Abra Lopati

Rilas's page

72 posts. Organized Play character for ckelley83.


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Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

It's too bad we weren't able to finish, but I understand Army life all too well, as you know. Safe travels and hopefully I'll hear from you soon once you get settled in.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Rilas disengages from the morlocks as he see the golem approaching and determines it to be the bigger threat. He swings around behind Winston to fire off an arrow, who he directs to attack as well. But not before calling on some of Erastil's divine help.

Swift action to cast Instant Enemy on the golem before attacking
Attack: 1d20 + 17 + 1 + 1 + 6 - 3 ⇒ (19) + 17 + 1 + 1 + 6 - 3 = 41
Damage: 1d8 + 3 + 6 + 6 + 1 ⇒ (2) + 3 + 6 + 6 + 1 = 18 + Holy: 2d6 ⇒ (5, 2) = 7
Using adamantine arrows for attacks vs the golem. Also, the movement should provoke from blue and yellow

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Sorry, looks like this is the one game I missed posting in about being out of town!

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Mainly concerned with whether or not we know the DR on the golem, and the others if they have any. I don't like to metagame too much by automatically pulling out different arrows.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

What are the Knowledge checks?

Rilas readies his bow and moves to a position with a better line of sight on their attackers. He lets out a shrill whistle while pointing off in the distance, and Winston runs off.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Rilas looks over the carnage littering the end of the tracks "Nice work, I'm quite impressed with all that flame and oil! I wish I could learn that trick." Unless others have use for them, Rilas will take all 50 of the +2 arrows with him.

He looks around in awe at the lost underground city. "This place is absolutely massive! How does an entire city like this get lost? Best keep our eyes out, no idea what may lurk here."

Perception: 1d20 + 21 + 2 + 4 ⇒ (19) + 21 + 2 + 4 = 46
Perception: 1d20 + 21 + 2 + 4 ⇒ (10) + 21 + 2 + 4 = 37

What's the light level? Rilas will use his scroll of Darkvision if necessary.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

I'm all for finishing it off, I hate leaving missions incomplete *cough* King of the Storval Stairs *cough* :) (Though you probably would have killed us all)

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Rilas does his best to try to get the two adjoined carts back up to speed.

Ride: 1d20 + 10 ⇒ (19) + 10 = 29

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Yes, Winston will stick with Total Defense until the other cart gets in range, so 34 AC

Rilas does his best to try to keep the cart on the track, but has full confidence in his trusty companion to keep him safe from the rear cart.

Ride: 1d20 + 10 ⇒ (12) + 10 = 22
Ride: 1d20 + 10 ⇒ (19) + 10 = 29
Is taking 10 allowed at all?

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

As they start to make their way down the tracks, Rilas turns and notes the guards getting in the car behind them. "Winston, give me some cover and make sure they don't attack us." He then turns his attention to the controls of the cart, releasing the brake to try to speed up the pair of carts.

If allowed, will take 10, else...
Ride: 1d20 + 10 ⇒ (20) + 10 = 30

Winston will go total defense, AC is 34, and hopefully at least provides cover for Rilas.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

I guess I'm a little unclear what we can do. Do we need more ride checks at this point? Since I'm behind the other cart and adjacent to it, do I even have the option of speeding up?

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Though much more used to riding living creatures than inanimate objects, Rilas does his best to keep the cart on the rails.

Ride: 1d20 + 10 ⇒ (5) + 10 = 15

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Handle Animal: 1d20 + 19 ⇒ (9) + 19 = 28 Not sure what trick it would be to get him in a cart, put that should push him.

Rilas runs towards one of the carts, and yells to Winston while pointing at it. "In the cart, jump!" The wolf sprints off ahead of him, and jumps in, leaving just enough room for one more.

Can the driver make ranged attacks as well? Does everyone make ride checks or just the cart driver?

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

I guess the big question for Rilas is how large are these carts? Will Winston fit in one?

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Any gear worth taking on them?

After dispatching the Apsips agents, Rilas does a quick search of the body, making sure to grab the leader's bronze badge. "Never know when we may need to fake being on their side. Damned Aspis..."

Rilas Stealth: 1d20 + 23 + 4 ⇒ (7) + 23 + 4 = 34
Winston Stealth: 1d20 + 8 + 4 ⇒ (7) + 8 + 4 = 19

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

I didn't even know someone cast blessing of fervor, I missed that. I would have added another attack each

-Posted with Wayfinder

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Rilas continues his aerial assault against the aspis guards, showing now mercy for the likes of slavers.

Attack 1: 1d20 + 17 + 6 - 3 - 2 ⇒ (16) + 17 + 6 - 3 - 2 = 34
Damage: 2d8 + 30 ⇒ (5, 7) + 30 = 42 +Holy: 4d6 ⇒ (2, 1, 5, 3) = 11

Rapid Shot: 1d20 + 17 + 6 - 3 - 2 ⇒ (11) + 17 + 6 - 3 - 2 = 29
Damage: 1d8 + 15 ⇒ (2) + 15 = 17 +Holy: 2d6 ⇒ (3, 6) = 9

Attack 2: 1d20 + 17 + 6 - 3 - 2 - 5 ⇒ (2) + 17 + 6 - 3 - 2 - 5 = 15
Damage: 1d8 + 15 ⇒ (2) + 15 = 17 +Holy: 2d6 ⇒ (3, 2) = 5

Targeting orange, yellow, green in that order.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Perception: 1d20 + 21 + 2 + 6 ⇒ (16) + 21 + 2 + 6 = 45

"Looks like they rolled out quite the welcoming committee for us. They don't look too friendly." Even from this distance, Rilas easily spots the bronze Aspis pin on the leader. "And it would appear that not only are they slavers, but they're Aspis to boot. Those are two things I just can't tolerate. Sorry friends, seems like this is going to happen the hard way." The hunter raises his bow and quickly fires off a set of arrows at the Aspis officer, while making a subtle clicking sound with his tongue.

I'm assuming these are humans and included FE bonus.
Attack 1 vs red: 1d20 + 17 + 6 - 3 - 2 ⇒ (11) + 17 + 6 - 3 - 2 = 29
Damage: 2d8 + 30 ⇒ (4, 6) + 30 = 40 +Holy: 4d6 ⇒ (4, 6, 5, 5) = 20

Rapid Shot: 1d20 + 17 + 6 - 3 - 2 ⇒ (11) + 17 + 6 - 3 - 2 = 29
Damage: 1d8 + 15 ⇒ (8) + 15 = 23 +Holy: 2d6 ⇒ (6, 3) = 9

Attack 2: 1d20 + 17 + 6 - 3 - 2 - 5 ⇒ (3) + 17 + 6 - 3 - 2 - 5 = 16
Damage: 1d8 + 15 ⇒ (1) + 15 = 16 +Holy: 2d6 ⇒ (6, 2) = 8

Kn Local untrained, Heightened Awareness: 1d20 + 2 ⇒ (4) + 2 = 6

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Wand of CMW: 6d8 + 9 ⇒ (7, 8, 1, 4, 8, 8) + 9 = 45

After the battle with the flying demons is finally over, Rilas pulls a wand out of his pack to heal his wounds. He then takes the small wolf statue out of his pocket and places it on the ground, muttering a word to Erastil, returning Winston to his normal form. He then goes about casting a few more protective spells on himself and his companion. "I know better then to go out without preparing. Glad we made it through that. Looks like whoever is up here will know we're coming though."

Buffs on Rilas: Barkskin, Longstrider, Heightened Awareness. Winston: Barkskin

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Rilas continues his trek up the side of the tower. As he goes, he flicks his wrist to pull out a wand, before tapping himself, causing his bow to suddenly feel a bit heavier.

Gravity bow

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

With the flying devils now out of his sight, Rilas grips his bow in frustration and runs up the the tower towards the ledge they're perched on.

Double move

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

As the arrows strike Rilas and burn his flesh, he quickly tears them out and tosses them off the tower. "Enough is enough." He stomps his boots, activating them, and speeding up his relfexes a bit. He fires off a volley of arrows at the now blinded demon.

Activating Boots of Haste, full attack blue, AC 24 now

Attack #1: 1d20 + 12 + 1 + 1 ⇒ (13) + 12 + 1 + 1 = 272d8 + 18 + 2 ⇒ (1, 5) + 18 + 2 = 26 +Holy: 4d6 ⇒ (6, 5, 5, 5) = 21
Rapid Shot: 1d20 + 12 + 1 + 1 ⇒ (13) + 12 + 1 + 1 = 271d8 + 9 + 1 ⇒ (2) + 9 + 1 = 12 +Holy: 2d6 ⇒ (1, 5) = 6
Haste: 1d20 + 12 + 1 + 1 ⇒ (1) + 12 + 1 + 1 = 151d8 + 9 + 1 ⇒ (1) + 9 + 1 = 11 +Holy: 2d6 ⇒ (5, 2) = 7
Attack #2: 1d20 + 7 + 1 + 1 ⇒ (5) + 7 + 1 + 1 = 141d8 + 9 + 1 ⇒ (8) + 9 + 1 = 18 +Holy: 2d6 ⇒ (5, 4) = 9

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Rilas continues to make his way up the tower, firing arrows at their attackers as he moves.

Attack vs red: 1d20 + 17 + 1 - 3 ⇒ (19) + 17 + 1 - 3 = 341d8 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11 + Holy: 2d6 ⇒ (6, 6) = 12

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

As Rilas continues to run up the side of the tower, he draws his bow and quickly fires an arrow at one of the flying demons.

Attack vs Red, one range increment out: 1d20 + 17 - 2 - 3 ⇒ (13) + 17 - 2 - 3 = 251d8 + 3 + 6 ⇒ (8) + 3 + 6 = 17 +Holy: 2d6 ⇒ (3, 3) = 6

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

As they get to the base of the pillar, Rilas stares up at it before looking back at Winston. "Sorry, boy, I know you don't like when I do this but seems we have no choice for now." He pulls a scroll out of his pack and whispers some incantations before placing his hand on his trusty companion. The wolf begins to shrink down to a small statuette, before picking it up and placing it safely in his haversack. Using his scroll of Carry Companion

The ranger then takes a small vial out from the same haversack, and chuggs it down. "Up we go then. He walks straight for the tower, then proceeds to keep walking, right up the side. Potion of Spider Climb

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

A man enters the room, well built and young, but his face shows the wear on many battles. He wears a set of exquisite kikko armor, much like the samurais of Tien prefer. Multiple quivers with various arrows hang off of him as well as a well maintained, and very large, bow. He goes around the room, shaking everyone's hand and introducing himself. "Hello, I'm Rilas. I'm glad to see such experienced Pathfinders gathered here today. I have no doubt we will succeed at whatever the mission is. And this here is Winston. He may look fierce but I assure you he is a gentle giant. Most of the time." His attitude is gentle, yet straight to the point and business like. He turns and looks behind him but realizes nobody is there. Just then, he lets out an ear piercing whistle and a ball of muscle and fur tries to squeeze it's way through the door.

"Wait, are we really going on a mission based on a picture on a coin? And who is Rachikan? Any idea what we can expect to find at this temple?"

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Player Name: ckelley83
Character Name: Rilas
PFS ID: 62803-1
Faction: GL
Day Job: Survival (Hunting Lodge Vanity): 1d20 + 18 ⇒ (18) + 18 = 36

I think you've GMed 95% of the games for Rilas, so you're pretty used to him by now.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

. Dot

Grand Lodge

Oh I totally missed that part. Reading comprehension fail.

Grand Lodge

When do you think you will kick this off? I probably won't get time to update him this weekend at all. I played him at 10 once but I can't find the character sheet at all. No idea how I leveled him

Grand Lodge

This guy needs some updating but he's level 10.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

No complaints with you, but just some minor stuff with the scenario. I have no issue with scenarios not being combat focused, but the combats that were there just seemed non threatening. Especially the final battle, it seemed pretty anticlimactic. I would expect something more challenging from a demon that is part god. Besides the cobats, I thought it was a really interesting story and I enjoyed it.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

"Though I am no arcane master, I will try to assist you best I can. Could you tell us more about this staff though? What exactly is it and how did it become corrupted?"

Kn Religion: 1d20 ⇒ 4 Untrained
Spellcraft: 1d20 + 10 ⇒ (5) + 10 = 15
Kn History: 1d20 ⇒ 3 Untrained
Diplomacy: 1d20 + 10 ⇒ (5) + 10 = 15

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

"I don't know how we could possible make such an important on your behalf. If it were me though, I would hunt down these other demons. Who knows, maybe you could even get some information out of them. I guess that's the hunter in me talking."

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Is my disarmed bow within reach or did he throw it. Also, does the fact that I'm standing in the circle prevent him from reaching me at all? I did that on purpose hoping he wouldn't be able to attack me.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

"Alright, I've had enough of this demon watching us." Rilas unleashes a volley of arrows in the direction where Albert said the demon was hiding, hoping to force it to respond to the party at least.

Using silver blanched arrows, has Clustered Shots too.

Attack #1: 1d20 + 14 ⇒ (11) + 14 = 254d6 + 22 ⇒ (5, 5, 1, 2) + 22 = 35 +Holy: 4d6 ⇒ (6, 5, 5, 3) = 19

Haste: 1d20 + 14 ⇒ (17) + 14 = 312d6 + 11 ⇒ (4, 3) + 11 = 18 +Holy: 2d6 ⇒ (5, 3) = 8

Rapid Shot: 1d20 + 14 ⇒ (19) + 14 = 332d6 + 11 ⇒ (6, 6) + 11 = 23 +Holy: 2d6 ⇒ (4, 5) = 9

Attack #2: 1d20 + 9 ⇒ (19) + 9 = 282d6 + 11 ⇒ (5, 1) + 11 = 17 +Holy: 2d6 ⇒ (3, 3) = 6

Concealment rolls, high hits.
Attack #1: 1d2 ⇒ 2
Haste: 1d2 ⇒ 2
Rapid Shot: 1d2 ⇒ 2
Attack #2: 1d2 ⇒ 2

Wow. Ummm, oops?

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

I'm at a bit of a loss about what exactly is going on here

Still on edge because of the creature Albert is watching, Rilas keeps his bow prepared. He glances towards the azata on the ground, "I realize that you do not know us, but I can assure you our intentions are good. Can you tell us what is going on here? More importantly do you know anything about the invisible demon watching us from the corner there?"

Ready action, if the demon creature makes any hostile acts or becomes visible, Rilas will full attack.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Are characters aware of their own alignment? Or is it really just based on their actions? Would Rilas know he is 'good' while Diri would know she's 'neutral'? We ourselves don't assign ourselves an alignment and go around thinking about it, but instead it is how we act that determines if we are good or evil. Is that the same in Pathfinder or am I meta-ing too much here?

"Hey Albert, what's going on? Give us a clue here if you can." still nervously looking around the room for whatever creature Albert sees and is casting against. He notices Valais's uneasiness as well. "You alright there Valais? Tell us what's going on, let us help you!"

Diplomacy: 1d20 + 10 ⇒ (14) + 10 = 24

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Rilas turns to Valais as he hears a whisper and watches her patchwork face turn pale. He quickly draws his bow and knocks an arrow on hearing Albert's warning, looking in all directions to try to spot the demon. "Show yourself, fiend! Are you the one that tortured this poor creature?"

Not bothering to roll these perception checks since he has a +25

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Player Name/Nickname: ckelley83
Character Name: Rilas
PFS # 62803-1
Faction: Grand Lodge
Day Job: Survival: 1d20 + 15 ⇒ (18) + 15 = 33

Cold Iron weapon blanche x2 = 40gp

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Spellcraft: 1d20 + 10 ⇒ (10) + 10 = 20
Heal: 1d20 + 6 ⇒ (18) + 6 = 24

As soon as he spots the injured creature, Rilas immediately goes to its side to see if he can aid it. He quickly notices that the writing in the dirt is not from this creature. "This creature has been tortured and left hear to die. Whatever evil has done this must not be allowed to survive."

Seeing Winston's reaction to the room, he uses his wand of gravity bow just in case.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Perception: 1d20 + 25 ⇒ (1) + 25 = 26 Good time to waste a 1

"Be careful, that compartment is obviously trapped." He turns towards Valais and Aikio, "What is it, what's causing your pain?"

Heal?: 1d20 + 6 ⇒ (1) + 6 = 7

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18

"These shadows of ourselves are just illusions, but be weary. That dark crystal over there seems to be the cause. Maybe we can destroy it and end this madness."

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Rilas's init is +11 due to favored terrain, so he would be after Turak, not sure if the bonus applies to shadow Rilas too.

Perception: 1d20 + 25 ⇒ (3) + 25 = 28 to try to see what these are

Rilas moves towards the back and fires at his mirror image.

Attack: 1d20 + 17 ⇒ (15) + 17 = 321d8 + 13 ⇒ (3) + 13 = 16 +Holy: 2d6 ⇒ (2, 3) = 5

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

"What the hell WAS that???" Rilas shakes his head, trying to get the cobwebs out and wrap his mind around what just happened.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

While enjoying the relaxing campfire and feeling the soft breeze in the air, Rilas hears a rustling in the nearby woods, and spots several deer foraging nearby. Winston senses them too, and he gives the wolf a nod, who then chases down a deer for their dinner.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Rilas looks around confused, before taking the wine skin and drinking deeply from it.

Is this a dream? Or was being in the Worldwound a dream? Let this be the real thing...

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

"If the only way to pass safely is to break it, then so be it. I'm sure Winston and our dinosaur friend here could make short work of the statue. But I do feel bad desecrating this place that they consider holy. "

-Posted with Wayfinder

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

"Well my gut says to go right. Attack spells are usually straight forward but a symbol spell could be anything, and usually not good at all. Besides, I don't trust whatever part of Valais is telling us to go left. Demons never have good intentions."

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Sense Motive: 1d20 + 2 ⇒ (12) + 2 = 14
Perception 1: 1d20 + 25 ⇒ (11) + 25 = 36
Perception 2: 1d20 + 25 ⇒ (8) + 25 = 33

"Careful now, each path is trapped. The left with some sort of symbol spell and the right with an attack spell"

-Posted with Wayfinder

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