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Rocan's page
Organized Play Member. 166 posts (9,300 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 37 aliases.
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I've sat with my friends around table-top many times, and sometimes we're discussing how crazy characters could be or strange ways how a character might work using out of the ordinary stuff.
One of the ideas that were put forward last time was having a retired druid character with a flock of sheep or a herd of goats that he has been tending for several decades. The idea was to drive his sheep or goats towards a group of enemies while on the open plains using his shepherd dogs as a driving force to drive them to trample a simple group of thugs.
I'm now wondering if a scenario like this could work, could sheep trample enemies if driven to it? Would you need something bigger to accomplish this, for example cattle? And how large would the herd need to be?
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29th of January 1165 AS
A new year has already begun in the western edge of Erathian territory. The town of Greenbrook has had some snowfall over the months december and january, but the winter weather seems to have calmed down alot, even getting warm.
The arriving spring has brought an abundance of game towards the outskirts of the woods, but also the first few travellers from the neighbouring villages. Two tradesmen from the nearby town of Heartham, some 16 miles away, arrived 4 days ago with an order for your tradesmen. Apparently their resources have become unaccessible over the winter and they need some extra tools and supplies to clear the area.

Hi guys and welcome to the Village Hall Disccusion Thread.
Here you can discuss your next plans of course and ask me questions outside the gameplay thread.
What I'd really like you to do here is post and discuss your background here.
I'll give you some extra information on the village you grew up in.
It is the end of January in the year 1165 AS (After the Silence). Your village of Greenbrook lays inside the human kingdom of Erathia, in an area bordering the swampy territory of Tatalia to the north and the rough and mountainous territory of Krewlod to the south.
Though both neighbouring nations have known conflict with each other, your village never had any problems with either of them. The closest a skirmish between the two nations occurred to your village was 20 miles down the road in a bar fight.
Amidst the rough lands to the north and south of you, your village and surrounding lands lay as a haven for the weary traveller. Travellers going west to the city of Tidewater and east to main Erathia, have always found a resting place here. With a growing population of close to 200 people, life has been pretty easy for you all, hard honest work, but peace throughout your years.
Many of the villagers are farmers, most are grain and vegetable farmers, a few hold livestock such as cows, chickens, sheep and horses. As travellers kept coming through the years, a few blacksmiths and armorsmiths have also appeared in the village, offering their trade and expertise in making and repairing tools, horseshoes, armor and weapons.
Feel free to ask any other questions regarding your village or the surrounding lands.

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First time DM-ing on the Paizo-forums, I want to try out my homebrew campaign I started at a tabletop.
As the title suggests this will be a tribute to one of my favourite RPG's and fantasy worlds I grew up with; the Might and Magic universe, to be more precise the world of Antagarich.
I will be keeping the Pathfinder rules, but will be adding a few new races (Lizardmen,Gnoll and re-styled goblin/orc), a new class (Beastmaster) which had been tested for a few levels and a few flavourful items and events.
My ideas for this tribute are:
- The AP from the original game, complete with the Scavenger Hunt, perhaps two groups (4-5 PC's each) could compete with each other to go on in that way.
-A new campaign I already have written several encounters for, set in a contested area where the players might start of as simple villagers or mercenaries.
As the villagers I'd like to see their progress as which role they'd take in a new team for survival. So Commoner --> Expert/Warrior/Adept --> PC classes. Perhaps also randomly rolling for stats to encompass their non-adventuring past, just to see what characters you could build, but I'll keep that as an optional thing.
Both types of campaigns could have a little bit of kingdom/city building in it, if people would want that.
However I want to see what the interest for such a campaign might be and which style people would like.
Edit: I'll put up character creation guidelines up front.
Character Build Rules
20 point-buy (or roll for villagers)
Level 1
Starting Gold: Average for your class (Villagers will be less)
Alignment: Any, but a coherent group is preferred
Classes: All Core Classes, Alchemist (no extra appendages), Cavalier, Inquisitor, Magus, Witch and my Beastmaster.
Archetypes are allowed but have to be run by me first, just one per PC.
Races: All Core Races except Gnomes, my Lizardmen and Gnoll race + standard Tiefling and Aasimar, though they are very rare in that world.
Hey everyone,
I have been playing on the forums for a while now, played tabletop for several years before and DM-ed in that time as well.
With all the roleplaying I do myself now, the itch of DM-ing my own campaign starts to arise again.
However with most of my former tabletop players presently out of the country or moved, I want to give DM-ing a PbP a try. Inspiration isn't that hard for me and I got a few good and fun ideas for homebrew campaigns, one of which is a tribute to an old-school favourite of mine.
Now for my questions to you,
- What would you reckon to be the best way of handling combat? Giving a grid or just winging it? And what source would be best to use if you go for grid combat and have to make your maps?
- Would it be alright if I used another RPG's world on this forum?
Lastly a preference check: New complete homebrew or old-school inspired campaign?

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Ok, so I have a fighter sword and board build in mind that I am going to play at my next session.
I am asking for any ideas to improve the concept, and also for validation that it ultimately works as I envision.
If you think it's cool and your GM gives it the go ahead you will need to be human, and have the following minimum stats.
STR:13, DEX:15, INT:13
So, Feat progression first.
1. power attack, shield focus, weapon focus (I used scimitar)
2. combat reflexes
3. combat expertise
4. 2 weapon fighting
5. improved shield bash
6. Improved Trip
7. Imp Bull rush
8. Improved critical
9. Tripping strike
10. Greater trip
11. Shield slam
12. Shield master
13. Bashing finish
14. Greater bull rush
15. Critical focus
16. Bleeding critical
17. Weapon specialization (Scimitar)
18. Greater shield focus
19. Greater weapon focus
20. Greater Weapon specialization
The build really comes together at level 13.
So here's how I envision the main idea of this build working at level 13.
On a Crit (improved crit, tripping strike, bashing finish) you get the trip from tripping strike, if the trip works, the target provokes an attack of opportunity which you take (that's the part that I think some people may have trouble with) and then you get the shield bash which if successful gives you a bullrush from shield slam.
So you crit, trip, AoO, Shield bash, bullrush all at once. If you rolled well, then at the end of this attack the target is laying on the ground several feet away in a lot of pain.
I understand that the bullrush uses the attack roll and bonuses from the shield bash because that is how shield slam is written. I don't see verbage that says that any of these attacks contradict one another.
Ok Internet land, what's wrong / right with this build?
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Hey Agent, Can't believe I found this post! Ha ha! Hello everyone else, I was the one he was talking about when he mentioned the player doing it differently than everyone else. I had made a Kensai that used a falcata and he really cleaned house with it. 1 in 5 hits was a crit and I could spend 2 points of my arcane pool to increase the multiplier from X3 to X4. Falcatas do 1D8 19-20 X3 (I had improved crit). Just slap on bulls str and have yourself a good time!
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