Rob Heath's page

1 post (1,166 including aliases). No reviews. 1 list. No wishlists. 12 aliases.



1 person marked this as a favorite.

For short term boosts there is the effortless armor spell.


1 person marked this as a favorite.

My dwarven druid was a rhino mount for his lance trained ape companion. :D


2 people marked this as a favorite.

I always figured David Gemmell's Iron code of Druss the Legend covered an non lawful but good alignemt nicely it was

David Gemmell wrote:
Never violate a woman, nor harm a child. Do not lie, cheat or steal. These things are for lesser men. Protect the weak against the evil strong. And never allow thoughts of gain to lead you into the pursuit of evil.


1 person marked this as a favorite.

If multiclassing is an option a single level of ranger(trapper) nets you trapfinding and you can stack it with freebooter for a unlimiited use party buff.


1 person marked this as a favorite.

Pesh :P because.

How much pesh would a fetchling fetch if a fetchling could fetch pesh!


2 people marked this as a favorite.

By the time you have a bow of that level of enchantment many of your foes have Damage reduction/good and holy allows all of the weapon damage to bypass it whereas corrosive and frost wouldn't.


1 person marked this as a favorite.

My play style is much the same as Tacticslion but even if i am playing a selfish character the basic concept of. "If the guy at the front survives longer due to me upgrading his gear then i get hit less and therfore crafting for him benifits me." this is normally reason enough for working at cost to enchant other party member's gear.

If someone else is playing a crafter that still to charge for his services then next time a big fight breaks stay i'm more than happy to behind him and say protection well that costs (insert however much he charged me here).


1 person marked this as a favorite.

A thread i was reading suggested that an amulet of mighty fists bane against a common foe would be useful and that got me thinking at 4k a pop surely several of these are a good idea.

There are 13 categories to bane although humanoid is split into so many it probably isn't worth it and outsider is in most situations going to be covered by the evil subtype so lets call it 12 at 4k each we are talking 48k to get +2 to hit and +2d6+2 damage vs almost every opponent in the game with the slightly amusing image of Benny from the mummy and his religious amulets (there is no rule saying you cannot wear all of them only 1 can funtion at a time).


1 person marked this as a favorite.

As a paladin the best level 1 feat in my opinion has to be Fey Foundling the adbility to add 2 to each dice of healing you get makes both the clerics channels and your lay on hands far stronger. I'd probably take it in place of the tower shield prof as it can only be gained at level 1 and the -2 to hit of the tower shield won't feel so nasty at level 3.


12 people marked this as a favorite.

Richard Pett :P


3 people marked this as a favorite.

Some years ago now during a roleplaying heavy game one of the players in a fit of annoyance asked. "Can we stop all this roleplaying and get on with the game?"


1 person marked this as a favorite.
Derwalt wrote:
Bertious wrote:
A side note if a small lucerne hammer does a d10 then enlarge would make it do 2d8. :D
No - the small lucerne hammer will be enlarged one step, and thus be medium - and thus cause 1d12 damage.

I hadn't thought of it that way i was only looking at the dice but you are correct this makes me happy. :)


1 person marked this as a favorite.

Iron Golems are a red dragon's best friends.


1 person marked this as a favorite.

In an attempt to be helpful :) i've been messing about with alternative tanking ideas this is one i came up with.

Dirty Angel:

Angel Blooded Aasimar Dirty Fighter 10

22 Str 10 points +2 race +1 lvl 4,8 +2 belt
16 Dex 5 points +2 belt
16 Con 5 points +2 belt
13 Int 3 points
11 Wis 1 points
09 Cha -4 points +2 race

Scion of Humanity Alternate Feature
Alter self can be used as a +2 str buff 10 mins per day.

HP 100 (10d10 +30 con +10 favored)
Ac 32 (+11 armor + 4 shield +3 dex +2 deflection +1 nat +1 dodge)
Fort +12
Ref +8
Wil +7

1 Racial Heritage Orc, Power Attack
2 Combat Reflexes
3 Iron Will
4 Combat Expertese
5 Dodge
6 Mobility
7 Combat Patrol
8 Improved Dirty Trick
9 Greater Dirty Trick
10 Stand Still

+2 Full Plate 05650
+2 Heavy Shield 04170
+3 Adamantite Scimitar 21315
+2 Belt of Phy Perfect 16000
+2 Cloak of Resistance 04000
+2 Ring of Prot 08000
+1 Amulet Nat Arm 02000


The basic idea is a Dirty fighter of level 9 can use dirty tricks as normal attacks and therfore AoOs, so you set up a combat patrol and blind anything that tries to get past you for 1d4 rounds + 1/5 you beat their CMD by. Stand still also stops them cold so the rest of the party should be able to deal with them.

This would possibly be a lot stronger as a dex build but from what i gather reading the thread your dm may ot see a dex build fighter as a real tank.


1 person marked this as a favorite.

The idea of a paladin the mediates disputes though tournaments sounds interesting and even fits the lawful part of being a paladin but does that mean smite evil becomes smite cheater?


1 person marked this as a favorite.

I'd suggest an evanagelist cleric with the animal domain not only do you get a full power caster you also get a 4th party member which with the boon companion feat is at full druid progression and bard's inspire courage trick with only a slight cost to channeling which can be fixed to a certain extent with an amulet of positive channeling (i think thats what it is called)


1 person marked this as a favorite.

High dex and int always makes me think alchemist even with pfs banning brew potion you get several bombs and quite a few nice buffs for little pain. With the infusion discovery you can also grant buffs that no other caster can share like an infusion of shield to the 2 handed maniac :)


1 person marked this as a favorite.

I think we should create a whole new condition Stickened where you suffer a -1 to all actions for 1 round :P

Or maybe call it Icky. A similar effect could be caused by monkeys flinging waste and assorted critters licking you :D


1 person marked this as a favorite.

You could always ask if you can take web twice to get more uses.


2 people marked this as a favorite.

Awww from the title i was hopeing someone was gonna make a character that threw ninjas. :( :P

I think he is best off with shuriken atm (describe them as throwing knives) as you'd need quick draw to throw multiple daggers and feats will be tight early on.


1 person marked this as a favorite.

I have not got time to flesh this out atm but the idea was stuck in my head and festering so i thought i'd stick it in your heads instead and cringe at what is made from it.

Spoiler:

Samsaran
Kensai Magus 13 20 point build

Str 16 (+1 lvl 4, 8)
Dex 13 (+1 Lvl 12)
Con 12
Int 18
Wis 09
Cha 07

Race Mystic Past Life (add lvl 1 Mage armor, lvl 2 Haste, lvl 3 Dimention Door, Stone Skin, and lvl 5 Greater Teleport from the summoner list)
Lvl --- Bab -- Abilities
01 --- 0 ----- Katana Proficiency, Weapon Focus Katana, Toughness, Arcane Pool (5), cantrips, spell combat
02 --- 1 ----- Spell Strike
03 --- 2 ----- Power Attack, Magus Arcana
04 --- 3 ----- Perfect Strike
05 --- 3 ----- Furious Focus, Craft Wonderous Item
06 --- 4 ----- Magus Arcana,
07 --- 5 ----- Dimensional Agility, Fighter Training, Iaijutsu
08 --- 6 ----- Improved Spell Combat
09 --- 6 ----- Dimensional Assault, Critical Perfection
10 --- 7 -----
11 --- 8 ----- Dimentional Dervish, Critical Focus, Superior Reflexes
12 --- 9 ----- Magus Arcana
13 --- 9 ----- Staggering Critical, Iajutsu Focus

The concept is use Spell Combat to cast Greater Bladed Dash and attack everyone in a 30ft line then swift action Dimensional Dervish (with haste and other buffs active of course) to full attack and retreat back behind the party tank. Hopefully crippleing many of them with staggering critical.

I'm fairly certain at higher levels this is still possible without the Samsaran Gorganzola clinging to it but i wanted to overdo it as much as possible.


1 person marked this as a favorite.

I've been playing around with the idea of a Paladin of Ragathiel that due to failing to save his family from evil tends to lose it in combat. I first of all considered Sacred Servant with the rage domain or anger inquisition but neither of these seemed right and barbarian was not an option do to the non lawful problem so this is what i came up with.

Rageadin:

Dual Talented Human Wild Stalker 5 Oath of Vengance Paladin 5

Str 19 +2race(+1 lvl 4,8,)
Dex 13
Con 14
Int 08
Wis 12
Cha 16 +2race

Fort 13
Ref 09
Wil 09

Progression
Level 1 Paladin: Power Attack, Smite Evil1/day, Aura of Good, Detect Evil
Level 2 Paladin: Divine Grace, Lay on Hands 1d6(4)
Level 3 Wild Stalker: Furious Focus, Strong Senses (low light & +1 perception), Track, Wild Empathy (4)
Level 4 Wild Stalker: Uncanny Dodge Wild Empathy (5).
Level 5 Wild Stalker: Favored Terrain Urban, Endurance, Wild Empathy (6), Extra Lay on Hands (6)
Level 6 Wild Stalker: Rage 6 rounds/day, Wild Empathy (7), Spells
Level 7 Wild Stalker: Rage Power Lesser Spirit Totem, Wild Empathy (6), Extra Rage (14 rounds)
Level 8 Paladin: Divine Health, Aura of Courage, Mercy (Fatigue)
Level 9 Paladin: Channel Wrath Smite Evil 2/day Lay on Hands 2d6(7), Improved Critical (Nodachi), Spells
Level 10: Paladin: Divine Bond Weapon

So at Level 10 a Raging attack goes like this working under the assumption that i can add bonuses to the spirit totem attacks (contested issue i know but the only barbarian i've seen in a game was allowed it,)
Nodachi +16/+8 for 1d10 +18 and Spirit + 11 1d4+12

Smiting w Lead Blades +19/+11 for 2d8 +23 and +14 1d4+17

Obviously this is without gear other than his nodatchi :)


1 person marked this as a favorite.

How about Scarred Witch Doctor 5 Urban Barbarian 1 Eldrich Knight? You can cast while raging and if you boost con your rage actually empowers your spells. With raging vitality thats a hefty +6 to your casting stat with a possible additional +6 if you can get away with Eldrich Heritage Pit Touched. (need a good cha and a GM who allows wild blooded bloodlines for that though).


2 people marked this as a favorite.

Giving a (or even a few) level(s) of bard to a cr 7 creature shouldn't cause you many problems against a 12th level party.

Useing the Monster Advancement rules 5 levels of bard (i assume succubus would count as a skill monster role) would bring herr to cr12 and boost her Cha by 1 to 28 Giving her the ability to cast undetectable alignment and a few other interesting tricks. (DC 20 level 1 spells for instance :))


1 person marked this as a favorite.

Due to an unfortunate case of fast zombie troll i find myself in need of a new character for Serpent Skull and decided to try my hand a Kensai.

I have 2 slightly different builds in mind with very different motivations but i'll focus on the one most likely to be allowed. (The other starts with a dawnflower dervish dip and involves a gap year gone badly wrong.)

N'tumbi:

Human
Kensai 5

Ac 24 (+4 Armor, +5 Dex, +4 Int, +1 Nat,) to 19, ff 15

Str 1 11 11
Dex 10 16 +2 race +2 magic 20
Con 2 12 12
Int 7 15 +1 lvl 4 +2 magic 18
Wis 0 10 10
Cha 0 10 10

Pool 8

Lvl 1 Weapon Finess, Weapon Focus, Exotic Weapon Wakizashi, Extra Arcane Pool
Lvl 2
Lvl 3 Craft Wonderous item, Arcana Close Range
Lvl 4
Lvl 5 Extra Arcana Spell Blending (mage armor + burning disarm) , Craft Arms + Armor

+1 Agile Wakizashi 04335gp (+10 or +8/+8 1d6+6 (can add keen + 1d6 elemental))
+2 Dex Belt 02000gp
+2 Int Hat 02000gp
+1 Amulet of nat armor 01000gp
2x lvl 1 pearl of power 01000gp
10335gp

I'm looking for insight and suggestions mostly on finding a more appropirate "native" weapon is doesn't have to be totally optimal but it does need to be finessable. Any other interesting ideas and thoughts are welcome although please don't push strength magus i know they are technically better i just fancy a dex build as my last character was a strength inquisitor.


1 person marked this as a favorite.

Going for the cheese i'd look at Nagaji Oracle of Lore 1 (sidestep secret)Ranger(guide) 2 (twf) Ninja 2 then Red Mantis assassin.

20pts

Str 18 (10 & +2)
Dex 7 (-4)
Con 14 (5)
Int 10 (2 & -2)
Wis 10
Cha 17 (7 & +2)

Lvl1 Oracle and Alertness Feat (Ac 19 scale+cha+nat +4 to hit and dmg from str
Lvl2 Ranger
Lvl3 Ranger Exotic Weapon & TWF
Lvl4 Ninja +1 Cha
Lvl5 Ninja Lots of good trick but for now i'll go Weapon Training so i can also pick up Power Attack
Lvl6 RMA
Lvl7 RMA without buffs or magic items Prayer Attack is DC 18 will

As to the new threat thing the way it seems to work as long as you started in round 2 all the other threats are already there.


6 people marked this as a favorite.

Stay with the healer :)...

... and definatly don't get paired with scooby.


1 person marked this as a favorite.

Hmm mind if i throw my hat into the ring with a fighter build based on an obscure weapon? :)

Spoiler:
========================================================================
1st Level Human Fighter
==================================================
Init +4; Perception +2
Hp: 12 (1d10+2 +1 con +1 favoured)
AC: 17, touch 12, flat 15 (+5 armor, +2 dex)
Fort +3, Ref +2, Will +2
==================================================
Speed 30 ft.
Melee: Boarding Gaff +4 (1d6+4)or +4 Armor Spike (1d6+3)
Full Attack: Boarding Gaff +2/+2 (1d6+3/1d6+1)
Ranged: Sling +3 (1d3+2, rocks)
==================================================
Str 16, Dex 15, Con 12, Int 13, Wis 12, Cha 7
BAB +1, CMB +4, CMD 16
Traits - +2 Initiative, +1 Will save
Feats - Exotic Weapon Boarding Gaff Combat Reflexes Two Weapon Fighting.
Skills - 4
Equipment - Weapons, Scale Mail w Armor Spikes 67 gp worth of goods

The basic idea is too at low levels AoO trip opponents then hit them twice before stepping back cheesey i know but it is an experiment.


3 people marked this as a favorite.

Alternatly Druid 4 Ranger 16 would give near perfect bab (19 at 20th), shaping focus would give you huge animal form (as a lvl 8 druid) and shapeshifting hunter would let you wildshape 8 times per day for a total duration of 32 hours.


4 people marked this as a favorite.

51. Welcome back!


1 person marked this as a favorite.

I agree with Set.

Although as an easy alternative i would suggest you make a simple template you can add to creatures to make your life easy when stating things up.

Perhaps like

Simple Template: Aberrant (CR +1 or +2):

Creatures with the aberrant template have been infected by an alien parasite causing the creature to mutate horribly. An aberrant creature's CR increases by +1 or +2 if the base creature has 5 or more HD.

A aberrant creature's quick and rebuild rules are the same.

Rebuild Rules: Type changes to Aberrantion gaining the following
Senses gains darkvision 60 ft.;
Defensive Abilities gains damage reduction as shown below;
SR gains SR equal to new CR +5;
Special Attacks aberrant creatures gain 2 tenticle attacks as shown below.
(Based on medium sized)
1-4 Hit Dice no damage reductions 2 tenticles for 1d4
5-10 Hit Dice 5/magic DR 2 tenticles for 1d6 damage and gain Grab (Ex)and Improved natural attack tenticle(factored in above)
11+ Hit Dice 10/magic DR 2 tenticles now count as primary attacks and gain Constrict [Ex]


1 person marked this as a favorite.

Having just finished a fun packed first session of Serpent's Skull and contemplating the idea of party roles i had the idea of reward traits.

These would be traits like the campaign traits used to further the plot and/or fill role gaps based on character actions but judged by the GM. Such as a character unexpectedly thrust in a leadership role could earn a trait based on that concept ect.

Obviously they would only be awarded occasionally but seem to me a better reward for out of the box thinking or good roleplaying than a few more xp or another minor trinket.

I'd like to "hear" other peoples suggestions and thoughts on this idea.


1 person marked this as a favorite.

Odd question has anyone considered using charisma to also influence luck? Everyone knows the gods bless those with great beauty and charm so why not bring it into the game?

I would suggest the possibility of a system of luck points using Charisma as the generating stat (perhaps 1+Cha mod per level). These could be used as action points or fate points (if fate points wfrp style i would let each character start with cha mod fate points and add 1 per level.

This idea needs more work but its 04:45 here and i need sleep more :)


1 person marked this as a favorite.
Chubbs McGee wrote:
Turn on the lightbulb and Mothra will come flying in to save the day!

Nah everyone knows he is Robert Smith from The Cure.