Lady Andaisin

Roasa Annarey Hellena de Noire's page

27 posts. Organized Play character for Kyrie Ebonblade,.


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Sovereign Court

Yeah! I got Roassa up to 2nd level. She’s a follower of Arshea, cleric /alchemist. :)

Sovereign Court 4/5 5/5 *

I had my Cleric get Control Undead for a while, it was fun getting the undead to knell and close their eyes, then have someone hit them for LOTS of damage. Got to do that twice but more often than not other players would outright kill my controlled undead before I could 'release them from their curse.' At the end of combat

So I retained it, and then they have the gall to want to know why?!

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My single potential encounter that could have been a problem was at my first Megacon when a necro player tried to convince me as I was sitting down that my undead hating TN Cleric of Pharasma wouldn't be needing an atonement for neg channeling and healing his(eventual) horde of undead that he was planning to unleash (this was prebanning of Blood money)

I simply got up and socially obliterated The Disappearence with Beezy running it instead.

Most necros I've seen as a Gm are more. 'Cheap sausage for the front line, go save that guy from attacks'

I do suggest that they talk to the other players ahead of time.

Results will vary.

Overall had less issues with necros than say..occult characters. Who always 'forget' mental condition affecting casting

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rknop wrote:
DrParty06 wrote:
I didn't say they cast any in combat. In fact, the only thing they had to cast at all was an invisibility purge. The rest was some limited out of combat healing and helping out in other ways, while the rest of the party handled things.

This Oracle had a knotted rope in her backpack. Tossing that rope during a combat was one of the single most useful things she did. (Invisibility Purge didn't turn out to be as useful as hoped, given the circumstances; we knew we weren't seeing people, but other things were going on.)

There was also a "Hold Person" spell that would have been extremely useful if the bad guy had turned out not to be so low on hit points.

She wasn't useful and productive every round. The way things went down, lots of the party weren't. It was just sorta like that.

I usually introduce Valerie (the heavens oracle in question) as a healer because she *can* serve that role, and my experience is that they tend to be a bit rare. She carries lots of restorative scrolls around in addition to knowing cure/restoration/etc. spells. This party really didn't need another healer. She can do other things, but she's not the most useful person in combat; she's better at support. She's quite good at reading people and talking to people.

She is competent but not optimized the way most people use that word. Probably a lot of people think I'm doing it wrong. I get that a lot.

I find most healers wind up being more support than healer if they have a good group.. my VC Cleric spent a lot of times simply aiding others or occasionally tanky (Cause nothing is more scary than a 12 ft human dual channeling 3 proteans at the same time.. or hitting them with Cold Iron Morning star while the tank is a rabbit)

Most healers I've seen tend to do other things beyond healing/channelling. And the good ones do all sorts of things. (Like the Aasimar Healer who pushed/pulled bad guys in and out of the blade barrier repeatedly)

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andreww wrote:
Quentin Coldwater wrote:
That reminds me, my Grippli carries his familiar in a familiar satchel. Problem is, Gripplis are between one and a half and two feet tall, and so are typical Tiny creatures. I have no idea how I'm lugging around a familiar in a bag the same size as me.
My Grippli is a druid riding around on a large amphibious dinosaur, wearing a huge floppy hat with a feather in it. He introduces himself as a Knight of Oppara (from a certain boon) and has just been ennobled by Grand Prince Stavian III as Viscount of Zimar. He is possibly the most ridiculous character I have ever played and is very much modelled on Don Quixote.

Dearest Viscount,

I am pleased to hear of your recent entitlement.. please join me at my Pathfinder Lodge in Landmass. I'd love to discuss ways to rehabilitate our shared domain.

Lady Roasa Annery Hellena Delaphine Del Noire, Venture Captain of Yanmass, Baroness of Lower Zimar, and Hand of Pharasma."

My favorite 'silly moment' was negotiating with a dragon to get inside a building.. 30 oxen.. then moving it up to 60 when we came out. Roasa didn't blink one bit.. but told her caravan factor it was okay to be early with the oxen.. but a 'mortal sin' to be late. ::D

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andreww wrote:
Michael Eshleman wrote:
BigNorseWolf wrote:

Pure healer

You're a wand discount. The healers handbook might change this, but healing does very little compared to damage taken

You've clearly adventured with very poor healers.
I have run for and played with many different types healers and in the majority of cases their group would have probably been better off having that character run with active control effects. Pro-active damage prevention is regularly going to be more effective than reactive healing.

Depends on the healer. I had a dual channel priestess of Pharasma who once soloed three proteans (Now kids.. do NOT do this.. IT IS SCAARY), primarily her job was healing and undead control (Control Undead.. "Kneel you poor thing..'.. looks to nearest beat stick.. with the 'smash him look').

The trick is to put something else in place beyond JUST healing.. I literally went 13 levels without a magic weapon.. (Greater Magic Weapon Extended and Magic Vestment Extended is AWESOME cost savers)

Reach Rods (yes, plural) help in healing utility.. .. One or two cure spells per level.. a reach rod and automatic empowered spell.. makes for some awesome combat healing.

Utility is the magic word.. I had a friend lend my healer his +1 Conductive Heavy Mace.. the ability to hit someone..and inflict your bleeding touch domain power along with damage (along with Bull's strength, Angel Soul (with a spell to counter the side effects for a TN caster), and things like Righteous Might or Enlarge Person make her go from 'meh melee back up' to 'I hit and hurt him BAAD..or channel (deflecting the party) for even more fun...

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A taldane woman of around 35 or so is escorted in, accompanied by a swordsman with an impressive dueling scar. She is dressed in exquisite fashion of the Imperial court. An Ioun stone adorns her forehead and compliements her well coifed hair and makeup. The scarred man steps forward and announces her.

"The Baroness of Lower Zimar, the Lady Roasa Annerey Hellena Del Noire. Lion blade, Venture Captain of Lanmass." He said with a mocking bow. "My wife.." He added impishly as she swats him with a folded fan.

"He's a wicked man isn't he?" Lady Del Noire said with a smile. "My husband the double agent, he's been.. away a bit." She added coyly. "Have any of my relatives arrived yet?

She's a Priestess of Pharasma/Envoy of Balance. Focused on dual channelling (both types) and buffing

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Princess Star Sloth and Jingle wrote:

Heh, Princess Star Sloth and Jingle need to go out incognito because otherwise Mrs. Heidmarch makes us go home!

I think that's something that's going to vary person-by-person. Jingle uses her dual identity to escape bath times and to adventure with her best friends, so she won't be appearing outside of her vigilante identity. Her civilian identity is that she's the daughter of Taldan Pathfinders (nobles, of course) who don't think adventuring is a ladylike occupation.

You know.. the Baroness, though a VC herself, would definitely fit into the category. Mom is a VC and Dad..well he's a secret mole in another organization..... :D

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Great. Next on for me will be Swamp on or Caydens Crawl. MegaCon would have been on the list but the planners changed the date.

I can wait that long.

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Just wished it had been at GenCon, it was what I brought my pile of boons for to trade. But clearly something new is in the winds on how to get this.

Sovereign Court

"True, that is one to intimidate." the Venture Captain said with a flutter of her fan as she considered how many of her team mates had done that in the past. "You have other methods as well. I find that flashing a badge, A silver Aspis badge appears in her hand as her demeanor changes from cultured Taldane to gutter Varisian with a hint of Riddleport in her accent.

"Youse idiots are blowing my game! Git before I see about skinning the lot of you for interrupting the 'Serpents' work. I was sent down by the big boss men themselves, tell yer upstart wanna be leader if he interferes with me again, I'll have my boys skin him and you lot, and dip ya in the bay! Now Git!" Her smile is that of a cat in the cream as she tucked the badge away and returned to fanning herself.

"The right threat, poised in the right manner.. does a lot. As does a well played bluff if you're in a position of less than optimal strength. The threat of someone out of your reach, can do oh so much more than a soft word and the clink of coin. Also, one doesn't always have the luxury of wooing and courting a mark you are trying to woo. She shrugged as she settled back.

Sovereign Court

A dark haired, pale woman of Taldan ancestory walked in, fluttering a fan as she took a seat and nodded to the man servant as he stood by her.

"Well, I think you are a bit off on the use of magics. Some of them are a bit obvious of course, but there are ..small tricks you can do. Such as magics that last a while. There is a cantrip, Enhanced Diplomacy, it lasts a minute. I typically cast it as I take my curtsy while I present myself. Cultural Adaptation lasts for a bit, I typically can hold the spell for over an hour before it fades. Over two hours if I use my rod." She tapped the rod on her hip. She smiled as she looked to the tiefling, a ring on her finger flashing a lion holding a sword in it's paws.

The Venture-Captain of Landmass nodded as she looked through the pamphlet

"Well written, with a focus on negotiation and short term resolution. I like it. Covers the use of diplomacy quite well, but misses several points on the use of force and threats though. Sometimes you have to mortgage long term relationships for short term gain. They won't like you, but if you don't do it .. we might lose an objective."

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Yuri Sarreth wrote:
Roasa Annarey Hellena de Noire wrote:
Blazej wrote:
Michael Hallet wrote:
The way I see it is if your PC was the one to fail to save against the save or suck effect, why should the other players suffer? If you are the type of combat monster that can easily shred PCs of your level, then it's on you to protect yourself from being dominated. At the levels where this is likely to happen, a clear spindle ioun stone should be obtainable.
That isn't as great a solution as it once was. From what I have most recently seen that does protect against evil creatures doing such. More recently within PFS enemy enchanters (or monsters who can perform dominate effects) seem to tend towards true neutral even among evil groups and organizations. One needs a lot more to stop from being a dominate target.

Thing is..this character built it all around one thing. SMASHING things. His weapon was a +1 Acidic Furious Vicious Adamantine Greatsword. (Over half his wealth in that item) and had a single digit will save.

A few of my first to third level casters could have gotten him.

First off I dont think Acidic is a think but nevermind.. My question is how does he survive long enough to kill anything after the first hit.. That much in a weapon he has any AC left to not get the crap smashed out of him?

You're right it's corrosive. The character was around 8th or so I think and was known for raging and hitting like a runaway truck. Typically by charging and power striking. Few things got to hit him more than twice.

He was a healers nightmare.

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Dhjika wrote:
Jack Brown wrote:

Agreed. When I've faced such a situation, we've always done what we could to neutralize the dominated PC non-lethally. There are a few thing you can do... Attacking with nonlethal attacks (at -4 to hit), spells like Hold Person. Hmm... murderous command would be interesting in this situation!

Grappling and/or disarming works, among other things. Try casting Protection from Evil (though the target gets a save in this case).

metamagic rod of merciful is very cheap - and handy for when you need to take someone alive - merciful fireballs sound a little strange but when you absolutely need to deal damage - but not kill - it is there

Also - if a character has a low wisdom or int - and the dominatrix said "take care of the rest of the party" why would one assume that means to murder them? There has to be reasonableness on the part of the dominatee. If the GM gives an out in words, one should take it.

even "kill them all" might allow a minion to be attacked, or one could go for animal companions and eidolons or high AC types.

That was MY character who was told 'take care of them.' Who isn't stupid and purposely for two rounds did dirty tricks on them. Throat punches and pantsing the bards. Round three was 'stop him from performing' round four was 'eliminate them' where I did non lethal

The rod bit, well you know what they say about hindsight. Easy to bring it up now bit then....

Sovereign Court 4/5 5/5 *

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Blazej wrote:
Roasa Annarey Hellena de Noire wrote:
Blazej wrote:
Roasa Annarey Hellena de Noire wrote:

Thing is..this character built it all around one thing. SMASHING things. His weapon was a +1 Acidic Furious Vicious Adamantine Greatsword. (Over half his wealth in that item) and had a single digit will save.

A few of my first to third level casters could have gotten him.

I'm not arguing in favor of those who build their characters in such a way.

What I am saying for the smashing-characters is that in current society play it takes more than a minimal investment to protect against enchantments, and players should still take those on to protect themselves and especially their party.

For the players now facing smashing characters, it is typically not going to feel good getting killed by party members even when one is dominated, especially if it seems like they didn't even consider non-lethal options. If they didn't mean to do it, give suggestions for how to stop that particular weakness rather than leading with "it is your fault we were forced to kill you". Will saves suck, but I would not be surprised to find that someone just wasn't prepared for domination just because they didn't realize it was something they needed to be prepared for. Just people aren't as prepared for their first fight against swarms or fields of darkness. This one just as the nastier side effect, and unique among most Pathfinder ailments, of directly getting the party killed by ones failure.

For GMs, use best judgement where you can. Having the barbarian player unleash a full attack to instantly kill the party's wizard is probably the best strategy to end the party's adventure right there but it doesn't make it the sole option or even close to the best option for the adventure.

Thing is.. we tried. Protection from Evil, Hold Person, even tried to blind him. After running them out and blowing out half our of healing. I held him back, with some really good luck hits from me kept him reeling long
...

Thanks for clarifying that. I have been in that situation of being the meat puppet. Got dominated, told to 'take care of the others' two scenarios in a row. To the point that character's weapon is now known locally as the 'Bard Beater'. The first time, they killed the caster to stop me from beating the poor bard to death. The second time was because I was 200 gp short of a spindle and not quite enough fame to buy it even if I had it.

The next two bards were not happy that I beat them silly with dirty tricks and sundering their instruments. The last one managed to cast suggestion on me.. needless to say I was grateful and their was much cheering when I went and bought the spindle. Ditto the purchase of Seducer's bane and a scroll of suppress charms & compulsions that I stock up on.

Our 2nd encounter with the first dominator.. ended quite differently with me rolling her up in a rug and dragging her feet first up the stairs to the lovely sound of her head thumping up the stairs.

Sovereign Court 4/5 5/5 *

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Blazej wrote:
Roasa Annarey Hellena de Noire wrote:

Thing is..this character built it all around one thing. SMASHING things. His weapon was a +1 Acidic Furious Vicious Adamantine Greatsword. (Over half his wealth in that item) and had a single digit will save.

A few of my first to third level casters could have gotten him.

I'm not arguing in favor of those who build their characters in such a way.

What I am saying for the smashing-characters is that in current society play it takes more than a minimal investment to protect against enchantments, and players should still take those on to protect themselves and especially their party.

For the players now facing smashing characters, it is typically not going to feel good getting killed by party members even when one is dominated, especially if it seems like they didn't even consider non-lethal options. If they didn't mean to do it, give suggestions for how to stop that particular weakness rather than leading with "it is your fault we were forced to kill you". Will saves suck, but I would not be surprised to find that someone just wasn't prepared for domination just because they didn't realize it was something they needed to be prepared for. Just people aren't as prepared for their first fight against swarms or fields of darkness. This one just as the nastier side effect, and unique among most Pathfinder ailments, of directly getting the party killed by ones failure.

For GMs, use best judgement where you can. Having the barbarian player unleash a full attack to instantly kill the party's wizard is probably the best strategy to end the party's adventure right there but it doesn't make it the sole option or even close to the best option for the adventure.

Thing is.. we tried. Protection from Evil, Hold Person, even tried to blind him. After running them out and blowing out half our of healing. I held him back, with some really good luck hits from me kept him reeling long enough for me to hold the door and get the rest of the party out. When he fell..and the Shadow Demon popped out.. I was prepared to stabalize him and run for the exit.. Needless to say a fully healed shadow demon vs a spell depleted cleric with 20 points of damage and struggling to get the rest of the party out alive. (I mean.. I literally had shredded five scrolls, all but 3 spells, one of which was daylight)

Sovereign Court 4/5 5/5 *

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Blazej wrote:
Michael Hallet wrote:
The way I see it is if your PC was the one to fail to save against the save or suck effect, why should the other players suffer? If you are the type of combat monster that can easily shred PCs of your level, then it's on you to protect yourself from being dominated. At the levels where this is likely to happen, a clear spindle ioun stone should be obtainable.
That isn't as great a solution as it once was. From what I have most recently seen that does protect against evil creatures doing such. More recently within PFS enemy enchanters (or monsters who can perform dominate effects) seem to tend towards true neutral even among evil groups and organizations. One needs a lot more to stop from being a dominate target.

Thing is..this character built it all around one thing. SMASHING things. His weapon was a +1 Acidic Furious Vicious Adamantine Greatsword. (Over half his wealth in that item) and had a single digit will save.

A few of my first to third level casters could have gotten him.

Sovereign Court 4/5 5/5 *

1 person marked this as a favorite.
Thefurmonger wrote:
Roasa Annarey Hellena de Noire wrote:
Thefurmonger wrote:
Blazej wrote:

I have known one player with significant position in society play that who called out that they had specifically made a high lethality melee character while intentionally minimizing his defenses against enchantments to give GM tools (his dominated character) to kill the party.

How does this NOT break the "Don't be an ass" rule we have in place?

I would be...... Lets go with "Upset" if my character died to this.

Well when does 'diligent efforts' finish? I once had to fight one of my party members as he rather stupidly got possessed by a Shadow Demon. We (me and the other cleric) cast 3 protections from evil and two hold persons. (astonishingly enough the idiot had luck enough to save against those...but not the mind jar)

In the meantime, he had nearly killed the ranger (whose axe beak fled with his stabilzed body), put one other player to negs twice and put two others down by half.

It took BOTH clerics to put down him along with the others we kept healing up, the other critters the shadow demon had AND keep the others healthy. Even after I put him to -14, I was ready to cast stabilize..

But then the critter that took him came out, and I got to make a knowledge (Planes) roll to know it was either leave him or me.. and if I died.. only the ranger was safely away.

So, I guess by your terms.. I was a jerk because I decided to save the rest of the party and not him. My cleric's take.. needs of the many.. verse the one. She decided to let him die..and would have killed him..

Of course he stupidly kicked open the door while the rest of us were cleaning up the last fight.. because he was 'bored'.

I'm not sure how you think thats at all the same thing?

My point is.. you say I can't protect myself or the others because killing a dominated player is a 'jerk move'. My question is.. if you can't save him.. how many other members of the party had to die before it's not a 'jerk move' to kill him?

Sovereign Court 4/5 5/5 *

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Thefurmonger wrote:
Blazej wrote:

I have known one player with significant position in society play that who called out that they had specifically made a high lethality melee character while intentionally minimizing his defenses against enchantments to give GM tools (his dominated character) to kill the party.

How does this NOT break the "Don't be an ass" rule we have in place?

I would be...... Lets go with "Upset" if my character died to this.

Well when does 'diligent efforts' finish? I once had to fight one of my party members as he rather stupidly got possessed by a Shadow Demon. We (me and the other cleric) cast 3 protections from evil and two hold persons. (astonishingly enough the idiot had luck enough to save against those...but not the mind jar)

In the meantime, he had nearly killed the ranger (whose axe beak fled with his stabilzed body), put one other player to negs twice and put two others down by half.

It took BOTH clerics to put down him along with the others we kept healing up, the other critters the shadow demon had AND keep the others healthy. Even after I put him to -14, I was ready to cast stabilize..

But then the critter that took him came out, and I got to make a knowledge (Planes) roll to know it was either leave him or me.. and if I died.. only the ranger was safely away.

So, I guess by your terms.. I was a jerk because I decided to save the rest of the party and not him. My cleric's take.. needs of the many.. verse the one. She decided to let him die..and would have killed him..

Of course he stupidly kicked open the door while the rest of us were cleaning up the last fight.. because he was 'bored'.

Sovereign Court 4/5 5/5 *

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trollbill wrote:
Roasa Annarey Hellena de Noire wrote:

And the new iconics are odds on to get pregens before the missing ones

Well it would give more reason for the PFS people to buy the set with the older icons in it if we could actually use them in PFS.

Well in Mike and John's defense.. they gotta be two of the busiest guys @ Paizo.. wrangling all us players, dealing with finishing up the season, and planning out the cons and getting everything lined up for the new play guide.

Even with folks helping and delegated tasks it amazes me they get everything they do get done.. :D

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And the new iconics are odds on to get pregens before the missing ones

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Akari Sayuri "Tiger Lily" wrote:
Roasa Annarey Hellena de Noire wrote:

The last time I player with a summoner was when I was playing up with a level 5 in a 5-9. The summoner was 6th level and was handing out haste to the party like candy while the eidolon did 80% of the damage of the entire party thanks to evolution surge making a giant sized flying pouncing beast that put the druid, the druid's velociraptor AC, my monk, and the archer bard to shame.

....

How about when having a nasty pounce monster who literally killed like 80% of every encounter with the claw/claw/claw/claw/bite with acid/holy damage. Difficult Terrain? He flies.. Enlarge/Evolution surge moves him from large to 'oh my gawd'.

DOn't assume that you know the entirity of the encounter.. and please don't be snarky to others. You are free to disagree but other peoples opinions about their experiences are their own. Having one guy totally dominate the scenario might be nastier for them than you.

I can't assume I know the entirety of the encounter, but I can assume I can actually look up the rules to build a summoner. It is literally not possible to play within the rules and do what you describe. You cannot use Evo Surge to get Huge as it is a 6 point evolution, so you need greater, and you don't even have a regular Evo Surge at 6th level. At most it was starting at Large and became Huge from Enlarge Person.

If it was large, did it get left behind outside all the buildings with 5 foot doors and hallways? Because it was too big to fit.

You said it had Flight. I totalled up the evo points, and while possible, it would have needed to be mundane flight. Did they make flight checks? Not falling out of the sky and ending up prone on the ground when connecting on a flying pounce is a DC25 Flight check, which unless he dumped all his skill points that level into fly (and only that level - he couldn't fly before, so he didn't qualify), and took a Fly skill evo, would have been next to impossible; even with all of those, it's still a check he'd be failing a few...

What if the Player in question stocked up on a few Greater Evolution scrolls? Didn't say they were used all at one encounter. I was pointing out of the session of a hard module.. the Player ATE like 80% of the fights with a creature that seemed to have every situation set up.

Yeah..he had flight, winged, and no he didn't pounce when he had to fly over difficult terrain. I was trying to point out a well designed monster can take out every encounter.. between 2 scrolls of Greater Evo Surge (one provided by his buddy who was a melee masher as well)

Typically he'd fly/charge up and either grab or pounce/maul the bad guy furthest from the players..then proceed to kill anything else in his hellish reach.

And tell you what..next time I'll track every bit of the minutiae so I can show things in a factual manner so you don't have to be so condescending. I'm done. All I was trying to point out is that wihtout some form of GM 'veto' the old Summoner in the hands of an optimizer the player can totally destroy scenarios.

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Dafydd wrote:
Imbicatus wrote:
Dafydd wrote:

The problem the summoner has always had is...

A) A story someone at the table heard from their friend, who heard it from a 3rd friend, who heard it from his brother, who got it from his sister in law, who heard it from her hair dresser, whose son played with a guy, who's second cousin twice removed read online of a build that allowed the Eidolon to outdo every other person at the table.

The last time I player with a summoner was when I was playing up with a level 5 in a 5-9. The summoner was 6th level and was handing out haste to the party like candy while the eidolon did 80% of the damage of the entire party thanks to evolution surge making a giant sized flying pouncing beast that put the druid, the druid's velociraptor AC, my monk, and the archer bard to shame.

So the Summoner used a big team buff on the party.... What a jerk.

He used Evolution surge to buff his pet? Cool, that is a 3rd level spell he did not have access to at 6th level. (Point B proven again, assuming he was using mid instead of Lesser)

He was using lesser? To do what? Could not enlarge him with lesser. Flight? Was the majority of the foes flying? If so, the eidolon doing 80% of the damage means, either, the party lacked ranged support (makes sense for Druid and velociraptor and monk) or rolled terribly (hurts everyone, but is not the fault of the summoner)

Giant? How big? Large? So the summoner used Enlarge Person on his medium sized beast. Huge? So he spent half his evo pool on being Large, taking on all those issues of being large in other, indoor scenes and still cast Enlarge Person.

At best, the summoner would have been looking at 6 Enlarge Persons and 4 Hastes/Lesser Evolution Surges. (Assuming a 20 CHA)

Thank you for another blown out of proportion story though.

How about when having a nasty pounce monster who literally killed like 80% of every encounter with the claw/claw/claw/claw/bite with acid/holy damage. Difficult Terrain? He flies.. Enlarge/Evolution surge moves him from large to 'oh my gawd'.

DOn't assume that you know the entirity of the encounter.. and please don't be snarky to others. You are free to disagree but other peoples opinions about their experiences are their own. Having one guy totally dominate the scenario might be nastier for them than you.

Sovereign Court 4/5 5/5 *

A court page, bearing the colors of the Taldane court, and reads from an ornate court document

"Let it be known that Lady Roasa Annarey Helenia del Noire, Baroness of Lower Zimar, has been awarded the rank of Venture Captain and has set about establishing a Pathfinder Lodge. As yes her ladyship hasn't announced where the lodge is, but will reveal it as such time as is relevant. For the moment, the Baroness is recovering from her trials outside of Sothis and the events that catapulted her to her present ranks. She is visiting her children and family and will be unavailable for the rest of the season. That is all. Good day, my lords and ladies."

She is currently a Cleric 11/Envoy of Balance 2 and contemplating a lodge in either Sothis or someplace in Taldor.

Sovereign Court

A tall taldane woman of dark and grim bearing, dressed in regal court dress, strides in with a trio of man servants bearing a trio of chests. She bears the holy symbol of Pharasma on a worked chain of platinum over her court dress of burgundy and black.

"I brought you something Signus..." She purrs as she points for the men to put their cargo at the man's feet. "I fear your.. hirelings weren't up to the task at hand. The Paracountess' reach is further than yours, and she called in favors through out the society."

Baroness Del Noire opens the first chest to show a trio of heads, still in the mantle of Achaekek's servants, before turning back to look at the other Pathfinder with a smile.

"She does hope you only paid in coin, not favors, to the follows of He who walks in blood." She continued as she turned to walk away, the men opening the door for her as she left. "And my suggestion.. if you don't have the courage to do the work yourself.. don't play the game of thrones against your betters.."

With that the Venture Captain departs.

Sovereign Court

A tall light featured taldane woman in exquisitely tailored court garb with a preference towards black and burgundy strides in. Those who know the faiths spot a subtly hidden motif of the holy symbol of Pharasma.

"I would argue that Taldor did step forth, Reynard, the true forgotten Taldor. I agree that the 'cream' of Taldor's nobility did little or nothing, but there were some of us who did." She flicks open a fan to cool herself. "I raised levies, aided others in finding what was needed, prepared staging areas in the North and negotiated treaties with the Kellid tribes. Taldor sleeps my dear fox, and it is up to us..those who recall the obligation of nobility to be shining example to all. Lady Morilla raised an army, and with our aid, forged alliances with many groups." She paused to let that sink in.

"She is the sort we need to bring the responsibility of power, not merely the benefits, up and into the light of day." She snapped her fan closed as she looked around. "I recall the hubris of Jacquo Dalsine quite clearly. It is time to see to the duties of position and title, not merely the benefits." Her elegant gown shifts, taking on the form of her well tended mithril breast plate, as she turns to head to the door. A morning star, well crafted but used, hangs from her hip as she waited for a retort.

Sovereign Court 4/5 5/5 *

hmm.. let's see..

There was...

The Green Market:
Roasa pulled out the silver aspsis badge she has had for a long long time.. (severing ties) in the middle of a fight with some thugs and their boss. The boss, Narris Devane, took a hit to the chin and decided that Korvosa would be nice this season and departed the market at high speed with 2 hp left. Roasa hissed that 'you fools are ruining bigger plans than 'your foolish boss' has in mind.' (Bluff: 38)

The Disappeared:
Basically the first part of this scenario.. Roasa curb stomped the bluff/diplomacy/intimidate tests. The GM said it was the fastest he'd ever seen someone walk an (literal) elephant through the party without drawing notice.