You're no longer seeing your tentative shipment because we only show the three soonest predicted shipments on the subscriptions page. For any items listed as shipping "with a later subscription shipment", we may have enough information to calculate the shipment(s), but we don't to avoid long load times for the page. We are planning a number of improvements to the page and may add more preview options in the future. For now, it looks like your December subscription order will be generated normally, and should become visible as your other shipments are sent out.
The description is a bit misleading-- boon prices can have "added values" or "multipliers", but multipliers don't actually multiply them by the same amount each time. Instead, they turn the cost into: base cost + (multiplier * base cost * number of previous purchases) My understanding is that we now want multipliers to work the way you'd expect, and the way the description indicates. I'll check in with OPF to see how they would prefer things to work.
Thank you for bringing this issue to our attention. When you saved your billing address, were you entering a new payment method in checkout, or editing an existing one? When you say it didn't allow you to confirm it, do you mean there was no option to select that payment method with that updated billing address?
I've taken a look at the issue you've reported and it seems there's a bug in the way we calculate character fame. We have prepared a fix for a future release. Please note that because character fame is calculated from reported sessions and not stored persistently, all of the data to get your correct fame totals is being stored, and the fix to this bug will apply retroactively to any sessions you report while it is active, so there is no risk of lost or incorrect data if you report sessions in the meantime. Sorry for the inconvenience.
The PFS2 factions should now be live. Apologies for the inconvenience. Right now we don't have a way to change the list of available forum factions without updating the website, so we're planning a single update that will permanently allow us to add available forum factions without any additional updates.
Normally, GM stars are recalculated whenever a session is reported that might change them, and then we store the result, ensuring it's updated every time it should be. However, the way we manage GM stars was changed by the code roll so, the recalculation hasn't happened for all users yet. We manually ran a mass-update to account for this, but it seems to have missed a few users. I ran another update and am manually fixing stars for specific users who report this problem, so you should see the display update. Let me know if anyone's stars are still missing.
It looks like some GMs need their star rankings recalculated as of the update. The fact that they don't when clicking "refresh points" is a bug that I'll make a note of for investigation. However, your stars should be updated as you report sessions, and I've manually updated your stars so they should be appearing again.
Steve Geddes wrote:
From what I can tell, the situation is somewhat complicated but there is not a bug at play (other than the display being unintuitive, which is still something we want to look into). You are correct that at least one of your subs still needs to "activate". There are two stages to qualifying for some promotions: starting the required subscriptions, and having the first issue of each subscription ship. It seems like you qualify for Tier 2 Paizo Advantage the first way, which means your "My Subscriptions" page will show you as receiving both complimentary subscriptions. However, you will not have issues generated for both of these subscriptions until you have received the first issue of at least 6 qualifying subscriptions. Regarding the display of order discounts, it looks like we're displaying all promotions for which the order qualifies, not all promotions that will be applied to the order. Specifically, the two 15% discounts are both ones you meet the requirements for, but they don't stack with each other. This is likely one of the aspects of checkout display that we'll change as part of a checkout overhaul we're planning.
Terminalmancer wrote:
Thanks for making us aware of this bug. We have a fix ready and will make sure to resolve user's playtest point displays before it becomes possible to spend playtest points.
The Masked Ferret wrote:
Thank you, that would be very helpful. OPF applies the additional reputation settings, so I'll let them know to take a look.
Thank you for bringing this bug to our attention. We've prepared a fix for a future update to ensure prestige and reputation is calculated correctly for characters that switch factions, and it will apply retroactively. Regarding the issue with additional reputation, was there an option to select additional faction missions as completed when reporting the sessions? If not, it looks like the scenarios were only recently updated to include these, so you may need to edit the sessions and mark the missions as completed.
It looks like you have 5 novas. We're planning an update that will show the "nova" symbol as an image rather that the character that currently shows, as well as automating some aspects of the process of earning 5 star/nova rankings. We haven't scheduled it yet, but I'll be sure to promote it as an issue that's impacting users.
Deficiencies in our search options are a concern for us a well. Updating search filtering options as you described is among our planned changes as part of a wide range of general improvements to product browsing and navigation. Among these improvements are large-scale core infrastructure changes that will enable us to make other improvements much more quickly and efficiently in the future. We understand that this can be frustrating to users who don't see visible website improvements from these backend changes in the meantime. However, rest assured that we are still taking user feedback into account and incorporating it to our planned updates to the website.
Sorry for the inconvenience, and thank you for reporting this bug. I've refreshed your GM stars and they should be showing up correctly now. Reporting GM sessions should also refresh your ranking, so if you encounter this bug at some point in the future, that may fix it as well. However, you shouldn't be seeing outdated or incorrect information to begin with, so I'll investigate why your ranking might have failed to update so we can implement a long-term fix.
Apologies for the extremely long wait on an update regarding these issues. Issue 1 has a code fix ready and is currently slated for the 1.66 update. Issue 2 is caused by a vestigial session, likely because of a previous bug which has since been fixed. Session #2 of that event doesn't look like it's being used in prestige calculations, since this requires it to have a character number, but it will show up if you filter for the "character name". In your case, the session matches the database-stored name you're filtering for, although it isn't visible. My understanding is that we store this as a separate field on the session so that we maintain a record of the original character name reported if the character's name somehow changes. I'll check with OPF so see if this is information is still useful to them-- if not, I can go ahead and change the filtering so it only cares about the character currently attached to the session, not the original name reported. Again, sorry the problems have persisted for months-- we don't consider these long turnaround times an acceptable or sustainable long-term way to deliver fixes. In most cases, these fixes are very quick to implement, but then spend months in our production pipeline before they can be published to the live website. One of our top priorities is changing our core infrastructure to permanently reduce the overhead of testing and rolling updates. A small change like this should generally not take more than a day or so to implement, so we want to eliminate the bottlenecks that cause delays as soon as we can.
Azih wrote:
I looked at your settings for that campaign and it looks like even though your characters are set as inactive, you, as a player, are still set as active for that campaign. The game master will need to remove you from the list of "players" attached to the campaign in order for it to stop counting as "active" for you. Let me know if you have any other questions.
We regularly tweak the settings of our anti-spam measures, especially when there is a high volume of spam posts, but false positives are a major concern. If new posters are erroneously having their posts filtered as spam with the current settings, we want to fix it as soon as possible. Could you PM me the email address of the account so I can take a look and determine what went wrong?
GreySector wrote:
We have a code fix planned which will improve performance for this tab and allow it to load without making the time-consuming request to our servers, which should resolve the issue you're having. I'll make sure we prioritize including this fix in an update.
The most recent major update should have fixed these issues, as documented here: https://paizo.com/threads/rzs42dfu?20181120-161-Release-Notes Regarding the turnaround time, many of these small UI bugs are very quick to fix, but end up being delayed because they get slated to roll with other changes which aren't strictly related. We prefer not to schedule large updates months apart, so starting with the next update, we'll be changing our production pipeline with the goals of making smaller changes more often, making it possible to work on unrelated changes in parallel without having them delay one another, and anticipating bugs much more reliably so they never make it to production.
GreySector wrote: I attempted to load the page, got the goblin error page after 10 minutes, then went back to my account and attempted to load the page again. 10 minutes later it timed out again and I got the goblin error page. We apologize for the inconvenience. I'll make sure to document this issue so we can improve the performance of this page in cases where it processes a large number of sessions. In the meantime, since the problem is caused by a performance issue leading to a timeout, it should be possible (if unreliable) to get the page to load depending on the internet connection and how responsive our servers are at the time. I'm sorry we can't provide a more reliable workaround at the moment-- the tab will always attempt to calculate GM credits if it thinks the previously cached totals may be outdated, and the only way for it to stop doing so is if it manages to complete the calculation and save the result.
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