The Vigilante's duel identify in PFS?


Pathfinder Society

1/5

This might be addressed in the update,but I do have to wonder how this will work. Will there be a mechanical reason to try to keep your social identity private? I imagine that most people will just start in their vigilante persona unless the scenario is a social one. Personally, I will likely start in my social persona most of the time, but that is because it just makes sense for the character. Plus I may take the Brute archetype, assuming that it will be legal.

2/5

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Having your social identity to not be a Pathfinder (and your vigilante is) would be an incredible asset when sneaking your character into Bloodcove or other Pathfinder-hating place (Cheliax, Rahadoum, Razmiran, Ustalav, etc). With seamless guise, no one's ever gonna suspect you of being a Pathfinder, unless your party members start doing obnoxiously Pathfindery things, like waving a wayfinder around or burning Bloodcove buildings justifying it with "They're all evil anyways", my party's paladin was bit of a--nevermind, not on topic anymore.

I do suggest having your non-Pathfinder identity (whichever you end up picking) do make a point of employing themselves with Pathfinders even on a contract or casual basis, so there's a reason why that identity would be on the Grand Lodge grounds or even claim a civilian contractor job in mission meetings. Bring it up with table GM's early so they can help smooth things over, just like it's a courtesy to bring up any weirdo optimization builds/features to a GM so they don't get completely surprised by combat shenanigans.

For example, the Crimson Falcon's identity is a Chelaxian lawyer that occasional assist Pathfinders with legal matters on missions (this turns out to be pretty useful and common considering how often Pathfinders commit murder-hobo actions or occasionally actually being innocent of wrongdoing and getting framed for crimes). A useful social identity can be played out for the whole scenario with clever roleplaying. He'd occasionally switch out to vigilante identity when in urban settings and obvious his talents aren't needed, or I'd start and finish with the vigilante identity, and the vigilante identity would in turn have a disguised identity (even at level 1, it's awesome to max out disguise) that's a registered Pathfinder. The Falcon takes Pathfinder missions as great opportunities to bust slave-trading operations and slavers' skulls. Otherwise, between scenarios he's actively engaged in vigilante activities in Misery Row and the Puddles in Absalom. Brokering slave trades by day and harassing clients (his own or those of others he learns about in social identity) at night.

5/5 5/55/55/5

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"What are you doing in the grand lodge?

"Independent arson insurance actuary"

"OH! You want the third floor.

"Which room?

"The third floor. All of it.

1/5

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congrats on roughly a thread every other day for two years OP

Silver Crusade 4/5 5/55/5 **

Heh, Princess Star Sloth and Jingle need to go out incognito because otherwise Mrs. Heidmarch makes us go home!

I think that's something that's going to vary person-by-person. Jingle uses her dual identity to escape bath times and to adventure with her best friends, so she won't be appearing outside of her vigilante identity. Her civilian identity is that she's the daughter of Taldan Pathfinders (nobles, of course) who don't think adventuring is a ladylike occupation.

Silver Crusade 4/5 5/55/55/5

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

I haven't seen the "replace characters in the middle of the scenario and surprise the other PCs!" thing work so great with playtest characters, but if you spend most of your game time in the vigilante identity and then use social for things like gathering information or knowledge checks or seeding places for renown, that seems to work better. And Bloodcove is a very good point.

I doubt there'll be any additional in-game limitations but I'm not John so who knows?

5/5 5/55/55/5

Its hard enough getting the other players to remember that you're one character rather than "the priest"

Sovereign Court 4/5

Princess Star Sloth and Jingle wrote:

Heh, Princess Star Sloth and Jingle need to go out incognito because otherwise Mrs. Heidmarch makes us go home!

I think that's something that's going to vary person-by-person. Jingle uses her dual identity to escape bath times and to adventure with her best friends, so she won't be appearing outside of her vigilante identity. Her civilian identity is that she's the daughter of Taldan Pathfinders (nobles, of course) who don't think adventuring is a ladylike occupation.

You know.. the Baroness, though a VC herself, would definitely fit into the category. Mom is a VC and Dad..well he's a secret mole in another organization..... :D

Grand Lodge

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Will the venture captains be considered the Commissioner Gordons?

Will the roof of the Grand Lodge in Absalom be weighted down with multiple "Vigilante Signals"?

Will the mask industry spike within the next few years?

Tune in next time, same Pathfinder time, same Pathfinder channel!

But no seriously one way a Vigilante might work in the Society is if the venture captain of the faction the Vigilante works for knows both the social and vigilante identity. That way if John Dandy, rich social dilettante goes on the mission, then at the same time the venture captain can report that Masked Mangler will also be on the same mission and he may arrive late so the other allies on that mission can catch Mangler up later on the details.

Now if you play in a stable group that meets every time like me, I am sure the other characters will start to figure out that Dandy and Mangler is never in the same place at the same time unless Dandy/Mangler really buckles down and buys some illusion magic so that Dandy and Mangler ARE in the same place.

Could always be funny for a group joke that they never catch that Mangler and Dandy are the same man and are always awe struck when Mangler shows up.

But that is just my two cents.

Scarab Sages 2/5

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See, what you do is have both of your identities work for the society. That's double pay!
You'd be a team, so you're always on all your missions together. And you 'take turns scouting ahead'.

Scarab Sages

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Well, there have been vigilantes in PFS since the beginning... They run it.

The Decemvirate Helms actually do nothing, they are just a prop for the vigilante identity.

Scarab Sages 2/5

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Imbicatus wrote:

Well, there have been vigilantes in PFS since the beginning... They run it.

The Decemvirate Helms actually do nothing, they are just a prop for the vigilante identity.

I would sure like to see Drendel Drang's vigilante identity. His social one is a nutter.

Shadow Lodge 4/5

Captain Hobo!

4/5 5/5 Venture-Lieutenant, Finland—Tampere

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Muser wrote:
Captain Hobo!

Hancock?

Lantern Lodge 5/5

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Drendle Dreng's vigilante persona is Hats.

The Exchange 5/5 RPG Superstar 2010 Top 16

No, Jeff. We've seen them together.

1/5

Chris Mortika wrote:
No, Jeff. We've seen them together.

But how can you be sure that one was not an imposter?

Lantern Lodge 5/5

Chris Mortika wrote:
No, Jeff. We've seen them together.

Alfred dresses as Batman when Bruce Wayne needs a cover story.

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

Dreng is merely a glove puppet for Hats?

Shadow Lodge

Chris Mortika wrote:
No, Jeff. We've seen them together.

Warlock vigilante talent: Social Simulacrum.

Silver Crusade 4/5

Jeremiah Hatcher wrote:

But no seriously one way a Vigilante might work in the Society is if the venture captain of the faction the Vigilante works for knows both the social and vigilante identity. That way if John Dandy, rich social dilettante goes on the mission, then at the same time the venture captain can report that Masked Mangler will also be on the same mission and he may arrive late so the other allies on that mission can catch Mangler up later on the details.

Now if you play in a stable group that meets every time like me, I am sure the other characters will start to figure out that Dandy and Mangler is never in the same place at the same time unless Dandy/Mangler really buckles down and buys some illusion magic so that Dandy and Mangler ARE in the same place.

Could always be funny for a group joke that they never catch that Mangler and Dandy are the same man and are always awe struck when Mangler shows up.

Now I want to make a PC like that who is NOT a vigilante.

Silver Crusade 3/5 *** Venture-Captain, Missouri—Springfield

Lorewalker wrote:

See, what you do is have both of your identities work for the society. That's double pay!

You'd be a team, so you're always on all your missions together. And you 'take turns scouting ahead'.

That's actually ingenious! I was going to go kind of Daredevil style with my character as a Gray Paladin by day, but dealing justice by night.

Scarab Sages 2/5

Heathwool wrote:
Lorewalker wrote:

See, what you do is have both of your identities work for the society. That's double pay!

You'd be a team, so you're always on all your missions together. And you 'take turns scouting ahead'.
That's actually ingenious! I was going to go kind of Daredevil style with my character as a Gray Paladin by day, but dealing justice by night.

Or get a familiar, know how to cast alterself and have lots of ranks in disguise. ^.^

Since vigilante(cabalist) familiars do also get social identities, it's even easier.

Sovereign Court 1/5

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Jeff Hazuka wrote:
Chris Mortika wrote:
No, Jeff. We've seen them together.
Alfred dresses as Batman when Bruce Wayne needs a cover story.

I've also seen a few other things in my time roaming the internet...

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

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Thread title wrote:
The Vigilante's duel identify in PFS?

Why are vigilantes so combative in PFS, constantly challenging people to duels? Maybe we need to pass anti-dueling laws... ;)

Grand Lodge 4/5

Michael Eshleman wrote:
Thread title wrote:
The Vigilante's duel identify in PFS?
Why are vigilantes so combative in PFS, constantly challenging people to duels? Maybe we need to pass anti-dueling laws... ;)

And here I thought it meant that they had to get something cast so they could ritualistically fight themselves, at some point...

The Exchange 5/5

Martin Weil wrote:
Michael Eshleman wrote:
Thread title wrote:
The Vigilante's duel identify in PFS?
Why are vigilantes so combative in PFS, constantly challenging people to duels? Maybe we need to pass anti-dueling laws... ;)
And here I thought it meant that they had to get something cast so they could ritualistically fight themselves, at some point...

Some shady merchant could of had a big clearance sale on mirrors of opposition recently.

2/5

Vigilante with a social identity that is a member of the Aspis would be fun.


technarken wrote:
Vigilante with a social identity that is a member of the Aspis would be fun.

get intel about Aspis operations in the area as your social identity and have your vigilante identity lead a masked group to break up the OP

kind of reminds me of a reverse thing you do in Prototype 2 when doing the main story at some points and with the //Blacknet side missions

Grand Lodge

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Concept for a Vigilante: the social side is a well to do scholarly intellectual, and the vigilante is the sock-puppet on his hand. They swear they do not know each other and deny each other's existence.

5/5 5/55/55/5

Jeremiah Hatcher wrote:
Concept for a Vigilante: the social side is a well to do scholarly intellectual, and the vigilante is the sock-puppet on his hand. They swear they do not know each other and deny each other's existence.

profession 4th grade teacher?

Sovereign Court

Jeremiah Hatcher wrote:
Concept for a Vigilante: the social side is a well to do scholarly intellectual, and the vigilante is the sock-puppet on his hand. They swear they do not know each other and deny each other's existence.

Aaaaaand I think I found my next character!

Silver Crusade 4/5 5/55/55/5

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
Jeremiah Hatcher wrote:
Concept for a Vigilante: the social side is a well to do scholarly intellectual, and the vigilante is the sock-puppet on his hand. They swear they do not know each other and deny each other's existence.

That's beautiful. Fist Sock of the Avenger?

5/5

Terminalmancer wrote:
Jeremiah Hatcher wrote:
Concept for a Vigilante: the social side is a well to do scholarly intellectual, and the vigilante is the sock-puppet on his hand. They swear they do not know each other and deny each other's existence.
That's beautiful. Fist Sock of the Avenger?

Sock it to 'em.

someone had to

Silver Crusade 4/5

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Jeremiah Hatcher wrote:
Concept for a Vigilante: the social side is a well to do scholarly intellectual, and the vigilante is the sock-puppet on his hand. They swear they do not know each other and deny each other's existence.

And the legend of Banjo lives on.

Scarab Sages

Fromper wrote:
Jeremiah Hatcher wrote:
Concept for a Vigilante: the social side is a well to do scholarly intellectual, and the vigilante is the sock-puppet on his hand. They swear they do not know each other and deny each other's existence.
And the legend of Banjo lives on.

I'd say it's Mr. Hat, not Banjo.

Lantern Lodge 5/5

Banjo could work with the Mythic rules.

Your (mythic) vigilante identity gets Divine Source so that your (non-mythic) social identity has a deity to worship.

5/5

Jeff Hazuka wrote:

Banjo could work with the Mythic rules.

Your (mythic) vigilante identity gets Divine Source so that your (non-mythic) social identity has a deity to worship.

Unfortunately, the social identity can never cast because it's deity never exists at the same time.

Silver Crusade 5/5

zefig wrote:
Jeff Hazuka wrote:

Banjo could work with the Mythic rules.

Your (mythic) vigilante identity gets Divine Source so that your (non-mythic) social identity has a deity to worship.

Unfortunately, the social identity can never cast because it's deity never exists at the same time.

I think it's less about having a social identity that can cast spells, and more about having Banjo actually being able to grant spells and be a deity.

Silver Crusade 4/5 5/55/55/5

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
UndeadMitch wrote:
zefig wrote:
Jeff Hazuka wrote:

Banjo could work with the Mythic rules.

Your (mythic) vigilante identity gets Divine Source so that your (non-mythic) social identity has a deity to worship.

Unfortunately, the social identity can never cast because it's deity never exists at the same time.
I think it's less about having a social identity that can cast spells, and more about having Banjo actually being able to grant spells and be a deity.

Sock of the Avenger is incompatible with a zealot and I suspect a zealot still needs to have a legal deity, but an oracle of Banjo is still on the table!

Dark Archive 3/5 5/5

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Imbicatus wrote:
Fromper wrote:
Jeremiah Hatcher wrote:
Concept for a Vigilante: the social side is a well to do scholarly intellectual, and the vigilante is the sock-puppet on his hand. They swear they do not know each other and deny each other's existence.
And the legend of Banjo lives on.
I'd say it's Mr. Hat, not Banjo.

But there's a social talent that gives you a third identity. So why not both? Dual wield puppets. Justify the +20 to Disguise checks by putting a tiny beaglepuss on each of them.

Personally I'd go the Mich Foley route and just have three identities that are all professional wrestlers.

Liberty's Edge 5/5

3 people marked this as a favorite.
Martin Weil wrote:
Michael Eshleman wrote:
Thread title wrote:
The Vigilante's duel identify in PFS?
Why are vigilantes so combative in PFS, constantly challenging people to duels? Maybe we need to pass anti-dueling laws... ;)
And here I thought it meant that they had to get something cast so they could ritualistically fight themselves, at some point...

Obviously, .57% Tar is the missing ingredient.

The Exchange 5/5

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Andrew Christian wrote:
Obviously, .57% Tar is the missing ingredient.

You couldn't just leave it unknown?

Liberty's Edge 5/5

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Vinyc Kettlebek wrote:
Andrew Christian wrote:
Obviously, .57% Tar is the missing ingredient.
You couldn't just leave it unknown?

I've had Pryor experience with that and it doesn't turn out well.


Andrew Christian wrote:
Vinyc Kettlebek wrote:
Andrew Christian wrote:
Obviously, .57% Tar is the missing ingredient.
You couldn't just leave it unknown?
I've had Pryor experience with that and it doesn't turn out well.

Ouch! Clearly your Vigilante identity is based on the PUNisher.

Silver Crusade 4/5

technarken wrote:
Vigilante with a social identity that is a member of the Aspis would be fun.

I've recently been considering rolling up a Vigilante with and Aspis social identity that works as a double agent for the Pathfinder Society. Any suggestions on how to make this a viable option, assuming it could even be considered a legal PFS character? Maybe high ranks in bluff, disguise and linguistics would be enough to pull off the concept.

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