[Outpost VI, PF2/Farol] #4-04 To Seek the Heart of Calamity (Inactive)

Game Master Farol

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Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

Brekovi tries to recall what he can about these creatures.

Then he uses his magic to shield himself and flings his staff at red, hoping it is close to dead.
Hand of the Apprentice, Bless: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
Bludgeoning: 1d4 + 4 ⇒ (2) + 4 = 6

RK, cast shield, cast hand of the apprentice

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Isaku dodges as a fist suddenly comes at his face. He takes a step back and concentrates. Pointing at Blue, he shoots a fireball in the thing's face.

Produce Flame, Bless: 1d20 + 12 ⇒ (8) + 12 = 20
Fire?: 3d4 + 4 ⇒ (2, 2, 4) + 4 = 12


◆ Step
◆◆ Produce Flame vs Blue


Tess touches the creature

Will save, DC22: 1d20 + 10 ⇒ (18) + 10 = 28 I would assume Red, as it is more hurt -4

The creature takes some damage but does not look frightened. Then she strikes with curved blade, diving under a jab and slicing at the abdomen. Some rocks fall to the ground. Red -8

@Meadow added the -2. Yeah not that familiar with Rangers ;)

Brekovi shields himself, sends a staff to hit the creature, which does, but the creature looks still healthy. Red -6

GM Screen:

Recall knowledge: 1d20 + 15 ⇒ (19) + 15 = 34

Brekovi knows that those are landslides, they are made of gravel and stone. They are tough, but not that agile. Highest fort save, lowest will save.

He believes that when they are not on a solid ground they would be slowed. Earthbound - When not touching solid ground, the living landslide is slowed 1 and can’t use reactions

Isaku bravely takes a step backwards and flings fire at the creature, but it ricochets from the stones. Miss

Pink creature digs through the ground and emerges next to Tess. Black one moves towards Brekovi and tries ot punch him.

Punch@Brekovi: 1d20 + 16 ⇒ (7) + 16 = 23
Damage,b: 2d8 + 8 ⇒ (7, 7) + 8 = 22

But the punch is bounced off magical shield. Miss due to shield, nice timing!

I am throwing Symeon with another group as I might not be able to post for couple of hours.

★★★
Rolling stones Round 4

Terrain: Sandy dunes
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Henri (48/48 HP)
➤ Meadow (63/63 HP)
⠀⠀➤ Silence (39/39 HP)
Red (-55 HP) │ can't use it for 3 rounds
Blue (-13 HP) │ can't use it for 2 rounds
Green (-8 HP) │ can't use it for 1 rounds
Tess (54/54 HP)
Brekovi (60/60 HP)
➤ Symeon (35/51 HP)
Isaku (63/63 HP)
Pink (-0 HP)
Black (-20 HP) │ can't use it for 3 rounds

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

Meadow shifts her focus to Tess's target.

Hunted Shot-shortbow vs red: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
piercing: 2d6 ⇒ (4, 5) = 9
deadly?: 1d10 ⇒ 6

Hunted Shot-shortbow vs red: 1d20 + 14 + 1 - 5 ⇒ (4) + 14 + 1 - 5 = 14
piercing: 2d6 ⇒ (5, 1) = 6
deadly?: 1d10 ⇒ 5

precision: 1d8 ⇒ 6 extra damage on the first hit.

"Okay Silence. Go help Tess with that one on the end."

Hunt Prey, ◆ Hunted Shot, ◆ Command an Animal

if that is a crit then it takes 36 damage and with bow specialization the creature will be immobilized.


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

"Screech!" Silence lets loose a piercing battle cry and launches himself at his foe.

If red is dead then Silence will move to flank pink with Tess instead of red and will not get the precision damage.

Jaws vs red, flat footed: 1d20 + 10 ⇒ (17) + 10 = 27
Piercing: 1d6 + 2 ⇒ (5) + 2 = 7

precision: 1d8 ⇒ 5 extra damage on the first hit.

◆ Fly, ◆ strike


I am the tool of the GM

BOTTING SIMEON

Devise Stratagem: 1d20 ⇒ 2

Additional Recall Knowledge check:

Secret roll: 1d20 ⇒ 8 +13 for Society, Arcana, Academia Lore, or Surgery Lore; +12 for Medicine and Nature, +11 for Crafting, Occultism, or Pathfinder Society Lore; +10 for Religion; or +9 for Other Lores.

Simeon attempts to devise a stratagem against Green, but decides after all that Red is the better target.

Short end of the bow +1 striking, Bless: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
Damage, Piercing: 2d6 ⇒ (2, 2) = 4

Short end of the bow +1 striking, Bless: 1d20 + 14 - 5 + 1 ⇒ (16) + 14 - 5 + 1 = 26
Damage, Piercing: 2d6 ⇒ (5, 4) = 9


I am the tool of the GM

BOTTING Henri Hart

Henri expands the area of his Bless to cover more allies. He then continues to harry Black with his Spiritual Weapon.

Spiritual Weapon Attack vs Black, Bless: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Spiritual Weapon Damage: 1d8 + 4d6 ⇒ (4) + (2, 6, 2, 2) = 16

◆ Step Back
◆ Sustain a Spell, Bless
◆ Sustain a Spell, Spiritual Weapon


Meadow sends a well aimed arrow striking the landslide under his arm, plenty of rocks fall to the ground. Crit red -36 immobilized and dead Then it falls to the pieces

Silence takes a turn and strikes the other creature, the Owl hits the rock with their beak Pink hit -7

Symeon shoots at Pink Since red is dead. and hits with two arrows. Pink -17 crit and hit

Henri keeps expanding his bless and he tries to strike one of the creatures but he misses.

Blue swings at Tess using his ally as a distraction

Fists of destruction@Tess flanked: 1d20 + 16 ⇒ (6) + 16 = 22
Damage, b: 2d8 + 8 ⇒ (2, 7) + 8 = 17

Fists of destruction@Tess flanked: 1d20 + 16 - 5 ⇒ (7) + 16 - 5 = 18
Damage, b: 2d8 + 8 ⇒ (8, 5) + 8 = 21

Fists of destruction@Tess flanked: 1d20 + 16 - 10 ⇒ (12) + 16 - 10 = 18
Damage, b: 2d8 + 8 ⇒ (3, 6) + 8 = 17

The creature sends two jabs and one hook each strong enough to make a hole in the wall. But Tess dances around those attacks

The other creature swings at Meadow

Fists of fury@Meadow: 1d20 + 16 ⇒ (19) + 16 = 35
Damage, b: 2d8 + 8 ⇒ (6, 1) + 8 = 15

Fists of fury@Meadow: 1d20 + 16 - 5 ⇒ (2) + 16 - 5 = 13
Damage, b: 2d8 + 8 ⇒ (4, 5) + 8 = 17

Fists of fury@Meadow: 1d20 + 16 - 10 ⇒ (7) + 16 - 10 = 13
Damage, b: 2d8 + 8 ⇒ (7, 4) + 8 = 19

Meadow looked at Tess mesmerized by her agility, when the first fist brought her back to the ground. Crit -30 Meadow took a step back to catch her balance and where she stood before two more blows flew.

★★★
Rolling stones Round 4

Terrain: Sandy dunes
Battlemap

──────────
BOLD IS UP!:
──────────
Henri (48/48 HP)
Meadow (33/63 HP)
⠀⠀Silence (39/39 HP)
Blue (-13 HP) │ can't use it for 1 rounds
Green (-8 HP)
➤ Tess (54/54 HP)
➤ Brekovi (60/60 HP)
➤ Symeon (35/51 HP)
➤ Isaku (63/63 HP)
Pink (-24 HP)
Black (-20 HP) │ can't use it for 3 rounds

Horizon Hunters

"I am number four" | 820-2004 | Female Duskwalker Elf Warpriest Cleric 8 with Witch Dedication | HP 70/70 | AC 26 | F +13 R +14 W +16 | Perc +16 | 35/45) Speed | Focus 2/2 | Healing Font 5/5 Spells 1st 2/2 2nd 2/2 3rd 2/2 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---

What do the Ancestors Want?:

Ancestral Influence: 1d4 ⇒ 1
  • 1=Martial (if moderate curse, your Strikes gain a +1 status bonus to attack rolls and a +2 status bonus to damage.)
  • 2=Skillful (if moderate curse, +1 status bonus to skill checks and perception.)
  • 3=Spellcasting (if moderate curse, non-cantrip spells without a duration gain a status bonus to their damage and healing equal to the spell's level.)
  • 4=Tess’s Choice
  • Use your blade! Your blade!

    Tess strikes out with her Elven Curve Blade on Pink.

    Elven Curve Blade+Striking (Finesse, Forceful, Ghost touch, moderate curse, bless): 1d20 + 12 + 1 + 1 + 1 ⇒ (19) + 12 + 1 + 1 + 1 = 34
    Slashing: 2d8 + 2 ⇒ (1, 7) + 2 = 10

    Flat Check to Defy Ancestors: 1d20 ⇒ 6

    Then she defies her ancestors and casts Soundburst on the Blue and Black rock monsters before they can dive again.

    ◈◈ Soundburst Sonic Damage (DC 22 Fortitude) vs Blue & Black: 3d10 ⇒ (4, 7, 9) = 20


    I am the tool of the GM

    BOTTING SYMEON

    Battle Medicine, Expert, DC 15, Assurance: 10 + 9 = 19
    Healed: 2d8 + 5 ⇒ (2, 6) + 5 = 13

    Battle Medicine, Expert, DC 15, Assurance: 10 + 9 = 19
    Healed: 2d8 + 5 ⇒ (4, 3) + 5 = 12

    Symeon provides healing to both himself and Meadow.

    ◈ He then strides backwards so that he can shoot with his bow next turn.

    Grand Archive

    1 person marked this as a favorite.
    Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

    Brekovi brings up the protective barrier again.

    He then draws power from his staff Drain Bonded Item and uses it to cast another fireball. It goes past green and black just far enough so that it barely engulfs them without hurting himself nor Meadow.
    Fireball fire damage to Green and Black: 6d6 ⇒ (4, 2, 5, 3, 3, 3) = 20 DC 22 basic reflex

    Cast Shield
    Free Drain Bonded Item
    Cast Fireball

    Did not draw fireball because it makes the map too hard to interprete.

    Radiant Oath

    2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

    Isaku reloads his weapon and attempts to get an angle on Pink.

    Devise: 1d20 ⇒ 3

    Discarding that strategy, he shoots Blue instead.

    Dueling Pistol, Bless: 1d20 + 14 ⇒ (17) + 14 = 31
    Concussive: 2d6 ⇒ (1, 3) = 4
    Crit?: 2d10 ⇒ (5, 9) = 14 Doubled to 28
    Fatal?: 1d10 ⇒ 9


    Normal Damage: 4
    Crit: 37


    ◆ Reload
    ◆ Devise
    ◆ BANG!


    Tess swings her sword, once again diving under creatures massive fists, this time she aims for the leg, her blade throws a handful of rocks to the ground. Crit pink -20

    FOrt save, DC22, blue: 1d20 + 15 ⇒ (3) + 15 = 18 Blue -20 deafened 1
    FOrt save, DC22, black: 1d20 + 15 ⇒ (8) + 15 = 23 Black -10

    One of the creature seems more impacted then the other.

    Symeon patches himself and Meadow.

    Brekovi cleanses creatures with flames!

    Reflex save, DC22, Green: 1d20 + 8 ⇒ (19) + 8 = 27 Green -10
    Reflex save, DC22, black: 1d20 + 8 ⇒ (13) + 8 = 21 Black -20

    Isaku fires his pistol at Blue, getting a lucky shot in Crit, blue -37

    Pink swings for the fences.

    Jawb@Tess flanked: 1d20 + 16 ⇒ (3) + 16 = 19
    Damage, b: 2d8 + 8 ⇒ (5, 1) + 8 = 14

    Jawb@Tess flanked: 1d20 + 16 - 5 ⇒ (10) + 16 - 5 = 21
    Damage, b: 2d8 + 8 ⇒ (2, 3) + 8 = 13

    Jawb@Tess flanked: 1d20 + 16 - 10 ⇒ (9) + 16 - 10 = 15
    Damage, b: 2d8 + 8 ⇒ (6, 3) + 8 = 17

    Tess keeps dodging those blows, dancing on her feet. The other creature strikes Brekovi

    Jab@Brekovi: 1d20 + 16 ⇒ (2) + 16 = 18
    Damage, b: 2d8 + 8 ⇒ (3, 2) + 8 = 13

    Jab@Brekovi: 1d20 + 16 - 5 ⇒ (9) + 16 - 5 = 20
    Damage, b: 2d8 + 8 ⇒ (1, 5) + 8 = 14

    Jab@Brekovi: 1d20 + 16 - 10 ⇒ (11) + 16 - 10 = 17
    Damage, b: 2d8 + 8 ⇒ (8, 8) + 8 = 24

    Brekovi is nimble enough to avoid being crushed!

    ★★★
    Rolling stones Round 5

    Terrain: Sandy dunes
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Henri (48/48 HP)
    ➤ Meadow (45/63 HP)
    ⠀⠀➤ Silence (39/39 HP)
    Blue (-70 HP) │ can't use it for 1 rounds, deafened 1 round
    Green (-18 HP)
    Tess (54/54 HP)
    Brekovi (60/60 HP)
    Symeon (48/51 HP)
    Isaku (63/63 HP)
    Pink (-44 HP)
    Black (-50 HP) │ can't use it for 3 rounds

    Verdant Wheel

    F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

    Meadow chooses a new target.

    Hunted Shot-shortbow vs blue: 1d20 + 14 ⇒ (19) + 14 = 33
    piercing: 2d6 ⇒ (5, 6) = 11
    deadly?: 1d10 ⇒ 5

    Hunted Shot-shortbow vs blue: 1d20 + 14 - 5 ⇒ (20) + 14 - 5 = 29
    piercing: 2d6 ⇒ (1, 6) = 7
    deadly?: 1d10 ⇒ 10

    precision: 1d8 ⇒ 1 extra damage on the first hit.

    "Ha! That'll teach you to not hurt my friends you icky rockman. Silence! Press the attack!"

    Hunt Prey, ◆ Hunted Shot, ◆ Command an Animal


    M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

    Silence renews his assault

    Jaws vs pink flat footed: 1d20 + 10 ⇒ (4) + 10 = 14
    Piercing: 1d6 + 2 ⇒ (1) + 2 = 3

    Talons vs pink flat footed: 1d20 + 10 - 4 ⇒ (9) + 10 - 4 = 15
    slashing: 1d4 + 2 ⇒ (3) + 2 = 5

    ◆ Strike, ◆ strike


    ◆◇↺

    BOTTING HENRI

    Henri maintains the field of goodness and whacks Black with his spiritual weapon, before summoning a mystical shield.

    Spiritual Weapon vs Black, Bless: 1d20 + 10 ⇒ (17) + 10 = 27
    Force: 1d8 + 4 ⇒ (4) + 4 = 8


    ◆ Sustain Bless
    ◆ Sustain Spiritual Weapon
    ◆ Shield (+1 AC)


    Two arrows are needed to take the creature down, each of the arrows hitting in a vital point. Actually first arrows takes the creature down, but hunter pray does not allow you to change target

    Silence on the other hand misses.

    Henri expands his bless and strikes other creature with spiritual weapon Black -8 hit

    Jab@Meadow: 1d20 + 16 ⇒ (20) + 16 = 36
    Damage, b: 2d8 + 8 ⇒ (2, 3) + 8 = 13

    Jab@Meadow: 1d20 + 16 - 5 ⇒ (18) + 16 - 5 = 29
    Damage, b: 2d8 + 8 ⇒ (3, 5) + 8 = 16

    Jab@Meadow: 1d20 + 16 - 10 ⇒ (11) + 16 - 10 = 17
    Damage, b: 2d8 + 8 ⇒ (4, 1) + 8 = 13

    The elemental connects with two very strong strikes, leaving Meadow bloody and barely standing.

    ★★★
    Rolling stones Round 5

    Terrain: Sandy dunes
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Henri (48/48 HP)
    Meadow (3/63 HP)
    ⠀⠀Silence (39/39 HP)
    Green (-18 HP)
    ➤ Tess (54/54 HP)
    ➤ Brekovi (60/60 HP)
    ➤ Symeon (48/51 HP)
    ➤ Isaku (63/63 HP)
    Pink (-44 HP)
    Black (-58 HP) │ can't use it for 3 rounds

    Grand Archive

    Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

    Brekovi casts a quick divination and then releases a magical arrow of acid at Black.

    Cast True Strike, Acid Arrow
    Acid Arrow: 1d20 + 12 ⇒ (16) + 12 = 28 CS: double acid damage but not persistent damage
    Acid Arrow: 1d20 + 12 ⇒ (9) + 12 = 21 CS: double acid damage but not persistent damage
    Acid damage: 3d8 ⇒ (3, 6, 3) = 12 plus 1d6 persistent acid damage

    Horizon Hunters

    1 person marked this as a favorite.
    "I am number four" | 820-2004 | Female Duskwalker Elf Warpriest Cleric 8 with Witch Dedication | HP 70/70 | AC 26 | F +13 R +14 W +16 | Perc +16 | 35/45) Speed | Focus 2/2 | Healing Font 5/5 Spells 1st 2/2 2nd 2/2 3rd 2/2 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---

    What do the Ancestors Want?:

    Ancestral Influence: 1d4 ⇒ 4
  • 1=Martial (if moderate curse, your Strikes gain a +1 status bonus to attack rolls and a +2 status bonus to damage.)
  • 2=Skillful (if moderate curse, +1 status bonus to skill checks and perception.)
  • 3=Spellcasting (if moderate curse, non-cantrip spells without a duration gain a status bonus to their damage and healing equal to the spell's level.)
  • 4=Tess’s Choice
  • Why don't you do what you think best, dear....

    "Thank you, ancestors, I will!" Tess casts a healing spell to keep Meadow up! "Stay with us, Meadow!"

    ◈◈ Heal, Moderate Curse: 3d8 + 24 + 3 ⇒ (7, 7, 6) + 24 + 3 = 47

    Then she turns around to slash at the Pink elemental with a ferocious cut! "I'm so done with you! Just flee already!"

    Elven Curve Blade+Striking (Finesse, Forceful, Ghost touch, moderate curse): 1d20 + 12 + 1 + 1 ⇒ (20) + 12 + 1 + 1 = 34
    Slashing: 2d8 + 2 ⇒ (8, 1) + 2 = 11

    Woot! Critical hit!

    Radiant Oath

    1 person marked this as a favorite.
    2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

    Isaku reloads and attempts to gain an angle on Black.

    Devise: 1d20 ⇒ 20
    Hits AC 34

    Isaku shoots Black between the eyes.

    Concussive, Strategic Strike, Crit: 2d10 + 2d6 ⇒ (10, 4) + (6, 4) = 24
    Doubled to 48
    Fatal: 1d10 ⇒ 5

    Total 53 pts of damage

    "Symeon! Finish him!"

    In the off chance Black is still standing, it's FF to Symeon


    ◆ Reload
    ◆ Devise
    ◆ BANG!

    High fives Tess! Back to back crits!!

    If Brekovi's attack drops Black, then I'll redirect to Green


    I am the tool of the GM

    BOTTING SYMEON

    Devise Stratagem: 1d20 ⇒ 13

    Symeon devises a stratagem on whomever's left.

    Short end of the bow, +1 Stirking, Stratagem: 13 + 14 = 27
    Damage, Piercing: 2d6 ⇒ (4, 6) = 10
    Strategic strike: 2d6 ⇒ (2, 6) = 8

    Short end of the bow +1 striking, SHOT 2: 1d20 + 14 - 5 ⇒ (17) + 14 - 5 = 26
    Damage, Piercing: 2d6 ⇒ (1, 1) = 2


    Isaku takes aim and obliterates black creature. Crit and dead!

    Tess heals meadow and strikes at the elemental next to her. Crit- 22

    Brekovi strike the same creature with his acid arrow. Redirecting to Pink, only hit but still -12 and 1d6 persistent

    Symeon shoots two arrows at green creature, delivering more pain.

    Badly wounded the elementals begin to flee, after few feet one of the fleeing creatures fall to the acid damage, and only one elemental gets away. If you want to shoot it, feel free to include it

    After the fight is over, you take care of your wounded. There is plenty of wounds to treat. After you are done you head to where you believe the interferance was comming from.

    You have to uncover a bit of sand, but to your eyes present metal rods that are screwed into a large spherical metal device.

    You should know the drill by now, you can:
    - Destroy it
    - Disable it => which allows you to study the signal later, after the scenario [Crafting, Thievery, Survival check]
    - Study it there and now [Performance, Arcana, Occultism]

    Grand Archive

    Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

    I would like to study it, but if the rest of you want to take it back to camp for study I am alright with that.

    Brekovi's Arcana (E): 1d20 + 15 ⇒ (2) + 15 = 17 Hat of the Magi
    Crafting would be three less

    Would hero point that if I could. Will let Tess decide if it is worth the Campaign Coin

    Horizon Hunters

    "I am number four" | 820-2004 | Female Duskwalker Elf Warpriest Cleric 8 with Witch Dedication | HP 70/70 | AC 26 | F +13 R +14 W +16 | Perc +16 | 35/45) Speed | Focus 2/2 | Healing Font 5/5 Spells 1st 2/2 2nd 2/2 3rd 2/2 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---

    Campaign Coin for Brekovi: 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 29

    Tess’s Performance: 1d20 + 12 ⇒ (20) + 12 = 32

    Tess helps Brekovi study the device.

    Verdant Wheel

    F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

    Meadow fires a shot at the retreating foe, deliberately missing.

    "Better keep running, you stupid clompstomper or we'll build a fireplace outta you!"

    Recall Knowledge Nature 13, Fey Lore 11, Sprite Lore 8 or speak sylvan:
    Clompstomper is a translation to common of a sylvan insult used by sprites against 'big' humanoids. They consider the larger humanoids to be terribly loud and clumsy when 'clomping' and 'stomping' through the woods.

    Meadow forages for food and water while the others study the site.

    survival-subsist: 1d20 + 10 ⇒ (7) + 10 = 17

    "Wow this desert is so barren. I'm glad we brought plenty of food and water."

    Radiant Oath

    [R] Male Versatile Human Cloistered Cleric of Qi Zhong 6 / Medic | Field Medic | HP 68/68 (+1 HP/min), AC 23 (24 w Shield raised), F** +12, R* +12, W** +14, P** +14, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

    I apologize for being absent during the holidays. I was able to inform the tables I am running that I will be away for the duration of the holidays but I forgot to post on the games I play. Internet is also not steady in the places I went. Thank you so much to Tess/Hmm for botting Henri. And thank you also to Isaku for informing this game on my behalf.

    Henri does not have the skills to help them study the device. He just focuses on treating his badly wounded allies, Meadow and Symeon.

    Radiant Oath

    2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

    Isaku helps Brekovi study the device as well.

    Arcana, Aid: 1d20 + 11 ⇒ (14) + 11 = 25

    Crafting is 2 more if we need to disable it. But Tess seems to have it well in hand

    Grand Archive

    Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

    I think the device requires a certain number of successes, so are probably better off doing individual checks rather than aiding a person.

    Radiant Oath

    2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

    Ok. So instead of aiding, please allocate my roll to studying the device.


    Thanks for bearing with me, easter lasted a bit longer

    Between Brekovis Arcane understanding, Tess familiarity with performances and Isakus sense for Arcane devices you are able to understand the signal and make the relevant notes. It does take you three days to do so. During which Meadow, and Symeon help to gather food for others.

    When you are done with analysis you turn off this device, and now your dagger only points out one direction: south-east.

    You follow the dagger for two days, until you come stop seeing some figures around 100 ft in front of you. You are certain that this must be it, and someone have beat you to the punch.

    You see what seems like elven creature with something that resembles rifle, two automations and a bugbear

    GM Screen:

    Tess of Tosof's Initiative Using Scout: 1d20 + 10 ⇒ (6) + 10 = 16
    Meadow's Initiative Using Stealth: 1d20 + 13 ⇒ (2) + 13 = 15
    Brekovi's Initiative Using Detect Magic: 1d20 + 15 ⇒ (6) + 15 = 21
    Henri Heart's Initiative Using Search: 1d20 + 10 ⇒ (4) + 10 = 14
    Symeon Isafira's Initiative Using Investigate: 1d20 + 12 ⇒ (2) + 12 = 14
    Isaku Beru's Initiative Using Investigate: 1d20 + 10 ⇒ (20) + 10 = 30

    Red: 1d20 + 13 ⇒ (6) + 13 = 19
    Blue: 1d20 + 8 ⇒ (3) + 8 = 11
    Green: 1d20 + 8 ⇒ (1) + 8 = 9
    Pink: 1d20 + 10 ⇒ (5) + 10 = 15

    ★★★
    Fight under starlight sky Round 1

    Terrain: Sandy dunes
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Isaku (63/63 HP)
    ➤ Brekovi (60/60 HP)
    Red (-0 HP)
    Pink (-0 HP)
    Tess (54/54 HP)
    Symeon (51/51 HP)
    Henri (48/48 HP)
    Meadow (63/63 HP)
    ⠀⠀Silence (39/39 HP)
    Blue (-0 HP)
    Green (-0 HP)

    Radiant Oath

    2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

    Isaku moves up 25 feet. He removes the largest bead from the necklace of fireballs around his neck and hurls it at the guy with the Red shirt.

    From my understanding, it's 1 action to remove a bead and another to throw it. If I'm wrong and I have another action, Isaku will draw his pistol

    Fireball, DC 21 Basic Reflex Save: 6d6 ⇒ (2, 2, 6, 2, 1, 6) = 19


    ◆ Stride
    ◆ Interact to activate
    ◆ Interact to throw

    Grand Archive

    Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

    As he sees Isaku throw the fireball, Brekovi calls out “Wait Isaku, how do you know which are the enemies?

    Figuring it is a pretty good bet that the bugbear isn’t a potential ally, Brekovi fires off an Acid Arrow at it.
    Range 120’ target Pink
    Acid Arrow: 1d20 + 12 ⇒ (18) + 12 = 30 CS: double acid damage but not persistent damage
    Acid damage: 3d8 ⇒ (7, 2, 2) = 11 plus 1d6 persistent acid damage

    He then moves to where one of the larger rocks will give him cover.

    The sand is difficult terrain, correct?

    Radiant Oath

    2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

    oops... you're right... I saw them all listed on the combat tracker and automatically assumed they're all hostile...

    If sand is difficult terrain then I'm going to need to redo my turn. There's no way I can move to within 70' of the nearest enemy.


    So actually scenario does not mention sand being difficult terrain, it does include description of the rocks:

    Two rocky bluffs jut out of the sand, rising to 10 feet high. With a successful DC 15 Athletics check, a PC can climb the bluffs. The right (east) side of the north bluff has partially crumbled, making a rough ramp. Using it requires no Athletics check but the whole area is difficult terrain

    Brekovi sends acid arrow at the bugbear in a vital spot. Crit -22 and 1d6 persistent

    Isaku moves closer and throws fireball at the creature there, not giving thought to the weapon that they are looking for.

    Reflex save, Red, DC21: 1d20 + 14 ⇒ (12) + 14 = 26
    Reflex save, Pink, DC21: 1d20 + 10 ⇒ (8) + 10 = 18
    Reflex save, Green, DC21: 1d20 + 6 ⇒ (14) + 6 = 20

    They avoid the damage with mixed outcome. Red -9; Pink, Green -19

    The half-elf woman raises her weapon and shoots Isaku

    Musket: 1d20 + 16 ⇒ (8) + 16 = 24
    Damage, p: 2d6 + 7 ⇒ (2, 1) + 7 = 10

    Bullet hits Isaku as she reloads and shoots again

    Musket: 1d20 + 16 - 5 ⇒ (15) + 16 - 5 = 26
    Damage, p: 2d6 + 7 ⇒ (4, 3) + 7 = 14

    Two bullets hits Isaku Two hits -24

    Bugbear runs north and begin to run down the slope, tries to flank you

    ★★★
    Fight under starlight sky Round 1

    Terrain: Sandy dunes
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Isaku (39/63 HP)
    Brekovi (60/60 HP)
    Red (-9 HP)
    Pink (-41 HP) │ 1d6 persistent acid
    ➤ Tess (54/54 HP)
    ➤ Symeon (51/51 HP)
    ➤ Henri (48/48 HP)
    ➤ Meadow (63/63 HP)
    ⠀⠀➤ Silence (39/39 HP)
    Blue (-9 HP)
    Green (-0 HP)

    Radiant Oath

    [R] Male Versatile Human Cloistered Cleric of Qi Zhong 6 / Medic | Field Medic | HP 68/68 (+1 HP/min), AC 23 (24 w Shield raised), F** +12, R* +12, W** +14, P** +14, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

    As always, Henri cast his Bless spell to those around him. "The fire of Sarenrae shall bless you in every way!" He then casts his Shield for added protection. "That bugbear is trying to get behind us, perhaps. Stay vigilant!" he warns them.

    ◆◆ Cast a Spell, Bless
    ◆ Cast a Spell, Shield

    Radiant Oath

    2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

    Either these enemies are immune to fire or the GM forgot to add damage to Green...

    Verdant Wheel

    F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

    "Yeah. That big hairy one looks pretty mean."

    Meadow draws her bow and unleashes a flurry of arrows at the bugbear.

    Quick Draw-shortbow vs pink: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22
    piercing: 2d6 ⇒ (4, 5) = 9
    deadly?: 1d10 ⇒ 2

    Hunted Shot-shortbow vs pink: 1d20 + 14 + 1 - 5 ⇒ (4) + 14 + 1 - 5 = 14
    piercing: 2d6 ⇒ (5, 6) = 11
    deadly?: 1d10 ⇒ 5

    Hunted Shot-shortbow vs pink: 1d20 + 14 + 1 - 10 ⇒ (16) + 14 + 1 - 10 = 21
    piercing: 2d6 ⇒ (5, 4) = 9
    deadly?: 1d10 ⇒ 8

    precision: 1d8 ⇒ 7 extra damage on the first hit.

    Hunt Prey, ◆ Quick Draw, ◆ Hunted Shot


    Botting Symeon

    Seeing everyone else focusing on the bugbear, Symeon fires evaluates his chances of hitting it. Deciding he has a good shot, he fires an arrow at it.

    Devise Stratagem: 1d20 ⇒ 17

    Additional Recall Knowledge check:

    Secret roll: 1d20 ⇒ 19 [ ooc]+13 for Society, Arcana, Academia Lore, or Surgery Lore; +12 for Medicine and Nature, +11 for Crafting, Occultism, or Pathfinder Society Lore; +10 for Religion; or +9 for Other Lores.[ /ooc]

    Short end of the bow, +1 Stirking, Stratagem: 17 + 14 = 31
    Damage, Piercing: 2d6 ⇒ (4, 3) = 7
    Strategic strike: 2d6 ⇒ (2, 3) = 5

    Then he looks at the elf, to try and figure out if they are allied with the bugbear.
    Sense Motive (via perception) +12


    Botting Tess

    When Tess checks the wishes of her ancestors, she finds them silent in this instance.

    What do the ancestors want:
    Ancestral Influence: 1d4 ⇒ 4

    1=Martial (if moderate curse, your Strikes gain a +1 status bonus to attack rolls and a +2 status bonus to damage.)
    2=Skillful (if moderate curse, +1 status bonus to skill checks and perception.)
    3=Spellcasting (if moderate curse, non-cantrip spells without a duration gain a status bonus to their damage and healing equal to the spell's level.)
    4=Tess’s Choice

    She moves to where she has a clear shot at Pink and then shoots at the bugbear.
    Short bow+Striking, range (Deadly, Ghost touch): 1d20 + 12 + 1 - 2 ⇒ (11) + 12 + 1 - 2 = 22
    Piercing: 2d6 + 1 + 1 ⇒ (4, 1) + 1 + 1 = 7
    Deadly: 1d10 ⇒ 10

    Short bow+I.C.+Striking, MAP, range (Deadly, Ghost touch): 1d20 + 12 + 1 - 5 - 2 ⇒ (6) + 12 + 1 - 5 - 2 = 12
    Piercing: 2d6 + 1 + 1 ⇒ (5, 1) + 1 + 1 = 8
    Deadly: 1d10 ⇒ 3

    Verdant Wheel

    F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

    I think that ridge blocks Tess's line of sight to the bugbear. Also if Tess is using a shortbow then the bugbear is in the second range increment. Meadow is a ranger and didn't have to worry about the second range increment due to hunt prey.


    Adjusted her position so she has a clear shot and is in range, took out bless.
    Probably should have just had her climb the ridge given how much she likes climbing.

    Horizon Hunters

    1 person marked this as a favorite.
    "I am number four" | 820-2004 | Female Duskwalker Elf Warpriest Cleric 8 with Witch Dedication | HP 70/70 | AC 26 | F +13 R +14 W +16 | Perc +16 | 35/45) Speed | Focus 2/2 | Healing Font 5/5 Spells 1st 2/2 2nd 2/2 3rd 2/2 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---

    Thanks for the bot. Tess will Soundburst next time if spells are allowed.


    Henri blesses and shield.

    It takes two shoots for Meadow to take down bugbear, but she does. Two hits and kill, pink is down

    Symeon looks at the automation, he believes it to be allied with half-elf lady, he believes that those creature have range options, beam or a net. He sends an arrow at blue and hits Crit -24 (hardness applied)

    Tess sends arrows of her own but hits only once. Hit vs Blue - hardness

    Green automation open its mouth and a blast of cold fires at Tess

    Beam@Tess: 1d20 + 9 ⇒ (1) + 9 = 10
    Damage, cold: 2d6 + 3 ⇒ (3, 2) + 3 = 8

    Beam@Tess: 1d20 + 9 - 5 ⇒ (10) + 9 - 5 = 14
    Damage, cold: 2d6 + 3 ⇒ (1, 6) + 3 = 10

    Then it ducks to cover behind the edge

    The other automation shoots at Isaku

    Beam@Isaku: 1d20 + 9 ⇒ (3) + 9 = 12
    Damage, cold: 2d6 + 3 ⇒ (1, 6) + 3 = 10

    Beam@Isaku: 1d20 + 9 - 5 ⇒ (12) + 9 - 5 = 16
    Damage, cold: 2d6 + 3 ⇒ (1, 5) + 3 = 9

    But all automation do not hit.

    ★★★
    Fight under starlight sky Round 2

    Terrain: Sandy dunes
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Isaku (39/63 HP)
    ➤ Brekovi (60/60 HP)
    Red (-9 HP)
    Tess (54/54 HP)
    Symeon (51/51 HP)
    Henri (48/48 HP)
    Meadow (63/63 HP)
    ⠀⠀Silence (39/39 HP)
    Blue (-30 HP)
    Green (-19 HP)

    Grand Archive

    Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

    Alright, guess they aren’t friendly.” Brekovi admits to Isaku.

    Thankfully they stayed in fireball formation. Brekovi sends one their way.
    Fireball, DC 22 basic reflex: 6d6 ⇒ (1, 4, 2, 6, 3, 4) = 20

    He then takes cover behind the boulder.

    Radiant Oath

    2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

    Isaku grunts from the hits and decides that discretion is the better part of valor. He retreats and attempts to place a battle dressing on himself, before drawing his weapon.

    Healing: 2d8 ⇒ (4, 8) = 12


    ◆ Stride
    ◆ Battle Medicine (Assurance; DC 19)
    ◆ Interact to Draw

    And I didn't get a notice that it was my turn


    There are some among the pathfinder society that believe that every problem can be solved with a fireball, it is hard to say if Brekovi is for that thesis, but at this moment he is not against it.

    Reflex save, red: 1d20 + 14 ⇒ (1) + 14 = 15
    Reflex save, blue: 1d20 + 6 ⇒ (9) + 6 = 15
    Reflex save, green: 1d20 + 6 ⇒ (3) + 6 = 9

    The half-elf must have been busy reloading her gun, as she is caught with full blast of the spell, just like one of the automations. Red crit -40, blue -20, green -40

    The two automations are no more, when the dust setltes only the half-elf stands.

    Isaku heals himself and draws weapon. Isaku +12

    Half-elf curses every rat on golarion, and begins to cast a spell, then she vanishes. A quarter of a hero point to the one who will guess what spell did she cast.

    Since you have seen her, she is only hidden, so please roll DC11 flat check for every attack

    ★★★
    Fight under starlight sky Round 2

    Terrain: Sandy dunes
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Isaku (51/63 HP)
    ➤ Brekovi (60/60 HP)
    Red (-49 HP)
    ➤ Tess (54/54 HP)
    ➤ Symeon (51/51 HP)
    ➤ Henri (48/48 HP)
    ➤ Meadow (63/63 HP)
    ⠀⠀➤ Silence (39/39 HP)

    Grand Archive

    Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

    Brekovi seems slightly frustrated when the elf disappears. Note to self, buy a couple of scrolls of See Invisibility.

    Not having the proper scroll to deal with this situation, Brekovi decides to try and dispel the illusion making the elf invisible.

    Flat check to target: 1d20 ⇒ 10 Failed by one.
    Dispel check, 3rd level Dispel Magic: 1d20 + 12 ⇒ (15) + 12 = 27

    He then takes cover behind the boulder.

    Radiant Oath

    [R] Male Versatile Human Cloistered Cleric of Qi Zhong 6 / Medic | Field Medic | HP 68/68 (+1 HP/min), AC 23 (24 w Shield raised), F** +12, R* +12, W** +14, P** +14, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

    Henri expands the emanation of his Bless spell. He then evokes a weapon in the form of a scimitar which is made of pure magical force that materializes next to Red and attacks the enemy.
    Spiritual Weapon Spell Attack: 1d20 + 11 ⇒ (18) + 11 = 29
    Spell Damage: 1d8 + 4 ⇒ (7) + 4 = 11 force damage

    ◆ Sustain a Spell, Bless
    ◆◆ Cast a Spell, Spiritual Weapon

    Verdant Wheel

    F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

    Meadow focuses intently on the half-elf woman before firing and moving forward.

    flat check DC11: 1d20 ⇒ 11
    Hunted Shot-shortbow nonlethal: 1d20 + 14 - 2 + 1 ⇒ (7) + 14 - 2 + 1 = 20
    piercing: 2d6 ⇒ (3, 6) = 9
    deadly?: 1d10 ⇒ 5

    flat check DC11: 1d20 ⇒ 6
    Hunted Shot-shortbow nonlethal: 1d20 + 14 - 5 - 2 + 1 ⇒ (9) + 14 - 5 - 2 + 1 = 17
    piercing: 2d6 ⇒ (3, 4) = 7
    deadly?: 1d10 ⇒ 6

    precision: 1d8 ⇒ 4 extra damage on the first hit.

    Hunt Prey, Stride, ◆ Hunted Shot

    Radiant Oath

    2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

    Isaku closes in and tries to figure the best angle to shoot Red.

    Devise, Range: 1d20 - 2 ⇒ (1) - 2 = -1

    Discarding that solution, he instead tries to get closer.


    ◆ Stride
    ◆ Devise
    ◆ Stride

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