If anyone else has one for sale, please PM me as I would like one for a family member.
So the bug was that the pledge manager tool wasn't correctly passing the details to goblinworks.com account. If you were affected you now simply go back to the pledge manager tool and click on the final stage to "create" the goblinworks account. You then type in your existing goblinworks user and password and it should automatically link them. It should then recognise your pledge and bingo, you can vote :)
Yep, welcome to the forums and can I say you would be most welcome in Crystal should you decide that is the place for you :)
I see you found your way to the board yourself but should there be other lurkers interested, the board is at http://keepersofthecircle.proboards.com/index.cgi
On the point of the Circle of Light sounding like a church, that sounds not unreasonable to me. A bunch of clerics would fairly naturally form something like a church!
Indeed if you go way, way back to some of the posts on the first page of this thread there are greetings from diplomats from some of the other larger groups. I suspect that we will all start off on good terms but maybe resource contention and demands of expansion will lead to a certain tension even between some of the Good-aligned groups. It will be interesting to see how these things pan out, particularly with the recent concerns about "zerg" guilds arriving on PFO.
This seems to be deteriorating into a discussion about the benefits or otherwise of a full-PvP world (again). I can't speak for all of the Keepers of the Circle but probably in common with most NG/CG groups, I would see us aligning with any large group as required for community defence and not for any other purpose. That is to say if the threat imagined by the OP comes to pass, I would be willing to co-operate with AnotherBigTown but as soon as the threat is mitigated I would be off doing my own thing again. I wouldn't be interested in participating in any world-domination council.
Hi AvenaOats, I will await senior members to respond formally to your query but having read your original post and the replies, this would seem to have some merit. I will comment in there too. Feel free to post on the Keepers forum about this as well if you wish.
Lam, I would see our settlement being open and welcoming to those of a similar (Good/Neutral) alignments. Individual alliances and relationships are the province of those who specialise in managing our diplomacy, I'm just a foot-soldier (foot-mage?).
Welcome aboard Maligor. I haven't seen a hello post from you yet on the board (although I am getting old and my eyesight isn't what it was so if I missed it apologies) so I'll say hi here. Especially good to see another Crystal member as we are still fairly thin on the ground. Let's zap those bad guys!
Hmm yes without player housing you would need a number of "pitches" for vendors in a marketplace area. You would need to control them somehow - maybe the settlement charges a rent for the spot and they vary that to control demand. if there are lots of empty slots they drop the rent and if it's over-subscribed they raise it. Maybe that would work? Just a thought.
I think we should go back to the original Ultima Online model. You paid one or more vendors to stand outside your house and peddle your wares. If you had a house in a high-traffic area, you sold a lot more stuff. If you got a good enough reputation, other people would ask you to sell their stuff through your vendors. You would go round handing out free teleport runes to your vendors or other sales gimmicks. It worked :)
Of course if like me you wanted a large house out in the wilds where nobody went you didn't sell much but since we are organised into settlements it should work fine.
Yep, don't think that would be a popular mechanic :)
It used to work OK in Ultima Online of all places. It used stamina to push past people so you could push through one person but not more than that because you ran out of stamina. It was removed for Tramell and a similar mechanic could apply that it only applies in open combat zones. Nobody wants to find they can't get to the bar in a tavern, after all!
@Nihimon how did you get to that so quick? Do you have some kind of macro running that alerts you as soon as your name is mentioned? Or are you just all over this board like a rash? :)
Raymond's comment does raise some alarm bells. While RP-ers will obviously use the tool to create the characters they want, others will do their best to "misuse" the tool to make absurd or comic effects. I can see a gang of PKs all having identical faces like chopped liver for example. At the end of the day I think the variety will be good even if there are people who twist it in ways it's not intended.
The problem is how to get clothing and armor to fit body deformities? We may have to settle with facial deformities unless GW can spare the time to design armor models for such diversity.
Yep, I can see that might be a problem. I'd settle for them considering it and coming up with the best options they can. Scalability for size shouldn't be a problem but if you wanted to start including different frames like stooped and twisted then it could be a problem. As long as ugly is catered for I'm not going to be prescriptive on how :)
Most people want to role-play a young, attractive, well built hero/heroine. And they need to be allowed to. But not everyone does...
This is a plea to allow those of us that want to, to be old, ugly, mis-shapen or horribly scarred. Not just the usual MMO option of a dashing scar across one cheek but something to make the hags, grouches and assorted unpleasant characters that bring a world to life.
So please let me be old, wrinkly, ugly and fat. After all without some people like that all the beautiful young heroes are just going to look like clones.
Food for thought.