As someone who will not be in attendance this year, I hope someone like the folks at Know Direction will be recording the seminars. There is sure to be great information coming out of those regarding the 2E Playtest that we all want to hear.
We will be recording seminars (and the preview banquet) again this year, and once again we hope that this year is the year where we record every seminar!
We had Creative Director James L Sutter on the Know Direction podcast last night to dive into Starfinder, from the journey behind the scenes making the nascent decisions for the setting, to what we know about the game, to the logistics of creating a Starfinder CRB/Campaign setting book that also includes space fantasy tropes, and finally to what has changed and what's on the horizon now that the news is out.
There seem to be a few season 5 mods where the writers are trying to TPK the players in the first round. "Elven Entanglement" certainly rises to the top of the septic tank.
As the writer of that scenario and a GM who has seen PCs beat that encounter in one round on two occasions, I assure you the goal was not a TPK. The goal was a good time. It's kind of a bummer to hear so many players didn't get past that encounter in the scenario, especially when there are pretty regular "encounters are too easy" threads, like this one.
Not presumptuous, but our mentioning it will have to wait until after the interview. John's time is precious and I predict a lot of questions in the hour or so we have him.
I would prefer if I never played at a table with clumped initiative ever again, for two reasons:
1. It makes player turns slower;
2. It hurts the fun:
One of my favourite things about the D20 system is that storytelling and dramatic tropes can go out the window with an unexpected die roll. Take away a die roll, you take away an opportunity for a unique storytelling moment.
I do NOT want people rolling all their attacks at once.
I feel the same way about rolling attack with damage. This whole consent that rolling all your dice at once saves so much time baffles me. I play warriors almost exclusively, and my average turn is much shorter than any caster's average turn, even with me rolling my attacks then rolling my damage.
However, I know that many GMs prefer their players roll all at once. So, as a favour to the GM, I try to bring up my desire to roll in dramatic order before the scenario starts. If they say no, sucks to be me, I'm rolling a mess of dice together. If I fail to bring it up before and the GM asks me to roll all at once, I'll at most ask "do I have to?" and go with the GM's ruling.
Basically, if you as a player have a play style preference that goes against a generally accepted way of playing (we're talking a preference, not a house rule), it's best to bring it up early, and listen to the GM's call.
By the rules, you are 100% allowed.
Socially speaking, if handled maturely and in the name of inclusivity and roleplaying exploration, I would expect most players and GMs to happily welcome you at their table. If this is to play some kind of joke character at the expense of intersexed persons, I would expect a less welcome response.
DM Harpwizard wrote:
When I played it, we understood that there might be rituals involved but we moved on, expecting more information to present itself later. When I ran it, the players started the rituals right away, and one of them got the first half of one, but as none of the symbols I gave them could be completed in the area they were discovered, they kept trying until they got frustrated and moved on. Any advice of setting up the rituals so that the PCs have enough info to complete them without just handing the answers to them would be appreciated.
I was just talking with Crystal about the Archie TMNT Adventures. It had the colour and personalities of the cartoon but an ongoing continuity that built the secondary characters into more than just action figure advertisements (making them superior action figure advertisements that the one-and-done cartoon appearances). I ended up liking Man-Ray more than most of the turtles.
I only ever read one Mirage TMNT as a youth, and it was a Michaelangelo Christmas issue. He fought off some toughs trying to steal a Toys For Tots truck. No one got decapitated or hospitalized, and it was probably one of the tamest TMNT books Mirage released.
All of the TMNT comics from every publisher were online and legally available to read at one point, but I think they came down when the new Nickelodeon cartoon debuted. I regret not taking full advantage of the opportunity to read the entire Archie run.
Oh, and congrats on your first comic writing credit, Wes! Looking forward to Pathfinder Goblins #4.
Adam Mogyorodi wrote:
Note: If the centipede actually trampled on the surprise round, everyone needs to reread the trample rules. It's explicitly a full-round action to perform.
Also, why would the centipede get a surprise round? Two of the scenario's reviews mention that the first encounter is broken because the party is half dead after the surprise round. If you are planning on GMing this scenario, the centipede does not get the drop on the PCs. It is the size of a bullet train standing upright, and should be as surprised by the spontaneous appearance of a PC buffet as the PCs are landing in the path of a hundred-legged juggernaut.
The persistent comment in the scenario’s reviews so far has been the difficulty of the first encounter. I’ll admit, my PC died in this encounter in the first playtest of the scenario, so I understand that the encounter can turn deadly quickly. However, in that same playtest, the centipede was dead at the end of the second round. However, some of the reviews I’ve read have indicated that the encounter was not run as written. In an effort to calm the nerves of GMs who do not want the scenario to end early, here is my advice:
From the scenario.
Between the lines:
A helping hand:
My funniest moment running this scenario:
The adventure starts, we get to interacting with the NPCs, and she has a convincing argument with solid roleplaying, earning a +2 to her role. She stumbles onto the NPC's advantage, getting an additional +4. An ally aids, granting her another +2. She rolls her influence check and is short of the DC by 2. As it happens, this NPC has a special influence note: Any PC with X gets an additional +2 bonus to influence checks against this NPC. Cathy`s decision not to buy X was directly responsible for her character failing to influence an NPC on her first try.