Here's my submission, Ewan, the Lore Warden/Learned Duelist Fighter, waiting on making an alias if I make the cut. When I read the first adventure though my mind immediately went to the videogame: Return of the Obra Dinn. As to my experience on and off PbP. On PbP, I've had a lot of different characters I've liked, played in several campaigns, alas most of them bled to death, so the only one that was truly played to its end was a Falcon's Hollow campaign with a great group of players. Started somewhere late 2012, early 2013 on these forums, with a few years in between for a break. Realtime, I've played and DM-ed several campaigns of Pathfinder, Mage the Awakening, World of Darkness and Pendragon, starting around 2011 or so. I've had a close group of friends at university to get me started and with whom I still play on and off for one-shots. Ewan:
Male Human Fighter (Lore Warden/Learned Duelist TN Medium Humanoid (Human) Init +4; Senses: Perception +0, --------------------
AC 19, touch 15, flat-footed 14 . . (+4 Dex +4 Armor +1 Dodge)
--------------------
Speed 30 ft. (Light Armour)
Str 10, Dex 18(16+2), Con 12, Int 14 , Wis 10, Cha 8
Cautious Warrior: Benefit(s): You gain an additional +1 dodge bonus to Armor Class while you fight defensively or use the total defense action.
Self-doubting: Effect The first time each day that you fail a Will saving throw or skill check, you take a –2 penalty on the next Will saving throw or skill check of that kind. Skills: Acrobatics 2 ranks (+6), Linguistics 2 ranks (+7), Knowledge Nature 2 ranks (+7), Knowledge Dungeoneering 2 ranks (+6), Profession Purser 2 rank (+5), Survival 1 rank (+4), Swim 1 rank (+4), Knowledge Engineering 2 rank (+7), Knowledge Arcana 2 ranks (+7)
FCB: +1 HP, +1 Skill +1 to CMD vs Grapple and Disarm --------------------
Feat and Skill Racial Traits Class Abilities Scholastic (Ex)
Duelist Stance (Ex)
Background:
Ewan has aspired to become a mage or wizard, wanting to be able to study in the famed academy of the Black Tower and be granted access to the wizard's guild: The Sagacious Masters of the Eldritch Nexus. An high honour to be sure. It is something Ewan and his parents, Linus and Keera, have worked towards all of his life.
Ewan had always been a promising student, achieving good grades and praise from his teachers for his letters, numbers and able to grasp many a subject like geography, engineering and botany. As a son of two scribes, these talents were not too surprising. Even basic wizardry he grasped pretty quickly. Alas, Ewan was born with a bad case of stuttering that pops up when he feels under pressure or stressed. What happens to be, in his case, almost every moment as his stutter has made him very aware of himself. During his entrance test, Ewan passed the initial tests to separate the wheat from the chaff, the good from the average. He could have made one of the best students of his year, though when the basic spell trial was held, to demonstrate the initial grasp of easy to use spells. Ewan easily picked up the words and gestures, but knowing and pronouncing the words were two very different things. A simple attack spell fizzled, a message spell came in like almost a different language, A light spell didn't produce even the faintest of candle light. Ever since, in his eyes, this failure, Ewan had after a year or two, taken his study to be more economically focused. Working as an accountant first and then eventually wanting to leave Languard and Ashlar behind him for a while. He had chosen to work as an apprentice purser upon several merchant vessels that had docked in Languard and were sea-bound shortly thereafter.
It is now after several years that Ewan finds himself back in the port of Languard, having just completed his most recent trip. Personality:
Ewan is a soft-spoken individual, not necessarily unsocial or quiet, but trying to be careful in speaking his mind before he knows what to say. His stutter isn't helping him in that regard as it hinders him in social gatherings. He's actually quite social when he lets new people inside his inner circle.
He is quite self-aware of himself and what he's able to and what he can't do. New things and situations do give him trouble though, as he's unfamiliar as to what to do.
Lyria has called Ewan, 'Little Inkhand' as a nickname for him, due to most of the time he could be found with his nose in the ledgers and books. She has been the only one who has called him that.
Ewan's training session:
Ewan was going through the motions of the previous sessions, practising the motions, the steps, the bladework. Lyria was sitting on a barrel of salted fish looking at her new pupil, sharpening her own blade again. Step out, dodge, lean sideways, parry, parry, lunge His thoughts raced through his mind. ”You're doing well enough for only having three lessons so far.” His auburn-haired mentor called out from her perch.
Lyria pointed her blade towards the black-bearded man and leered over her blade. ”Ah so you think you could best me is that it?” The man quickly held up his hands shaking his head. ”Meant no disrespec' to yus, Lyria. Tha boy is a liability though.” Ewan had stopped practising for a moment as the shouts kept him unfocused.
Lyria jumped off from her seat at the barrel, still pointing at the bearded man. ”If it is proper fighting they want to see and proper words let's give em that. Ewan? Just follow my lead. Speak your mind as you go through the motions. Follow the steps and let your voice guide you.” She stood next to him and the pair of tutor en pupil followed the same set. The words becoming louder and louder as they both shouted the moves.
I still need to read up on the game play but as far as crunch is concerned I am either looking toward a swashbuckling accountant who has been making voyages on a ship. Fighter (Learned Duelist/Lorewarden) could have been a great student of magic, were it not for his stutter.
Other idea is a virtuos bravo paladin of the merchant guild
Here is Scyllaes's background, her appearance will be that of a four-lined snake. I've added a bit of personality in the background. Scyllaes's Background: Scyllaes was brought up from an egg by a young boy named Anton. The boy aspired to be a ranger and hunter in the surrounding Darkmoon Vale. Though Anton's family was poor and couldn't afford a trained dog, cat or raptor, so Anton's father Edmund (a lumberjack in employ of the Consortium) stole a few eggs out of a snake's nest. Eventually Scyllaes's hatched as the only one from the stolen eggs.
Unfortunately, things did not last. As Scyllaes's and Anton were hunting for small game in the woods, the duo found a bear cub, it's mother died of her wounds in a bear trap. Anton never doubted to take it with them, though Scyllaes's instincts went haywire. This could be a rival, this could be a rival. The thought or instinct never left her mind. It turned out to be true. Anton took more notice for the caring and training of the cub, instead of Scyllaes. Eventually Anton took both of them hunting and left Scyllaes behind when they caught their prey. Exiling Scyllaes to the Darkmoon Vale woods from whence she came. Scyllaes's training had put her somewhat above the intelligence of other snakes and animals in the woods. Easily able to hunt and maneuver around than most of her peers.
dot for interest, I would need to read up on the gameplay to see what the world is about up till now, to actually make an interesting character. Seeing the current make-up of the party, I can imagine what could fill roles currently missing. Initial idea, seeing the fiefdom and the region, would be a sailor type. Either a muscular pirate type or a more swashbuckling kind normally travelling on merchant ships. Is there some information you can tell me/us in regards to the various organizations? Primarily for me about the Worshipful Company of Freetraders (merchant’s guild)?
Scyllaes:
Female Noble Constrictor Snake (1 level Noble Constrictor) LN Small Animal (Reptile, Noble Constrictor) Init +4; Senses: Perception +11, Low-Light Vision 60 ft --------------------
AC 15, touch 14, flat-footed 11 . . (+1 NA, +4 Dex)
--------------------
Speed: 20 ft, Climb: 20 feet, Swim: 20 ft
Str 18 (14+2+2) , Dex 18 (14+2+2), Con 13, Int 11 (13-2) , Wis 16(14+2), Cha 7 (9-2)
Skills: Perception 1 rank (+11), Survival 1 rank (+7), acrobatics no ranks (+11), Stealth no ranks (+7)
Ability Score Modifiers: +2 Strength, +2 Dexterity, -2 Intelligence, +2 Wisdom, -2 Charisma.
Class Abilities At 1st, 3rd, and 6th levels your Strength score increases by 2. Your Dexterity score increases by 2 at 1st and 2nd levels. At 3rd and 4th levels your Constitution score increases by 2.
At 1st level you gain a Natural Armor bonus of +1. This increases to +2 at 3rd level, and +3 at 5th level. Are traits still an option? Else I think Scyllaes is done, apart from the background.
Okay I'm thinking a constrictor snake (Aesculapian snake or Four-lined Snake, eventually going Monk (perhaps Perfect Scholar archetype). The idea is that she'll become a sort of wise one of the woods, sought out by those who seek answers. Though as all snakes are want to be, they're feared by those that are smaller than they are, and perhaps even by larger individuals. She will use said fear and awe to her advantage to scare off individuals that come seeking trivial answers. Cold and calculating, she'll ponder the answers she gives others and will plot to set plans in motion she deems worthy or interesting.
She's neither truly good nor evil, but will have her own agenda among the forest creatures. To be revered and in high standing is her aim.
Typical ideas as such are a Thrush/Bard, Constrictor Snake/Monk, Boar/Barbarian or Squirrel/Ranger. It would be nice to play a different kind of animal than the usual bears and big cats in my opinion. I do have a question though, some noble animals are listed as setting their strength score to 2,3 or 4. I take it that a 20 point buy system is only applicable to the other ability scores then?
Let's see what we can get for a Kellid barbarian. Roll 1: 3d6 + 6 ⇒ (6, 6, 2) + 6 = 20 so 18
Holy Smokes! That's a great bunch of rolls.
I've had a barbarian(Titan Mauler) in a solo-run of WotR, he was a blast to play, had just got my first mythic rank when the GM couldn't maintain the campaign for IRL reasons. His backstory and traits still fit the criteria of this interest check, so I would throw his hat in the ring as well. Otherwise if the need for a paladin would arise, I've got a halfling paladin(divine hunter) with lucky halfling feat to share his tremendous saves with the the rest of the party.
Okay, I think it was just too nice of an idea to not try to answer these questions as a “What if Borgan turned out good” scenario.
Hell's Rebels Questions, Borgan the Paladin of Shelyn: 1. What drove you against the current rulership of Kintargo? Kintargo was supposed to be a city where there was more place for arts, theatre. People more able to express themselves away from the influence of the teachings and brutality of the enforcers of Asmodeus. It is why I came to this city myself. Better to stay accustomed to the evil you know, even when it is slightly lesser. Now? It seems like more of the same as the rest of Cheliax. Oppression and brutality. I will follow the law when it makes sense, these new laws do not. 2. What stops you from simply leaving for a better nation like Absalom, Andoran or Varisia? I've had my fair share of captures and sentences, I know what happens with those who speak up or want the freedom to do so. My foster father drilled that into my head the hard way. I managed to break away where I could have run away or become like him. I wish for others to not to have to make that choice at all. I'll fight for them to have an opportunity. 3. A loved one has been captured. You were promised their safe return in exchange for betraying your comrades. What form will your betrayal take? I managed to keep my mind under duress, but not everyone may manage the same. I would do anything to keep a loved one out of those conditions. Rescue attempt, kill them if they asked it of me and even give up information about the latest mission. 4. You are transporting a cartload of contraband in a public street when a pair of bored guards stop you talking about passage fees, potential fines and a requirement to search your cart. What do you do? Convince the two fine gentlemen that I'm just a carter working for the temple of Asmodeus and that my goods need to arrive in time. If that doesn't work I'll cross their hands with silver or gold if needed. 5. Someone you fancy has finally agreed on a day out on the town just you and them. However an important meeting in your organization is being held at the same time and you found out after the date was set. What do you do? Try to reschedule the date to an earlier time. If she likes me enough, she won't mind. Though if we hit it off well enough, I might drop a question to see if she's also interested in the ideals of the organization itself. 6. Your lifes nemesis is at your mercy. But his close family nearby begs for his life. Do you spare him? Or is some other outcome more favorable? My first nemesis is miles away, though I would reckon I've picked up a few more in Kintargo. I would spare him, let him see what righteousness can really be. Though I would send him off with a warning:” This is a mercy to your daughter. Not to you. If you waste this gift of mine, the next time we meet like this, there will be no-one that can vouch for you.” 7. Without describing their job, name, or appearance tell me who you're character is. A man with deep emotional scars, trying to lift them from his own mind and keep others from experiencing the same. A protector with a troubled past.
Hell's Vengeance submission
His name is Bargon, he's an half-orc from Longacre itself. Growing up in a foster home under the supervision of a retired Maralictor there, punishment would be flaying with a 5-tailed lash. And Bargon would have had many a transgression to atone for, not at the very least atone for his parents sins and transgressions, according to the Maralictor.
I've updated the questions to fit my new view, the idea of pain-loving barbarian is still the same. Questions:
1. What is your opinion of the Order of the Godclaws failure at Isger? Hah, serves them right, their perverted tenets of righteousness through obedience, obedience through force serve hem only so far. The Godclaw lost because they thought they were righteous. The Iomedeans believe they are righteous because Iomedea grants them her blessing. That's why the Godclaw lost. They are weak because they don't have faith, only their five false idols. Me? I've taken their lessons to heart (and body and mind). Obedience through punishment. There's one difference, I enjoy punishing the ones in my way. 2. Where do you see yourself in the high echelons of Cheliax's tangled web of government?
3. You have captured the loved one of a hero. What do you make them do in exchange for their safe return? Will you keep their word or feast on the tears of absolute sadness?
4. You are transporting a cartload of contraband in a public street when a pair of bored guards stop you talking about passage fees, potential fines and a requirement to search your cart. What do you do?
5. Someone powerful you fancy has invited you into their bedchambers. However there are many unpleasant rumors to the fate of their partners. What do you do?
6. Your lifes nemesis is at your mercy. Give me your villain speech.
7. Without describing their job, name, or appearance tell me who your character is.
Borgan stats: Male Half-Orc Unchained Barbarian (Invulnerable Rager) NE Medium Humanoid (Human) Init +2; Senses: Perception +5, --------------------
AC 16, touch 16, flat-footed 11 . . (+0 Armor, +2 Dex)
--------------------
Speed 40 ft. (Light Armour)
Str 18 (16+2) , Dex 14, Con 14, Int 10 , Wis 12, Cha 8
Local Tough: You were born and raised in the town of Longacre on the southwestern fringes of the Whisperwood, or at least have lived there long enough that you’re considered a native. You’ve never been one for the quiet life, and have been considered a miscreant and reprobate since you were a child. As an adult, you’ve made something of a name for yourself as a thug, enforcer, and petty thief in town, hiring yourself out to anybody who needs muscle in exchange for a few coins. In the course of such employment, you’ve worked with another local troublemaker named Cimri Staelish and have become friends. Cimri has recently gotten involved with some shadowy, though powerful, characters, and as Hell’s Vengeance begins, you and a group of other ne’erdo-wells have agreed to help Cimri burgle a tannery just outside town. With luck, this could be the start of bigger and better things than just working as hired muscle. You gain a +1 trait bonus on Intimidate checks, and Intimidate is a class skill for you. In addition, you gain a +1 trait bonus on weapon damage rolls when you are flanking a foe with an ally. Skills: Acrobatics 1 rank (+6), Climb 1 rank (+8), Perception (+5), Swim 1 rank (8)
Feat and Skill Racial Traits Pain Tolerance: Some half-orcs have an increased tolerance for pain. They gain DR 1/— against nonlethal damage and receive a +2 racial bonus on saving throws against spells and spell-like effects with the pain descriptor. This racial trait replaces intimidating and orc ferocity. Weapon Familiarity: Proficient with greataxes and falchions, as well as weapons with orc in its name. Darkvision: Half-Orcs see perfectly in the dark up to 60 feet. Class Abilities Movement + 10 feet Rage 6 rounds/day
Although I don't have a name for my barbarian/pain taster yet, I think he'll be either a Kellid human or a half-orc from Kellid origin. Still thinking for a better background for his youth, but he has lived his adult years the way of the mercenary. He had 4 followed the ways of Gorum, or at least the Kellids way of Gorum that his tribe maintained. Rumors: Sometimes the brute who lives for battle, blood and carnage, other times the meticulous planning and execution of a sadistic killer. What makes a man like him? What has given him his drive for pain?
Rumors aplenty. Some say he was tortured into madness, with glimpses of his normal self mixed in there. Though which part is the more sane then? The killer or the brute? The answer might be even more terrifying. Others say he was already a sadist as a child. Or perhaps experimented on in his childhood by one of the gnomish inventors residing in Cheliax. Perhaps something in his heritage that drives his love of pain? Demon-blood that can't be seen? Influenced by Zon-Kuthon himself? Though one loon says he got the thirst for painbecause his first lover was a porcupine. No-one believes that though.
Hell's Vengeance submission
But to be honest, I could envision him also an half-orc or burly human.
Questions:
1. What is your opinion of the Order of the Godclaws failure at Isger? Their perverted tenets of law through force have been taken down a peg. They have zeal, I'll grant them that, but it only carries them so far. Now enjoyment of battle, pain and battlelust, the thrill of joining battle in his name, that's the drive I seek. Those Iomedeans know the power of that and winning that sword back makes 'em even more so aware. That could make them dangerous opponents, but also thrilling ones to face. 2. Where do you see yourself in the high echelons of Cheliax's tangled web of government?
3. You have captured the loved one of a hero. What do you make them do in exchange for their safe return? Will you keep their word or feast on the tears of absolute sadness?
4. You are transporting a cartload of contraband in a public street when a pair of bored guards stop you talking about passage fees, potential fines and a requirement to search your cart. What do you do?
5. Someone powerful you fancy has invited you into their bedchambers. However there are many unpleasant rumors to the fate of their partners. What do you do?
6. Your lifes nemesis is at your mercy. Give me your villain speech.
7. Without describing their job, name, or appearance tell me who your character is.
Samples of roleplay: Here are two samples of a few of my favourite chars I've played.
Burahl's trick is one of my greatest moments in roleplaying. Mavor Asku Burahl Narnec
After looking at the crunch, I would have to shift things around, whips aren't an option alas, unless picking up Exotic Weapon Proficiency. Tiefling does give me more options to write up an interesting character arc. I have some ideas, but it may take some time to write. For now, here's the initial idea. Ocarona Rion: TN Medium Tiefling (Native Outsider & Humanoid (Human)), Transmuter (Enhancement) Wizard 1 Init +2; Senses ; Perception +0, Darkvision 60 feet
OFFENSE
STATISTICS
Base Atk +0; CMB +7 ( +4 to Disarm when wielding the Light Flail) ; CMD 19 (BAB +0, Str +3+4 Int+2 Dex) Feats: Arcane Discovery (Knowledge is Power (1st)
Combat Gear: Light Flail (Heirloom weapon/Bonded Item), Light Crossbow with 20 bolts
Traits:
Arcane bond → Bonded Item: Grandfather (Professor) Rion's Light Flail
Light from the Darkness: Tieflings who deny the evil of their heritage to go on to become heroes refuse to use the dark magic of their blood, but their struggle grants them uncanny resilience against evil’s touch. As long as they retain a good alignment, they gain the aasimar’s incorruptible alternate racial trait. This racial trait replaces the spell-like ability racial trait. Source PZO9280
Favored Class Bonus (hp)
Dotting for interest, I have played in a solo-game of Wrath of the Righteous before with a barbarian I really liked, sadly it stranded at around book 3. Seeing as how there are many more melee builds around, I might want to change into another character concept I haven't been able to try yet. Concept is a transmuter (whip)wizard. Spells are a good thing to have, though what if you run out of them? She uses a whip to great effect to disarm or trip when her spells are not effective. Likewise her later spells will include things that focus on certain combat maneuvers. Previously it was a human, I'll see if I can make this work with a tiefling or aasimar.
I have an idea in mind for a character, it's a bit strange, but I would think it's hilarious. Rayme, the Goblin:
Rayme is one of the goblins of the Bumblebrashers. A strange one at that, he is a resident healer and pool of knowledge of the gods, this keeps him well-respected enough by other sgoblin within the tribe. Though the strange thing about him is... he keeps talking about a strange god that has been giving him visions and ideas. It is this reason that most goblins shirk away from him, when he starts talking about his Great God in the Sky. Though the food he cooks is suprisingly good for a goblin. With humans and other folk bringing in trade goods, this was a good place for Rayme as he could fabricate his new food-invention(s) and offer them up. He actively tries to persuade others to follow his own god as well, as most of his meals are considered his blessings. Now with the Call of Heroes coming soon, Rayme is friendily urged by some of the other goblins to participate and perhaps travel abroad. To Rayme, this feels also like a good opportunity to spread the word, learn more cooking skills and learn more about his deity. So Rayme is a Goblin Cleric, a sort of evangelist for a God I would tell/flesh out together with the GM. I would need to do the crunch later this week, but he would be good at cooking Lore, scribing (recipes), Religion, Medicine I'm thinking about another character now I'm reading the Player's Guide, but I need to think about that a bit more.
Sonas's Background expanded:
Sonas is good-natured, merry and trusting, quite alike the stereotype people have of halflings. Though Sonas might have it maybe even more exaggerated. He does not fight for the glory or the kill, more he fights to protect and to free. He doesn't boast of his kills or assistance, he knows it always is a group's effort. Having never been a servant to others, but grew up in freedom among the Varisian traders, who actually were given him in Korvosa by his mother when he was just born. The group acepted him as one of their own, especially because having a halfling more along would be considered lucky. They were heading a caravan down the Dawn Shadow Path towards Kaer Maga. During this time Sonas grew up, listening to the joy and hardship that befell the caravan, music and song, teamwork and struggle. Eventually he was given his name at the age of two as his adoptive parents wanted a fitting name for him. He began to hum and softly sing as the music seemed to start at nights when the violins came out and the dancing began. Laughter and joy seemed to radiate within the little halfling boy as well as among the caravan travellers. They called him Sonas, referencing to the Varisian word for sound, indeed a fitting name. Eventually the caravan made their way to the Cinder Road, travelling up and down the road from Wartle to Riddleport. There were dangers there as well, more giants, more goblins, but even so, through comradery the caravan survived. Sonas learned to contribute at an early age, helping others first before seeking shelter himself when the caravan was under attack or when storms were blowing overhead. It was no wonder that Sonas became a paladin in service to Shelyn, protecting the wonder of song and music. Halflings were considered a good luck charm, but none more so as Sonas himself. When he was around, accidents along the way tended to have less disastrous consequences. Someone was able to barely jump aside from a sudden mudslide before he got carried away. A sick person miraculously didn't get worse from a serious disease. Though he has loved the years of travel and belonging to a group and family, something tugs at him now they were getting close to Wartle again. Perhaps the news coming from Sandpoint about the cathedral being completed, the option of hearing other people perform or the need for protection for travellers there. To Sonas, it seemed like perhaps it was now time to leave the caravan, to help others. Truth be told, the caravan did grow since he grew up, so they might not miss him that much. As you see I've come back on my original build a bit. Sonas is no longer a paladin of Sarenrae, but of Shelyn. Depending on what is needed, he will probably change his 1 rank of Ride into 1 rank of Perform (Violin). His Campaign trait will probably change into either Eager Performer or Student of Faith as it's more fitting for his story.
Lakota's Background: Lakota Jonas her father was a known dungeon delving man, known for his vast knowledge of old cultures, customs and mythology. His expertise was sought out across the region of Varisia. Not particularly strong, he was very charming and attractive, albeit in a rough way. A master in quick and innovative thinking, he often used everything in his surroundings to get any treasures or lore he wanted or needed. His tools of the trade were a whip and a handcrossbow. For Lakota, her father was an amazing dad when he was home. Telling incredible stories of his adventures, of the people he met, the friends he made. He left out the situations of being in tight spots or almost death, but Lakota knew he was sparing her. Growing up Lakota followed in her father's footsteps, just like her older brother Tyke. Though where Tyke was as headstrong and arrogant at some times like his father, Lakota was more careful, knowing that she wouldn't want to take as many risks as they were. Preferring to lend her skills to adventuring groups rather than try to go dungeon delving or ruins exploring alone.
"I've come across this whip on my journey into the Temple of Anko Whart in the Mwangi Expanse. Everyone knows who this whip belongs to. I'm sorry." "How.. How did he die?" Lakota replied. "An unforeseen Spike Trap I imagine, at least that's where I found him. Just after a snake pit." "Figures,", Lakota sighed "He's always hated snakes. Made him careless. Thank you for delivering this back to me." Lakota kept her father's whip close to her heart as she finished her magical academy studies. Now she's the one that some people talk about, mostly adventuring groups. "Do you see her? That woman with the massive arms? She's actually a wizard!"
Heya GM Fuzzfoot, here's my crunch for my Whip Wizard, Lakota Jonas, a human woman with a penchant for uncovering and investigating old lore and myths. She quite takes after her father who has unfortunately passed on.
BTW: Are you okay with me having a minor Ioun Stone (and a Wayfinder) from the beginning? It's a simple one to help me survive longer when at negative hitpoints. Lakota Jonas: Lakota Jonas
TN Medium Humanoid (Human), Transmuter (Enhancement) Wizard 3 Init +0; Senses ; Perception +0 DEFENSE AC 10, touch 10, flat-footed 10 (+0 Dex, +0 armour) hp 20 (6 + 2d6 + 6) Fort +4, Ref +2, Will +4; Defensive Abilities ; OFFENSE Speed 30 ft., Melee Dagger + 4 (1d4+3/20) Melee mwrk Whip + 5 (1d2+3/20) (+2 to Disarm and Trip) Ranged Heavy Crossbow → + 1 (1d10/x3) STATISTICS
Combat Gear: Dagger, mwrk whip (Ancestral weapon/Bonded Item)
Traits:
Arcane bond → Bonded Item: Professor Jonas's Whip
Wayfarer: Humans maintain the largest trade networks and the farthest-reaching civilizations, putting them in contact with a huge number of cultures. Humans with this racial trait gain a +2 racial bonus on Survival checks to avoid becoming lost, Knowledge (geography) checks, and Knowledge (local) checks. Whenever these humans gain a rank in Linguistics, they learn two languages rather than one. This racial trait replaces skilled.
Dotting for interest.
There's another RotR recruitment thread going on, for which I had many other ideas to play with. One is a Wizard with a Focus on Combat Maneuvers, using a whip to disarm (or trip) enemies when he's not casting spells. Or using spells to perform those combat maneuvers. If you don't mind this idea GM, I can have the crunch up this weekend.
Unsure about what system this would be or if I should make an avatar. but here goes. Cook-Cook is one of the (if not the only) goblin in Sanctuary. At first Cook-Cook came out of the dark forest, wandering in search of something, skittish, mumbling about some great revelation he needed. At first the townsfolk of Sanctuary chased him away, Cook-Cook driven to close-by, in hiding. Living on the edge of town, he got what food scraps he could, roasting them on an open fire. When he found a broken iron pot among some thrown away gear, he made sure to fix it and start cooking more proper. To be honest, it smelled pretty good. Late in the evenings Cook-Cook could be heard talking to something or someone, calling out a weird name. Eventually some of the children with a curious father came around as Cook-Cook was preparing his meal.
The smell coming from the pot and the 3-quarter bowls he had scrounged up was delicious and looked quite good. "Sure I'll take a bite. Not any of you just yet." the man told the kids.
Cook-Cook jumped up and down gleefully, happy that someone liked his food. "Ah yes! Special recipe! Given to Cook-Cook by the God himself! He say... called it... Noodles! That's it!" The word spread around town about the meek goblin's cooking was great, eventually leading Cook-Cook to get his own Noodles stall and a place in the Cliffside Lookout Tavern to stay if he wanted. Cook-Cook his food is good, hearty and tasty, but people often question where he gets his ingredients from.
Here is the number crunch for my Halfling Paladin, I've only got to play him one long session and I know he still has a lot of play in him. The concept was just too good. Sonas his character in short is this: Honest, Good- and Light-hearted and Naive.
Sonas Adhello, Divine Hunter:
Sonas Adhello LG Small Humanoid (Halfling), Paladin of Sarenrae level 1 (Divine Hunter) Init +3; Senses low-light vision; Perception +0 DEFENSE AC 18, touch 13, flat-footed 15 (+3 Dex, +5 armour)
STATISTICS
Combat Gear: Longbow, Scale Mail
Traits: Monster Hunter:
Smite Evil: 1/day: +3 att +1 damage, +3 AC vs target Racial Traits:
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
@GM Super Runelords
Dotting for interest.
Been brainstorming about what character I should make, doubting between survivability and utility. Two ideas for a Divine Hunter and one for a wizarding type. Question for you DM, seeing as this campaign would be quite a challenge, are there things you deem too powerful or too wacky? For example my earlier sorcerer with Toppling spell Magic Missiles tripping 3 to 4 opponents and making them provoke AoO's.Is that too out of the way?
Let's see what rolls I have. See what I could make with those. 4d6 ⇒ (2, 4, 2, 4) = 12
reroll 2: 2d6 ⇒ (2, 3) = 5
Ok that should make the following:
I can work with this. Was thinking about an engineer of sorts as well before, maybe a dwarven ranger that makes crossbows and arbalests. (Something needs to be able to pierce that battle armour)
Character Sheet:
Ellovir Vidaran Male Elven Forester 2/Wizard (Universalist School, Arcane Crafter Subschool) 3 LN Medium Humanoid (Human, Elf) Init +4; Senses: Perception +12, Low-light vision --------------------
AC 18, touch 14, flat-footed 14. .
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Speed 40 ft. (Light Armor)
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Str 12, Dex 18 (16+2), Con 14 (16-2), Int 20 (17+2+1), Wis 14, Cha 15
Money: ? gp, 0 sp , 0 cp
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Overwhelming Magic: Some elves obsess over the fundamentals of magic, training for decades to add layers of potent spellwork before they ever begin practicing true spells. This builds a foundation that makes their magic increasingly difficult to resist. These elves gain Spell Focus as a bonus feat. This racial trait replaces elven magic and weapon familiarity. Metacharge (Ex)
Spells:
-------------------- SPELLS Wizard -------------------- 0-level spells DC 15 Detect Magic Read Magic Acid Splash Prestidigitation 1-level spells DC 16 4/day
2-level spells DC 17 2/day
Spells Forester 1-level spells DC 13 3/day
Ok so here's my crunch. I think everything is in order. Still need to know what kind of gear I'd get, but that's about it. My idea for this elven wizard is that he has spoken to Varian Jeggare, the half-elven wizard that re-invented the riffle scrolls and that resides about half a year in Kyonin, every year. Through meeting him he has decided to take up the art of using riffle scrolls himself as well as it is a craft rarely seen and therefore worthwhile to pursue.
Dot for interest. As I read, the elves are pretty much on their own. Would Craft Feats help us out in that case? Also do we roll for stats in order or just 6 times 4d6 drop the lowest and rerolling 1s and 2s?
Rolls:
4d6 ⇒ (4, 2, 3, 1) = 10 Reroll 2d6: 2d6 ⇒ (1, 6) = 7 Reroll 1: 1d6 ⇒ 1 Reroll 1: 1d6 ⇒ 5 15 4d6 ⇒ (5, 2, 6, 2) = 15 Reroll 2d6: 2d6 ⇒ (5, 3) = 8 16 4d6 ⇒ (3, 1, 3, 3) = 10 Reroll 1: 1d6 ⇒ 6 12 4d6 ⇒ (4, 2, 2, 6) = 14 Reroll 2: 2d6 ⇒ (6, 4) = 10 16 4d6 ⇒ (6, 1, 3, 6) = 16 Reroll 1: 1d6 ⇒ 5 17 4d6 ⇒ (3, 6, 3, 3) = 15 12
Would you allow the scribing of Riffle Scrolls? Basically they are scrolls with the Silent Metamagic Feat imbued on them so you make no noise when casting the spell from the scroll.
Background Michelle Arguiz:
Background About 7 years ago, when Michelle was 13, she and her parents moved from New Mexico to New Hampshire and settled in Romney. Before that her greatgrandparents from her mother's side came from Mexico as immigrants. In New Mexico, she and her family led a pretty great and enjoyable life, family being almost the most important thing to her. One night when she was out late playing outside of the house in her neighbourhood she saw a most peculiar thing; a red-eyed creature stalking a stray dog from behind some bushes. Inquisitive as she was at the time, she didn't scream or run away, only up until the creature struck the dog with its mouth and kept it still with its paws or claws. Then it looked directly at her as she tried to stifle a scream. Before she knew it, she had run into the house and locked the door, yelling for her parents to keep out the strange creature. But when they looked outside, nothing was to be seen. Her old grandma who stayed with them only said one word after hearing her story: Chupacabra! Superstitious as her family was, they didn't want to stay much longer in that neighbourhood. As soon as her father found work elsewhere they moved to Romney. At Romney, her father found a job as a carpenter and part-time mechanic in the surrounding area and towns. Her mother also works a job as a Spanish teacher in the evenings, so her grandma is usually the one that makes dinner and greets her when she comes home from college. She holds her grandma in high esteem, listening to all the old stories she tells and also because of the strange but intriguing set of tarot cards she uses. When she had a bad nightmare, usually about the glowing red eyes that followed her, her grandma would be there beside her bed, waking her up and calming her down. To her suggestion, Michelle took up arts and crafts as an outlet, making beautiful things to forget about the 'demons' troubling her in her sleep. Sometimes, alas for her, the 'demons' come forth in her drawings, her scribbles and paintings, she doesn't even know she is drawing them until she is distracted by something or someone. Easy-going and sociable, Michelle is quite popular. Though not a cheerleader or sporting-type she is quite the looker and head-turner. Though she holds back her fears about the red-eyed creature and seems a little closed from time to time, people asking about it too much might get a bad and fierce reaction. Aspirations
Long-term: She admires other artwork and would love for her own work to be part of those that others look up to. She'd like to have a drawing or painting up for display either in the art café or in a gallery. Worst thing she has ever done She has once stolen a moneytin meant for charity from the local church to buy art supplies. She couldn't get anything good to paper after it. Worst thing she could imagine herself doing
Worst thing she can imagine someone else doing
The most traumatic thing that has happened
How she knows Ricky Thompson
Quite a large piece of text. In a nutshell, Michelle is a sociable, spiritual and crafty young woman. Quite intelligent, lean and highly charismatic.
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