Monster Hunter

Ruske Bell's page

Organized Play Member. 88 posts (97 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters.



Scarab Sages

"Overcharging a Wand
Source Core Rulebook pg. 597 4.0
After the spell is cast from the wand for the day, you can cast it one more time—overcharging the wand at the risk of destroying it. Cast the Spell again, then roll a DC 10 flat check. On a success, the wand is broken. On a failure, the wand is destroyed. If anyone tries to overcharge a wand when it's already been overcharged that day, the wand is automatically destroyed (even if it had been repaired) and no spell is cast."

Bob used a wand. 5 turns later Bob is dead and is looted. Can Jack tell if the wand was already used?

Scarab Sages

I'm sorry if this has been addressed before, but searching for about rolls in a dice based game brings many results that don't exactly narrow down my results.

My question: If a larger enemy, let's say a T-Rex, decided to lay down and roll towards a medium or smaller enemy, what would I roll? I'm assuming it would be an over run combat maneuver, but that doesn't quite seem to fit. Would this inflict crushing damage?

Scarab Sages

As a full-round action, you can expend 1 point of mental focus to create a soulbound puppet from a bone, doll, or skull. If you use a bone or a skull, your power builds a Tiny or Small flesh puppet around it that vaguely resembles the original creature from which the bones were taken. If the implement is a doll, the doll comes to life. Treat this as a familiar, using your occultist level as your wizard level to determine its powers and abilities. By using a bone or skull from the appropriate creature or a doll shaped like that creature, you can select any of the familiar choices available to a wizard. You can instead use a humanoid bone, doll, or skull, to give the puppet the base statistics of a homunculus, but without a fly speed or the poison bite or telepathic link abilities. No matter the form, this creature is a construct with an alignment matching your own. You can have no more than one soulbound puppet active at any given time.

The soulbound puppet remains animated for 10 minutes per occultist level you possess.

First: Can I use improved familiar on this, or since I just need the bones of animal I can use any option, including improved familiars?

Second: If I can have improved familiars, am I correct that if the familiar option doesn't have bones I can't use that as a familiar? Example - air elemental.

Third: Do I get the same familiar each time I use that particular implement to create a familiar, or can I customize it each time? Does the familiar carry memories of each time it was made? - Example, okay, going into combat, today you're a mauler archetype. Okay, need some knowledge, today you're a sage.

Fourth: Do familiar levels stack with other class familiars? Would this grant me multiple familiars?

Fifth: Am I correct in assuming that a flesh puppet can fly off the familiar form has flight?

Sixth: Does the familiar have is memories from being alive? If I take a slain foes skull and turn it into a familiar is it co-operative or hostile towards me?

Scarab Sages

It appears that it does, buy what happens when I dismiss the weapon?

Scarab Sages

Or gnomes, or halflings. It's a joke idea I've pondered on and off again. I was thinking barbarian as the bottom, cleric in the middle and a wizard on top. What penalities would apply? Ride checks? When they are attacked which character is targeted (assuming that the attacker doesn't know it is three beings in a trenchcoat.) How many attacks of opportunity would the trenchcoat wearers get?

Scarab Sages

Metamixing (Su): The arcanist can expend 1 point from her arcane reservoir to add a metamagic feat that she knows to a spell as she casts it without affecting the casting time (though using a higher-level spell slot as normal). She can use this ability to add a metamagic feat to a spell that she prepared using a metamagic feat, although she cannot add the same metamagic feat to a given spell more than once.

Question 1) Lets say I'm a cleric and I take a level of arcanist and have the feat empower spell. I use my arcane pool to empower a cure light wounds, making it a level 3 spell, what happens? Can it happen?

Question 2) I'm a sorcerer/arcanist and I really need to empower this fireball and then make a move action, can I use my arcane reservoir to add empower spell to my sorcerer spell and make the move action? I'm assuming the answer to this would apply to all spontaneous casters, like bard, oracle, occultist, ect.

Scarab Sages

Quick question, does my feral focus carry over when I wildshape?

Scarab Sages

This is from a home game where rules sometimes get tossed out the window, and is more of an exercise in technicalities or if someone ever wants to do this in organized play.

Spell Blending (Ex):
When a magus selects this arcana, he must select one spell from the wizard spell list that is of a magus spell level he can cast. He adds this spell to his spellbook and list of magus spells known as a magus spell of its wizard spell level. He can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell he can cast. A magus can select this magus arcana more than once.

Would that mean that, technically, all wizard spells up to level 6 are on the Magus spell list and an eldritch scion can make use of pages of spell knowledge with said spells?

Scarab Sages

Arcane Duelist states - At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item. He may not choose a familiar or other type of bonded item. He may use the hand holding his bonded weapon for somatic components.

Brass Knuckles states - You may cast a spell with a somatic component while wearing brass knuckles if you make a concentration check (DC 10 + the level of the spell you’re casting).

Since arcane duelist already modifies my somatic component, would I still have to make a concentration check?

Scarab Sages

Feats‎ > ‎General Feats‎ > ‎
Arcane Blast

You can convert any spell into an attack.

Prerequisites: Arcane spellcaster, caster level 10th.

Benefit: As a standard action, you can sacrifice a prepared spell or unused spell slot of 1st level or higher and transform it into a ray, targeting any foe within 30 feet as a ranged touch attack. This attack deals 2d6 points of damage plus an additional 1d6 points of damage for every level of the spell or spell slot you sacrificed. 0-level spells may not be sacrificed in this manner.

This is a supernatural ability.

It appears that as a ray you still have to aim it, but it doesn't actually say anything about components.

Scarab Sages

I know it is a bit early for the advanced class guide questions, but here is one anyways. Assuming you take an item for a bond, would I be correct in assuming that this would only allow you to cast a spell you currently know, not one from your spell book, right?

Eldritch Heritage states: Select one sorcerer bloodline. You must have Skill focus in the class skill that bloodline grants to a sorcerer at 1st level (for example, Heal for the celestial bloodline). This bloodline cannot be a bloodline you already have. You gain the first-level bloodline power for the selected bloodline. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.

So if the Arcane Bloodline was taken, it would give my player this: At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. Once per day, your bonded item allows you to cast any one of your spells known (unlike a wizard’s bonded item, which allows him to cast any one spell in his spellbook). This ability does not allow you to have both a familiar and a bonded item.

What people will do to give this class an arcane bond.

Scarab Sages

So the victim is willing to teleport with the bad guy, failed a bluff roll, or some other reason. Since the person is willing, can the bad guy grab hold of the head, teleport, and only bring the head?

Sovereign Court

Lets say a guy just dropped dead of a heart attack, no pulse, stopped breathing. Now this wizard is right beside him but does not have the right spells to deal with this. So, in a moment of desperation, he casts animate dead and tells the new zombie to have its heart beat. Can we give that specific of a command to a zombie? Would this restore the guy to a long enough life to get him to a healer for a proper healing? Or since he now has a working ticker and is alive again does animate dead stop working on him and thus he goes "Oh darn, my heat just stopped again, I tell you, this is the most annoying thing ever." My outside the box thinking for the day.

Sovereign Court

A wizard gave a familiar a touch spell and then died, does the familiar still have the ability to deliver it? What if the spell is animate dead, does the newly created zombie fall under the control of the familiar?

Scarab Sages

A stupid question brought up by a stupid conversation. Would margarine work with the grease spell? I ruled "if you can find some, sure, but it is very unlikely you will." I know the spell describes butter, but margarine is used instead of butter for so many things nowadays, whats one more thing?