayed release is a bit silly, why not release the PDF at the same time so everyone is equal?

it’s not delayed, it gets sent when your book ships.

Silver Crusade

3 people marked this as a favorite.

Their double horns aren’t unique, merely the most prominent. And the scales match the environment they live in I believe. Nature/Primal in this context doesn’t merely mean forest.

Silver Crusade

1 person marked this as a favorite.
Captain Morgan wrote:
GnollMage wrote:

And I don't mean 'still hit me once or twice in that combat'. I mean 'Every single time'.

Statements like this really drive home the all or nothing problem you have, and also undermine your credibility a tad. Either you're improbably unlucky and your GM always rolls straight fire against you, or.... you're exaggerating. If enemies are hitting you "every single time" I question how many attacks have actually been launched against you or if you just have a confirmation bias, because enemies should be rolling nat 1s against you at some point.

And to say nothing of negating Critical Hits.

Silver Crusade

1 person marked this as a favorite.

I would just reflavor the Kitsune or at least use it as a jumping point until the actual Tanuki is released.

Silver Crusade

6 people marked this as a favorite.
GnollMage wrote:

I cast a spell that causes Difficult terrain? Cool! Behold as...!

The... enemies... simply use the rest of their actions to literally reach me anyway so that they can hit me on their next turn despite what I did. So what that tells me is that... not much changed.

1) Actions eaten up moving are less actions spent harming you and your Allies.

2) why are you standing still?

Silver Crusade

19 people marked this as a favorite.
Dragonhearthx wrote:
Kaspyr2077 wrote:
Why, though? What, specifically, is wrong with it, to your mind? Last I knew, most posters say that it's a remarkably well-designed and fun class. What's your reasoning?
magnetic pinions, for starters. So if there is only one enemy, if you want to use this ability you can only make one attack? Some people say yes and others say no, you can make 3 attacks to a single creature.

Errata is for addressing actual issues.

"I don't like this rule" isn't it.

Silver Crusade

1 person marked this as a favorite.

Aklo is the language for weird things and evil fey, which there are plenty in Kingmaker, and Iruxi aka Lizardfolk are also in there.

Silver Crusade

Pretty sure it has to do with Attributes more than Proficiency. And multiclassing.

Silver Crusade

6 people marked this as a favorite.

It seems people are under the impression that those who want Mythic to be more narrative rather simply number+ don't want to engage with high end threats, which is the exact opposite of what's being asked for.

Mythic narratives and encounters includes dealing with high level threats, I thought that much would be obvious. We just want the system and and narrative to be fulfilling and fun and not just simply "unga bunga gooder" with boring number increases and abilities.

"Oh you get more HP, more to hit, a 4th action each round"... yay? That's not mythic or legendary or compelling, it's a level up by another name.

Silver Crusade

> Stories taking a "good vs evil" tone is because most people do not want to play the "bad guys".

> But as stated, at least under current paizo, it would be made into "good vs evil" with the PCs playing good revolutionaries and/or "let's stop the monster rampage".

It defaults to good vs evil because, well, it’s the default. Pitching a campaign most won’t be interested in/motivated for isnt really a sound business take.

Silver Crusade

1 person marked this as a favorite.
BournInYou wrote:
SuperBidi wrote:
With the Thaumaturge, Paizo adopted a brand new class design (and I strongly link that to Mark leaving the design team but I may be wrong).
Correct me if I'm wrong but I think Mark was one of the main designers of the thaumaturge.

He was

Silver Crusade

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... you're equating classes you don't know a lot about that just got showcased and are being playtested... with a literal apocalypse.

Okay.

In regards to Thaum, "I piled a bunch of different options together so at a set level I can out-damage another specific build of my choosing" isn't really the condemnation you think it is.

Silver Crusade

1 person marked this as a favorite.
Squiggit wrote:
Calliope5431 wrote:
TriOmegaZero wrote:
Temperans wrote:
Just imagine a campaign set around trying to stop a bunch of cultists trying to open a gate into the maelstrom to unleash chaos. Or a campaign where inevitables invaded the materials plane and you now have to liberate the land from the oppressive force of uncaring law. To me those sound like great APs that aren't tied to good/evil.
I mean, both of those antagonists sound pretty evil to me. Uncaring law and unleashing chaos both sound harmful to innocent people.

I've never really thought of Lawful Neutral and Chaotic Neutral monitors as terribly hung up on things like collateral damage.

Your typical fire elemental is Neutral aligned. This does not mean it will make an effort to avoid incinerating innocent people. It just means that it doesn't particularly relish their screams.

Not caring how many innocents you hurt to accomplish your goals sounds pretty evil tho.

Yeah there's a difference between not caring, and not realizing.

Silver Crusade

It's an optional rule that the system would have to be built around going forward, since while it may be optional the demigods and equal threats are not setting-optional.

I don't want Mythic 1 level 1 characters, the stories should be mythic.

I want the rules to enable mythic worthy narratives, not just extra +1s unga bunga.

Silver Crusade

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Just a gentle reminder, Proteans are Paizo originals whereas Inevitables are most definitely not.

We are definitely not keeping them and the "law" Outsiders will be Aeons/Axiomites going forward.

Preferably Axiomites (which also means more design room for Amber).

Silver Crusade

1 person marked this as a favorite.
PossibleCabbage wrote:
The thing about Proteans is that they don't really work very well as "major antagonists" so much as "temporary obstacles." Since it's not like the terrible scheme that the PCs need to stop in order to prevent doom is going to be something that a Protean came up with. But you might need to get past the Protean to stop someone else's plan.

Or work with a Protean, make them questgivers or allies.

Silver Crusade

2 people marked this as a favorite.
CorvusMask wrote:
Yeah, proteans have always felt super underused for me :(

That's easy to fix, more. MOAR.

Give Amber more work!

(Proteans are my faves alongside Ganzi)

Silver Crusade

1 person marked this as a favorite.

Correct. The specific character of that specific class taking a feat or a spell allows them to do something non-standard.

That's what "generally" means.

Silver Crusade

TriOmegaZero wrote:

I'm really coming up short thinking of any encounters with proteans since I started Pathfinder. I think we had one org play scenario with one as the kind of final battle, but it really was less antagonistic and more 'our purposes are just fundamentally incompatible'.

There were definitely more encounters with Axis, and negotiating with inevitables was a lot of fun as optional encounters. But there never seemed to be a real conflict going on, just disagreements.

*nods*

The chaos noodles (off the top of my head immediately) showed up in LoF and AoE.

Silver Crusade

CorvusMask wrote:
I think fear is less about law/chaos damage at this point and more just "are they ever going to focus on Axis vs Maelstrom war"

The "axis-maelstrom war"? *shrugs*

We'll definitely see more Protean stuff, they're popular and Paizo original.

Plus Galisemni is super cool.

Silver Crusade

1 person marked this as a favorite.

Can someone answer me this, what stories have been removed with the removal of law/chaos damage/weakness?

Silver Crusade

They didn’t remove Proteans or Aeons.

Silver Crusade

5 people marked this as a favorite.
ShinHakkaider wrote:
And if we're being honest, the alignment elimination was Paizo's idea and not something forced by OGL since alignment isn't covered under OGL but Creative Commons. If I'm wrong about that point I'm sure someone will be along shortly to tell me so.

Very wrong.

Not alignments in general, but very specific alignment names in a 3x3 grid.

Silver Crusade

> I'm saying I'd like them to take a more active stance in the face of existential threats

That’s beyond the scope of what the Hellknight Orders are.

> If Mokmurian's army of giants in Rise of the Runelords had lasted long enough to threaten Korvosa, I'd expect the Order of the Nail to suit up to fight against them too,

1) but it didn’t

2) Nail is not a good example for what your pushing for since they’re explicitly evil petty colonizers.

> like some Shoanti peacefully protesting the theft of their ancestral lands.

Seriously?

Silver Crusade

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And for those with budget concerns AND want to check out the remaster there’s Archives of Nethys.

I buy the books to support the writers and artists and every other employee that made it happen.

Silver Crusade

Blave wrote:

@Rysky: The product pages for Player Core and Player Core 2 specifically call out 4 classes as getting a major overhaul: Witch, Oracle, Alchemist and Champion. That much is true.

@SuperBidi: They already buffed classes other than those 4 with the remaster. The Cleric's Divine Font and the Bard's and Wizard's improved weapon proficiencies are buffs, however minor the ultimate effect of some of them might end up being. And we haven't seen enough of the remaster to tell where the overall powerlevel of the player core classes will end up.

I wasn’t contesting that those 4 out of the 8 were getting big overhauls, just the notion the other 4 weren’t getting touched at all.

As the second part of your post backs up ^w^

Silver Crusade

> In the blog post about the remaster. Only 4 classes are supposed to be reviewed.

Please provide a receipt for that claim.

> I don't expect them to nerf them enough. People love their toys and never admit when a significant part of their fun comes from the power of said toys.
Also, could you avoid insulting people?

I call out whining (you can’t even give a straight answer, just nerfs and more nerfs), and you ask to avoid “insults”… while throwing out insults.

> I don't expect them to nerf them enough.

That does not show your viewpoint as credible, rather it gives implications that you want nerfs for the sake of nerfs.

Silver Crusade

> The remaster is only supposed to review a few, weak, classes, not the whole pack.

Where was this restriction stated?

> Anyway, we see a lot of people complaining about the new classes bringing a new level of OP. Paizo will, hopefully, nerf them a bit.

So they should off the cuff nerf stuff based on whining rather than credibility? I wish we had Playtests for stuff like this…

Silver Crusade

> like I can't shake off the paranoia that if alignment hadn't existed in first place, Axis and Maelstrom might not even be part of the setting at all.

It is paranoia, as the Planes of Law and Chaos have been in the system for decades, they’re not something Pathfinder made up.

It’s an alternate reality that is meaningless as there’s nothing to prove or formulate, only guess at it by the person doing the guessing.

Silver Crusade

Tyr Thorn wrote:
Rysky wrote:
Lol wut, where is this bias at then?

I found the answer to your question:

Rysky wrote:
Chaotic and Lawful characters have always been encouraged, you just didn’t get explicit Chaos/Law infused stuff. Especially when Good is the basis, the Chaos and Law is what makes people further stand out.
They're only encouraged, but not backed up mechanically and they're considered as a way to make good characters stand out, as opposed to being forces of their own.

*head* *desk*

That logic is absurd.

Alignment always had two components, good-evil axis and chaotic-lawful axis. There’s not a bias against Chaos/Law just because they didn’t have multiple explicit self-contained options. Chaotic Neutral characters are well known (and notorious/infamous).

Silver Crusade

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Soft what? Blood Lords says hi.

The anti-evil “bias” has been the baseline for the history of the game and the games it’s built on.

The overtly-evil stuff is much more niche and also wasn’t as successful.

> * P.S. I still think that they have an a bias against Law vs Chaos even bigger than their bias against creatures doing evil things (outside murder & stealing).

Lol wut, where is this bias at then? Chaotic and Lawful characters have always been encouraged, you just didn’t get explicit Chaos/Law infused stuff. Especially when Good is the basis, the Chaos and Law is what makes people further stand out.

You’re conjuring a victimhood out of nothing and it’s making you look silly.

Silver Crusade

> And also the idea that not committing resources to support the Fifth Crusade so as to force everyone else to overcommit is somehow a smart strategy when it risks the Fifth Crusade failing and allowing a horde of demonic locusts to ravage unchecked across northern Avistan.

That is precisely what they were wanting. “Smart” no, but it was a game plan they weren’t totally opposed to.

> Right, because the Hellknight orders are treated like brutal local law enforcement to heroically rebel against rather than quasi-independent paramilitary forces that might have cause to mobilize against large enough multinational threats.

Correct, Heroic Hellknights are the exception, not the norm. Order of the Torrent and Pike are very small HK orders for example.

Silver Crusade

CorvusMask wrote:
? I assume ye mean Galfrey or Mendev? I don't think Arueshalae the redeemed succubus was in king of chaos?

Right, Areelu, not Arueshalae, I keep getting their names mixed up XD

Silver Crusade

> I've never understood why the Hellknight Orders and Cheliax more generally weren't more involved in the Fifth Crusade

House Thrune was being diplomatic with Arushalae, sending envoys, this was revealed in the Pathfinder Tale King of Chaos. Also everyone else expending resources was good for them.

Hellknights it was on a order by order basis, the fact of the matter of being a generalist who opposes chaos is a PC thing, not a standard Hellknight thing. Hellknights for the most part stick to their areas and deal with lawbreakers that fall under their Order.

Silver Crusade

Yeah sure why not.

Silver Crusade

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It’s not when only one of those actually shows up and gets used regularly, both gameplay wise and narratively.

“Losing” chaos/law damage is… honestly absolutely meaningless. Those critters are still there. I could care less about their special damage types/resistances/weaknesses.

Chaos Noodles are still gonna Chaos Noodle.

Aeons are still gonna be busybodies.

The characters are still there. A damage type is not.

Silver Crusade

Temperans wrote:
Veltharis wrote:
I spent all of Wrath of the Righteous and the corresponding PFS Season 5 hoping that we'd at least get the option of marching an army of Hellknights into the Worldwound, but alas...

So much book space was devoted to Hellknights who are all about Law.

So much book space devoted to Firebrands who are very chaotic.

But support for Law and Chaos? Apparently adding 2 more santification options is too much.

Upholding Law was more important to Hellknights than dealing Law damage. Wtf is an Order of the Pike HK gonna do with Law damage?

Chaos damage would be completely useless to Firebrands.

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