Dwarven Rager

Rorryn's page

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So I know these don't stack when cast as one time spells as they are both "Size Bonuses." However, if someone were to change their size with "Enlarge person" & "Permanency," Would you consider their base size now changed so they are no longer under the effects of a "Size Bonus?" If that was the case Righteous Might should be able to be used.

What are some peoples thoughts on this?


Please No Spoilers or tips that give/ruin anything.

Just curious how people think our group will fair in this campaign w/ our group make up

CN Aasimar Cleric(Crusader w/ Neg Energy) of Gorum - Greatsword
LG Aasimar Paladin of Iomadae(Forget the Archetype) - Sword/Board
LG Teifling Paladin of Ragathiel - Longsword/ No Shield
LG Dwarven inquisitor of Torag - Dwarven Dorn-dergar
&
A Bloodrager of an unknown race/alignment

Thanks for your thoughts


I have read that some people have swapped books 6 and 5 in the order for this AP. I think this order might be more desirable for my party with their current method of political aspirations. I was wondering how this has worked out for anyone who has done it. What edits did you have to make?

Thanks,

Rorryn/Epic Dave


Every group of PCs tends to treat all the NPCs on the ships differently. What are some of the different things that have taken place during your campaigns w/ PCs listed in the AP.

For instance:

Conchobar; I had added to his back story etc. prior to the game starting, which proved to be interesting with how the group reacted/treated him.

Made into a villan/arch-enemy.

The Human brawler in my games group decided to pick on the gnome and even went so far as to throw his foppish hat into the ocean from the crows nest. The "Fish Elf" bard in the group "woo'd" Rosie and humiliated Conchobar in the process.

After the Mutiny, Conchobar was traded to Rickety Squibbs "For Ransom" along with Plugg, Scourge, & Aretta Banson. Rickety Hake sold them into slavery in Blood Cove instead.

A few months later Conchobar returned to Rickety Squibbs with his own Ship and Crew and slaughtered Hake and his men, burning the buildings to their frames. (I would explain how, but this would give away some things if one of my PCs were to stumble upon this)

It turns out that the 2 day period that I had chosen in advance for this to take place, the group decided to leave the "Dominator" for Squibbing guarded by merely "Red Shirts." With intent on returning in a week or so to pick it up.

Conchobar left his old ship with a foppish hat hanging on the wheel to mock them as they now realize their ship has been stolen after the squibbing by the annoying gnome they used to pick on in the fisrt AP.


2 people marked this as a favorite.

SO my crew finally Squibbed the Man's Promise which requires renaming of their new ship......They are 95% sure they are going with "Boaty McBoatface."

So I am curious what other ridiculous names other peoples parties have chosen & actually used.

(not a this would be a funny name for a ship; I mean actually used in game)


2 people marked this as a favorite.

I was a PC in a group that waited until after bringing supplies back from the island & the mutiny was forced upon them.

In the Game I am currently running for S&S, my PCs started giving the Officers and hostile NPCs food made with the bilge water in an attempt to soften the crew up with dysentery. About 1/2 the crew got it, including Master Scourge...they over took the ship on Evening of Day 2 as soon as they heard whispers & rumors of being sold into slavery in Blood Cove.

I found this to be rather hilarious.....namely because one of the PCs said "Wait so who are we pooping.....isn't that guy friendly"


I am running the S&S campaign for my group of players starting around January. One of the things that I & my players really enjoyed from a previous campaign was the "Rumor Mill." We had a bard that ran around gathering info at every town/inn he went too. I had a list of rumors/plot hooks to pull from already written into the modules etc I was running. I would like to create this option for my S&S game as well as the options for this in this area are amazing.

So.....to make this a little cooler I figured I would ask for help from the community here to come up with some fun content for my game.

Please leave a response to this of a possible rumor/plot hook/ etc. to be used in my game....Feel free to make then simple or elaborate, relevant to the game &/or hilariously ridiculousness.

Example:
"A ship captained by a hobgoblin warlord is raiding settlements along the southern islands of the shackles...."

"The Hurricane King is considering a truce w/ Cheliax...."

"Lady Smythee of Tidewater Rock is actually a Vampiress..."


I am running the S&S campaign for my group of players starting around January. One of the things that I & my players really enjoyed from a previous campaign was the "Rumor Mill." We had a bard that ran around gathering info at every town/inn he went too. I had a list of rumors/plot hooks to pull from already written into the modules etc I was running. I would like to create this option for my S&S game as well as the options for this in this area are amazing.

So.....to make this a little cooler I figured I would ask for help from the community here to come up with some fun content for my game.

Please leave a response to this of a possible rumor/plot hook/ etc. to be used in my game....Feel free to make then simple or elaborate, relevant to the game &/or hilariously ridiculousness.

Example:
"A ship captained by a hobgoblin warlord is raiding settlements along the southern islands of the shackles...."

"The Hurricane King is considering a truce w/ Cheliax...."

"Lady Smythee of Tidewater Rock is actually a Vampiress..."


Hey guys, I am playing a Mystic Theurge in RotRL. I am lvl 12; 3Wiz/3Clr/6MT. With access to so many spells, does anyone have any tips/apps/ideas for keeping track of spells known/ spells mem'd. With so many options, I find myself taking far to long on my turn for my own liking. I think organization tips may be my solution.

Any help is appreciated.

Thanks

(I rolled this toon at lvl 12 because my last character died, so I haven't slowly gotten to this point...I am jumping in head first at the deep end LOL)


I am playing an Changeling Inquisitor of Calistra in a 6 PC group for Rise of The Rune Lords. Besides my inquisitor, our group is 2 Wizards, a Magus, Crossbow Ranger, & a Bear Shaman Druid.

I am DW morning stars, my inquisition is "Anger" & first lvl spells are Sacred Shield & CL Wounds.

I could use some good feat/Spell advice & recommendations from people who have already played through this campaign. Spells/Feats to stay away from, Things that worked well, etc.

Please keep your advice/recommendations spoiler free, I am looking for potential for cool moments...not ruined plots. Thank you.