GM Bret's PFS #10-14 Debt to the Quah (Inactive)

Game Master BretI


1 to 50 of 84 << first < prev | 1 | 2 | next > last >>

The Festering Blot | Tarnbreaker’s Trail

Welcome!

Time for the next game in the rotation. This time I get to GM!

If there are rules questions, please post them in the discussion thread rather than interrupting the gameplay thread with rules debates.

We have an established group, so I don't expect we need much of the rest of my normal spiel.

Let's have fun!

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Thanks GM!! ;-)

I will have Sadaf updated to level 5 until Monday.


Male N small Velociraptor | Animal Companion 5 (Bodyguard Archetype) | HP 42/42 | AC 21 T 15 FF 17 | CMB +3, CMD 17 | F: +8, R: +8 (no Evasion), W: +2 | Init: +4 | Perc: +11 Speed 60ft | Active conditions: None

And here Sadaf’s animal companion.

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

I am upgrading Truddig's muleback cords to muleback cords of resistance +2 (which he has access to on a chronicle sheet) for a cost of 4,500 gp, and I'm adding +1 to his mithral mountain pattern armor for a cost of 1,000 gp.

Total spending on this Chronicle sheet is 5,500 gp (if'n you record these things when handing out chronicles).


The Festering Blot | Tarnbreaker’s Trail

I generally don't note purchases on chronicles. I can if someone wants me to, but in general I will only note special expenses and still not fill in total spent.

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Gina did most of her needed upgrades last game.


The Festering Blot | Tarnbreaker’s Trail

If I have everything correct, we are at APL 5 which is out of tier for a 3-7.

Looks like we will be playing high tier with the four character adjustment.

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Dotted, sorry for my delay.

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

Truddig has a +8 total bonus to his Sense Motive in this context (+4 with a +4 favored enemy (human) bonus). His social skills are bunk, so he won't ever attempt using Diplomacy to Influence; he might be best in the Discovery phase, unless one of his other skills shines vs. one of the Shoanti.

GM Bret, can you elaborate on how Strengths/Weaknesses differ from the skills we uncover with the Analyze action? Are they non-skill characteristics, or are they also skills, just that they function differently?


1 person marked this as a favorite.
The Festering Blot | Tarnbreaker’s Trail

Got it slightly wrong with my description in Gameplay.

I’m going to give an example for the character Flip the Lucky to help explain this.

Flip the Lucky
Inquisitor of Irez

Strengths (Knowledge [local] or Sense Motive DC xx) Flip hates cheats and welchers. If the PCs mention attempting to get out of paying a debt or caught cheating at a game, they take a -4 penalty on their influence checks.

Weaknesses (Knowledge [local] or Sense Motive DC xx) If the PCs make their proposal in the form of a bet or game of chance, they gain a +2 bonus on their influence checks.

——

So if Flip were on this council, you could make him much more interested in the proposal by saying you would play a hand of cards (game of chance) for his vote — offering something of equal value should he win. He would look much more favorably on the person doing that. If he then caught you cheating at the game of cards, he would become rather unhappy — the penalty being higher than any bonus gained from suggesting it.

The bonus or penalty would apply regardless of what skill were used.

Strengths and weaknesses are why you should give a description of how you are trying to convince an NPC. They are things that you can do as part of the presentation to make the NPC more or less interested in what you say.

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

Since Truddig will at least be starting with Sense Motive checks in Discovery, what's the group's idea of the best strategy? Which of Analyze, Strength, or Weaknesses would the party like to know first?

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Based on the background of the council in the slides we can always use some context so imho everyone with decent diplomacy should rather try to influence.


The Festering Blot | Tarnbreaker’s Trail

There are NPCs where the difference in DC between their easiest skill and Diplomacy is 10. If you happen to hit a Strength, it quickly becomes a very difficult check.

Silver Crusade

”Fifi” Female LG Ifrit Sacred Servant of Sarenrae 6 | HP 52/52 | AC 22 T 12 FF 20 | CMB +9, CMD 21 | F +12, R +9, W +12 | Init +2 | darkvision 60ft; Perc +0 | Speed 30ft (20ft in armor) | Character Portrait

I have a couple of questions regarding our friends Cousin to All and Rollicks in Waves: would we be correct in assuming we need not influence them? Also, will we know when we have reached the correct number of Influence points for each NPC?

I suggest in this first phase, all those with Knowledge (local) or Sense Motive try to find out Weaknesses. The PCs without those skills should at least try to Diplomacy, maybe get lucky with a roll and get an early lead.

After finding out some weaknesses, I believe it's a direct strategy from there. Party members without any applicable skills to convince the Shoanti could stick to finding out Weaknesses and in second place, Strengths.


The Festering Blot | Tarnbreaker’s Trail

I generally run that you know when you have enough successes to have swayed someone. Expect considerable variation on this with other GMs.

I do not tend to tell people how many phases the table will have to do the influence checks. With some scenarios just before the last phase, there may be something to indicate how you are doing and who you still need to influence.

Cousin to All is committed to voting in the Pathfinder Society’s favor .

Rollicks in Waves recognizes the Pathfinder Society’s past assistance to his quah and thus is committed to voting “yes.”

You did catch where there can be a difference of 10 between skill DCs for other skills vs Diplomacy, while the weaknesses only give +2 and strengths only -4 right?

There are consequences for failing an influence check by too large a margin.

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

So that sounds like we should really go for the Analyze action with our Know (local) and Sense Motive checks. Targeting their favored skill is more of an advantage than leaning on Weaknesses or even avoiding Strengths.

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Okay, makes sense.

@GM: I know from other such influence systems that outperforming the DC by 5 or 10 can lead to additional benefits. This is high tier so I assume the DCs are very high. Just wanted to ask if the outperform system is in place here or not? Thanks


The Festering Blot | Tarnbreaker’s Trail

@Sadaf,

Checked the rules again. Seems I'm not supposed to tell you about successes unless you succeed by 5 or more.

Quote:
A PC doesn’t necessarily realize whether or not she has succeeded at an influence check unless she succeeds by at least 5, but a character always knows when she has achieved the maximum possible influence over an NPC.

Fortunately you did succeed by 5 or more. Guess I will keep them secret other than when you greatly exceed the DC or reach the point that the NPC is swayed.


The Festering Blot | Tarnbreaker’s Trail

Since I got parts of it wrong initially, I will try a new summary. Hopefully this time I can get it right.

---

Influence System

The results of the meeting will be determined using a simplified version of the Influence System from Ultimate Intrigue.

There will be several phases where each PC will be given a chance to do a Discovery Check, Influence Check, or Aid Another someone else trying to do either. Each character can do a single check.

If you wish to allow someone else to Aid Another your check, please put your check in a spoiler.

Discovery checks
Discovery checks use either Knowledge Local or Sense Motive skill.
You can attempt to Analyze the NPC to find out what skills can be used to influence them, try to determine a Strength (gives a penalty to the influence check), or discover a Weakness (gives a bonus to the influence check).

Strengths and Weaknesses are things that modify the difficulty of the Influence skill check. See the example I made up here.

Skills discovered will be from the one that is easiest to influence the person with to the one that is the most difficult -- almost always Diplomacy. The difference in DC from the easiest to hardest can be up to 10.

Please specify Analyze, Strength or Weakness when doing your check to help me keep things moving.

Influence checks
Influence checks use skills with skills and DCs that depend on the individual NPCs. You can always use Diplomacy but that is likely the highest DC. You can try guessing what skills would influence an NPC. Otherwise see Discovery checks for how to know what skills to use.

If you make the check by 5 or more, you will know that you were successful. If you fail it by too much, the NPC will not be influenced by you using that skill.

Each NPC needs a certain number of Influence points (from successful Influence checks) in order to be swayed to your proposal.

Once you have swayed an NPC to your side (gotten all the needed influence points), you will be told so.

Feel free to use the slides to make notes.

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Thanks GM! All clear!!

Wow. This is much more difficult than in the other influence systems (e.g. Bid for Alabastrine) as there 5 or 10 above the DC led to additional influence successes. But we love a good challenge!! :-)


The Festering Blot | Tarnbreaker’s Trail

Looks like I did miss something. Your comment about it being different than Bid made me reread the two sections again.

Succeeding at an influence check by 5 or more counts as succeeding at an influence check and a discovery check (the PC chooses whether to learn one of the skills that influences the NPC, one of the NPC’s strengths, or one of the NPC’s weaknesses after the check is rolled instead of before the check, but the check otherwise functions as a successful discovery check).

Succeeding at an influence check by 10 or more allows the PC to choose between gaining the benefit of succeeding at two influence checks or the benefits of an influence check and a discovery check (as if she had succeeded by only 5 or more).

@Sadaf You get one of the options given for a Discovery Check.

Silver Crusade

”Fifi” Female LG Ifrit Sacred Servant of Sarenrae 6 | HP 52/52 | AC 22 T 12 FF 20 | CMB +9, CMD 21 | F +12, R +9, W +12 | Init +2 | darkvision 60ft; Perc +0 | Speed 30ft (20ft in armor) | Character Portrait

So, so far we've got Cousin to All, Rolliks in Waves and Lake At Dawn on our side.Flame-Stoker is out of the question, as he seems to have already made up his mind. That leaves Payah with an Acrobatics or Intimidate check, Togimal with Profession (hunter) and Memory Tender with something.

I believe it's either finding out what's up with Memory Tender, or dogpiling Aid Anothers on Gina's Acrobatics.


The Festering Blot | Tarnbreaker’s Trail

Payah responded well to Profession Soldier. If it wasn't a skill for influencing her, she wouldn't have done that.

You only know what the best skill is for Togimal in Shadow. Each NPC has more than one skill they respond to.

Silver Crusade

”Fifi” Female LG Ifrit Sacred Servant of Sarenrae 6 | HP 52/52 | AC 22 T 12 FF 20 | CMB +9, CMD 21 | F +12, R +9, W +12 | Init +2 | darkvision 60ft; Perc +0 | Speed 30ft (20ft in armor) | Character Portrait

Apologies, I surmised from the text that after Profession Soldier we for sure needed an Acrobatics or Intimidate check. I now see it was the result of a discovery check, and it just adds more options.


The Festering Blot | Tarnbreaker’s Trail

You might want to take notes as a group of what works,

If you want to do that right on the slides for each person, that is fine with me.

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

I put some notes in Discord, but Gina can put more in Slides.


The Festering Blot | Tarnbreaker’s Trail

@Awkin

Sorry, I didn't intend to put all the pressure on you. I want the players as a group to track this.

I had the choice of having two players actions wasted (Awkin & Fifi) or pointing out that you already knew that you couldn't convince that NPC. Since the other player involved recognized the issue, I decided to allow you another chance.

The NPC is put there so people would waste time on them until they figured out that he could not be convinced.

I know that tracking this sort of stuff can be tough, especially in PbP. The thing is that I feel that part of the encounter is the players figuring this stuff out. As GM, I feel that as long at I am clearly and accurately giving the information, it is up to the players to sort through it and decide their actions.

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none
GM Bret wrote:

@Awkin

Sorry, I didn't intend to put all the pressure on you. I want the players as a group to track this.

I had the choice of having two players actions wasted (Awkin & Fifi) or pointing out that you already knew that you couldn't convince that NPC. Since the other player involved recognized the issue, I decided to allow you another chance.

The NPC is put there so people would waste time on them until they figured out that he could not be convinced.

I know that tracking this sort of stuff can be tough, especially in PbP. The thing is that I feel that part of the encounter is the players figuring this stuff out. As GM, I feel that as long at I am clearly and accurately giving the information, it is up to the players to sort through it and decide their actions.

I think you're going great both with how you're presenting this and guiding us through it. I think we probably should put notes on the slides, but, since we didn't start doing it that way, it now seems a herculean task. If I ever have the time to go back and read through the negotiations, I'll do it myself, but I do most of my posting from work; reading through pages of negotiation is challenging in this environment. ;)

What would help me a lot is an action tracker. I'm never really sure if I've acted in the current "round" or not; something from you as GM to illustrate who still has to act before we move to the next round/cycle of negotiation would help a lot.


The Festering Blot | Tarnbreaker’s Trail
Truddig wrote:
What would help me a lot is an action tracker. I'm never really sure if I've acted in the current "round" or not; something from you as GM to illustrate who still has to act before we move to the next round/cycle of negotiation would help a lot.

That I can do! Thanks for the feedback.

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

If we have somebody else that can figure out memory Tender, Gina can try a different knowledge. Not feeling History after that reaction.


The Festering Blot | Tarnbreaker’s Trail

Culture and ancestors would be Kn: History unless the ancestors were rulers in which case it would be knowledge nobility.

All the knowledge skills are fairly broad. What she said was there are only parts of history they are interested in.

As an example, someone might be interested in Jiska history but have no interest in the history of Taldor. Presentation matters.


The Festering Blot | Tarnbreaker’s Trail

It has been a couple of days.

Could someone please bot Idril? I assume Brew is busy and that is why they haven’t posted.

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

How do we bot on forums? Just post their actions under our character?

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Hey guys sorry. Work has been brutal. Posting now.


Ginadori wrote:
How do we bot on forums? Just post their actions under our character?

You can either do that leading with an OOC message indicating this is a bot, or you can have an alias that you use specifically for botting. It is still a good idea to lead with a message indicating who you are botting for.

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Yeeessss! We did it!! :-D


The Festering Blot | Tarnbreaker’s Trail

Going high tier did make it close.

If you want, I can tell you the DCs now. I’ll give Awkin and Idril a day in case they want to do anything, but you do have the votes to carry it now. I wasn’t sure you would get them.

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

What happens if you don't get the votes? Scenario over, 0 xp chronicle issued?


The Festering Blot | Tarnbreaker’s Trail

It isn't that bad, but it is certainly a sub-optimal result.

If you don't convince the council:

If the council ended with a “no” majority, Cousin to All regretfully tells the PCs they must hand the items over and return to Absalom. Her attendants arrive to take the PCs out of the cavern, but as soon as they exit, the attendants tell the PCs to meet Rollicks in Waves at a pass in the Iron Peaks due east of the Storval Stairs.

Shortly after the PCs arrive, Rollicks in Waves and his assistants arrive as well, with the bag of holding in tow. He gives the items to the PCs, telling them that he will bear the responsibility for this decision and that he knows the Pathfinders can still do good for the Shoanti. He then instructs the PCs on where to find the Muschkal Sepulcher before he and his party depart for the coast.

Rewards are also reduced.

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Had a strong feeling 18 wasn’t going to cut it high tier.


The Festering Blot | Tarnbreaker’s Trail

DCs:

The DCs started at 19 for high tier.
Diplomacy was always the high DC and generally 29 at high tier.

Yes, you missed a few checks by 1-2.

Successes needed varied between 2 and 4, with one person where you could never succeed.

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Re: yeah, this looks a lot like the other social encounters I’ve seen, including dead ends.

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Sorry for delayed posts folks. Work is absolutely bonkers right now. Please bot me in the next couple of days if needed to keep game flow going.


The Festering Blot | Tarnbreaker’s Trail

Does someone want to bot Idril?

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Oh, I think I get it now, there’s four indents on the shrine, two on each side. My initial reading just saw two flanking and thought that was two total.

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none
Ginadori wrote:
Oh, I think I get it now, there’s four indents on the shrine, two on each side. My initial reading just saw two flanking and thought that was two total.

Oooooooh, that changes literally everything.

I, too, thought there were only two indents, so they couldn't be related to the weapons. Shoot, I would have shot for the indents with my first try, then.


The Festering Blot | Tarnbreaker’s Trail

Correction.

There are two indents, one on each side.

Each indent is large enough to place two of the carvings.

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

I wanted to give you some notice that I will be away this weekend. Pretty close to 24 hours after this post--around 1PM EDT on Friday in the US--I will be leaving for the weekend, returning sometime on Sunday. I probably won't resume posting until my usual time on Monday morning.


The Festering Blot | Tarnbreaker’s Trail

Thanks for the notice.

Have a good trip!

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

That Guidance going to be enough to give Gina the Linguistics in the hallway?

1 to 50 of 84 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Bret's PFS #10-14 Debt to the Quah Discussion All Messageboards

Want to post a reply? Sign in.