GM Bret's Outpost IV PF2 #2-00 The King in Thorns (Tier 1-2) (Inactive)

Game Master BretI

King in Thorns maps and handouts


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"Jussst how much food do you think comesss here? Bessst to take it when it isss offered."

"All thissss talk of killing, all we want to do is eat you. You are the onesss threatening violence."

"Are you ssssaying we are sssscared of you, red top?"

"On the other hand, it doesss ssssing well. Jusssst needs more sssssibilance!"

Critical success on the Performance check. Up to 3 successes total.

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

Redd thinks for a moment.
Oh! Here's something with sibilance. I'll even sing it...
♪♪♪ "Sam sold seven venomous serpents to Sally and Cyrus in Sothis." ♪♪♪

She sings very high pitched and emphasizes the "S"es.
Performance: 1d20 + 8 ⇒ (3) + 8 = 11
She may have sang it too high pitched.

Oops! Only 2 checks per PC. Got it.


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Only two skill checks per character.

"Sssstop the ssssilly sssong!" they both say at once.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow will Hunt Prey on the blue snake.

"Everyone knows that snakes are ambush predators and you've obviously missed your chance at an ambush. Clearly it is time to slither away."

She waves her hands in a shooing motion.

nature: 1d20 + 6 ⇒ (10) + 6 = 16

nature-Recall Knowledge-brown snakes: 1d20 + 6 ⇒ (8) + 6 = 14

nature-Recall Knowledge-green snakes: 1d20 + 6 ⇒ (6) + 6 = 12

Meadow turns to Silence and whispers.

"Stay alert. I bet they're gonna try something."


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

Silence flaps his wings and hisses.

Horizon Hunters

Hobgoblin| HP 113/113 | AC: 26 (27 w/ shield) | F: +15 R: +12, W: +10 | Perception: +12 (Darkvision) | Default Exploration: Defend

Diplomacy (Untrained): 1d20 + 1 ⇒ (15) + 1 = 16

"Back in my clan, I was referred to as the Serpent." He unfurls his scourge. "Due to my stinging bite." He glares at the serpents. "If you are hungry I am sure we can locate you food."


Meadow makes a good point. The brown snake that expressed interest in the small ones with red fur on top says "Oh, you are right. Could you turn around, then come back sssso we could properly ambusssshhh you?"

Another success, 4 total.

"You are a ssstrange looking ssserpent. We are hungry, why not make one of the otherssss into food for usss? That would be much quicker!"

Failure.

Looks like Darlann has one attempt left. His best chance would be using Performance.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
Krek the Serpent wrote:


"Back in my clan, I was referred to as the Serpent." He unfurls his scourge. "Due to my stinging bite." He glares at the serpents. "If you are hungry I am sure we can locate you food."

Meadow leans over and whispers to Krek.

"Oh that was good. It didn't seem to impress them but good job anyway."


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

Silence hoots softly.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"Good point Silence."

She leans towards Krek once more.

"Silence says it's probably for the best that you didn't mention being trained in the use of poisons. Snakes aren't poisonous. They're venomous. Mentioning poison might have agitated them.

Grand Archive

NG Male Gutsy Halfling Teacher Investigator (Medic) 5 Surgeon Instructor | HP 51/51 | AC: 22 | F +8 R +13 W +12 | Perc +12 | 25 feet | Class DC 21 |1 Hero point| Exploration Activity: Investigate (Society +13)| Active Investigations: Case of the Jistikan Relic; Case of the Interference| Active Conditions: None

Symeon leans in closer to Meadow and whispers, But aren't the ways that people use poisons more analogous with venom? I mean coating a weapon in a poison and then stabbing it into a wound is functionally the same as a snake fang, is it not?"

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
Symeon Isafira wrote:
Symeon leans in closer to Meadow and whispers, But aren't the ways that people use poisons more analogous with venom? I mean coating a weapon in a poison and then stabbing it into a wound is functionally the same as a snake fang, is it not?"

"Well that's technically true I suppose but the point was to impress the snakes. Maybe they wouldn't be as impressed by poison as they would venom. They might think that poison is cheating. That's what Silence thinks anyway."

Horizon Hunters

Hobgoblin| HP 113/113 | AC: 26 (27 w/ shield) | F: +15 R: +12, W: +10 | Perception: +12 (Darkvision) | Default Exploration: Defend

"Depends how hungry they are. I would be ready since they don't seem too happy with an alternative." Krek tightens his grip on his scourge as the thick leather bands creak beneath his palm.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow glances at the snakes.

"Yeah, they don't seem to have warmed up to us much."

She gives the serpents a nervous smile and a half-hearted wave.

"You don't suppose all this whispering will upset them, do you?"

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

Redd turns her head to the side to whisper to her companions.
Snakes don't have ears. They prolly can't hear us anyway.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow frowns at Redd.

"That doesn't sound right."


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Botting Darlann

You'd think that people would have had enough of silly snake songs
I look around me and I see it isn't so
Some people want to fill the world with silly snake songs
And what's wrong with that?
I'd like to know
'Cause here I go again...

Perform, Untrained: 1d20 + 3 ⇒ (19) + 3 = 22

Success, but unfortunately not the crit success you would have needed to avoid the combat.


The snakes banter back and forth between themselves, trying to decide if they should listen to their empty bellies or your words. They do like the idea of a world filled with snake songs, but in the end they decide to listen to their bellies.

Initiative:

Redd scouts, giving everyone +1 initiative!
Meadow: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22 Unknown assuming Perception
Darlann: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14 Defend w/ Perception
Eltis: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19 Detect Magic w/ Religion
Krek: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 Defend w/ Perception
Redd: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 Scout w/ Perception
Symeon: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23 Investigate w/ Nature

Brown snakes: 1d20 + 6 ⇒ (19) + 6 = 25
Green snakes: 1d20 + 5 ⇒ (11) + 5 = 16

Round 1:

Bolded may act.

Red
Brown snakes
Symeon
Krek
Meadow
Eltis
Green snakes
Darlann

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

Redd sees the snakes start slithering down the embankment. She sings a snake slaying song and emphasizes the "s"es to inspire her companions.
Performance/Linger. Comp.: 1d20 + 8 ⇒ (4) + 8 = 12
She then pulls her bow from over her shoulder and takes a shot at the closest snake.
+1 shortbow & IC: 1d20 + 8 ⇒ (13) + 8 = 21
piercing & IC: 1d6 + 1 ⇒ (1) + 1 = 2
deadly?: 1d10 ⇒ 1

◇ Lingering Composition
◆ Inspire Courage
◆ Draw bow
◆ strike


Redd starts up her song and fires off an arrow.

It hits the brown-colored snake called Red, who cries out "Ouch! No fair, fighting at range like that!"

Then both of the talking snakes start moving towards the party. Looks like they are pretty good swimmers too!

Round 1:

Bolded may act.

The water on the map is shallow; squares with water are difficult terrain.
Nature to identify the creatures

Redd
Brown snakes
* Red -2
* Green
Symeon
Krek
Meadow
Eltis

Green snakes
* Purple
* Orange
* Blue
Darlann

Radiant Oath

M Tunnelflood Kobold Cleric 4 of Gozreh | N | AC 19| HP 46/46 | Fort +9 Refl +9 Will +13 | Perception +13 Cleric 5

Status bonuses don't stack, correct? If I cast bless it won't add to the inspire...

Eltis moves a little to get a more clear shot and takes one shot at the damaged snake with his hand crossbow...

hand crossbow: 1d20 + 6 ⇒ (16) + 6 = 22
P damage: 1d6 ⇒ 4


Correct, Bless would not stack with Inspire Courage.

Eltris hits the injured snake. "Ow! Hey, be careful food! You're not supposed to fight at range!"

Round 1:

Bolded may act.

Inspire Courage active

The water on the map is shallow; squares with water are difficult terrain.
Nature to identify the creatures.

Redd
Brown snakes
* Red -6
* Green
Symeon
Krek
Meadow

Eltis
Green snakes
* Purple
* Orange
* Blue
Darlann

Grand Archive

NG Male Gutsy Halfling Teacher Investigator (Medic) 5 Surgeon Instructor | HP 51/51 | AC: 22 | F +8 R +13 W +12 | Perc +12 | 25 feet | Class DC 21 |1 Hero point| Exploration Activity: Investigate (Society +13)| Active Investigations: Case of the Jistikan Relic; Case of the Interference| Active Conditions: None

Symeon gives a small thought to trying to shoot the snake attacking his friends right next to him as he recalls hat he can about them.
Devise Stratagem: 1d20 ⇒ 4

Additional Recall Knowledge check:

Secret Nature? roll: 1d20 + 6 ⇒ (18) + 6 = 24.

Finding the way blocked, he instead takes a step back and instead fires on the other snake, not having much else he can do from here.
Short end of the bow: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Damage, Piercing: 1d6 + 1 ⇒ (6) + 1 = 7


Symeon:
The two talkative ones are awakened ball pythons.

Pythons are constrictors. They will bite an opponent, then wrap around them so that they can squeeze them to death. It should only be able to hold a medium or smaller creature -- not that this would help your group. Once they have someone wrapped in their coils, they can bite again!

Have Grab ability on attack, have Constrict ability when opponent is grabbed.

He then fires at the other talkative snake, Green."Ow! Fire that at someone else!"

Round 1:

Bolded may act.

Inspire Courage active

The water on the map is shallow; squares with water are difficult terrain.
Nature to identify the creatures.

Redd
Brown snakes
. Red -6
. Green -7
Symeon
Krek
Meadow

Eltis
Green snakes
. Purple
. Orange
. Blue
Darlann

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"Toldja they were gonna try something."

Meadow draws her bow and fires in one smooth motion.

quick draw-shortbow vs blue snake: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11

piercing: 1d6 + 1 ⇒ (2) + 1 = 3
deadly?: 1d10 ⇒ 6

precision: 1d8 ⇒ 2 extra damage on the first hit.

She follows with two more arrows in rapid succession.

Hunted Shot-shortbow vs blue snake: 1d20 + 7 - 5 ⇒ (17) + 7 - 5 = 19
piercing: 1d6 ⇒ 4
deadly?: 1d10 ⇒ 6

Hunted Shot-shortbow vs blue snake: 1d20 + 7 - 5 - 10 ⇒ (11) + 7 - 5 - 10 = 3
piercing: 1d6 ⇒ 6
deadly?: 1d10 ⇒ 1

precision: 1d8 ⇒ 8 extra damage on the first hit.

Finally she selects the purple snake as her next target.

Quick Draw, ◆ Hunted Shot, ◆ Hunt prey

Horizon Hunters

Hobgoblin| HP 113/113 | AC: 26 (27 w/ shield) | F: +15 R: +12, W: +10 | Perception: +12 (Darkvision) | Default Exploration: Defend

Krek rears his scourge back. "I warned you we were not food." He shouts and thrashes his scourge against the snake's body as he grabs the tail.

Intimidation (Demoralize): 1d20 + 4 ⇒ (11) + 4 = 15

Scourge Snagging Strike; Inspire: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Damage (Nonlethal): 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Remorseless Lash- If target is frightened and the strike hits then they cannot reduce frightened condition below 1 until beginning of Krek's next turn.

Snagging Strike- If attack hits the target is Flat-footed until start of Krek's next turn or until no longer within reach.

Scourge Snagging Strike; Inspire: 1d20 + 9 + 1 - 4 ⇒ (5) + 9 + 1 - 4 = 11
Damage (Nonlethal): 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7

◆ Demoralize (Red)
◆ Snagging Strike
◆ Strike

Status:

AC 19 (20 w/ shield)
HP 21/21 | +0 Temp HP
Hero Points 1/3
Campaign Coin 1/1


I don't know why you gave me precision damage twice. I will be using the first of the two rolls.

Meadow fires off a barrage of arrows at the snake, only the second one hitting. The snake hisses in pain and looks badly injured.

Krek manages to intimidate the snake near him. It doesn't like it when he follows that up with a hit from his lash. The second strike misses.

Purple and Orange snakes crawl down from the cliff and get into the water to swim towards the group. Purple just barely manages to reach Krek and Eltris.

Blue snake evidently didn't like the arrow that Meadow sent it. It flees further up the cliff and slithers away. It is still just barely on the map, but it is clear that it is fleeing.

Round 1:

Bolded may act.

Inspire Courage active

The water on the map is shallow; squares with water are difficult terrain.
Nature to identify the creatures.

Symeon
Krek
Meadow
Eltis
Green snakes
. Purple
. Orange
. Blue -6 fleeing
Darlann

Round 2:

Redd
Brown snakes
. Red -14 last damage NL frightened 1
. Green -7

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

Redd sings louder to inspire her companions, using sibilance about slaying snakes.
Performance/Linger. Comp.: 1d20 + 8 ⇒ (11) + 8 = 19
She then fires an arrow at the brown snake wearing an orange bandana.
+1 shortbow & IC: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
piercing & IC: 1d6 + 1 ⇒ (4) + 1 = 5
deadly?: 1d10 ⇒ 1
And she shoots again...
+1 shortbow & MAP & IC: 1d20 + 8 - 5 + 1 ⇒ (17) + 8 - 5 + 1 = 21
piercing & IC: 1d6 + 1 ⇒ (1) + 1 = 2
deadly?: 1d10 ⇒ 7
Slither somewhere else, stupid snake!

◇ Lingering Composition
◆ Inspire Courage
◆ strike
◆ strike

INSPIRE COURAGE UP FOR 3 ROUNDS!!!

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

Oops! I meant brown snake with green bandana (circle), the closest one to Redd.


Redd is really belting it out with her song! You can hear it echo through the valley.

Her archery is just as good, hitting with both shots.

Round 1:

Bolded may act.

Inspire Courage lingers until round 5.

The water on the map is shallow; squares with water are difficult terrain.
Nature to identify the creatures.

Symeon
Krek
Meadow
Eltis
Green snakes
. Purple
. Orange
. Blue -6
Darlann

Round 2:

Redd
Brown snakes
. Red -14 last damage NL frightened 1
. Green -14

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

The mushroom rings have been disabled! The Thorned Monarch’s tide of reinforcements has slowed.

GMs, the Mushroom Ring Disabled condition on page 8 is in effect.


At the beginning of one combat encounter, you are able to use this to make the encounter slightly easier. Must be used in Part 1.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
GM Bret wrote:

I don't know why you gave me precision damage twice. I will be using the first of the two rolls.

Sorry. That was me neglecting to delete the second precision roll when copying and pasting Meadow's attacks. I have Quick draw and Hunted Shot

and Silence's attacks in a text file that I just copy and paste when posting.

Vigilant Seal

Male Half-Elf Champion (redeemer) 1 (HP: 19/19) (AC:18 [20 with Shield] Fort: +6 Ref: +4 Will: +5) (Perc: +3) (Exploration: Defend)

"If it comforts you, we have absolutely no plans of eating you once we're done," Darlann says to the red brown snake between swipes of his sword. "No interest in killing you either, so why don't you just flee and we'll be on our merry way?"

Longsword + Inspire Courage: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27, Damage + IC: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Longsword (iterative) + IC: 1d20 + 7 - 5 + 1 ⇒ (17) + 7 - 5 + 1 = 20, Damage + IC: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Two actions to Strike at the red snake. If the first attack is enough to finish it off, I will use my third action to stride before attacking the nearest snake.


Darlann easily hits and slays the first snake with his first strike, cutting deeply into the snake.

He then strides over to the other big snake and slays it as well.

Crit hit followed by another hit.
You did not take the -2 penalty for attempting non-lethal and both snakes had been hurt previously.

Round 2:

Bolded may act.

Inspire Courage lingers until round 5.

The water on the map is shallow; squares with water are difficult terrain.
Nature to identify the creatures.

Symeon
Krek
Meadow
Eltis

Green snakes
. Purple
. Orange
. Blue -6
Darlann

Round 3:

Redd
Brown snakes
. Red -14 last damage NL frightened 1
. Green -14

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow points at one of the serpents.

"Get that one Silence. The one with the orange stripes."

Hunted Shot-shortbow-IC-vs Orange: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
piercing-IC: 1d6 + 1 ⇒ (2) + 1 = 3
deadly?: 1d10 ⇒ 8

Hunted Shot-shortbow-IC-vs Orange: 1d20 + 8 - 5 ⇒ (5) + 8 - 5 = 8
piercing-IC: 1d6 + 1 ⇒ (4) + 1 = 5
deadly?: 1d10 ⇒ 3

precision: 1d8 ⇒ 2 extra damage on the first hit.

Hunt prey, ◆ Hunted Shot, ◆ Command an Animal


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

"Screech!"

Silence unleashes a piercing cry before launching himself at the serpent.

Jaws-vs Orange-IC: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Piercing: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

precision: 1d8 ⇒ 7 extra damage on the first hit.

Fly, Strike

Radiant Oath

M Tunnelflood Kobold Cleric 4 of Gozreh | N | AC 19| HP 46/46 | Fort +9 Refl +9 Will +13 | Perception +13 Cleric 5

Eltis will move a tad closer again and unleash a lance of divine energy on the one Silence is facing off with.

divine lance: 1d20 + 6 ⇒ (4) + 6 = 10
lawful or good damage: 1d4 + 3 ⇒ (3) + 3 = 6


Meadow hits with her first shot on Orange. It looks like it is in bad shape.

Eltis misses with his bolt of divine energy.

Round 2:

Bolded may act.

Inspire Courage lingers until round 5.

The water on the map is shallow; squares with water are difficult terrain.
Nature to identify the creatures.

Symeon
Krek

Meadow
Eltis
Green snakes
. Purple
. Orange -5
. Blue -6 fleeing
Darlann

Round 3:

Redd

Horizon Hunters

Hobgoblin| HP 113/113 | AC: 26 (27 w/ shield) | F: +15 R: +12, W: +10 | Perception: +12 (Darkvision) | Default Exploration: Defend

With one snake down near him Krek points his scourge at the next one that advances. "You're next!" He growls and whips the purple snake's serpentine body.

Intimidation (Demoralize): 1d20 + 4 ⇒ (12) + 4 = 16

Scourge Snagging Strike; Inspire: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Damage (Nonlethal): 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Remorseless Lash- If target is frightened and the strike hits then they cannot reduce frightened condition below 1 until beginning of Krek's next turn.

Snagging Strike- If attack hits the target is Flat-footed until start of Krek's next turn or until no longer within reach.

Scourge Snagging Strike; Inspire: 1d20 + 9 + 1 - 4 ⇒ (6) + 9 + 1 - 4 = 12
Damage (Nonlethal): 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9

◆ Demoralize (Purple)
◆ Snagging Strike
◆ Strike

Status:

AC 19 (20 w/ shield)
HP 21/21 | +0 Temp HP
Hero Points 1/3
Campaign Coin 1/1


The snake doesn't appear to be frightened by Krek's shout. After getting hit by the lash however, all it wants to do is get away.

Intimidation to Demoralize is at a -4 circumstance penalty if the target doesn't understand the language you are using. I checked and you do not have Intimidating Glare feat. I suspect it is on your list for future feats. :)

Round 2:

Bolded may act.

Inspire Courage lingers until round 5.

The water on the map is shallow; squares with water are difficult terrain.
Nature to identify the creatures.

Symeon
Krek
Meadow
Eltis
Green snakes
. Purple -7 NL, obviously wants to flee
. Orange -5
. Blue -6 fleeing
Darlann

Round 3:

Redd

Horizon Hunters

Hobgoblin| HP 113/113 | AC: 26 (27 w/ shield) | F: +15 R: +12, W: +10 | Perception: +12 (Darkvision) | Default Exploration: Defend

Haven't we been speaking to them in common?


Krek the Serpent wrote:
Haven't we been speaking to them in common?

There were two different types of snakes. Only the two brown-spotted snakes spoke, evidently the other ones are normal snakes.

Horizon Hunters

Hobgoblin| HP 113/113 | AC: 26 (27 w/ shield) | F: +15 R: +12, W: +10 | Perception: +12 (Darkvision) | Default Exploration: Defend

Ah gotcha, sorry thought they were all the same. That makes more sense :)

Grand Archive

1 person marked this as a favorite.
NG Male Gutsy Halfling Teacher Investigator (Medic) 5 Surgeon Instructor | HP 51/51 | AC: 22 | F +8 R +13 W +12 | Perc +12 | 25 feet | Class DC 21 |1 Hero point| Exploration Activity: Investigate (Society +13)| Active Investigations: Case of the Jistikan Relic; Case of the Interference| Active Conditions: None

AHHH, sorry to hold things up!

Symeon takes aim at the snakes and calculates how readily he could shoot orange from here.
Devise Stratagem: 1d20 ⇒ 18

Additional Recall Knowledge check:

Secret roll: 1d20 + 6 ⇒ (14) + 6 = 20

He narrows his eyes as he gets a good bead on the snake and decides to try seeing if he can't skim his arrow across the top of the snake and flay off some skin instead of killing outright.

Short end of the bow, Stratagem, IC, Non-lethal: 18 + 7 + 1 - 2 = 24
Damage, Piercing, non-lethal: 1d6 ⇒ 3
Strategic strike, non-lethal: 1d6 ⇒ 1

He then looks back at everyone and asks, "Anyone hurt? I can try patching you up in just a second if you are!" Seeing no one bleeding or hurting he backs up a step and shoos at the snake in the snazy purple scarf to go away.


Symeon has no problems knocking the snake unconscious with his strike.

Combat effectively over. The only conscious snake will flee if allowed.

Success.

You have ten minutes to refocus if needed. None of you were hurt.


You continue your way along the valley and come across some Pathfinder Agents having their wounds tended.

Oh, good, you’ve made it this far,” says Valais Durant, as she patches up an injured Pathfinder. “All still in one piece? Glad to hear it. I think some of the newer recruits could use more help. I just spotted a team heading that way to help with charting the course, but they looked like they barely knew how to hold a map."

"Could you give them a hand?

You go to find them, catching up with them at a stream.

If everyone could please give me a Will save?

Grand Archive

NG Male Gutsy Halfling Teacher Investigator (Medic) 5 Surgeon Instructor | HP 51/51 | AC: 22 | F +8 R +13 W +12 | Perc +12 | 25 feet | Class DC 21 |1 Hero point| Exploration Activity: Investigate (Society +13)| Active Investigations: Case of the Jistikan Relic; Case of the Interference| Active Conditions: None

Will save: 1d20 + 8 ⇒ (15) + 8 = 23

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Will Save: 1d20 + 6 ⇒ (14) + 6 = 20


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

I can't seem to be able to post Silence's roll for some reason. He got an 11.

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