GM Bret’s PBP Gameday XII SFS #5-06 Tarnished Legacy: Historia’s Holdout (Inactive)

Game Master BretI

Maps and Handouts
Chronicle sign up


151 to 200 of 313 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Initiative:

Chance: 1d20 + 0 ⇒ (8) + 0 = 8
Delikie: 1d20 + 2 ⇒ (2) + 2 = 4
Pervir: 1d20 + 2 ⇒ (8) + 2 = 10
RZMR: 1d20 + 1 ⇒ (6) + 1 = 7
Tad: 1d20 + 3 ⇒ (16) + 3 = 19
Zarzucket: 1d20 + 0 ⇒ (19) + 0 = 19

Red Demon: 1d20 + 2 ⇒ (4) + 2 = 6
White Demon: 1d20 + 2 ⇒ (5) + 2 = 7

Round 1: Abyssal Noise

Bolded may act.

Tad
Zarzucket
Pervir

Something happens
Chance
RZMR
White Demon
Red Demon
Delikie

Wayfinders

Male Gnome Mystic 2 | SP 14 | HP 16 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket draws his pistol.

"Ah what's going on?"

ready to shoot bad guys

attack: 1d20 + 1 ⇒ (9) + 1 = 10

damage: 1d4 ⇒ 3

Cognates

LN Medium Female Human Icon Envoy 1 | SP 6/6, HP 10/10, RP 4/5 | EAC 13, KAC 14, Fort +0, Ref +4, Will +2 | Init +2, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

Pervir draws a weapon and runs next to RZMR. "What is happening?!" she exclaims in fear.


1 White, 2 Red: 1d2 ⇒ 1

Zarzucket fires his laser in the general direction of the White Demon Robot but misses.
Please list damage type when using a weapon so I don’t have to look at your profiles and guess.

Pervir gets out her weapon and moves next to RZMR.

Round 1: Abyssal Noise

Bolded may act.

Tad
Zarzucket
Pervir
Something happens
Chance
RZMR
White Demon
Red Demon
Delikie

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

A mere mockery of reality, programmed to instill fear and test the senses. RZMR says, showing there is no love lost between himself and Historia-4.

He is in absolutely no hurry, or at least so it seems, to act. Keep calm and carry on


Tad hesitates. Delay

Suddenly two of the cranes begin to move. As RZMR is planning his conquest of the southeast crane, it moves its claw and grabs him. The crane then lifts the android up 10’ in the air.
Crane machine!: 1d20 + 6 ⇒ (8) + 6 = 14
Bludgeoning damage: 1d6 ⇒ 4

The south west crane then attempts the same with Chance. Unfortunately the chain gets caught and doesn’t drop quite far enough to grab him. Fluff, it is a normal miss
Crane machine!: 1d20 + 6 ⇒ (7) + 6 = 13
Bludgeoning damage: 1d6 ⇒ 5

Round 1: Abyssal Noise

Status:
Chance 18/21 SP 25/25 HP 4/4 RP
Delikie 0/6 SP 10/10 HP 3/3 RP
Pervir 0/6 SP 10/10 HP 5/5 RP
RZMR 14/21 SP 19/19 HP 5/5 RP
Tad 0/6 SP 8/8 HP 5/5 RP
Zarzucket 10/16 SP 14/14 HP 4/4 RP

Bolded may act.

Athletics, Engineering, Acrobatics or destroy the crane arm to get out of being grabbed. Acrobatics to avoid falling damage.

Computers can be used to hack the crane and take over control.

Tad delayed
Zarzucket
Pervir
Crazy Crane Machine!
Chance
RZMR, grabbed and 10’ in air

White Demon
Red Demon
Delikie

Dataphiles

1 person marked this as a favorite.
(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

Computers: 1d20 + 11 ⇒ (19) + 11 = 30

Therefore, for society to be free, they must seize the means of construction! RZMR says as he tries to control the crane. Being ten feet in the air gives him a good vantage point to behold any ground combat.

Anthing I can do with the crane, such as getting me closer to that data to nab it?

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

"Hang in there, RZMR! I've got demons to fight!"

Solar Weapon: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Bludgeoning + Soulfire Fusion + Electric: 1d6 + 4 + 3 + 1 + 3 ⇒ (3) + 4 + 3 + 1 + 3 = 14

Chance bashes at the demon with her solar weapon, a butterfly-filled fist.

1 of that damage is Electricity.


While being held like a cat by the scruff of his neck, RZMR demonstrates his ability to totally dominate computer controlled devices. He usurps control of the crane for himself.

Meanwhile, Chance does a lot of damage to the demon near her while taunting RZMR.

Her demon says “Hey! We are the ones who are supposed to taunt the victims!

This round you hacked that crane to take control. You are still grabbed by it, but now you decide what happens next.
As a standard action you can have it:
* grab someone if it doesn’t yet have someone grabbed
* shake someone it already has grabbed
* move people around, including holding them over that datapad
* drop them gently or not so gently
Furthermore, while you have control of one of the cranes, whatever outside entity can not control it.

Round 1: Abyssal Noise

Bolded may act.

Chance 18/21 SP 25/25 HP 4/4 RP
Delikie 0/6 SP 10/10 HP 3/3 RP
Pervir 0/6 SP 10/10 HP 5/5 RP
RZMR 14/21 SP 19/19 HP 5/5 RP
Tad 0/6 SP 8/8 HP 5/5 RP
Zarzucket 10/16 SP 14/14 HP 4/4 RP

Athletics, Engineering, Acrobatics or destroy the crane arm to get out of being grabbed. Acrobatics to avoid falling damage.

Computers can be used to hack the crane and take over control.

What can I do once I take control?:
As a standard action you can have it:
* grab someone if it doesn’t yet have someone grabbed
* shake someone it already has grabbed
* move people around, including holding them over that datapad
* drop them gently or not so gently
Furthermore, while you have control of one of the cranes, whatever outside entity can not control it.

Tad delayed
Zarzucket
Pervir
Crazy Crane Machine!
Chance
RZMR, grabbed and 10’ in air, has control of his crane
White Demon 15 damage
Red Demon
Delikie

Would someone like to bot Tad?

Acquisitives

Male Android Cook 3 | SP 21/21 HP 25/25 | RP 6/6 | EAC 17; KAC 19 | Fort +3; Ref +3; Will +3 (all +2 vs spells/spell-like; +2 against mind-stuff, poison, disease) | Init: +2 | Perc: +0, SM: -2 | Speed 20ft | Active conditions: None.

DICEBOT LOVES YOU

With a little hop, Tad moves on over and in view of the demon, then shoots a little dart at the construct

Needler, White Demon: 1d20 + 3 ⇒ (8) + 3 = 111d4 ⇒ 1


The needler dart misses the white robotic demon.

White runs up to Delikie and opens wide in order to bite them! Seeing that Delikie is still barely conscious it cheers and says “Maximize the scars! All the better for the trauma!
bite: 1d20 + 9 ⇒ (6) + 9 = 15
Piercing damage: 1d6 + 5 ⇒ (4) + 5 = 9

Red also opens wide and tries to chomp down. It makes two quick bites at Chance. Only the first one hits.
bite: 1d20 + 9 - 6 ⇒ (20) + 9 - 6 = 23
Piercing damage: 1d6 + 5 ⇒ (1) + 5 = 6

bite: 1d20 + 9 - 6 ⇒ (1) + 9 - 6 = 4
Piercing damage: 1d6 + 5 ⇒ (3) + 5 = 8

Total crit damage: 6 + 1d6 + 5 ⇒ 6 + (5) + 5 = 16
Crunchy!

Round 1: Abyssal Noise

Bolded may act.

Chance 2/21 SP 25/25 HP 4/4 RP
Delikie 0/6 SP 1/10 HP 3/3 RP
Pervir 0/6 SP 10/10 HP 5/5 RP
RZMR 14/21 SP 19/19 HP 5/5 RP
Tad 0/6 SP 8/8 HP 5/5 RP
Zarzucket 10/16 SP 14/14 HP 4/4 RP

Athletics, Engineering, Acrobatics or destroy the crane arm to get out of being grabbed. Acrobatics to avoid falling damage.

Computers can be used to hack the crane and take over control.

What can I do once I take control?:
As a standard action you can have it:
* grab someone if it doesn’t yet have someone grabbed
* shake someone it already has grabbed
* move people around, including holding them over that datapad
* drop them gently or not so gently
Furthermore, while you have control of one of the cranes, whatever outside entity can not control it.

Delikie

Round 2:

Tad
Zarzucket
Pervir

Crazy Crane Machine!
Chance
RZMR, grabbed and 10’ in air, has control of his crane
White Demon 15 damage
Red Demon

Cognates

LN Medium Female Human Icon Envoy 1 | SP 6/6, HP 10/10, RP 4/5 | EAC 13, KAC 14, Fort +0, Ref +4, Will +2 | Init +2, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

"Oh no! RZMR!" Pervir screams the android's name and is mouthful when spelled out. Not adept with cranes and machines, she focuses on helping Delikie instead. "I will leave your expertise to that thing!"

She then approaches Delikie to inspire her. "Keep holding on!" she tells her. Move, then Inspiring Boost (Ex) to regain 2*1 + 4 = 6 SP for Delikie.


Pervir moves and inspires Delikie.

Round 1: Abyssal Noise

Bolded may act.

Chance 12/21 SP 25/25 HP 4/4 RP
Delikie 6/6 SP 1/10 HP 3/3 RP received inspiring boost
Pervir 0/6 SP 10/10 HP 5/5 RP
RZMR 14/21 SP 19/19 HP 5/5 RP
Tad 0/6 SP 8/8 HP 5/5 RP
Zarzucket 10/16 SP 14/14 HP 4/4 RP

Athletics, Engineering, Acrobatics or destroy the crane arm to get out of being grabbed. Acrobatics to avoid falling damage.

Computers can be used to hack the crane and take over control.

What can I do once I take control?:
As a standard action you can have it:
* grab someone if it doesn’t yet have someone grabbed
* shake someone it already has grabbed
* move people around, including holding them over that datapad
* drop them gently or not so gently
Furthermore, while you have control of one of the cranes, whatever outside entity can not control it.

Delikie

Round 2:

Tad
Zarzucket

Pervir
Crazy Crane Machine!
Chance
RZMR, grabbed and 10’ in air, has control of his crane
White Demon 15 damage
Red Demon

Wayfinders

Male Gnome Mystic 2 | SP 14 | HP 16 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket casts magic missile on the demon

mm: 3d4 + 3 ⇒ (4, 2, 3) + 3 = 12

Take that!"

Acquisitives

Female Android Biohacker 1 +2 Fort +2 Will +2 Ref EAC 13 KAC 14 Stamina 0/6 HP 10/10 Perception +2

Delikie steps back and fires a shot at the demon in front of her.
attack: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d4 ⇒ 3


@Everyone please indicate your target and damage type when you post your attacks.

Also it looks like I applied the damage to the wrong demon. Chance hit Red, not White.

Zarzucket’s magic significantly hurts White and Delikie hits as well. One more strong hit and it will go down.


Tad loads up his needler with a minor inhibitor and fires at White as well.
tactical needler pistol: 1d20 + 3 ⇒ (12) + 3 = 15 injection, analog; critical injection +2
Piercing damage: 1d4 ⇒ 3


Tad hits his target as well. Although the needler wasn’t strong enough to take the robot down, it does seem to have interfered with its targeting.

The crane near Chance tries to grab them again. It misses!
grabbing claw: 1d20 + 6 ⇒ (2) + 6 = 8
Bludgeoning damage: 1d6 ⇒ 4

Then the crane in the northwest corner starts moving and picks up Delikie. She is badly injured.
grabbing claw: 1d20 + 6 ⇒ (19) + 6 = 25
Bludgeoning damage: 1d6 ⇒ 4
It looks like the cranes are limited in how far they can reach.

Round 1: Abyssal Noise

Bolded may act.

Chance 12/21 SP 25/25 HP 4/4 RP
Delikie 2/6 SP 1/10 HP 3/3 RP received inspiring boost
Pervir 0/6 SP 10/10 HP 5/5 RP
RZMR 14/21 SP 19/19 HP 5/5 RP
Tad 0/6 SP 8/8 HP 5/5 RP
Zarzucket 10/16 SP 14/14 HP 4/4 RP

Athletics, Engineering, Acrobatics or destroy the crane arm to get out of being grabbed. Acrobatics to avoid falling damage.

Computers can be used to hack the crane and take over control.

What can I do once I take control?:
As a standard action you can have it:
* grab someone if it doesn’t yet have someone grabbed
* shake someone it already has grabbed
* move people around, including holding them over that datapad
* drop them gently or not so gently
Furthermore, while you have control of one of the cranes, whatever outside entity can not control it.

Delikie grabbed and 10’ in air

Round 2:

Tad
Zarzucket
Pervir
Crazy Crane Machine!
Chance
RZMR, grabbed and 10’ in air, has control of his crane

White Demon 18 damage -1 hit for rest of its existence
Red Demon 15 damage

Dataphiles

1 person marked this as a favorite.
(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

Behold! I am the Deus Ex Machina! I bring light and I bring destruction! I shall rain death from above! RZMR proclaims as - fair enough - he starts raining death from above.

That White Demon is Going Down; Magic Missile: 3d4 + 3 ⇒ (4, 1, 3) + 3 = 11


Hanging from the crane, RZMR relinquishes his control over it in order to destroy the White Robot Demon. It is completely destroyed.

Round 1: Abyssal Noise

Bolded may act.

Chance 12/21 SP 25/25 HP 4/4 RP
Delikie 6/6 SP 1/10 HP 3/3 RP received inspiring boost
Pervir 0/6 SP 10/10 HP 5/5 RP
RZMR 14/21 SP 19/19 HP 5/5 RP
Tad 0/6 SP 8/8 HP 5/5 RP
Zarzucket 10/16 SP 14/14 HP 4/4 RP

Athletics, Engineering, Acrobatics or destroy the crane arm to get out of being grabbed. Acrobatics to avoid falling damage.

Computers can be used to hack the crane and take over control.

What can I do once I take control?:
As a standard action you can have it:
* grab someone if it doesn’t yet have someone grabbed
* shake someone it already has grabbed
* move people around, including holding them over that datapad
* drop them gently or not so gently
Furthermore, while you have control of one of the cranes, whatever outside entity can not control it.

Delikie

Round 2:

Tad
Zarzucket
Pervir
Crazy Crane Machine!
Chance
RZMR, grabbed and 10’ in air
White Demon 29 damage
Red Demon 15 damage

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

Ah, it wasn't clear to me that I would relinquish control if I did something else. I assumed I had hacked it and that would be it. Ah well.


RZMR wrote:
Ah, it wasn't clear to me that I would relinquish control if I did something else. I assumed I had hacked it and that would be it. Ah well.

My apologies, I double checked the scenario. It seems that once you take control, that locks that crane.

RZMR checks the logs and realizes that he has successfully locked control of the crane to himself.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Solar Weapon: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Nonlethal Bludgeoning + Soulfire Fusion + Electric: 1d6 + 4 + 3 + 1 + 3 ⇒ (1) + 4 + 3 + 1 + 3 = 12

Chance slams the demon once more.


Chance strikes the demonic robot only to realize afterwards that robots are immune to non-lethal damage.
Part of Construct Immunities

Red Demon cackles and says “You lack lethal intent!

Then it tries to bite Chance again.
bite: 1d20 + 9 ⇒ (20) + 9 = 29
Piercing damage: 1d6 + 5 ⇒ (6) + 5 = 11

Round 2: Abyssal Noise

Bolded may act.

Chance 12/21 SP 25/25 HP 4/4 RP
Delikie 6/6 SP 1/10 HP 3/3 RP received inspiring boost
Pervir 0/6 SP 10/10 HP 5/5 RP
RZMR 14/21 SP 19/19 HP 5/5 RP
Tad 0/6 SP 8/8 HP 5/5 RP
Zarzucket 10/16 SP 14/14 HP 4/4 RP

Athletics, Engineering, Acrobatics or destroy the crane arm to get out of being grabbed. Acrobatics to avoid falling damage.

Computers can be used to hack the crane and take over control.

What can I do once I take control?:
As a standard action you can have it:
* grab someone if it doesn’t yet have someone grabbed
* shake someone it already has grabbed
* move people around, including holding them over that datapad
* drop them gently or not so gently
Furthermore, while you have control of one of the cranes, whatever outside entity can not control it.

Delikie

Round 3:

Tad
Zarzucket
Pervir

Crazy Crane Machine!
Chance
RZMR, grabbed and 10’ in air, controls SE crane
White Demon 29 damage
Red Demon 15 damage

Acquisitives

Male Android Cook 3 | SP 21/21 HP 25/25 | RP 6/6 | EAC 17; KAC 19 | Fort +3; Ref +3; Will +3 (all +2 vs spells/spell-like; +2 against mind-stuff, poison, disease) | Init: +2 | Perc: +0, SM: -2 | Speed 20ft | Active conditions: None.

Tad moves over to the other demon, readies a little injection and fires it at the demon

needler, red demon, piercing damage + basic inhibitor: 1d20 + 3 ⇒ (9) + 3 = 121d4 ⇒ 4 If it hits, target takes -2 to AC. I've never played a biohacker before, not sure if target gets a save? Looks like a miss anyway.

Cognates

LN Medium Female Human Icon Envoy 1 | SP 6/6, HP 10/10, RP 4/5 | EAC 13, KAC 14, Fort +0, Ref +4, Will +2 | Init +2, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

Pervir also encourages Tad. "Tad, my friend! You are doing great! Keep it up!" she is as cheerful as she can be despite the situation they are in.

Inspiring Boost to Tad for 2+4 SP

She then moves close to where Chance is. "Hold on, Chance! I'm coming for you!" she exclaims though she is not sure how she can help with something related to robots and cranes.


Seems I made a couple of errors. Chance had turned off the non-lethal but her botting spoiler still had it so the simple cut & paste said non-lethal. Also, I missed that I had crit her with the last attack. We will ignore the crit.

Pervir inspires Tad.

Feeling refreshed, Tad shoots and destroys the bot.

With both demons destroyed, the crane slowly lowers Delikie to the ground. RZMR maintains control of the crane holding him by the scruff of his neck.

Combat over.

Chance 12/21 SP 25/25 HP 4/4 RP
Delikie 6/6 SP 1/10 HP 3/3 RP received inspiring boost
Pervir 0/6 SP 10/10 HP 5/5 RP
RZMR 14/21 SP 19/19 HP 5/5 RP
Tad 6/6 SP 8/8 HP 5/5 RP received inspiring boost
Zarzucket 10/16 SP 14/14 HP 4/4 RP

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

The road to victory is paved with good intentions RZMR declaims as he wills the crane - and his own form - over the datapad.

I'm sure it's not that simple, but if it is, RZMR will grab the data and fly out again


RZMR has the crane position himself over the datapad on the worktable. Although the floor around the worktable is burning hot, it seems the surface of the worktable is cool enough to touch.

Not much of an acrobat, so I’m going to assume you lower yourself down and stand on the table rather than trying to hang upside down.

RZMR has the crane gently lower him to the table and he then inspects the datapad. It is embedded into the table.
Athletics or Engineering to remove it.

Dataphiles

1 person marked this as a favorite.
(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

RZMR gently lower himself onto the platform, an pauses for effect before saying The lore of the ancients is carved into tables, so that its wisdom may be preserved through the ages. While devices may run out of power, and parchment may wither in the elements, the wisdom embedded in the table of stone stands the test of time

RZMR groans slightly, showing a glimpse of his opinion that this embedded datapad may not exactly be an orthodox method by the standards of the ancients. Escape pod array 13 will be temporarily offline for battery servicing. We regret any inconveniences caused.

Engineering: 1d20 + 10 ⇒ (2) + 10 = 12 C'mon RZMR, it's not exactly the test of the starstone, is it?


The datapad remains stuck in the table.

Athletics or Engineering check:
DC 18 to get the datapad out of the table top.

Examining it again, RZMR realizes that it is possible to access it in place as well.

Computers DC:
DC 12 Computers to access the data

Wayfinders

Male Gnome Mystic 2 | SP 14 | HP 16 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Anyone need healing?"

Zarzucket looks at the datapad.

Computers: 1d20 + 7 ⇒ (19) + 7 = 26


Zarzucket can see that Delikie is severely injured.

Chance 12/21 SP 25/25 HP 4/4 RP
Delikie 6/6 SP 1/10 HP 3/3 RP received inspiring boost
Pervir 0/6 SP 10/10 HP 5/5 RP
RZMR 14/21 SP 19/19 HP 5/5 RP
Tad 6/6 SP 8/8 HP 5/5 RP received inspiring boost
Zarzucket 10/16 SP 14/14 HP 4/4 RP

Cognates

LN Medium Female Human Icon Envoy 1 | SP 6/6, HP 10/10, RP 4/5 | EAC 13, KAC 14, Fort +0, Ref +4, Will +2 | Init +2, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

"Try again." Pervir tells RZMR. "I know you can do better than that." she tells to the android whose words she could never understand.

Wayfinders

Male Gnome Mystic 2 | SP 14 | HP 16 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2
GM Bret wrote:
Zarzucket can see that Delikie is severely injured.

Zarzucket walks over to Delkie. "My my you are in a bit of a pinch. Hang on!" He pushes his glasses up his nose with his index finger then taps her elbow with the same finger. "There!"

healing touch ability for 10 hp

Acquisitives

Female Android Biohacker 1 +2 Fort +2 Will +2 Ref EAC 13 KAC 14 Stamina 0/6 HP 10/10 Perception +2

"Ah, thank you."
"Let me have a look at the datapad"
computers: 1d20 + 6 ⇒ (19) + 6 = 25
"There we go."

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance spends a resolve point and ten minutes resting before looking around. "So... What did this nasty place make, anyway?"

Cognates

LN Medium Female Human Icon Envoy 1 | SP 6/6, HP 10/10, RP 4/5 | EAC 13, KAC 14, Fort +0, Ref +4, Will +2 | Init +2, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

Pervir also spends an RP and ten-minute rest.

Dataphiles

1 person marked this as a favorite.
(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |
Pervir Eir wrote:
"Try again." Pervir tells RZMR. "I know you can do better than that." she tells to the android whose words she could never understand.

Trying is the first step towards failure RZMR points out To admit to try is to admit the possibility of defeat. Every action should be taken with determination, with conviction and with commitment, cognizant of the laws of physics but not bound by the limits of imagination. Without any form of self-reflection, RZMR glosses over the fact that the laws of physics have nothing to do with his lack of success, and instead helps Delikie by routing a wireless feed to her comm unit.

Aid, Computers: 1d20 + 11 ⇒ (16) + 11 = 27


Delikie realizes that the surface around the datapad is very hot.

Rather than walk across a hot surface, she follows RZMR’s lead and uses a crane to get over there. It is a little crowded with both of them on the workbench, so RZMR takes the crane up and advises Delikie on how best to hack the datapad.

In the datapad Delikie discovers data about Droskar's demonic counterfeit operation, which is being used to fund destabilization efforts on worlds throughout the Material Plane. They also uncover two hidden files embedded within this dataset called “Key1.r17” and “HelpMe.r17.”

It would be easy to copy these files over to a Comm unit.

Looking at the two files, the first appears to be part of an electronic key. There must be more pieces to this key someplace.

The second file is a video log.
See slide 15 for video log.


Searching the place:
No Perception check required
Nestled amongst the shoddily made manacles are a pair of manacles restraints and a red star plasma lash. These are clearly the originals that Droskar's counterfeit operation is attempting to copy.


Status:
Chance 21/21 SP 25/25 HP 3/4 RP
Delikie 6/6 SP 1/10 HP 3/3 RP received inspiring boost
Pervir 6/6 SP 10/10 HP 4/5 RP
RZMR 14/21 SP 19/19 HP 5/5 RP
Tad 6/6 SP 8/8 HP 5/5 RP received inspiring boost
Zarzucket 10/16 SP 14/14 HP 4/4 RP


As Delikie and RZMR get the data from the datapad, you hear a cheery voice say “Simulation complete!” and the door to the north opens,

As the door opens you see a lovely garden that is perfectly still. Birds and butterflies are paused mid-flight, and furry, colorful, cute robots are frozen in a tea party tableau, one about to pour tea into a red cup. Their robot replicas are colorful and cute.

See slide 13

Mysticism DC 10:

The robots are made to resemble agathions.

Real agathions are animal-featured celestial beings that inhabit Nirvana, the plane associated with the good alignment.

Cognates

LN Medium Female Human Icon Envoy 1 | SP 6/6, HP 10/10, RP 4/5 | EAC 13, KAC 14, Fort +0, Ref +4, Will +2 | Init +2, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

"Huh, this one looks like a tea party to me." Pervir comments. "At least this is a better view than the hellish one we first encountered."

"And the robots are cute!" she exclaims in amazement. She then climbs up the tableau and about to pet them but holds herself, thinking it might turn into fiendish creatures, ugly and angry.

Mysticism: 1d20 ⇒ 20

But something just comes to her mind. "Now I remember why they are cute! These resemble agathions. Well, real agathions are animal-featured celestial beings that inhabit Nirvana, the plane associated with the good alignment." Pervir explains and continues her intent to pet one of them, with the knowledge and inference that these robots are good too.

Wayfinders

Male Gnome Mystic 2 | SP 14 | HP 16 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket looks around.

"Amazing"

mysticism: 1d20 + 8 ⇒ (8) + 8 = 16

"Why yes Pervir we see to be on a good aligned Plane!"

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

RZMR follows Pervir to teh tableau, not only to inspect the robots in this simulation, but also to have a high vantage point from which to address the masses.

Acquisitives

Female Android Biohacker 1 +2 Fort +2 Will +2 Ref EAC 13 KAC 14 Stamina 0/6 HP 10/10 Perception +2

Delikie glances suspiciously at the robots.
"Does anyone else have a weird feeling about this place? I swear that one's got a knife the size of 'is 'ead in his pocket."

Wayfinders

Male grippli biotechnician biohacker 1 | SP 0/6 HP 8/8 RP 5/5 | Fort +2 Ref +3 Will +4 | perc +8 init +3

Tad stays with the others. Things look nice, but something feels off here...

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance strides into Nirvana and sits down next to the adorable bunnies. "Can we have a tea party?"


As the last of you enter the room, the doors once again slams shut. Just after that Chance asks about tea.

Glissando's Grove springs to life with a burst of joyous bird song and melody that resonates from musical trees arrayed like a giant pipe organ. The air is heady with the scent of wildflowers, and dozens of furry animals peek out from trees, tables, and flower beds. Red tea sets adorn tree stump tables surrounded by chairs grown from gigantic red flowers. In front of the enormous tree organ is a large tree stump stage, inviting performances of all sorts.

One of the Agathion robots looks at Chance, its ears perking up. “Please come join us. We have cake and tea! What sort of tea would you like?

There are no obvious signs of a data hub here.

Each of you can make a Profession (musician, vidgamer, or similar), Computers, Mysticism check, or Perception check. Indicate which of the skills you are using as the DCs are different.

1 to 50 of 313 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Bret’s PBP Gameday XII SFS #5-06 Tarnished Legacy: Historia’s Holdout All Messageboards

Want to post a reply? Sign in.